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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              html, body {
  background: #95d29d;
  height: 100%;
  width: 100%;
  position: relative;
  margin: 0;  
}

.p5Canvas {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}
            
          
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              var colorBG = "#95d29d";
var colorFG = "#46824e"
var colorSlider = "rgba(70, 130, 78,0.3)";
var colorSliderFill = "#bae6c1";
var sliderY, sliderX1, sliderX2, sliderLength;
var knob, knobX, knobSize;
var volume;
var dragging, animating;
var iconFont, iconGlyph, iconSize;
var force, fX1, fX2, fY1, fY2;
var dest, step, stepFirst, distance, bounce;

function preload() {
  iconFont = loadFont('https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.10.2/webfonts/fa-solid-900.ttf');
}

function setup() {
  createCanvas(window.innerWidth, window.innerHeight);
  fill(0);
  sliderY = height/2;
  sliderX1 = width/3;
  sliderX2 = width - width/3;
  sliderLength = sliderX2 - sliderX1;
  knobX = sliderX1;
  knobSize = 18;
  volume = 0;
  dragging = false;
  animating = false;
  iconGlyph = "\u{F028}";
  iconSize = 35;
  ease = 0.1;
  angleMode(DEGREES);
}

function draw() {
  background(colorBG);
  drawSlider();
  drawFlag(sliderX2, sliderY);
  drawIcon();
    
  
  drawKnob();
  
  if (dragging)
    drawForce();
  if (animating)
    moveKnob();
  
  writeVolume();
  
  // debug();
}

function mousePressed() {
  let knobTarget = dist(mouseX, mouseY, knobX, sliderY);
  let muteTarget = dist(mouseX, mouseY, sliderX1-iconSize-20, sliderY-3);
  if (animating == false) {
    if (knobTarget < knobSize/2 + 5)
      dragging = true;
    if (muteTarget < iconSize)
      setup();
  }
}

function mouseReleased() {
  if (dragging == true) {
    console.log("Release");
    animating = true;
  }
  dragging = false;
}

/* ANIMATION */

// How much force should we apply on release?
function drawForce() {
  f1 = createVector(knobX, sliderY);
  f2 = createVector(mouseX, mouseY);  
  let max = sliderLength/2;
  let min = dist(f1.x, f1.y, f2.x, f2.y) - knobSize/2;
  let factor = 5;
  let f = constrain(map(abs(f1.x - f2.x), 0, max, 0.5, factor), 0, factor);
  let weight = 3;  
  let s = constrain(map(min, 0, knobSize*2, 0, 1), 0, 1);
  
  // Set physics data
  force = constrain(f * round(knobX - mouseX), -max*f, max*f);
  dest = knobX + force;  
  stepFirst = force * ease;
  
  // Set color, based on force above
  let r, g, b;
  let c1 = {r: 78, g: 170, b: 255};
  let c2 = {r: 241, g: 45, b: 45};  
  r = mapColor(c1.r, c2.r, knobSize, max);
  g = mapColor(c1.g, c2.g, knobSize, max);
  b = mapColor(c1.b, c2.b, knobSize, max);
  let c = "rgb(" + r + "," + g + "," + b + ")";
  stroke(c);
  fill(c);
  
  // Draw arrow
  push();
  strokeJoin(ROUND);
  translate(f1.x, f1.y);  
  rotate(f2.sub(f1).heading() - 90);  
  translate(0, (knobSize/2 + weight));
  strokeWeight(weight*2*s);
  let l = abs(dist(mouseX, mouseY, knobX, sliderY)-knobSize/1.5);
  if (l>max)
    l=max;
  line(0,knobSize*s, 0, l);
  scale(s);
  strokeWeight(weight*s+weight*s);
  triangle(0, weight, knobSize/4 + weight, knobSize - weight,-knobSize/4 - weight, knobSize - weight);
  pop();
}

// Per frame, where are we going? 
function moveCheck() {
  distance = dest - knobX;
  step = distance * ease;

  let stepCheck = round(step);
  let ahead = knobX + stepCheck;
  
  if (ahead >= sliderX2) {
    knobX = sliderX2;
    bounce = true
  } else if (ahead <= sliderX1) {
    knobX = sliderX1;
    bounce = true;
  }
  
  if (bounce) {
    force = -distance;
    dest = knobX + force;
    distance = dest - knobX;
    step = distance * ease;
    bounce = false;
  }
  
  animating = true; 
}

// Animate Knob Movement
function moveKnob() {
  if(force != 0){
    moveCheck();
    knobX += step;
    
    if (around(knobX, dest, ceil(abs(step)))) {
      knobX = dest;
      animating = false;
    }
  }
  
  getVolume();
}

// Draw debug lines
function debug() {
  // dest
  noFill();
  stroke(255,0,0);
  strokeWeight(1);
  circle(dest, sliderY, knobSize);
  
  // step
  line(knobX, sliderY+2, knobX+step, sliderY+2);
  
  // force
  stroke(0,0,255);
  line(knobX, sliderY, knobX+force, sliderY);
  
  // distance 
  stroke(255,0,255);
  line(knobX, sliderY-2, knobX+distance, sliderY-2);  
  
  textAlign(LEFT);
  fill(255,255,0);
  noStroke();
  text(round(frameRate()), 20, 20, 20);
}


/* VISUALS */


// Knob Shape Data
function drawKnob() {
  
  let shadow = "rgba(0,0,0,0.2)"
  noStroke();
  fill(shadow);
  circle(knobX, sliderY+2, knobSize);
  
  fill(255);
  knob = circle(knobX, sliderY, knobSize);
}

// Slider Shape Data
function drawSlider() {  
  stroke(colorSlider);
  strokeCap(round);
  strokeWeight(6);
  line(sliderX1, sliderY, sliderX2, sliderY);
  
  stroke(colorSliderFill);  
  line(sliderX1, sliderY, knobX, sliderY);
};

// Volume Icon Shape Data
function drawIcon() {  
  fill(colorFG);
  textFont(iconFont, iconSize);
  textAlign(LEFT, CENTER);

  if (volume == 0)
    iconGlyph = "\u{F6A9}";
  else if (volume < 50)
    iconGlyph = "\u{F027}";
  else if (volume >= 50)
    iconGlyph = "\u{F028}";

  text(iconGlyph, sliderX1-iconSize-20, sliderY-3);
}

// Message Shape Data
function getVolume() {
  let val = round(knobX);
  let vol = map(round(val), sliderX1, sliderX2, 0, 100);
  volume = round(vol);
}
function writeVolume() {
  let color = colorFG;
  let val = 100 - volume;
  let unit = "yard";
  let message;
  fill(color);
  noStroke();
  textSize(18);
  textFont('Helvetica')
  textAlign(CENTER, CENTER);
  
  if (val != 1) {
    unit = join([unit, 's'], '');
  }
    message = join([val, unit, "from the hole"], " ");
  if (val == 0 && animating == false) {    
    textSize(22);
    message = "Max Golfume!";
  }
  
  text(message, width/2, sliderY - 50);
}

// Flag/Hole Shape Data
function drawFlag(x,y) {
  let height = 35;
  let top = y - height;
  let flagH = 15;
  let flagW = 15;
  
  // Flag
  noStroke();
  fill("#e83838");
  triangle(x, top, x + flagW, top + flagH/2, x, top + flagH);  
  
  // Pole
  stroke(0);
  strokeWeight(4);
  line(x,y, x, top);
  
  // Hole 
  noStroke();
  fill("rgba(0,0,0,0.6)");
  ellipse(x,y, 20, 10); 
}

/* HELPERS */

function around(value, base, buffer) {
  if (value > base - buffer && value < base + buffer)
    return true;
  else
    return false;  
}

function mapColor(c1, c2, m1, m2) {
  return constrain(round(map(abs(knobX - mouseX), m1, m2, c1, c2)), min(c1, c2), max(c1, c2));
}

function touchStarted() {
  mousePressed();
}
            
          
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