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This experiment has 10000 cubes that transition on the Y axis while also having the camera move in a circle on the X and Z axis.

Fun fact: 1 cube = 12 triangles = 36 vertices


  1. How come it doesn't lag (I don't know too much about WebGL, just a few basics)?

  2. @Chrisstar the reason why it's smooth is because it uses the GPU for the calculations. At first the attributes are stored in the GPU buffer once (position and color), after that only the progress uniform is updated on every frame (which the movement and cube transitions are based on)! :)

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