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HTML

              
                <div id="contents">
  <canvas id="canvas">
    Logo 
  </canvas>
</div>
              
            
!

CSS

              
                body {
  margin: 0;
  padding: 0;
}

#contents {
  position: relative;
  width: 100vw;
  height: 100vh;
}

              
            
!

JS

              
                // Canvas
const target = document.getElementById('contents')  // canvasの親要素取得
const canvas = document.getElementById('canvas')    // canvas取得

// 親のサイズ取得
let Cwidth = target.clientWidth
let Cheight = target.clientHeight

// Canvas サイズ設定
canvas.width = Cwidth
canvas.height = Cheight               

// コンテキスト取得
const ctx = canvas.getContext('2d')

// Canvasの中央取得
let CenterW = Cwidth/2
let CenterH = Cheight/2

// 半径
const r = 100

// アニメーションID
let AnimateID

// Google fonts 読み込み後アニメーション実行
WebFont.load({
  google: {
     families: ['Amatic SC', 'cursive']
  },
  active: AnimateID = requestAnimationFrame(draw)  
})

// 描画
function draw() {  
  // 描画リセット
  ctx.clearRect(0, 0, Cwidth, Cheight)
  
  // ドット
  Dots()
  
  // 顔の輪郭描画  
  faceLine()
  
  // 顔のパーツ描画
  faceParts()
  
  // テキスト出力
  outputText()
  
  AnimateID = requestAnimationFrame(draw)  
}

// ドット
let dots = []
for (let i=0; i<=9; i++) {  
  dots.push({
    x: CenterW + getRandom(r, -r),
    y: Cheight - getRandom(r, 0),
    size: getRandom(15, 5),
    xSpeed: getRandom(5, -5),
    ySpeed: getRandom(5, 1),
    flag: false,
    counter: 0
  })
}
function Dots() {  
  dots.forEach((value, index) => {
    
    for (let i=index; i < dots.length; i++) {
      let Xdiff = value['x'] - dots[i]['x']
      let Ydiff = value['y'] - dots[i]['y']
      if ( Math.floor(Math.sqrt(((Xdiff ** 2) + (Ydiff ** 2)))) <= 100 ) {
        ctx.lineWidth = 0.5
        ctx.strokeStyle = 'rgba(42, 54, 59, 1)'
        ctx.shadowBlur = 15
        ctx.shadowColor = 'rgba(42, 54, 59, 1)'
        ctx.beginPath()
        ctx.moveTo(value['x'], value['y'])
        ctx.lineTo(dots[i]['x'], dots[i]['y'])
        ctx.stroke()
      }
    }
      
    if (getRandom(1000, 0) === 1) {
      value['flag'] = true
    }
    
    if (value['flag'] === true) {
      ctx.fillStyle = 'rgba(255,162,183,1)'
      ctx.shadowColor = 'rgba(255,162,183,1)'
      
      ctx.beginPath()
      ctx.moveTo(value['x'] + getRandom(30, 20), value['y'] + getRandom(30, -30))
      ctx.lineTo(value['x'] - getRandom(30, 20), value['y'] + getRandom(30, -30))
      ctx.lineTo(value['x'] + getRandom(30, -30), value['y'] - getRandom(30, 20))
      ctx.fill()
      
      
      value['counter']++
      
      if (value['counter'] >= 30) {
        value['flag'] = false
        value['counter'] = 0
      }
    } else {
      ctx.fillStyle = 'rgba(42, 54, 59, 1)'
      ctx.shadowBlur = 15
      ctx.shadowColor = 'rgba(42, 54, 59, 1)'
      ctx.beginPath()
      ctx.arc(value['x'] + getRandom(2, -2), value['y'] + getRandom(2, -2), value['size'], 0, Math.PI * 2, true)
      ctx.fill()
      ctx.beginPath()
      ctx.arc(value['x'] + getRandom(2, -2), value['y'] + getRandom(2, -2), value['size'], 0, Math.PI * 2, true)
      ctx.fill()
      ctx.beginPath()
      ctx.arc(value['x'] + getRandom(2, -2), value['y'] + getRandom(2, -2), value['size'], 0, Math.PI * 2, true)
      ctx.fill()
    }
    
    if (value['x'] >= (Cwidth + 20) || value['x'] <= -20 || value['y'] <= -20) {
      value['x'] = CenterW + getRandom(r, -r)
      value['y'] = Cheight - getRandom(r, 0)
      value['xSpeed'] = getRandom(5, -5)
      value['ySpeed'] = getRandom(5, 1)
      value['size'] = getRandom(15, 5)
    }
    
    value['x'] += value['xSpeed']
    value['y'] -= value['ySpeed']
  })
}

// 顔の輪郭描画用関数
function faceLine() {
  ctx.fillStyle = 'rgba(42, 54, 59, 1)'
  ctx.shadowBlur = 20
  ctx.shadowColor = 'rgba(42, 54, 59, 0.8)'
  
  // 中心の円描画
  ctx.beginPath()
  ctx.arc(CenterW, Cheight, r, 0, Math.PI, true)
  ctx.fill()
  
  // 輪郭の円描画   
  for (let i=0; i <= 500; i++) {    
    let x = getRandom(r, -r)
    let y = (Math.floor(Math.sqrt(((x * x) - (r * r)) * -1))) * -1
    let size = Math.floor(Math.random() * 20) + 10
    
    // 乱れさす
    x += getRandom(10, -10)
    y += getRandom(10, 0)
    
    // 輪郭    
    ctx.beginPath()
    ctx.arc(CenterW + x, Cheight + y, size, 0, Math.PI * 2, true)
    ctx.fill()
  }
}

// 目と口の描画用関数
function faceParts() {
  ctx.fillStyle = 'rgba(255, 255, 255, 1)'
  ctx.shadowColor = 'rgba(255, 255, 255, 1)'
  ctx.shadowBlur = 10
  
  for (let j=0; j <= 5; j ++) {
    let x = getRandom(5, 0)
    let y = getRandom(5, 0)
    let size = getRandom(15, 10)
    
    // 右目
    ctx.beginPath()
    ctx.arc(CenterW + (r/2 - x), Cheight - (r - 20 + y), size, 0, Math.PI * 2, true)
    ctx.fill()
    // 左目    
    ctx.beginPath()
    ctx.arc(CenterW - (r/2 - x), Cheight - (r - 20 + y), size, 0, Math.PI * 2, true)
    ctx.fill()
  }
  
  // 口
  ctx.beginPath()
  ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)'
  ctx.lineWidth = 2
  ctx.lineJoin = 'bevel'
  for (let k=-20; k < 20; k++) {
    let y = getRandom(10, 0)
    
    if (k === -20) {
      ctx.moveTo(CenterW + k, Cheight - (r - 30 + y))
    } else {
      ctx.lineTo(CenterW + k, Cheight - (r - 30 + y))
    }
  }
  ctx.stroke()
}

// テキスト出力用関数
function outputText() {
  ctx.fillStyle = 'rgba(42, 54, 59, 1)'
  ctx.shadowColor = 'rgba(42, 54, 59, 1)'
  ctx.shadowBlur = 15
  
  let space
  
  if (Cwidth <= 300) {
    ctx.font = '80px Amatic SC'
    space = 20
  } else {
    ctx.font = '120px Amatic SC'
    space = 50
  }
  let NoobSize = ctx.measureText('Noob')
  let FESize = ctx.measureText('FE')
  let BlogSize = ctx.measureText('Blog')
  
  ctx.fillText('Noob', CenterW - (NoobSize.width + (FESize.width / 2) + space), CenterH - space)
  ctx.fillText('Blog', CenterW + ((FESize.width / 2) + space), CenterH - space)
  
  ctx.fillStyle = 'rgba(255,162,183,1)'
  ctx.fillText('FE', CenterW - (FESize.width / 2), CenterH - space)  
}

// ランダム生成用関数
function getRandom(max, min) {
  return Math.floor(Math.random() * (max - min + 1) + min)
}
              
            
!
999px

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