Pen Settings



CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource


Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource


Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.


Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.



  <title> Lights</title>

  <!--  --------- IMPORTED LIBRARIES  ------>

  <script src=""></script>



  <a-scene> <!-- Creating scene -->


    <!--  --------- SKY  --------- -->

    <a-sky id="background-img" color="#EBEBEB"></a-sky>
    <!--  --------- LIGHTS  --------- -->
 <a-entity id="lightSphere" geometry="primitive:sphere; radius: 0.25" position="0 1.5 -2" rotation="0 45 0" material="color:#FFE65F; shader:flat" light="type:point"></a-entity>
 <!-- This is a yellow light behind the shapes
It's a point light -->   
  <!-- <a-light type="ambient" position="0 -0.5 5" color="purple" intensity="0.6"></a-light>
<!-- This directional light has a low intensity, the max intensity is 1 
In order to visualize better the effects of the lights, just use one at a time --> 
  <!-- <a-light position="0 0 1" color="pink" target="#sphere" ></a-light> 
    <!--If you don't define a light type, the default is directional. The intensity is also 1 by default
By assigning a target, you rotate the light towards the chosen target-->  
   <!--  --------- GROUND  --------- -->

    <a-plane id="ground" color="#000000" position="0 0 0" rotation="-90 0 0" width="10" lenght="10"></a-plane>
    <!--  --------- SHAPES  --------- -->
     <a-cylinder position="0 0.75 -0.25" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-box position="-1 0.5 0.5" depth="0.5" height="0.5" width="0.5" color="#FFF65D"></a-box>
    <a-cone  position="1 0.5 0" color="tomato" radius-bottom="0.5" radius-top="0"></a-cone> 
    <a-dodecahedron position="2 0.25 0"  color="#FF9FFF" radius="0.5"></a-dodecahedron>
    <a-octahedron position="-2.5 0.25 0" color="#FF926B" radius="0.45"></a-octahedron>
    <a-ring  position="-3.7 0.7 0"  radius-inner="0.25" radius-outer="0.7"></a-ring>
  <a-sphere id="sphere" position="3.7 0.5 0"color="blue" radius="0.5"></a-sphere>
 <!--  --------- CAMERA AND CURSOR  --------- -->  
<a-camera  look-controls-enabled wasd-controls-enabled position="0 0 3"> 
    <a-cursor position="0 0 -3"
              geometry="primitive: ring; radiusOuter: 0.030; radiusInner: 0.020;" 
              material="color: #11d8c4; shader: flat"
              fuse="true" timeout="10">