<html>
<head>
<title> Changing Sky Source</title>
<!-- --------- IMPORTED LIBRARIES ------>
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
</head>
<body>
<a-scene> <!-- Creating scene -->
<!-- --------- ASSETS --------- -->
<!-- Asset links. -->
<a-assets>
<img id="background_inside_house" crossorigin="anonymous" src="https://cdn.glitch.com/e6225ccd-c32e-4cf8-b039-e78814a8cb78%2Fbg-3.jpg?1498128817274">
<img id="chinese_temple" crossorigin="anonymous" src="https://cdn.glitch.com/e6225ccd-c32e-4cf8-b039-e78814a8cb78%2Fbg-1.jpg?1498129063299">
</a-assets>
<!-- --------- SKY --------- -->
<a-sky id="background-img" src="#background_inside_house" theta-length="130"></a-sky>
<!--
You can use the keys W,A,S,D to move around
But for that you need to change Theta length (cylinder radius)
This will create a "hole" in the floor of the image -->
<a-plane id="btn_trigger" position="3 3 -9" height="2" width="5" rotation="0 0 0" color="#e21d2d">
<!-- a-plane is like a rectangle.
I use them as buttons only to keep some of the usual UI conventions. Even though you are on a new medium, if you want users to understand your applocation/website you need to use some of the expected norms and rules of UI/UX
The a-plane tag has a lot of possibilities in terms of properties, check them out here https://aframe.io/docs/0.6.0/primitives/a-plane.html-->
<a-text value="Trip to China" position="0 0 0" scale="2 2 2" align="center" ></a-text> <!--Since this is inside the plane, the text position is relative to the plain's position
If you use the property align wisely, you don't need to experiment with position
Text documentation: https://aframe.io/docs/0.6.0/primitives/a-text.html-->
</a-plane>
<!-- --------- CAMERA AND CURSOR --------- -->
<a-camera look-controls-enabled wasd-controls-enabled position="0 1 4">
<!--Enabling gaze controls = look-controls-enabled
Enabling key control= wasd-controls-enabled
You can use the keys W,A,S,D to move around-->
<a-cursor position="0 0 -3"
geometry="primitive: ring; radiusOuter: 0.030; radiusInner: 0.020;"
material="color: #11d8c4; shader: flat"
fuse="true" timeout="10"> <!--Giving our cursor properties-->
<!--The timeout defines how long it'll take to trigger something on fuse-->
<a-animation begin="click" easing="ease-in" attribute="color"
fill="backwards" from="#11d8c4" to="#ffffff"></a-animation> <!--Animating the cursor while you click-->
<a-animation begin="cursor-hovering" easing="ease-in" attribute="scale"
fill="forwards" from="1 1 1" to="0.5 0.5 0.5"></a-animation> <!--Animating the cursor while you hover-->
</a-cursor> <!--These animations serve for the purposes of debugging and better UX
If there is something you want to be followed by the cursor, draw it below-->
</a-camera>
</a-scene>
<!-- Closing scene -->
</body>
</html>
<!-- --------- JAVASCRIPT --------- -->
//-- --------- CHANGE BG ON BUTTON HOVER JS ---------
function ChangeBackground() { //Using full JS in order to keep the code tidy and understandable
//Jquery is good as well, but I have a tendency to mix it with Js, so that creates a few errors
var trigger = document.getElementById("btn_trigger"); // <a-plane id="btn_trigger">
var sky = document.getElementById("background-img"); // <a-sky id="background-img">
trigger.addEventListener('mouseenter', function () {//open event listener
//here we change the sky src IF the mouse has entered the plane with the id btn_trigger
sky.setAttribute('src','#chinese_temple');
}); // Close event listener
trigger.addEventListener('mouseleave', function () { //open event listener
//here we change the sky src back to the original image once mouse has left the plane with the id btn_trigger
//in case you don't want to change back to the original image, just remove the whole mouseleave event
sky.setAttribute('src','#background_inside_house');
}); // Close event listener
}//Close function
ChangeBackground(); //calling the function
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.