css Audio - Active file-generic CSS - Active Generic - Active HTML - Active JS - Active SVG - Active Text - Active file-generic Video - Active header Love html icon-new-collection icon-person icon-team numbered-list123 pop-out spinner split-screen star tv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

You're using npm packages, so we've auto-selected Babel for you here, which we require to process imports and make it all work. If you need to use a different JavaScript preprocessor, remove the packages in the npm tab.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Use npm Packages

We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

⚠️ This feature can only be used by logged in users.

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div id="coverBlack"></div>
            
          
!
            
              body {
  margin: 0;
  padding: 0;
  overflow: hidden; }

#coverBlack {
  position: absolute;
  top: 0;
  left: 0;
  z-index: 1;
  width: 100%;
  height: 100%;
  opacity: 1.0;
  background: #000000; }
            
          
!
            
              THREE.ImageUtils.crossOrigin = "*";

var demo;
(function(demo) {
  /**
   * BasicView は、Three.js のプロジェクトを簡単にセットアップすることができるクラスです。
   * シーン、カメラ、レンダラー、ビューポートのシンプルなテンプレートを提供しています。
   * @author Yausunobu Ikeda a.k.a @clockmaker
   * @class demo.BasicView
   */
  var BasicView = (function() {
    function BasicView() {
        var _this = this;
        this.containerElement = document.createElement('div');
        document.body.appendChild(this.containerElement);
        this.scene = new THREE.Scene();
        this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 200000);
        this.camera.position.z = -1000;
        // アンチエイリアス設定有無
        var needAntialias = window.devicePixelRatio == 1.0;
        this.renderer = new THREE.WebGLRenderer({
          antialias: needAntialias
        });
        this.renderer.setClearColor(0x0);
        this.renderer.setPixelRatio(window.devicePixelRatio);
        this.renderer.setSize(window.innerWidth, window.innerHeight);
        this.containerElement.appendChild(this.renderer.domElement);
        window.addEventListener('resize', function(e) {
          _this.handleResize(e);
        }, false);
      }
      /**
       * ウインドウリサイズ時のイベントハンドラーです。
       * @param event
       */
    BasicView.prototype.handleResize = function(event) {
      this.camera.aspect = window.innerWidth / window.innerHeight;
      this.camera.updateProjectionMatrix();
      this.renderer.setSize(window.innerWidth, window.innerHeight);
    };
    /**
     * レンダリングを開始します。
     */
    BasicView.prototype.startRendering = function() {
      this.update();
    };
    /**
     * requestAnimationFrame で呼び出されるメソッドです。
     * @private
     */
    BasicView.prototype.update = function() {
      requestAnimationFrame(this.update.bind(this));
      this.onTick();
      this.render();
    };
    /**
     * レンダリングを即座に実行します。
     */
    BasicView.prototype.render = function() {
      this.renderer.render(this.scene, this.camera);
    };
    /**
     * 毎フレーム実行される関数です。
     */
    BasicView.prototype.onTick = function() {};
    return BasicView;
  })();
  demo.BasicView = BasicView;
})(demo || (demo = {}));

var __extends = this.__extends || function(d, b) {
  for (var p in b)
    if (b.hasOwnProperty(p)) d[p] = b[p];

  function __() {
    this.constructor = d;
  }
  __.prototype = b.prototype;
  d.prototype = new __();
};

var demo;
(function(demo) {
  var FONT_NAME = "Source Code Pro";
  /**
   * 3Dのパーティクル表現のデモクラスです。プリロードしてから実行します。
   * @author Yausnobu Ikeda a.k.a clockmaker
   */
  var DemoIconsPreload = (function() {
    function DemoIconsPreload() {
      // ウェブフォントのロードを待ってから初期化
      WebFont.load({
        custom: {
          families: ['Source Code Pro', 'FontAwesome'],
          urls: [
            'https://fonts.googleapis.com/css?family=Source+Code+Pro:600',
            'https://netdna.bootstrapcdn.com/font-awesome/4.0.3/css/font-awesome.css'
          ],
          testStrings: {
            'FontAwesome': '\uf001'
          }
        },
        // Web Fontが使用可能になったとき
        active: function() {
          new DemoIconsWorld();
        }
      });
    }
    return DemoIconsPreload;
  })();
  demo.DemoIconsPreload = DemoIconsPreload;
  /**
   * 3Dのパーティクル表現のクラスです。
   * @author Yausnobu Ikeda a.k.a clockmaker
   */
  var DemoIconsWorld = (function(_super) {
    __extends(DemoIconsWorld, _super);

    function DemoIconsWorld() {
        _super.call(this);
        this.CANVAS_W = 160;
        this.CANVAS_H = 40;
        this.WORD_LIST = ["WebGL", "HTML5", "three.js"];
        this._matrixLength = 8;
        this._particleList = [];
        this._wordIndex = 0;
        /** 色相 0.0〜1.0 */
        this._hue = 0.6;
        this.HELPER_ZERO = new THREE.Vector3(0, 0, 0);
        this.setup();
        this.createLogo();
        this.startRendering();
      }
      /**
       * セットアップします。
       */
    DemoIconsWorld.prototype.setup = function() {
      // ------------------------------
      // カメラの配置
      // ------------------------------
      this.camera.far = 100000;
      this.camera.near = 1;
      this.camera.position.z = 5000;
      this.camera.lookAt(this.HELPER_ZERO);

      // ------------------------------
      // 背景の作成
      // ------------------------------
      var plane = new THREE.PlaneBufferGeometry(50000, 50000, 1, 1);
      var mat = new THREE.MeshBasicMaterial({
        map: THREE.ImageUtils.loadTexture('http://ics-web.jp/lab-data/150601_threejs_mosaic/imgs/bg.png')
      });
      var bg = new THREE.Mesh(plane, mat);
      bg.position.z = -10000;
      this.scene.add(bg);
      this._bg = bg;

      // ------------------------------
      // 3D空間のパーツを配置
      // ------------------------------
      var light = new THREE.DirectionalLight(0xffffff);
      light.position.set(0, 1, +1).normalize();
      this.scene.add(light);
      // particle motion
      this._wrap = new THREE.Object3D();
      this.scene.add(this._wrap);
      // ------------------------------
      // パーティクルのテクスチャアトラスを生成
      // ------------------------------
      var container = new createjs.Container();
      var SIZE = 256;
      for (var i = 0, len = this._matrixLength * this._matrixLength; i < len; i++) {
        var char = String.fromCharCode(61730 + i);
        var text2 = new createjs.Text(char, "200px FontAwesome", "#FFF");
        text2.textBaseline = "middle";
        text2.textAlign = "center";
        text2.x = SIZE * (i % this._matrixLength) + SIZE / 2;
        text2.y = SIZE * Math.floor(i / this._matrixLength) + SIZE / 2;
        container.addChild(text2);
      }
      container.cache(0, 0, SIZE * this._matrixLength, SIZE * this._matrixLength);
      var cacheUrl = container.getCacheDataURL();
      var image = new Image();
      image.src = cacheUrl;
      var texture = new THREE.Texture(image);
      texture.needsUpdate = true;
      // ------------------------------
      // パーティクルの作成
      // ------------------------------
      var ux = 1 / this._matrixLength;
      var uy = 1 / this._matrixLength;
      this._particleList = [];
      for (var i = 0; i < this.CANVAS_W; i++) {
        for (var j = 0; j < this.CANVAS_H; j++) {
          var ox = (this._matrixLength * Math.random()) >> 0;
          var oy = (this._matrixLength * Math.random()) >> 0;
          var geometry = new THREE.PlaneGeometry(40, 40, 1, 1);
          this.change_uvs(geometry, ux, uy, ox, oy);
          var material = new THREE.MeshLambertMaterial({
            color: 0xffffff,
            map: texture,
            transparent: true,
            side: THREE.DoubleSide
          });
          material.blending = THREE.AdditiveBlending;
          var word = new THREE.Mesh(geometry, material);
          this._wrap.add(word);
          this._particleList.push(word);
        }
      }
      this.createParticleCloud();
    };
    DemoIconsWorld.prototype.createParticleCloud = function() {
      // 形状データを作成
      var geometry = new THREE.Geometry();
      var numParticles = 50000;
      var SIZE = 10000;
      for (var i = 0; i < numParticles; i++) {
        geometry.vertices.push(new THREE.Vector3(SIZE * (Math.random() - 0.5), SIZE * (Math.random() - 0.5), SIZE * (Math.random() - 0.5)));
      }
      // マテリアルを作成
      var texture = THREE.ImageUtils.loadTexture('http://ics-web.jp/lab-data/150601_threejs_mosaic/imgs/fire_particle.png');
      var material = new THREE.PointCloudMaterial({
        size: 30,
        color: 0x444444,
        blending: THREE.AdditiveBlending,
        transparent: true,
        depthTest: false,
        map: texture
      });
      // 物体を作成
      var mesh = new THREE.PointCloud(geometry, material);
      mesh.position = new THREE.Vector3(0, 0, 0);
      this.scene.add(mesh);
    };
    /**
     * ロゴを生成し、モーションします。
     */
    DemoIconsWorld.prototype.createLogo = function() {
      var _this = this;
      // レターオブジェクトを生成します。
      var canvas = document.createElement("canvas");
      canvas.setAttribute("width", this.CANVAS_W + "px");
      canvas.setAttribute("height", this.CANVAS_H + "px");
      var stage = new createjs.Stage(canvas);
      var text1 = new createjs.Text(this.WORD_LIST[this._wordIndex], "30px " + FONT_NAME, "#FFF");
      this._wordIndex++;
      if (this._wordIndex >= this.WORD_LIST.length) {
        this._wordIndex = 0;
      }
      text1.textAlign = "center";
      text1.x = this.CANVAS_W / 2;
      stage.addChild(text1);
      stage.update();
      var timeline = new TimelineMax({
        onComplete: function() {
          var tm = new TimelineMax();
          tm.to("#coverBlack", 1.0, {
            css: {
              opacity: 1.0
            }
          });
          tm.call(function() {
            _this.createLogo();
          });
        }
      });
      var ctx = canvas.getContext("2d");
      for (var i = 0; i < this._particleList.length; i++) {
        this._particleList[i].visible = false;
      }
      // 透過領域を判定する
      var pixcelColors = ctx.getImageData(0, 0, this.CANVAS_W, this.CANVAS_H).data;
      var existDotList = [];
      var existDotCount = 0;
      for (var i = 0; i < this.CANVAS_W; i++) {
        existDotList[i] = [];
        for (var j = 0; j < this.CANVAS_H; j++) {
          // 透過しているか判定
          var flag = (pixcelColors[(i + j * this.CANVAS_W) * 4 + 3] == 0);
          existDotList[i][j] = flag;
          if (flag == true)
            existDotCount++;
        }
      }
      // レターのモーションを作成する
      var cnt = 0;
      var max = this.CANVAS_W * this.CANVAS_H;
      for (var i = 0; i < this.CANVAS_W; i++) {
        for (var j = 0; j < this.CANVAS_H; j++) {
          // 透過していたらパスする
          if (existDotList[i][j] == true)
            continue;
          var word = this._particleList[cnt];
          word.material.color.setHSL(this._hue + ((i * canvas.height / max) - 0.5) * 0.2, 0.5, 0.6 + 0.4 * Math.random());
          word.material.blending = THREE.AdditiveBlending;
          this._wrap.add(word);
          var toObj = {
            x: (i - canvas.width / 2) * 30,
            y: (canvas.height / 2 - j) * 30,
            z: 0
          };
          var fromObj = {
            x: 2000 * (Math.random() - 0.5) - 500,
            y: 1000 * (Math.random() - 0.5),
            z: +10000
          };
          word.position.x = fromObj.x;
          word.position.y = fromObj.y;
          word.position.z = fromObj.z;
          var toRotationObj = {
            z: 0
          };
          var fromRotationObj = {
            z: 10 * Math.PI * (Math.random() - 0.5)
          };
          word.rotation.z = fromRotationObj.z;
          var delay = (Cubic.easeInOut).getRatio(cnt / 1600) * 3.0 + 1.5 * Math.random();
          timeline.to(word.rotation, 6.0, {
            z: toRotationObj.z,
            ease: Cubic.easeInOut
          }, delay);
          //
          word.visible = false;
          timeline.set(word, {
            visible: true
          }, delay);
          timeline.to(word.position, 7.0, {
            bezier: [
              fromObj, {
                x: (0 + toObj.x) / 2 + 300,
                y: (fromObj.y + toObj.y) / 2 + 500 * Math.random(),
                z: (fromObj.z + toObj.z) / 2
              },
              toObj
            ],
            delay: delay / 1.0,
            ease: Expo.easeInOut
          }, 0);
          cnt++;
        }
      }
      this._wrap.position.z = -5000;
      timeline.to(this._wrap.position, 12.0, {
        z: 6000,
        ease: Quart.easeIn
      }, 0);
      // ------------------------
      // 3種類のカメラモーションのいずれかを適用する
      // ------------------------
      if (Math.random() < 0.3) {
        timeline.set(this.camera.position, {
          x: 200,
          y: -200,
          z: 1000
        }, 0);
        timeline.to(this.camera.position, 14.0, {
          x: 0,
          y: 0,
          z: 5000,
          ease: Quart.easeInOut
        }, 0);
        timeline.set(this.camera, {
          fov: 90
        }, 0);
        timeline.to(this.camera, 14.0, {
          fov: 45,
          ease: Quart.easeInOut
        }, 0);
      } else if (Math.random() < 0.5) {
        timeline.set(this.camera.position, {
          x: 100,
          y: +1000,
          z: 1000
        }, 0);
        timeline.to(this.camera.position, 14.0, {
          x: 0,
          y: 0,
          z: 5000,
          ease: Quart.easeInOut
        }, 0);
      } else {
        timeline.set(this.camera.position, {
          x: -3000,
          y: 3000,
          z: 0
        }, 0);
        timeline.to(this.camera.position, 15.0, {
          x: 0,
          y: 0,
          z: 5000,
          ease: Quart.easeInOut
        }, 0);
      }
      // 黒マットのフェードイン
      timeline.to("#coverBlack", 1.0, {
        css: {
          opacity: 0.0
        }
      }, 0.0);
      // ------------------------
      // 3種類のタイムリマップのいずれかを適用する
      // ------------------------
      if (Math.random() < 0.3) {
        timeline.timeScale(3.0);
        timeline.addCallback(function() {
          TweenMax.to(timeline, 1.0, {
            timeScale: 0.05,
            ease: Cubic.easeInOut
          });
          TweenMax.to(timeline, 0.5, {
            timeScale: 3.0,
            delay: 3.5,
            ease: Cubic.easeInOut
          });
          TweenMax.to(timeline, 0.5, {
            timeScale: 0.05,
            delay: 4.0,
            ease: Cubic.easeInOut
          });
          TweenMax.to(timeline, 2.0, {
            timeScale: 5.0,
            delay: 9.0,
            ease: Cubic.easeIn
          });
        }, 3.5);
      } else if (Math.random() < 0.5) {
        timeline.timeScale(6.0);
        TweenMax.to(timeline, 4.0, {
          timeScale: 0.005,
          ease: Cubic.easeOut
        });
        TweenMax.to(timeline, 4.0, {
          timeScale: 2.0,
          ease: Cubic.easeIn,
          delay: 5.0
        });
      } else {
        timeline.timeScale(1.0);
      }
      // 背景の色変更
      this._bg.material.color.setHSL(this._hue, 1.0, 0.5);
      // 色相を移動
      this._hue += 0.2;
      if (this._hue >= 1.0) {
        this._hue = 0.0;
      }
    };
    DemoIconsWorld.prototype.onTick = function() {
      _super.prototype.onTick.call(this);
      this.camera.lookAt(this.HELPER_ZERO);
      // 背景をカメラの反対側に配置
      var vec = this.camera.position.clone();
      vec.negate();
      vec.normalize();
      vec.multiplyScalar(10000);
      this._bg.position.copy(vec);
      this._bg.lookAt(this.camera.position);
    };
    /**
     * ジオメトリ内のUVを変更します。
     * @param geometry    {THREE.PlaneGeometry}
     * @param unitx    {number}
     * @param unity    {number}
     * @param offsetx    {number}
     * @param offsety    {number}
     */
    DemoIconsWorld.prototype.change_uvs = function(geometry, unitx, unity, offsetx, offsety) {
      var faceVertexUvs = geometry.faceVertexUvs[0];
      for (var i = 0; i < faceVertexUvs.length; i++) {
        var uvs = faceVertexUvs[i];
        for (var j = 0; j < uvs.length; j++) {
          var uv = uvs[j];
          uv.x = (uv.x + offsetx) * unitx;
          uv.y = (uv.y + offsety) * unity;
        }
      }
    };
    return DemoIconsWorld;
  })(demo.BasicView);
})(demo || (demo = {}));

window.addEventListener("load", function() {
  new demo.DemoIconsPreload();
});
            
          
!
999px
🕑 One or more of the npm packages you are using needs to be built. You're the first person to ever need it! We're building it right now and your preview will start updating again when it's ready.
Loading ..................

Console