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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.


  <title> Geometry</title>

  <!--  --------- IMPORTED LIBRARIES  ------>

  <script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>



  <a-scene> <!-- Creating scene -->


    <!--  --------- SKY  --------- -->

    <a-sky id="background-img" color="#EBEBEB"></a-sky>
   <!--  --------- GROUND  --------- -->

    <a-plane id="ground" color="#000000" position="0 0 0" rotation="-90 0 0" width="10" lenght="10"></a-plane>
    <!--  --------- SHAPES  --------- -->
     <!-- There's a few more of shapes you can use.
          I'll leave it here with the respective dodumentation links for you to check out:
<a-circle> : https://aframe.io/docs/0.6.0/primitives/a-circle.html

<a-triangle> : https://aframe.io/docs/0.6.0/primitives/a-triangle.html


<a-torus-knot>: https://aframe.io/docs/0.6.0/primitives/a-torus-knot.html

     <a-cylinder position="0 0.75 -0.25" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
    <!--Since I want this to stand on top of the plane, I'll add half it's height to the plane height on the y axis of the position property
I wrote -0.25 on the z axis so I would move the cylinder a little further in the plane-->  
      <a-box position="-1 0.5 0.5" depth="0.5" height="0.5" width="0.5" color="#FFF65D"></a-box>
    <a-cone  position="1 0.5 0" color="tomato" radius-bottom="0.5" radius-top="0"></a-cone>
    <!--If the radius top is other than 0, you'll have a cone top cut by a plane, if it's 0 is a regular cone -->  
    <a-dodecahedron position="2 0.25 0"  color="#FF9FFF" radius="0.5"></a-dodecahedron>
    <a-octahedron position="-2.5 0.25 0" color="#FF926B" radius="0.45"></a-octahedron>
    <a-ring  position="-3.7 0.7 0" color="teal" radius-inner="0.25" radius-outer="0.7"></a-ring>
    <!--The position on the y axis of the ring is determined according to the bottom which is why the outer radius and y position have the same value

The same happens with the sphere-->
  <a-sphere  position="3.7 0.5 0"color="blue" radius="0.5"></a-sphere>
 <!--  --------- CAMERA AND CURSOR  --------- -->  
<a-camera  look-controls-enabled wasd-controls-enabled position="0 0 3"> 
   <!--The camera is a bit far from position 0 0 0 so you can view the full picture  -->  
    <a-cursor position="0 0 -3"
              geometry="primitive: ring; radiusOuter: 0.030; radiusInner: 0.020;" 
              material="color: #11d8c4; shader: flat"
              fuse="true" timeout="10">   


  <!-- Closing scene -->

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