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HTML

              
                <link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Work+Sans:wght@800" rel="stylesheet">

<div id="content" class='content'>
  <p>
    Blackbird singing in the dead of <span>night</span><br />
    Take these broken <span>wings</span> and learn to fly<br />
    All your life<br />
    You were only <span>waiting</span> for this moment to arise<br />
    Blackbird <span>singing</span> in the dead of night<br />
    Take these sunken eyes and <span>learn</span> to see<br />
    All your life<br />
    You were only waiting for this <span>moment</span> to be free<br />
    Blackbird fly, blackbird fly<br />
    Into the light of a <span>dark</span> black night<br />
    Blackbird fly, blackbird fly<br />
    Into the light of a dark <span>black</span> night<br />
    Blackbird <span>singing</span> in the dead of night<br />
    Take these broken wings and <span>learn</span> to fly<br />
    All your life<br />
    You were only <span>waiting</span> for this moment to arise<br />
    You were only waiting for this <span>moment</span> to arise<br />
    You were only waiting for this moment to <span>arise</span><br />
  </p>

  <a href='https://malven.co' target="_blank" class='logo'>
    <svg width="63" height="52" viewBox="0 0 63 52" fill="none" xmlns="http://www.w3.org/2000/svg">
      <path d="M31.4 26.3L1.2 51.2V1.3l30.2 25z" stroke="#fff" stroke-width=".9" stroke-miterlimit="10" stroke-linejoin="round"></path>
      <path d="M61.6 26.3L31.4 51.2 1.2 26.3l15.1-12.5 15.1 12.5 15.1-12.5 15.1 12.5z" stroke="#fff" stroke-width=".9" stroke-miterlimit="10" stroke-linejoin="round"></path>
      <path d="M61.6 26.3v24.9L31.4 26.3l30.2-25v25z" stroke="#fff" stroke-width=".9" stroke-miterlimit="10" stroke-linejoin="round"></path>
    </svg>
  </a>
</div>

<!-- Three Container -->
<div data-app-container></div>
              
            
!

CSS

              
                // ---------------------------------------------------------------
// Base
// ---------------------------------------------------------------

html,
body {
  min-height: 100vh;
  background-color: #111;
}

html {
  font-size: 62.5%;
  box-sizing: border-box;
}

body {
}

*,
*:before,
*:after {
  box-sizing: inherit;
}

// ---------------------------------------------------------------
// Content
// ---------------------------------------------------------------

.content {
  color: white;
  font-family: "Work Sans", sans-serif;
  padding: 3vw;
  padding-top: 9vh;
  $min-value: 28;
  $max-value: 124;
  $min-size: 300;
  $max-size: 1500;
  font-size: calc(
    #{$min-value}px + #{$max-value - $min-value} * (100vw - #{$min-size}px) / #{$max-size -
      $min-size}
  );

  // Gradients
  span {
    --h: 0;
    --s: 100%;
    --l: 80%;

    @for $idx from 1 through 30 {
      &:nth-child(#{$idx}) {
        --h: #{$idx * 5 + 160};
      }
    }

    --color-light: hsl(var(--h), var(--s), var(--l));
    --color-dark: hsl(calc(var(--h) + 30), var(--s), var(--l));
    position: relative;
    color: var(--color-light);
    display: inline;
    background: linear-gradient(to right, var(--color-light), var(--color-dark)),
      no-repeat;
    -webkit-background-clip: text;
    -webkit-text-fill-color: transparent;
    -webkit-box-decoration-break: clone;
  }
}

.logo {
  display: block;
  padding-bottom: 7rem;
  margin-top: 20vh;
}

// ---------------------------------------------------------------
// Three Container
// ---------------------------------------------------------------

[data-app-container] {
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  pointer-events: none;
  transition: opacity 1s;
  opacity: 0;

  &.is-ready {
    opacity: 1;
  }

  > canvas {
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;

    &:focus {
      outline: none;
    }
  }

  &:before,
  &:after {
    content: "";
    display: block;
    position: absolute;
    left: 0;
    right: 0;
    height: 15vh;
  }

  &:before {
    top: 0;
    background: linear-gradient(to bottom, black, rgba(black, 0));
  }

  &:after {
    background: linear-gradient(to top, black, rgba(black, 0));
    bottom: 0;
  }
}

              
            
!

JS

              
                class Experience {
  constructor(
    options = {
      containerSelector: "[data-app-container]"
    }
  ) {
    this.options = options;
    this.container = document.querySelector(this.options.containerSelector);

    // GSAP Plugins
    gsap.registerPlugin(ScrollTrigger, ScrollSmoother);

    // Time
    this.clock = new THREE.Clock();
    this.time = 0;

    // THREE items
    this.renderer;
    this.camera;
    this.scene;
    this.controls;
    this.meshes = [];

    // Rotation
    this.targetRotation = 0;

    // Settings
    this.settings = {
      cameraDistance: 5,
      scalePeriod: 8
    };

    this.init();
  }

  init = () => {
    this.createApp();
    this.createItems();
    this.initScroll();
    this.update();

    this.container.classList.add("is-ready");
  };

  initScroll = () => {
    this.scrollSmoother = ScrollSmoother.create({
      content: "#content",
      smooth: 1.2
    });

    // Add scroll triggers for each span item
    document.querySelectorAll("span").forEach((span) => {
      ScrollTrigger.create({
        trigger: span,
        start: "top 90%",
        end: "bottom 10%",
        onUpdate: (self) => {
          const dist = Math.abs(self.progress - 0.5);
          const lightness = this.mapToRange(dist, 0, 0.5, 80, 100);
          span.style.setProperty("--l", lightness + "%");
        }
      });
    });
  };

  createApp = () => {
    // Renderer
    this.renderer = new THREE.WebGLRenderer({
      antialias: false,
      alpha: true
    });
    this.renderer.setPixelRatio(1.5);
    this.renderer.setSize(
      this.container.offsetWidth,
      this.container.offsetHeight
    );
    this.container.appendChild(this.renderer.domElement);

    // Camera
    this.camera = new THREE.PerspectiveCamera(
      45,
      this.container.offsetWidth / this.container.offsetHeight,
      1,
      10000
    );
    this.camera.position.set(0, 0, this.settings.cameraDistance);
    this.scene = new THREE.Scene();

    // Orbit Controls
    this.controls = new THREE.OrbitControls(
      this.camera,
      this.renderer.domElement
    );
    this.controls.enableKeys = false;
    this.controls.enableZoom = false;
    this.controls.enableDamping = false;

    // Resize the renderer on window resize
    window.addEventListener(
      "resize",
      () => {
        this.camera.aspect =
          this.container.offsetWidth / this.container.offsetHeight;
        this.camera.updateProjectionMatrix();
        this.renderer.setSize(
          this.container.offsetWidth,
          this.container.offsetHeight
        );
      },
      true
    );

    // Ambient Light
    let ambientLight = new THREE.AmbientLight(0xffffff, 0.1);
    this.scene.add(ambientLight);

    // Directional Light
    let directionalLight = new THREE.DirectionalLight(0xffffff, 0.4);
    directionalLight.position.set(5, 3, 2);
    directionalLight.target.position.set(0, 0, 0);
    this.scene.add(directionalLight);
  };

  createItems = () => {
    // Box
    let boxGeom = new THREE.BoxBufferGeometry(2, 2, 2);
    let material = new THREE.MeshLambertMaterial({
      color: 0xffffff
    });

    const itemCount = 40;
    for (let i = 0; i < itemCount; i++) {
      const mesh = new THREE.Mesh(boxGeom, material);
      mesh.position.y = 13 * (Math.random() * 2 - 1);
      mesh.position.x = 3 * (Math.random() * 2 - 1);
      mesh.position.z = 4 * (Math.random() * 2 - 1);
      mesh.rotation.y = Math.PI * Math.random();
      mesh.rotationSpeed = Math.random() * 0.01 + 0.005;
      this.scene.add(mesh);
      this.meshes.push(mesh);
    }
  };

  updateItems = () => {
    const time = this.time;
    const amplitude = 0.05;
    const period = this.settings.scalePeriod;

    const baseScale = 0.2;
    const scaleEffect =
      baseScale + amplitude * Math.sin(Math.PI * 2 * (time / period));

    this.meshes.forEach((mesh) => {
      mesh.scale.set(scaleEffect, scaleEffect, scaleEffect);

      // Update rotation
      mesh.rotation.x += mesh.rotationSpeed;
    });

    // Update camera
    const cameraRange = 10;
    this.camera.position.y = this.mapToRange(
      this.scrollSmoother.progress,
      0,
      1,
      cameraRange,
      -cameraRange
    );
  };

  mapToRange = (value, inMin, inMax, outMin, outMax) => {
    return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
  };

  update = () => {
    this.time = this.clock.getElapsedTime();

    this.updateItems();

    this.renderer.render(this.scene, this.camera);
    window.requestAnimationFrame(this.update);
  };
}

new Experience();

              
            
!
999px

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