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HTML

              
                <!--
  FLUID HEATING

  Simple particle-fluid heating model.
//-->

<script type="text/processing" data-processing-target="canvas">
// model params
  /** @var maximal speed of particles - numerical corretion */ 
  float maxV = 2.5;
  
  /** @var number of particles in the model */
  int   particlesQuantity = 180;
  
  /** @var speed coeficient in collision */
  float spring = 1;
  
  /** @var gravity force, pushing particelsdown to the heating side */
  float gravity = 0.05;

  /** @var temperature of the system */
  float t = 0.5;
  
  
// UI: model and model panel  
  int modelWidth  = 600;
  int modelHeight = 468;
    
  int panelHeight = 100;
  
  int canvasWidth  = modelWidth;
  int canvasHeight = modelHeight + panelHeight;


// init objects
  Particle[] Particles = new Particle[particlesQuantity];
  Panel control = new Panel();

  
// setup UI
  void setup() {  
	  size(canvasWidth, canvasHeight);
	  frameRate(50);
	
	  noStroke();
	  smooth();

	  for (int i = 0; i < particlesQuantity; i++) {        
		  Particles[i] = new Particle(random(modelWidth), random(modelHeight), 40, i, Particles);
	  }
  }

// draw model and model panel
  void draw() {
	  background(0);

	  for (int i = 0; i < particlesQuantity; i++) {
		  Particles[i].collide();
		  Particles[i].move();
		  Particles[i].display();
		  Particles[i].structure(-5);
	  }
  
    control.display();
  }


// model panel
  class Panel {
    /** draw panel */
	  void display() {
		  fill(255, 255, 255, 200);
		  rect(0, modelHeight, modelWidth, panelHeight);
  
      // control info 
      PFont fontInfo = loadFont("Arial");   
	    textFont(fontInfo, 11);   
	    fill(0);
  
      text("temperature: "+(int)round(t * 10), 15, 490);
      text("number of particles: "+particlesQuantity, 15, 505);
  
      text("You can change temperature by UP/DOWN arrows. Works only on focused canvas.", 15, 535);
      text("By mouse click, you can create new particle in the model.", 15, 550);	
	  }
  }
  
  
// objects
  class Particle {
	  float x, y;
	  float diameter;
	  float vx = 0;
	  float vy = 0;
	  int id;
	  Particle[] others;

    /** constructor */
	  Particle(float xin, float yin, float din, int idin, Particle[] oin) {
		  x = xin;
		  y = yin;
		  diameter = din;
		  id = idin;
		  others = oin;
	  }

    /** show clusters in the model */
	  void structure(float dz) {
		  for (int i = id + 1; i < particlesQuantity; i++) {
			  float dx = others[i].x - x;
			  float dy = others[i].y - y;

			  float distance = sqrt(dx*dx + dy*dy);
			  float minDist = others[i].diameter/2 + diameter/2;

			  if (distance < (minDist + dz)) {
				  float v = 100 * min(maxV, sqrt(vx*vx + vy*vy));
				  stroke(v, 255 - v, 0, 100);
			
				  line(others[i].x, others[i].y, x, y);
			  }
		  }   
		
		  noStroke();
	  }

    /** collision solution */
	  void collide() {
		  for (int i = id + 1; i < particlesQuantity; i++) {
			  float dx = others[i].x - x;
			  float dy = others[i].y - y;

			  float distance = sqrt(dx*dx + dy*dy);
			  float minDist = others[i].diameter/2 + diameter/2;

			  if (distance < minDist) {
				  float angle = atan2(dy, dx);
  				float targetX = x + cos(angle) * minDist;
	  			float targetY = y + sin(angle) * minDist;
		  		float ax = (targetX - others[i].x) * spring;
			  	float ay = (targetY - others[i].y) * spring;

  				vx -= ax;
	  			vy -= ay;
			  	others[i].vx += ax;
		  		others[i].vy += ay;

		  		vx *= 0.9;
			  	vy *= 0.9;
			  }
		  }
	  }

    /** move solution */
	  void move() {
		  vy += gravity;
		  x += vx * t;
		  y += vy * t;

		  if (x + diameter/2 > modelWidth) {
			  x = modelWidth - diameter/2;
			  vx *= -0.8;
		  }
		  else if (x - diameter/2 < 0) {
			  x = diameter/2;
			  vx *= -0.8;
		  }
		
      if (y + diameter/2 > modelHeight) {
			  y = modelHeight - diameter/2;
			  vy = -25*t;
		  }
		  else if (y - diameter/2 < 0) {
			  y = diameter/2;
			  vy *= -0.8;
		  }
	  }

    /** draw particle */
	  void display() {
		  noFill();
		  float v = 100*min(maxV, sqrt(vx*vx + vy*vy));

		  fill(v, 255 - v, 0);
		  ellipse(x, y, 5, 5);
	  }
  }

  
// user controls
  /** change temperature by UP/DOWN arrows */
  void keyPressed() {
	  if (key == CODED) {
		  if (keyCode == UP) {
			  if (t < 0.95) {
				  t += 0.1;
			  }
		  } 
		  else if (keyCode == DOWN) {
			  if (t >= 0.01) {
				  t -= 0.1;
			  }
		  }
	  }
  }

  /** add particle by mouse click */
  void mouseClicked() {
    if (mouseY <= modelHeight) {
	    particlesQuantity++;
      Particles[particlesQuantity - 1] = new Particle(mouseX, mouseY, 40, particlesQuantity - 1, Particles);
    }
  }
</script>

<canvas id="canvas"></canvas>
              
            
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