<html>
<head>
<title> Portal Link</title>
<!-- --------- IMPORTED LIBRARIES ------>
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
</head>
<body>
<a-scene> <!-- Creating scene -->
<!-- Image links. -->
<a-assets>
<img id="portal_1" src="https://cdn.glitch.com/e6225ccd-c32e-4cf8-b039-e78814a8cb78%2Fbg-2.jpg?1498129159642">
<img id="portal_2" src="https://cdn.glitch.com/e6225ccd-c32e-4cf8-b039-e78814a8cb78%2Fbg.jpg?1498128625025">
</a-assets>
<!-- --------- SKY --------- -->
<a-sky id="background-img" color="#EBEBEB"></a-sky>
<!-- --------- PORTAL LINKS --------- -->
<a-entity link="href: index.html; title: Portal to LandX; image: #portal_1" position="-3 1 0" ></a-entity>
<a-link href="index.html" title="Portal to LandY" image="#portal_2" position="3 1 0"></a-link>
<!-- Move around with W and S, you can look through the portals without going in
Since the feature is new, the a-link tag only has three attributes ( title, image and href)
image is the thumbnail the portal lets you see
title is the text dislayed above the portal
href is the "place" you get sent through the portal-->
<!-- --------- CAMERA AND CURSOR --------- -->
<a-camera look-controls-enabled wasd-controls-enabled position="0 0 3">
<!--The camera is a bit far from position 0 0 0 so you can view the full picture -->
<a-cursor position="0 0 -3"
geometry="primitive: ring; radiusOuter: 0.030; radiusInner: 0.020;"
material="color: #11d8c4; shader: flat"
fuse="true" timeout="10">
</a-cursor>
</a-camera>
</a-scene>
<!-- Closing scene -->
</body>
</html>
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This Pen doesn't use any external JavaScript resources.