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const parts = [
["legs.png", "body.png", "fringe.png", "rightHair.png", "leftHair.png", "rightEar.png", "leftEar.png", "rightLashes.png", "leftLashes.png", "rightEye.png", "leftEye.png"],
["a_legs.png", "a_brain.png", "a_body.png", "a_rightEye.png", "a_leftEye.png", "a_rightBall.png", "a_leftBall.png", "a_rightLashes.png", "a_leftLashes.png"]
];
const assets = [{font:"Fungus" , src:"Fungus.otf"}, ...parts[0], ...parts[1]];
const path = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/1604712/";
const waiter = new Waiter({corner:0, backgroundColor:dark});
const frame = new Frame("fit", 1024, 768, yellow, dark, assets, path, waiter);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
let stage = frame.stage;
let stageW = frame.width;
let stageH = frame.height;
// REFERENCES for ZIM at http://zimjs.com
// see http://zimjs.com/learn.html for video and code tutorials
// see http://zimjs.com/docs.html for documentation
// see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
// see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
// CODE HERE
// We cut the aliens up into parts and will add them to ZIM Parallax
// To get the locations, we can use the place() method
// this reveals loc() x and y in the console once dragged and dropped
// used this to get locations
// loop(parts[1], p=>{
// frame.asset(p).center().place(p);
// });
// We store unique aspects of the aliens in an array of alien objects
// This allows us to use these object / data without cluttering our code
// The Parallax objects are in here too - one for x and one for y
// Often, we can just use one Parallax object but in this case, we use custom input
// and there is a unique Parallax object needed for each type of custom input
// PARALLAX
// Parallax works on layers - normally, the x position of the mouse changes the x
// of the layers - with the layer behind moving less, etc. Same for y if desired.
// This makes for a very easy format - see https://zimjs.com/docs?item=Parallax
// In this case, we are using the x and y position of a guide object - not the mouse x, and y
// This is so we can change to various animations (dance, yes, no, etc.)
// These animations are mostly set up by wiggling containers
// We add the guide to the container with the right animation as we change the type
// In the FREE case, we are using a MotionController rather than a wiggle
// The aliens array holding objects with properties unique to each alien
const aliens = [
{
body:new Container(),
color:blue,
parts:parts[0],
locations:[[176, 370],[129, 183],[162, 374],[238, 226],[141, 220],[240, 261],[138, 259],[238, 272],[34, 267],[118, 338],[261, 338]],
changes:[10, 30, 30, 35, 35, 37, 37, 60, 60, 50, 50],
moveX:new Parallax({auto:false}),
moveY:new Parallax({auto:false}),
guide:new Circle(20,blue).alp(0).addTo()
},
{
body:new Container(),
color:pink,
parts:parts[1],
locations:[[484, 448],[442, 309],[436, 303],[589, 440],[380, 443],[600, 442],[394, 445],[533, 423],[331, 426]],
changes:[10, 30, 25, 65, 65, 68, 68, 45, 45],
moveX:new Parallax({auto:false}),
moveY:new Parallax({auto:false}),
guide:new Circle(20,pink).alp(0).addTo()
}
];
// The containers for moving the guide
const dance = new Container(1,1)
.reg(stageH/2)
.loc(stageW/2,stageH/2)
.wiggle({
property:"rotation",
baseAmount:0,
minAmount:360*2,
maxAmount:360*2,
minTime:3000,
maxTime:5000,
ease:"linear"
});
const yes = new Container(1,1)
.loc(stageW/2,stageH/2)
.wiggle({
property:"y",
baseAmount:stageH/2,
minAmount:stageH/2+50,
maxAmount:stageH/2+50,
minTime:400,
maxTime:600,
});
const no = new Container(1,1)
.loc(stageW/2,stageH/2)
.wiggle({
property:"x",
baseAmount:stageW/2,
minAmount:stageW/2-50,
maxAmount:stageW/2-50,
minTime:800,
maxTime:900,
});
const free = new Container(1,1).addTo();
new MotionController({target:free, type:"mousemove", mouseMoveOutside:true, speed:200, damp:1});
// Here we loop through the aliens and add the parts and Parallax layers
// Note that we have two aliens - but this could easily be modified for any number
// The only change would be in the overall positioning of the aliens
// Simplifying code is one of the benefits of abstraction
const factor = .3; // for less movement in the y
loop(aliens, (alien, j)=>{
loop(alien.parts, (p, i)=>{
var part = frame.asset(p).loc(alien.locations[i][0], alien.locations[i][1], alien.body);
// the split parameter makes it so x and y work from the middle not the top left corner
alien.moveX.addLayer({obj:part, prop:"x", split:true, propChange:alien.changes[i]});
alien.moveY.addLayer({obj:part, prop:"y", split:true, propChange:alien.changes[i]*factor});
});
alien.guide.loc(0,0,yes); // start off in the yes container wiggling up and down
alien.body.center().mov(200-400*j, j*20).drag({all:true});
frame.asset(alien.parts[1]).sha(alien.color, 0, 0, 100);
});
// use a Ticker to step through the Parallax as auto is set to false
// remember to take the localToGlobal point of the guide as it is sometimes in containers
Ticker.add(()=>{
loop(aliens, function (alien, i) {
var point = alien.guide.localToGlobal(0,0)
alien.moveX.step(point.x);
alien.moveY.step(point.y);
if (i==1) { // make second alien move opposite way
if (tabs.selectedIndex==1) alien.moveX.step(stageW-point.x);
if (tabs.selectedIndex==2) alien.moveY.step(stageH-point.y);
if (tabs.selectedIndex==3) alien.moveX.step(stageW-point.x);
}
});
});
// create the interface beneath the aliens
STYLE = {
type:{
Tabs:{size:20}
}
}
var tabs = new Tabs({
color:blue,
backgroundColor:"rgba(255,255,255,.4)",
selectedBackgroundColor:blue,
selectedColor:white,
rollBackgroundColor:"rgba(255,255,255,.7)",
width:stageW/2+50,
corner:0,
base:"none",
height:45,
spacing:10,
tabs:["FREE", "DANCE", "YES", "NO", "RIGHT", "LEFT"]
})
.pos(0,0,false,true).ske(5).sca(.5).center(aliens[0].body).mov(0,180).change(change);
tabs.selectedIndex = 2;
tabs.alien = aliens[0];
var tabs = tabs.clone()
.pos(0,0,false,true).ske(5).sca(.5).center(aliens[1].body).mov(0,160).change(change);
tabs.selectedIndex = 2;
tabs.alien = aliens[1];
tabs.selectedBackgroundColor = pink;
tabs.color = pink;
// add the guide to the right animation container as the tabs change
function change(e) {
var tabs = e.target;
if (tabs.text == "FREE") {
tabs.alien.guide.loc(0,0,free);
} else if (tabs.text == "DANCE") {
tabs.alien.guide.loc(0,0,dance);
} else if (tabs.text == "YES") {
tabs.alien.guide.loc(0,0,yes);
} else if (tabs.text == "NO") {
tabs.alien.guide.loc(0,0,no);
} else if (tabs.text == "RIGHT") {
tabs.alien.guide.loc(stageW,stageH/2,stage);
} else if (tabs.text == "LEFT") {
tabs.alien.guide.loc(0,stageH/2,stage);
}
};
new Label("ZIM ... Stick Aliens", 130, "Fungus")
.center().pos(null,30).ske(10).alp(.3);
stage.update(); // this is needed to show any changes
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Label
// https://zimjs.com/docs.html?item=Button
// https://zimjs.com/docs.html?item=Waiter
// https://zimjs.com/docs.html?item=Tabs
// https://zimjs.com/docs.html?item=tap
// https://zimjs.com/docs.html?item=change
// https://zimjs.com/docs.html?item=drag
// https://zimjs.com/docs.html?item=wiggle
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=sha
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=loc
// https://zimjs.com/docs.html?item=mov
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=ske
// https://zimjs.com/docs.html?item=reg
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=place
// https://zimjs.com/docs.html?item=Parallax
// https://zimjs.com/docs.html?item=MotionController
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=zgo
// https://zimjs.com/docs.html?item=STYLE
// https://zimjs.com/docs.html?item=Ticker
// FOOTER
// Please see a greeting message and then come visit us at https://zimjs.com
createGreet();
// call remote script to make ZIM Foundation for Creative Coding icon
createIcon();
}); // end of ready
Also see: Tab Triggers