What's the meaning ?

Replacement List

This function has been added to 9VAe (Ver.0.6.1).

rep01b.png

  1. Click [Text Input Button] (A), Input '#test'. Remember that the text to be replaced should begin with '#'.
  2. Drag the corner of the selection frame (B) and enlarge the text.
  3. Click [Input] on the menu bar (C) and click [Loop]. The [Loop] command will appear on the screen.
  4. Click [File] on the menu bar (D) and click [Save as...]. Save your animation somewhere, such as the desktop.
  5. Create the following text file [test.txt] in the same folder as the saved animation. Use memo.exe (Windows) or TextEdit (Macintosh) etc...
  "#test"="1111";

  1. Click [Input] on the menu bar (C) and click [Replacement List...]. Input the [test.txt] then [#Replacement test.txt] command will appear on the screen.
  2. Click [Play] (E). You will see the text "#test" is replaced with "1111".
  3. Since the [Loop] command is located on the page, the animation will continue playing.
  • Edit the test.txt as follows and resave it. The text in the animation will be changed to "22".
  "#test"="22";

  • Edit the test.txt as follows and resave it. The text in the animation will be 3 lines.
  "#test"="333\n4444\n55555";

  1. Click [Stop] (F) to stop the animation.
  2. Click the [+] button on the page bar (G) > Click [Add Next Page]. Now the second page will appear on the page bar.
  3. Click the text and Drag the corner of the selection frame (B) and enlarge the text.
  4. Click [Play] (E). You will see the following animation.

rep000.gif

Localize

  1. If you want to localize the text, click on the [#Replacement test.txt] to select it.
  2. Click the center [+] of the selection frame. Click [Switch by Language].
  3. The [#Replacement test.txt] will be changed to [##Replacement test_XX.txt] .
  • _XX means the ISO Language Code. If you prepare "test_fr.txt" and "test_ja.txt" in the same folder as the "test.txt", then "test_ja.txt" will be used on Japanese and "test_fr.txt" will be used on French.

One Character

This is an option for text animation, but it is not full supported on Macintosh and Linux.

one01.png

  1. Click [Text Input Button] (A), Input
    '12345
    ABCD
    XYZ'.
  2. Drag the corner of the selection frame (B) and enlarge the text.
  3. Click the [+] button on the page bar (C) > Click [Add Next Page]. Now the second page will appear on the page bar.

one02.png

  1. Click the first page (D) to move to the first page.
  2. Click the time on the page (E). Click [+ 1 second] three times, then the time of the first page will be 4 seconds.
  3. Click the text (F) to select it.
  4. Click the center [+] of the selection frame (G). Click [One Character]. A short underline will appear at the lower left of the text.
  5. Click [Play] (H).
  6. You will see the text appearing animation.
  • In the case of Windows the text will appear one by one character.
  • In the case of Macintosh and Linux, the text will appear one by one line.

oneCharwin200.gifWindows

oneChar200mac.gifMac

oneChar200pi.gifLinux

Small Dust

This is a command to select small polygons. See the following example.

smallDust.png

  1. Click Pencil button A.
  2. Draw many dots on the screen.
  3. Click Rectangle button B.
  4. Draw a rectangle on the screen.
  5. Click menubar > Edit > Select > Small Dust
    Small dots will be selected.
  6. Click Delete button D.
  7. Small dots will be deleted.

smallDust02.png

If you see some dots remaining, they are a little big ones. You can delete them by zooming out as follows.

  1. Click Zoom out button E five times.
  2. Click menubar > Edit > Select > Small Dust
    Small dots will be selected.
  3. Click Delete button D.
  4. Small dots will be deleted.

This command is useful to reduce data size of scanned SVG image.

Drag point select mode start/end

The following picture is MangaHair from Openclipart . dragpnt01.png

  1. Select all pictures. Click Select Points button A. Many anchor points will appear.
  2. Click Select Points button A with holding the Ctrl key down (Command key if Mac). Now, 'Drag point select mode' will start.
  3. Drag points from B to downward along the outline of hair.

dragpnt02.png
Only the sequential points from B will be selected as shown above.

  • This operation is convenient to select one outline from confused outlines.
  • Click Select Points button A with holding the Ctrl key down (Command key if Mac). Now, 'Drag point select mode' will stop.

Delete points to Bind holes of polypoligon

I will show you how to make 'holes of polypoligon'.

groupFill01.png

  1. Click Draw square button A. Draw two squares.
  2. Click Select button B. Select two squares together.
  3. Press Ctrl and 'G' key (Command key if Mac). Two squares will be grouped.
  4. Select it. Click on the '+' C (center of the selection frame). Click 'Combine path'.
  5. Click Gradation button D. > Click ' Circular gradation' (gradation on the bottom) > The Circular gradation will appear as follows.

groupFill02.png

  1. Click Select points button E.
  2. Select two points on the bottom F.
  3. Now, if you click Delete button G, two points will be deleted.(H on the following picture).
  4. But, if you click Delete button G with holding the Ctrl key down (Command key if Mac), two squares will be combined to one figure.(I on the following picture).

groupFill03b.png

'Delete points to Bind holes of polypoligon' explanes this operation. English is not so good. Advise me please.

This operation is necessary to break down parts from SVG illustration as shown in the following example.

Delete points to Bind holes of polypolygon

This is the operation to cut the vector data to some parts.

The following example is cutting out the boy on the right side of the illustration from OpenClipArt bindhole01.png

After deleting figures of the girl and blocks, the outline path of the boy remains as below.bindhole02b.png
The outline path A and the outline path B is deffernt. The outline path B is the hole of the figure (polypolygon). You have to bind the outline path A and B.

You can do so as follows. (You need 9VAe version 0.4.14)

  1. Select the anchor points C on the outline path A and B. bindhole03c.png
  2. Click Select Point button D. Then the anchor points on the other outline path will disappear.
  3. Click Delete button E with holding the Ctrl key down (Command key if Mac). The selected points will deleted and the outline path A and B will be bind together as follows.
    bindhole04.png
    You can bind only the outline paths belong to the same polypolygon.
  4. Move and delete points on the outline path. bindhole05.png

"Base Frame"

trans05b.png

  1. Click the upper right tab (A) > The Stamp palette will appear.
  2. Click [Moving stamp] button (B)
  3. Click [Rotate] > An AnimeCast (Rotating propeller) will be input.
  4. Click the center handle [+] of the AnimeCast. (C)
  5. Click [Edit AnimeCast] (D) > The AnimeCast (Rotate) will be opened.

trans06.png

  • The gray rectangle arround a propeller (F) is "Base Frame".
  • "Base Frame" defines the original size and position of the AnimeCast.
  • If you change the size or position of the "Base Frame", all the AnimeCasts in the animation will be affected. So you can't select the "Base Frame" usually.
  • But you can select it by using [Edit] menu as follows.
  1. Click [Edit] on the menu bar (G) > Click [Select] > [Base Frame] > The Base Frame will be selected.
  2. Change the size of the Base Frame to the half size.
  3. Click [(new](H) > Click [Return].
  4. You will see the size of AnimeCast is larger.
  • The area in the Base Frame (F) is transformed to the frame of AnimeCast (E).

"Click to fix the shape.(Move it outside to cancel.)"

This text is shown in the help region on the bottom as follows.

  1. Draw a figure and select it.
  2. Click on the line of the selection frame, or Click on the corner handle of the selection frame and Click [Resize] or [Rotate]...
  3. The shape and position of the figure will be changed according to the position of the mouse cursor.
  4. The shape will be fixed by clicking. The operation will be canceled by moving the cursor to outside.

"Copy anime and Edit inside"

trans07.png

  1. Click the upper right tab (A) > The Stamp palette will appear.
  2. Click [Moving stamp] button (B)
  3. Click [Rotate] > An AnimeCast (Rotating propeller) will be input.
  4. Click the center handle [+] of the AnimeCast. (C)
  5. Click [Copy Anime and Edit inside] (D) > Enter the name of duplicated AnimeCast. > The duplicated AnimeCast will be opened.

"Flow "

This text is used in the error message that SVG file includes < flowRoot > tag, 9VAe can't convert them.

"Input 9VA Anime (+Ctrl Edit 9VA Anime)"

"Input 9VA Anime (from the other animations)"

These two texts are shown in the help region on the bottom as follows.

trans04.png

  1. Click the upper right tab (A) > The Stamp palette will appear.
  2. Click [Moving stamp] button (B)
  3. Click [Rotate] > An AnimeCast (Rotating propeller) will be input.
  4. Click [9VA] button. (C)
  5. Move cursor to (D). Thee first message "Input 9VA Anime (+Ctrl Edit 9VA Anime)" will be shown in the help region on the bottom.
  • If you click (D), the AnimeCast(propeller.eva) will be inputted.
  • If you press Ctrl key (Command key for Macintosh) and click (D) , the AnimeCast(propeller.eva) will be opened.
  1. Click [File] on the menu bar > Click [New] > The new animation will be opened.
  2. Click [9VA] button. (C)
  3. Move cursor to (D). Thee second message "Input 9VA Anime (from the other animations)" will be shown in the help region on the bottom.
  • The menu of the [9VA] button shows the list of all the AnimeCasts in all the animations.
  • "(Name)" means that the AnimeCast is used in the other animations.

"Negrected Commands"

trans05b.png

  1. Click the upper right tab (A) > The Stamp palette will appear.
  2. Click [Moving stamp] button (B)
  3. Click [Rotate] > An AnimeCast (Rotating propeller) will be input.
  4. Click the center handle [+] of the AnimeCast. (C)
  5. Click [Edit AnimeCast] (D) > The AnimeCast (Rotate) will be opened. trans08.png
  6. Click [Input] on the menu bar (F) > Click [Zoom Frame] > Zoom Frame will appear.
  7. Click [(new](G) > Click [Return].
  8. Click [Input] on the menu bar (F) > Click [Optimize AnimeCast] > Click [OK] twice.
  9. The caution message will appear as follows.

trans09.png

"Reset to caller's size"

This is the operation to resize Base Frame of AnimeCast.

trans14.png

  1. Click [Help] on the menu bar (A) > Click [Play with face (Training)] > [Waraemon] > Waraemon will appear.
  2. Drag a rectangle on the hair of Waraemon (B).
  3. Click [Cut] button (C) > The hair of Waraemon will be cut.
  4. Click [9] button (D) > Click [OK] > AnimeCast of the hair of Waraemon will appear. trans15.png
  5. Drag a rectangle surrounding the face (E) without hair (H) and select the face (E).
  6. Click [Cut] button (F) > The face of Waraemon will be cut.
  7. Click upper left side of the second page (G) > Click [Loop] > [Loop] will appear.
  8. Click the AnimeCast (H) and select it. trans16.png
  9. Click the center handle [+] of the selection frame (I).
  10. Click [Show while Touch] (J) > The check mark will appear.
  11. Click [Edit AnimeCast] (K) > The AnimeCast will be opened. trans17b.png
  12. Click [Paste] button (L) > Click [Paste to the Stage].
  13. Click [(new-sample)] (M) > Click [Return].
  14. Click [Play] button (N).
  15. If you move the mouse cursor on the hair of Waraemon (O), Waraemon will appear.
  16. Click [Stop] button (P).
  • Now, how to change the touching area ?

trans18b.png

  1. Drag and move the Animecast to the center (Q).
  2. Click [Play] button (R).
  3. If you move the mouse cursor on the center (Q), Waraemon will appear. But the position will move to downward as follows. trans19.png
  4. Click [Stop] button.
  5. Select the AnimeCast and click the center handle [+] of the selection frame (T).
  6. Click [Edit AnimeCast] > The AnimeCast will be opened. trans21b.png
  7. Click [Edit] on the menu bar (U) > Click [Select] > [Base Frame] > The Base Frame will be selected.
  8. Click the center handle [+] of the selection frame (V).
  9. Click [Reset to caller's size](W) > The size and position of the Base Frame will be the same as the AnimeCast frame.
  10. Click [(new-sample)] (X) > Click [Return].
  11. Click [Play] button.
  12. If you move the mouse cursor on the center, Waraemon will appear at the original position.

"Show while touch"

"Show after Click"

These are attributes of AnimeCast. Try to play as follows.

trans01.png

  1. Click the upper left side of the page (A). > Click [Loop] on the menu. > [Loop] command will appear.
  2. Click the upper right tab (B) > The Stamp palette will appear.

trans02b.png

  1. Click [Moving stamp] button (C)
  2. Click [Click-->Open!] (D) > A white box written "Click" will be input.
  3. Click [Moving stamp] button (C)
  4. Click [Click-->Cross?] (E) > A dashed-line figure will be input. > Drag it to the right a little.
  5. Click [Play] button (F) > Animation will start.
  6. Click the white box written "Click", then it will be hidden. Click on the place where the dashed-line figure located. Then the red cross mark will appear.
  7. Click [Stop] button (G) > The animation will stop.

The white box written "Click" and the red cross mark are the both AnimeCasts. The one is set as 'Hide while Click Down' and the other is set as 'Show while Click Down'.

trans03.png

  1. Click the center handle [+] of the selection frame of the red cross mark. (H)
  2. The menu item‘Show while touch’is on the menu (I). Click on it. > The check mark will appear.
  3. Click [Play] button and move the mouse cursor around. The red cross mark will appear while the cursor is touching it.
  4. Click the center handle [+] of the selection frame of the red cross mark. (H)
  5. The menu item will be changed to‘Show after Click' (J). Click and check it.
  6. Click [Play] button and click on the place of the red cross mark. The red cross mark will appear after click.

"Time will be shown on the page."

trans10b.png 1. Draw a rectangle at the top left (A). 2. Click [Copy to Next] button (B). 3. Move the rectangle to the top right outside (C). 4. Press Ctrl key (Command key for Macintosh) and click top of the page (D). The maximum dot speed of the first page will appear. 5. Press Ctrl key (Command key for Macintosh) and click top of the page (D). The time width will appear again. The message will appear in the help region on the bottom (E).

"Transform with pin"

"Transform with soft pin"

trans11.png

  1. Click [Help] on the menu bar (A) > Click [Play with face (Training)] > [Waraemon] > Waraemon will appear.
  2. Hit Ctrl + A key. (Command + A for Macinosh) > All figures will be selected.
  3. Click [Edit points] button (B).
  4. Drag a rectangle surrounding the points in the upper area of the face (C).
  5. Click on the corner handle of the selection frame(D).
  6. Click [Transform with pin] (E). > The check mark will appear.
  7. Click [Rotate] (F). > The selected points will be rotated as follows. trans12.png
  8. Click [Transform with pin] (E). > The menu item will become "Transform with soft pin" .
  9. Click [Rotate] (F). > The selected points will be rotated as follows. trans13.png
  • The points surrounded blue line are the "pin". If "Transform with pin" is checked, the points near the pin are rotated only a little. The pin's effect will be weak in the case of "soft pin".

"Wait &Time:"

. . .

Not used now

  • "Fix"
  • "No.%d isn't empty. The old animation will be deleted. Do you really want do so ?"
  • "Time from Start Animation or Selected Page"
  • "Previous Sample"
  • "Not Recorded, as No temporary File (%s)"
  • "Open Tile Image File"
  • "Open Pattern file"
  • "Pattern "
  • "Strong %d"
  • "Time interval %d.%d sec"


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