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HTML

              
                <!--  THE SVG THAT SHOULD BE A SEPARATE FILE AND USED AS A BACKGROUND IN CSS -->
<!--   

<svg viewBox='0 0 500 500' xmlns='http://www.w3.org/2000/svg'>
  <filter id='noiseFilter'>
    <feTurbulence 
      type='fractalNoise' 
      baseFrequency='0.65' 
      numOctaves='3' 
      stitchTiles='stitch'/>
  </filter>
  
  <rect width='100%' height='100%' filter='url(#noiseFilter)'/>
</svg>
 -->

<!-- See: https://grainy-gradients.vercel.app -->
<body>
  <p>Grainy<br />Shadows</p>
  <section>
    <div class="ground">
      <div class="ground-shadow"></div>
    </div>
    <div class="ball">
      <div class="isolate">
        <div class="ball-shadow"></div>
        <div class="ball-light"></div>
      </div>
    </div>

  </section>
</body>
              
            
!

CSS

              
                body {
  display: flex;
  align-items: center;
  justify-content: center;
  background-color: lightsalmon;
  height: 100vh;
}

p {
  padding-top: 150px;
  padding-right: 20px;
  z-index: 30;
  transform: skewX(-14deg) rotateX(37deg);
  color: rgba(255,255,255,0.5);
  font-weight: 700;
  font-size: 4em;
  font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
}

section {
  position: relative;
  width: 250px;
}

.ball {
  position: relative;
  display: flex;
  align-items: center;
  justify-content: center;
  height: 250px;
  width: 250px;
  border-radius: 125px;
  overflow: hidden;
  z-index: 20;
}

/* Isolation creates a new stacking context for mix-blend-mode. See: https://developer.mozilla.org/en-US/docs/Web/CSS/isolation */
.isolate {
  isolation: isolate;
  position: absolute;
  top: 0;
  height: 100%;
  width: 100%;
}

/* Magic: using the noise SVG as a background, and then upping the contrast and brightness

/* Note: Importing the noise.svg from an external site, but in practice you would simply point to the svg file as a relative path. (Referencing its id doesn't work either) */

.ball-shadow {
  height: 100%;
  background: radial-gradient(circle at 65% 35%, rgba(0, 0, 0, 0), mediumblue), url(https://grainy-gradients.vercel.app/noise.svg);     
  filter: contrast(120%) brightness(900%);
}

/* The smooth gradient to give the ball some sheen. Blending with the noise further sharpens it. */

.ball-light {
  position: absolute;
  top: 0;
  width: 100%;
  height: 100%;
  background: radial-gradient(circle at 67% 30%, lightsalmon, crimson);
  mix-blend-mode: multiply;
}

/* To continue the demo of noise, the shadow on the ground. No isolation here, so the blending includes the background */
.ground {
  position: absolute;
  width: 150%;
  height: 140px;
  bottom: -10px;
  left: -65%;
  transform: rotateZ(7deg);
  mix-blend-mode: multiply;
}

.ground-shadow {
  width: 95%;
  height: 140px;
  border-radius: 50%;
  background: radial-gradient(ellipse at 70%, navy, rgba(0, 0, 0, 0)), url(https://grainy-gradients.vercel.app/noise.svg);
  filter: contrast(150%) brightness(700%);
}
              
            
!

JS

              
                
              
            
!
999px

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