JavaScript preprocessors can help make authoring JavaScript easier and more convenient. For instance, CoffeeScript can help prevent easy-to-make mistakes and offer a cleaner syntax and Babel can bring ECMAScript 6 features to browsers that only support ECMAScript 5.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.
<figure>
<h1>is<br />it</h1>
<h2><span data-letter="k">k</span><span data-letter="i">i</span><span data-letter="n">n</span><span data-letter="d">d</span></h2>
<h2><span data-letter="t">t</span><span data-letter="r">r</span><span data-letter="u">u</span><span data-letter="e">e</span></h2>
<h2><span data-letter="n">n</span><span data-letter="e">e</span><span data-letter="c">c</span><span data-letter="e">e</span><span data-letter="s">s</span><span data-letter="s">s</span><span data-letter="a">a</span><span data-letter="r">r</span><span data-letter="y">y</span></h2>
<h3>??<br />??</h3>
</figure>
<script id="effect_vertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1);
}
</script>
<script id="effect_fragmentShader" type="x-shader/x-fragment">
varying vec2 vUv;
uniform vec2 resolution;
uniform float time;
float usin(float value) {
return sin(value * 2.45873)*0.05 + 0.05;
}
float noise(vec2 pos, float time) {
pos.x += usin(pos.y * 2.1 + 0.01) ;
pos.y += usin(.01);
float valueX = 0.0;
valueX += usin(pos.x + time * .6 + usin(pos.y * 0.5 + 0.1) * .5);
valueX += usin(pos.y + 10.10 + usin(pos.y * 2.5 + time * 0.1) * usin(pos.x * 0.05)* .05) ;
valueX /= .025;
float valueY = 0.0;
valueY += usin(pos.x + usin(pos.x * .5+ 0.2)*.05);
valueY += usin(pos.y * 0.1 + usin(pos.x * 1.1 + time * 0.1) * usin(pos.y * .05)* 0.05);
valueY /= .5;
float value = valueX * valueY;
return value;
}
void main(){
vec2 sourceCoord = vUv - 122.5;
sourceCoord.x *= resolution.x / resolution.y;
vec4 outputColour = vec4(0.0, 0.0, 0.0, 1.0);
float noise1 = noise(sourceCoord, time);
float noise2 = noise(sourceCoord * 0.5 + noise1 + 2.232, time);
float noise3 = noise(sourceCoord * 0.1 + vec2(noise1, noise2) + 21.232, time);
float noiseVal = (noise1 + noise2 + noise3)/1.0;
for (int i = 1; i < 20; i++) {
noiseVal = usin(noiseVal+time*.5);
}
noiseVal = noise(sourceCoord * 1.10 + noiseVal + .62, time);
outputColour.rgb = vec3(noiseVal*1.0);
outputColour.b = cos(noiseVal*6.100);
outputColour.g = cos(noiseVal*2.100);
outputColour.r = cos(noiseVal*3.100);
gl_FragColor = outputColour;
}
</script>
@mixin fluid-type($min-font-size: 12px, $max-font-size: 18px, $lower-range: 420px, $upper-range: 900px) {
font-size: calc(#{$min-font-size} + #{(($max-font-size / ($max-font-size * 0 + 1)) - ($min-font-size / ($min-font-size * 0 + 1)))} * ( (100vw - #{$lower-range}) / #{(($upper-range / ($upper-range * 0 + 1)) - ($lower-range / ($lower-range * 0 + 1)))}));
@media screen and (max-width: $lower-range) {
font-size: $min-font-size;
}
@media screen and (min-width: $upper-range){
font-size: $max-font-size;
}
}
@font-face {
font-family: 'Cardinal';
src: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/cardinalfruit-medium-TRIAL.eot');
src: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/cardinalfruit-medium-TRIAL.eot?#iefix') format('embedded-opentype'),
url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/cardinalfruitw-medium-TRIAL.woff') format('woff');
font-style: normal;
font-weight: 400;
}
@font-face {
font-family: 'Sporting Grotesque';
src: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/Sporting_Grotesque-Bold.eot');
src: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/Sporting_Grotesque-Bold.eot?#iefix') format('embedded-opentype'),
url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/Sporting_Grotesque-Bold.woff') format('woff'),
url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/253981/Sporting_Grotesque-Bold.ttf') format('truetype');
font-style: normal;
font-weight: 400;
}
html{
-webkit-font-smoothing: antialiased !important;
text-shadow: 1px 1px 1px rgba(0,0,0,0.004);
transition: background-color 2s ease;
@include fluid-type(6px, 40px, 320px, 2400px);
}
figure{
position:absolute;
width:40vw;
max-width:420px;
height:57vw;
max-height:599px;
top:50%;
left:50%;
text-align: center;
color: white;
overflow:hidden;
box-shadow: 0px 0px 10px rgba(0,0,0,0.2);
transform: translate3d(-50%, -50%, 0);
perspective: 800px;
background: rgba(255,255,255,1);
&:after{
content:'';
position:absolute;
top:0;
left:0;
width:100%;
height:100%;
z-index:10;
transition: background-color 2s ease;
opacity:1;
mix-blend-mode:exclusion;
}
canvas{
opacity:0.9;
z-index:1;
}
h1, h3{
position: absolute;
left:50%;
z-index:100;
color: white;
z-index:100;
font-family:'Sporting Grotesque', sans-serif;
text-transform: uppercase;
font-size: 50%;
line-height:1.5;
letter-spacing: 0.2rem;
&:after{
//content:'';
position:absolute;
height:4vw;
width:4vw;
top:50%;
left:50%;
opacity:0.6;
transform:translateY(-50%) translateX(-50%) rotate(45deg);
border:1px solid white;
border-radius:10px;
}
}
h1{top:calc(30%);transform:translateX(-50%) translateY(-100%);}
h3{bottom: calc(30%);transform:translateX(-50%) translateY(100%);}
h2{
position: absolute;
top:50%;
left:50%;
z-index:100;
font-size:250%;
line-height:0;
font-family:'Cardinal', serif;
text-transform:uppercase;
white-space: nowrap;
backface-visibility:hidden;
transform: translate3d(-50%, -50%, 0) scaleY(0.5);
transform-origin: 50% 50%;
transition: transform 0s ease 1s;
span{
position: relative;
display:inline-block;
color:transparent;
&:after{
top:50%;
left:50%;
content:attr(data-letter);
position:absolute;
color: white;
transform: translate3d(-50%, -50%, 0) rotate3d(1,0,0,90deg);
transform-origin: 50% 0%;
transition: transform .2s, opacity .2s;
}
@for $i from 20 through 1 {
&:nth-of-type(#{$i}){
&:after{
transition: color .5s ease, transform .2s ease 0.1s * $i, opacity .2s ease 0s * $i;
}
}
}
}
&:nth-of-type(3){
span{
@for $i from 20 through 1 {
&:nth-of-type(#{$i}){
&:after{
transition: color .5s ease, transform .2s ease 0.05s * $i, opacity .2s ease 0s * $i;
}
}
}
}
}
}
}
.first{
background-color:#fce8e5;
figure:after{
background-color:#f99689;
}
figure h2:nth-of-type(1){
transform: translate3d(-50%, -50%, 0) scaleY(2.5);
transition: transform 4s ease;
transform-origin: 50% 50%;
span{
@for $i from 1 through 20 {
&:nth-of-type(#{$i}){
&:after{
transform: translate3d(-50%, -50%, 0) rotate3d(0,1,0,0deg);
transition: color .5s ease, transform .5s ease .2s * $i, opacity .5s ease .2s * $i;
}
}
}
}
}
}
.second{
background-color:#eafcf8;
figure:after{
background-color:#89f9e0;
}
figure h2{
&:nth-of-type(2){
transform: translate3d(-50%, -50%, 0) scaleY(2.5);
transition: transform 4s ease;
transform-origin: 50% 50%;
span{
@for $i from 1 through 20 {
&:nth-of-type(#{$i}){
&:after{
transform: translate3d(-50%, -50%, 0) rotate3d(0,1,0,0deg);
transition: color .5s ease, transform .5s ease .2s * $i, opacity .5s ease .2s * $i;
}
}
}
}
}
}
}
.third{
background-color:#fff8ed;
figure:after{
background-color:#ffc054;
}
figure h2{
&:nth-of-type(3){
transform: translate3d(-50%, -50%, 0) scaleY(2.5);
transition: transform 4s ease;
span{
@for $i from 1 through 20 {
&:nth-of-type(#{$i}){
&:after{
transform: translate3d(-50%, -50%, 0) rotate3d(0,1,0,0deg);
transition: color .5s ease, transform .5s ease .08s * $i, opacity .5s ease .1s * $i;
}
}
}
}
}
}
}
c = 1;
setInterval(function(){
c++;
if(c === 1){
$('html').attr('class','first');
}
if(c === 2){
$('html').attr('class','second');
}
if(c === 3){
$('html').attr('class','third');
c = 0;
}
}, 3500);
var bgColor = 0x000000;
var bgAlpha = 0;
var renderer = null;
var clock = null;
var effectScene = null;
var effectCamera = null;
var effectShader = null;
var effectShaderMaterial = null;
var effectSurfaceMesh = null;
var time = 0;
var tMY = 0;
var tMX = 0;
renderer = new THREE.WebGLRenderer({antialias: false, alpha: true});
renderer.setSize($('figure').width(), $('figure').height());
renderer.setClearColor(bgColor, bgAlpha);
$('figure').append(renderer.domElement);
clock = new THREE.Clock();
effectScene = new THREE.Scene();
effectCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
effectShader = {
uniforms: {
"time": { type: "f", value: 0 },
"mouse": {type: "2f", value: [0, 0]},
"viewSize": { type: "2f", value: [1024, 768] },
"image1Size": { type: "2f", value: [1024, 768]},
"resolution": {type: "2f", value: [$('figure').width(), $('figure').height()]}
},
vertexShader: document.getElementById('effect_vertexShader').textContent,
fragmentShader: document.getElementById('effect_fragmentShader').textContent
};
effectShaderMaterial = new THREE.ShaderMaterial(effectShader);
effectSurfaceMesh = new THREE.Mesh(new THREE.PlaneBufferGeometry( 2, 2 ), effectShaderMaterial);
effectScene.add(effectSurfaceMesh);
window.onresize = updateViewportSize;
updateViewportSize();
render();
function updateViewportSize() {
renderer.setSize($('figure').width(), $('figure').height());
effectShaderMaterial.uniforms['viewSize'].value = [$('figure').width(), $('figure').height()];
effectCamera.aspect = $('figure').width(), $('figure').height();
effectCamera.updateProjectionMatrix();
};
function render(name) {
time = clock.getElapsedTime();
tMX += tMX*0.01;
tMY += tMY*0.01;
renderer.render(effectScene, effectCamera);
effectShaderMaterial.uniforms['time'].value = time;
requestAnimationFrame(render);
};
Also see: Tab Triggers