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JS

              
                const frame = new Frame("fit", 1024, 768, green, dark);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
    zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

    // often need below - so consider it part of the template
    let stage = frame.stage;
    let stageW = frame.width;
    let stageH = frame.height;

    // REFERENCES for ZIM at http://zimjs.com
    // see http://zimjs.com/learn.html for video and code tutorials
    // see http://zimjs.com/docs.html for documentation
    // see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
    // see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
	
		// APP CREATED FOR PRAGMA for the language of Beryea

    // CODE HERE   

		STYLE = {
			type:{
				Stepper:{
					scale:.3,
					shadowBlur:-1,
					stepperType:"number",
					min:0,
					max:100,
					continuous:true
				},
				TextArea:{
					width:140, height:250, color:white
				},
				Tile:{
					align:"center",
					clone:false
				}
			}
		}

		// OVERVIEW
		// The syllables are made of 6 parts
		// The sliders give the odds out of 100 of the part being used
		// The textAreas show the options for the parts
		// These have a default weight of 10 but can be overridden with _num
		// So "v_5" would mean v would be half as likely to be picked and "v_20" twice as likely
		// The data from the sliders, textareas and answer field gets saved any time it is changed
		// this is saved to the local computer not across computers although that could be set up

		// Could have used arrays here - but these are the code letters the client uses 
		// so wanted her to be able to see what was going on in here and adjust if needed
		const c = new Stepper().change(saveData);
		const w = new Stepper().change(saveData);
		const l = new Stepper().change(saveData);
		const v = new Stepper().change(saveData);
		const m = new Stepper().change(saveData); // w2
		const o = new Stepper().change(saveData);

		const C = new TextArea();
		const W = new TextArea();
		const L = new TextArea();
		const V = new TextArea();
		const M = new TextArea(); // W2
		const O = new TextArea();

		const parts = new Tile(series(c,w,l,v,m,o,C,W,L,V,M,O), 6, 2, 15, 15).center().pos(null,70,null,true)
		// parts.loop(part=>{if (part.tag) part.tag.style.overflowY = "scroll";}); // if scroll is needed
		parts.loop(part=>{if (part.type=="TextArea") part.on("input", saveData)});
		new Rectangle(parts.width*1.05, parts.height*1.1, pink, null, null, 5).center(parts).addTo(stage).bot();
		new Label("* Steppers set percent likelyhood of inclusion.").loc(parts).sca(.4).alp(.4).mov(0,-40);
		new Label("* There are internal exlusion settings - see code.").loc(parts).sca(.4).alp(.4).mov(610,-40);
		new Label("* Default weight is 10. Eg. use \"w_5\" for half weight on w, \"w_20\" for twice weight on w, etc.  What you set and type is saved on this computer.").loc(parts).sca(.4).alp(.4).mov(0,parts.height+30);

		// Slider values will be overridden if the user has changed the values
		c.currentValue = 50;
		w.currentValue = 20;
		l.currentValue = 30;
		v.currentValue = 100;
		m.currentValue = 30;
		o.currentValue = 50;

		// TextArea values will be overridden if the user has changed the values
		C.text = "p, b, t, d, k, g, m, n, f, v, th_2, dh_2, s, z, x, j, l, r, ps, ts, ks, ty, dy, xy, jy, ky, gy, w, y";
		W.text = "w, y";
		L.text = "l, r";
		M.text = "w, y";
		V.text = "a, e, i, o, u, á_4, é, í, ó_4, ú_4";
		O.text = "p, b, t, d, k, g, m, n, f, v, th_2, dh_2, s, z, x, j, l, r, ps, ts, ks, bz, dz, gz, ty, dy, xy, jy, ky, gy, w, y";

		// FILTERS
		// these are filters so for instance, if part O has an l or an r then don't use an L part
		const badOforL = ["l", "r"];
		// if part O has any of these then don't have a part W or part L
		const badOforWL = ["ty", "dy", "xy", "jy", "ky", "gy", "w", "y"];
		// if part C has any of these then don't have a part M (W2)
		const badCforM = ["w", "y"];

		const button = new Button({
			width:220,
			label:"CREATE",
			wait:"CONFIRM",
			waitTime:4000,
			waitBacking:pizzazz.makePattern({
				type:"slants",
				backgroundColor:purple,
				colors:red,
				size:30,
				interval:1600
			}),
			waitModal:true,
			corner:5,
			backgroundColor:orange,
			rollBackgroundColor:purple,
			shadowBlur:-1,
			gradient:.1
		})
		.sca(.7).center().mov(0,-50)
		button.on("mousedown", function(){
			if (button.waiting) makeSyllables();
		});

		function makeSyllables() {
			// GET ARRAYS OF WEIGHTED OPTIONS FOR EACH PART
			// getList() gets an array of all the items in the textArea
			// and then adds each one ten times unless there is an _num suffix
			// if there is an _num then it adds that many copies to the list
			// for instance, if v_5 then all letters get added 10 times, v gets added 5 times
			// if v_50 then all letters get added 10 times and v gets added 50 times
			getList(C);
			getList(W);
			getList(L);
			getList(V);
			getList(M); // W2
			getList(O);

			const answers = []; // an array to hold all of the created syllables

			// make 50 syllables
			loop(50, function () {

				// these will temporarily store the values (if there are) of the parts for each syllable
				var oo = ""; var cc = ""; var ll = ""; var ww = ""; var vv = ""; var mm = "";

				// if a random number out of 100 is less than the slider value then add the part choice to the syllable
				// the part choice is from the getList() arrays for each part which is shuffled and the first one is chosen
				// if there is a list.indexOf(value) then it will return -1 if the value is not in the list
				// So for below, if the rand 100 is less than the slider value
				// and the chosen part is not in the bad list then include the part in the syllable
				if (rand(100) <= o.currentValue) oo = shuffle(O.list)[0];
				if (rand(100) <= c.currentValue) cc = shuffle(C.list)[0];
				if (rand(100) <= l.currentValue && badOforL.indexOf(oo)<0 && badOforWL.indexOf(oo)<0) ll = shuffle(L.list)[0];
				if (rand(100) <= w.currentValue && badOforWL.indexOf(oo)<0) ww = shuffle(W.list)[0];
				if (rand(100) <= v.currentValue) vv = shuffle(V.list)[0];
				if (rand(100) <= m.currentValue && badCforM.indexOf(cc)<0) mm = shuffle(M.list)[0];

				// add the parts to the syllable
				answers.push(oo + ll + ww + vv + mm + cc);
			})
			answer.text = answers.join(", "); // join the array into a big long string
			saveData();
			button.clearWait();

		}

		function getList(field) {
			field.temp = field.text.split(/,\s*/);
			field.list = [];
			loop(field.temp, options=>{ // loop through all the options
				var opt = options.split("_");
				// if _num then copy num times otherwise copy 10 times
				loop(opt.length>1?Number(opt[1]):10, ()=>{field.list.push(opt[0]);});
			});
		}

		const answer = new TextArea({width:800, height:150, size:26}).center().mov(0,-180);
		answer.on("input", saveData);

		if (localStorage) {
			data = {};
			if (localStorage.syllableData) {
				data = JSON.parse(localStorage.syllableData);
				c.currentValue = data.c;
				w.currentValue = data.w;
				l.currentValue = data.l;
				v.currentValue = data.v;
				m.currentValue = data.m;
				o.currentValue = data.o;
				C.text = data.C;
				W.text = data.W;
				L.text = data.L;
				M.text = data.M;
				V.text = data.V;
				O.text = data.O;
				answer.text = data.answer;
			}
		}

		function saveData() {
			if (localStorage) {
				data = {};
				data.w = w.currentValue;
				data.c = c.currentValue;
				data.m = m.currentValue;
				data.l = l.currentValue;
				data.v = v.currentValue;
				data.o = o.currentValue;
				data.C = C.text;
				data.W = W.text;
				data.L = L.text;
				data.M = M.text;
				data.V = V.text;
				data.O = O.text;
				data.answer = answer.text;
				localStorage.syllableData = JSON.stringify(data);
			}
		}

		new Label({text:"Beryea Syllable Creator", corner:5, color:white, backgroundColor:blue, padding:20}).sca(.7).pos(30,30);

    stage.update(); // this is needed to show any changes
  
    // DOCS FOR ITEMS USED
		// https://zimjs.com/docs.html?item=Frame
		// https://zimjs.com/docs.html?item=Rectangle
		// https://zimjs.com/docs.html?item=Label
		// https://zimjs.com/docs.html?item=Button
		// https://zimjs.com/docs.html?item=Stepper
		// https://zimjs.com/docs.html?item=Tile
		// https://zimjs.com/docs.html?item=TextArea
		// https://zimjs.com/docs.html?item=change
		// https://zimjs.com/docs.html?item=loop
		// https://zimjs.com/docs.html?item=pos
		// https://zimjs.com/docs.html?item=loc
		// https://zimjs.com/docs.html?item=mov
		// https://zimjs.com/docs.html?item=bot
		// https://zimjs.com/docs.html?item=alp
		// https://zimjs.com/docs.html?item=sca
		// https://zimjs.com/docs.html?item=addTo
		// https://zimjs.com/docs.html?item=center
		// https://zimjs.com/docs.html?item=shuffle
		// https://zimjs.com/docs.html?item=zog
		// https://zimjs.com/docs.html?item=STYLE
  
    // FOOTER
    // call remote script to make ZIM Foundation for Creative Coding icon
    createIcon(-10,647, icon=>icon.sca(.7)); 

}); // end of ready
              
            
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999px

Console