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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              		<svg id="ad" width="400" height="400">
			<g id="meshAContainer">
				<rect x="0" y="0" width="400" height="400" fill="#efefef"/>
			</g>
			
			<g id="screen1">
				<text id="text1" x="200" y="130" width="400" 
					class="base-font"
					font-weight="100" 
					font-size="40" 
					fill="#686868"
					text-anchor="middle">
					Screens
				</text>
			
				<text id="text2" x="200" y="300" width="400" 
					class="base-font"
					font-weight="100" 
					font-size="40" 
					fill="#686868"
					text-anchor="middle">
					SVG
				</text>
			</g>
			
			<text id="text3"
				class="base-font"
				font-weight="100" 
				font-size="50" 
				fill="white"
				text-anchor="middle"
				opacity="0">
				<tspan x="200" y="180">Make SVG</tspan>
				<tspan x="200" y="250">a Snap!</tspan>
			</text>
			
			<g id="heart" transform="translate(200, 200)">
				<path id="heart-shape" fill="#0DAE8A" d="M14.803-28.95c-5.879,0-11.119,2.418-14.547,6.192c-3.428-3.774-8.668-6.192-14.547-6.192c-10.329,0-23.453,4.75-23.453,23.75s38,35.414,38,35.414s38-16.414,38-35.414S25.133-28.95,14.803-28.95"/>
			</g>
			
			<g id="burst" transform="translate(200, 200)" opacity="0">
				<polygon fill="#FFFFFF" points="0.451,0.063 149.256,-214.94 227.256,-214.94 	"/>
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			</g>
			
			<g id="resolve" opacity="0">
				
				<g id="replay-btn" transform="translate(345, 10)">
					<rect fill="transparent" width="48" height="49.5"/>
					<path fill="#cccccc" d="M25.207,9.594V4.082L12.793,11.25l12.415,7.168v-5.792C31.57,13.466,36.5,18.912,36.5,25.5
						c0,7.168-5.832,13-13,13s-13-5.832-13-13c0-0.565,0.049-1.118,0.119-1.664l-2.922-0.717C7.58,23.898,7.5,24.689,7.5,25.5
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				</g>
				
				<text id="text4"
					font-weight="100" 
					fill="#02225d"
					text-anchor="middle">
					<tspan x="200" y="100" 
						class="base-font"
						font-size="46">
						with
					</tspan>
					<tspan x="200" y="160" 
						class="snap-font"
						font-size="70">
						Snap.svg
					</tspan>
				</text>
				
				<g id="learn-btn" transform="translate(10, 350)">
					<path fill="#0B9B87" d="M147.129,37.886c0,3.156-2.558,5.714-5.714,5.714H5.714C2.558,43.6,0,41.042,0,37.886V8.175
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					<path fill="#10B29C" d="M147.129,35.425c0,3.156-2.558,5.714-5.714,5.714H5.714C2.558,41.139,0,38.581,0,35.425V5.714
						C0,2.558,2.558,0,5.714,0h135.702c3.156,0,5.714,2.558,5.714,5.714V35.425z"/>
					<text x="10" y="30"
						fill="#FFFFFF" 
						class="base-font"
						font-size="22.6026">
						Learn More
					</text>
				</g>
				
				<g id="snap-logo" transform="translate(200, 260)">
					<path id="snap-logo-bottom" fill="#192350" d="M39.197,39.001c0.061,0.246,0.121,0.492,0.182,0.738c-12.801,6.518-39.257,19.54-39.257,19.54
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					<path id="snap-logo-right" fill="#03A69A" d="M39.331-54.922c-0.436-0.191-12.519,6.201-18.125,9.588c0,11.23,0,22.46,0,34.096
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					<path id="snap-logo-top" fill="#1E2A5A" d="M39.331-54.922c-5.606,3.387-12.519,6.201-18.126,9.588c-7.193-3.185-14.386-6.371-21.719-9.617
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					<path id="snap-logo-left" fill="#133F68" d="M-22.676-11.256c0-3.489,0-6.949,0-10.408c0-7.878,0.198-15.755,0.346-23.633
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				</g>
				
				<g id="adobe-logo" transform="translate(350, 340)">
					<polygon fill="#787878" points="22.447,0 35.605,0 35.605,31.389 	"/>
					<polygon fill="#787878" points="13.172,0 0,0 0,31.389 	"/>
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						H2.847z"/>
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				</g>
			</g>
			
			<rect id="cover" width="400" height="400" fill="#efefef"/>
		</svg>

<script type="text/javascript">
  WebFontConfig = {
    google: { families: [ 'Source+Sans+Pro::latin', 'Open+Sans:300:latin' ] }
  };
  (function() {
    var wf = document.createElement('script');
    wf.src = ('https:' == document.location.protocol ? 'https' : 'http') +
      '://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js';
    wf.type = 'text/javascript';
    wf.async = 'true';
    var s = document.getElementsByTagName('script')[0];
    s.parentNode.insertBefore(wf, s);
  })(); </script>
            
          
!
            
              @import 'compass/css3';

.base-font{
	font-family: 'Open Sans', serif;
}

.snap-font{
	font-family: 'Source Sans Pro', serif;
}

body{
	margin: 0;
	cursor: pointer;
  text-align: center;
}

text{
	-webkit-touch-callout: none;
	-webkit-user-select: none;
	-khtml-user-select: none;
	-moz-user-select: none;
	-ms-user-select: none;
	user-select: none;
}

svg{
	@include transform-origin(top, left);
	@include transform(scale(1));
  margin: auto;
}

#learn-btn{
	cursor: pointer;
	
	path, text{
		@include transform(translateY(0));
	}
	
	&:hover{
		path{
			&:first-child{
				fill: #076656;
				
			}
		}
		
		path{
			&:nth-child(2){
				fill: #7cd1c2;
			}
		}
		
		text{
			fill: #0a9a87;
			
		}
	};
	
	&:active{
		path{
			&:nth-child(2){
				@include transform(translateY(2px));
			}
		}
		
		text{
			@include transform(translateY(2px));
		}
	}
}

#replay-btn{
	&:hover{
		opacity: 0.5;
	};
}

            
          
!
            
              /*
* Snap.svg Display Ad
* Built using Snap.svg (snapsvg.io) @Snapsvg
* Design by Yohei Shimomae @yoheis 
* & CJ Gammon @cjgammon
*/

/**
 * Defines the Flat Surface Shader namespace.
 * @author Matthew Wagerfield
 */
FSS = {
  FRONT  : 0,
  BACK   : 1,
  DOUBLE : 2,
  SVGNS  : 'http://www.w3.org/2000/svg'
};

/**
 * @class Array
 * @author Matthew Wagerfield
 */
FSS.Array = typeof Float32Array === 'function' ? Float32Array : Array;

/**
 * @class Utils
 * @author Matthew Wagerfield
 */
FSS.Utils = {
  isNumber: function(value) {
    return !isNaN(parseFloat(value)) && isFinite(value);
  }
};

/**
 * Request Animation Frame Polyfill.
 * @author Paul Irish
 * @see https://gist.github.com/paulirish/1579671
 */
(function() {

  var lastTime = 0;
  var vendors = ['ms', 'moz', 'webkit', 'o'];

  for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
    window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
    window.cancelAnimationFrame  = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
  }

  if (!window.requestAnimationFrame) {
    window.requestAnimationFrame = function(callback, element) {
      var currentTime = new Date().getTime();
      var timeToCall = Math.max(0, 16 - (currentTime - lastTime));
      var id = window.setTimeout(function() {
        callback(currentTime + timeToCall);
      }, timeToCall);
      lastTime = currentTime + timeToCall;
      return id;
    };
  }

  if (!window.cancelAnimationFrame) {
    window.cancelAnimationFrame = function(id) {
      clearTimeout(id);
    };
  }

}());

/**
 * @object Math Augmentation
 * @author Matthew Wagerfield
 */
Math.PIM2 = Math.PI*2;
Math.PID2 = Math.PI/2;
Math.randomInRange = function(min, max) {
  return min + (max - min) * Math.random();
};
Math.clamp = function(value, min, max) {
  value = Math.max(value, min);
  value = Math.min(value, max);
  return value;
};

/**
 * @object Vector3
 * @author Matthew Wagerfield
 */
FSS.Vector3 = {
  create: function(x, y, z) {
    var vector = new FSS.Array(3);
    this.set(vector, x, y, z);
    return vector;
  },
  clone: function(a) {
    var vector = this.create();
    this.copy(vector, a);
    return vector;
  },
  set: function(target, x, y, z) {
    target[0] = x || 0;
    target[1] = y || 0;
    target[2] = z || 0;
    return this;
  },
  setX: function(target, x) {
    target[0] = x || 0;
    return this;
  },
  setY: function(target, y) {
    target[1] = y || 0;
    return this;
  },
  setZ: function(target, z) {
    target[2] = z || 0;
    return this;
  },
  copy: function(target, a) {
    target[0] = a[0];
    target[1] = a[1];
    target[2] = a[2];
    return this;
  },
  add: function(target, a) {
    target[0] += a[0];
    target[1] += a[1];
    target[2] += a[2];
    return this;
  },
  addVectors: function(target, a, b) {
    target[0] = a[0] + b[0];
    target[1] = a[1] + b[1];
    target[2] = a[2] + b[2];
    return this;
  },
  addScalar: function(target, s) {
    target[0] += s;
    target[1] += s;
    target[2] += s;
    return this;
  },
  subtract: function(target, a) {
    target[0] -= a[0];
    target[1] -= a[1];
    target[2] -= a[2];
    return this;
  },
  subtractVectors: function(target, a, b) {
    target[0] = a[0] - b[0];
    target[1] = a[1] - b[1];
    target[2] = a[2] - b[2];
    return this;
  },
  subtractScalar: function(target, s) {
    target[0] -= s;
    target[1] -= s;
    target[2] -= s;
    return this;
  },
  multiply: function(target, a) {
    target[0] *= a[0];
    target[1] *= a[1];
    target[2] *= a[2];
    return this;
  },
  multiplyVectors: function(target, a, b) {
    target[0] = a[0] * b[0];
    target[1] = a[1] * b[1];
    target[2] = a[2] * b[2];
    return this;
  },
  multiplyScalar: function(target, s) {
    target[0] *= s;
    target[1] *= s;
    target[2] *= s;
    return this;
  },
  divide: function(target, a) {
    target[0] /= a[0];
    target[1] /= a[1];
    target[2] /= a[2];
    return this;
  },
  divideVectors: function(target, a, b) {
    target[0] = a[0] / b[0];
    target[1] = a[1] / b[1];
    target[2] = a[2] / b[2];
    return this;
  },
  divideScalar: function(target, s) {
    if (s !== 0) {
      target[0] /= s;
      target[1] /= s;
      target[2] /= s;
    } else {
      target[0] = 0;
      target[1] = 0;
      target[2] = 0;
    }
    return this;
  },
  cross: function(target, a) {
    var x = target[0];
    var y = target[1];
    var z = target[2];
    target[0] = y*a[2] - z*a[1];
    target[1] = z*a[0] - x*a[2];
    target[2] = x*a[1] - y*a[0];
    return this;
  },
  crossVectors: function(target, a, b) {
    target[0] = a[1]*b[2] - a[2]*b[1];
    target[1] = a[2]*b[0] - a[0]*b[2];
    target[2] = a[0]*b[1] - a[1]*b[0];
    return this;
  },
  min: function(target, value) {
    if (target[0] < value) { target[0] = value; }
    if (target[1] < value) { target[1] = value; }
    if (target[2] < value) { target[2] = value; }
    return this;
  },
  max: function(target, value) {
    if (target[0] > value) { target[0] = value; }
    if (target[1] > value) { target[1] = value; }
    if (target[2] > value) { target[2] = value; }
    return this;
  },
  clamp: function(target, min, max) {
    this.min(target, min);
    this.max(target, max);
    return this;
  },
  limit: function(target, min, max) {
    var length = this.length(target);
    if (min !== null && length < min) {
      this.setLength(target, min);
    } else if (max !== null && length > max) {
      this.setLength(target, max);
    }
    return this;
  },
  dot: function(a, b) {
    return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
  },
  normalise: function(target) {
    return this.divideScalar(target, this.length(target));
  },
  negate: function(target) {
    return this.multiplyScalar(target, -1);
  },
  distanceSquared: function(a, b) {
    var dx = a[0] - b[0];
    var dy = a[1] - b[1];
    var dz = a[2] - b[2];
    return dx*dx + dy*dy + dz*dz;
  },
  distance: function(a, b) {
    return Math.sqrt(this.distanceSquared(a, b));
  },
  lengthSquared: function(a) {
    return a[0]*a[0] + a[1]*a[1] + a[2]*a[2];
  },
  length: function(a) {
    return Math.sqrt(this.lengthSquared(a));
  },
  setLength: function(target, l) {
    var length = this.length(target);
    if (length !== 0 && l !== length) {
      this.multiplyScalar(target, l / length);
    }
    return this;
  }
};

/**
 * @object Vector4
 * @author Matthew Wagerfield
 */
FSS.Vector4 = {
  create: function(x, y, z, w) {
    var vector = new FSS.Array(4);
    this.set(vector, x, y, z);
    return vector;
  },
  set: function(target, x, y, z, w) {
    target[0] = x || 0;
    target[1] = y || 0;
    target[2] = z || 0;
    target[3] = w || 0;
    return this;
  },
  setX: function(target, x) {
    target[0] = x || 0;
    return this;
  },
  setY: function(target, y) {
    target[1] = y || 0;
    return this;
  },
  setZ: function(target, z) {
    target[2] = z || 0;
    return this;
  },
  setW: function(target, w) {
    target[3] = w || 0;
    return this;
  },
  add: function(target, a) {
    target[0] += a[0];
    target[1] += a[1];
    target[2] += a[2];
    target[3] += a[3];
    return this;
  },
  multiplyVectors: function(target, a, b) {
    target[0] = a[0] * b[0];
    target[1] = a[1] * b[1];
    target[2] = a[2] * b[2];
    target[3] = a[3] * b[3];
    return this;
  },
  multiplyScalar: function(target, s) {
    target[0] *= s;
    target[1] *= s;
    target[2] *= s;
    target[3] *= s;
    return this;
  },
  min: function(target, value) {
    if (target[0] < value) { target[0] = value; }
    if (target[1] < value) { target[1] = value; }
    if (target[2] < value) { target[2] = value; }
    if (target[3] < value) { target[3] = value; }
    return this;
  },
  max: function(target, value) {
    if (target[0] > value) { target[0] = value; }
    if (target[1] > value) { target[1] = value; }
    if (target[2] > value) { target[2] = value; }
    if (target[3] > value) { target[3] = value; }
    return this;
  },
  clamp: function(target, min, max) {
    this.min(target, min);
    this.max(target, max);
    return this;
  }
};

/**
 * @class Color
 * @author Matthew Wagerfield
 */
FSS.Color = function(hex, opacity) {
  this.rgba = FSS.Vector4.create();
  this.hex = hex || '#000000';
  this.opacity = FSS.Utils.isNumber(opacity) ? opacity : 1;
  this.set(this.hex, this.opacity);
};

FSS.Color.prototype = {
  set: function(hex, opacity) {
    hex = hex.replace('#', '');
    var size = hex.length / 3;
    this.rgba[0] = parseInt(hex.substring(size*0, size*1), 16) / 255;
    this.rgba[1] = parseInt(hex.substring(size*1, size*2), 16) / 255;
    this.rgba[2] = parseInt(hex.substring(size*2, size*3), 16) / 255;
    this.rgba[3] = FSS.Utils.isNumber(opacity) ? opacity : this.rgba[3];
    return this;
  },
  hexify: function(channel) {
    var hex = Math.ceil(channel*255).toString(16);
    if (hex.length === 1) { hex = '0' + hex; }
    return hex;
  },
  format: function() {
    var r = this.hexify(this.rgba[0]);
    var g = this.hexify(this.rgba[1]);
    var b = this.hexify(this.rgba[2]);
    this.hex = '#' + r + g + b;
    return this.hex;
  }
};

/**
 * @class Object
 * @author Matthew Wagerfield
 */
FSS.Object = function() {
  this.position = FSS.Vector3.create();
};

FSS.Object.prototype = {
  setPosition: function(x, y, z) {
    FSS.Vector3.set(this.position, x, y, z);
    return this;
  }
};

/**
 * @class Light
 * @author Matthew Wagerfield
 */
FSS.Light = function(ambient, diffuse) {
  FSS.Object.call(this);
  this.ambient = new FSS.Color(ambient || '#FFFFFF');
  this.diffuse = new FSS.Color(diffuse || '#FFFFFF');
  this.ray = FSS.Vector3.create();
};

FSS.Light.prototype = Object.create(FSS.Object.prototype);

/**
 * @class Vertex
 * @author Matthew Wagerfield
 */
FSS.Vertex = function(x, y, z) {
  this.position = FSS.Vector3.create(x, y, z);
};

FSS.Vertex.prototype = {
  setPosition: function(x, y, z) {
    FSS.Vector3.set(this.position, x, y, z);
    return this;
  }
};

/**
 * @class Triangle
 * @author Matthew Wagerfield
 */
FSS.Triangle = function(a, b, c, s, material) {
  this.a = a || new FSS.Vertex();
  this.b = b || new FSS.Vertex();
  this.c = c || new FSS.Vertex();
  this.vertices = [this.a, this.b, this.c];
  this.u = FSS.Vector3.create();
  this.v = FSS.Vector3.create();
  this.centroid = FSS.Vector3.create();
  this.normal = FSS.Vector3.create();
  this.material = material || new FSS.Material();this.color = new FSS.Color();
  this.polygon = s.polygon();
  this.polygon.attr({
    'stroke-linejoin': 'round',
	'stroke-miterlimit': 1,
	'stroke-width': 1
  });

  this.computeCentroid();
  this.computeNormal();
};

FSS.Triangle.prototype = {
  computeCentroid: function() {
    this.centroid[0] = this.a.position[0] + this.b.position[0] + this.c.position[0];
    this.centroid[1] = this.a.position[1] + this.b.position[1] + this.c.position[1];
    this.centroid[2] = this.a.position[2] + this.b.position[2] + this.c.position[2];
    FSS.Vector3.divideScalar(this.centroid, 3);
    return this;
  },
  computeNormal: function() {
    FSS.Vector3.subtractVectors(this.u, this.b.position, this.a.position);
    FSS.Vector3.subtractVectors(this.v, this.c.position, this.a.position);
    FSS.Vector3.crossVectors(this.normal, this.u, this.v);
    FSS.Vector3.normalise(this.normal);
    return this;
  }
};

/**
 * @class Geometry
 * @author Matthew Wagerfield
 */
FSS.Geometry = function() {
  this.vertices = [];
  this.triangles = [];
  this.dirty = false;
};

FSS.Geometry.prototype = {
  update: function() {
    if (this.dirty) {
      var t,triangle;
      for (t = this.triangles.length - 1; t >= 0; t--) {
        triangle = this.triangles[t];
        triangle.computeCentroid();
        triangle.computeNormal();
      }
      this.dirty = false;
    }
    return this;
  }
};

/**
 * @class Plane
 * @author Matthew Wagerfield
 */
FSS.Plane = function(width, height, segments, slices, s, material) {
  FSS.Geometry.call(this);
  this.width = width || 100;
  this.height = height || 100;
  this.segments = segments || 4;
  this.slices = slices || 4;
  this.segmentWidth = this.width / this.segments;
  this.sliceHeight = this.height / this.slices;

  // Cache Variables
  var x, y, v0, v1, v2, v3,
      vertex, triangle, vertices = [],
      offsetX = this.width * -0.5,
      offsetY = this.height * 0.5;

  // Add Vertices
  for (x = 0; x <= this.segments; x++) {
    vertices.push([]);
    for (y = 0; y <= this.slices; y++) {
      vertex = new FSS.Vertex(offsetX + x*this.segmentWidth, offsetY - y*this.sliceHeight);
      vertices[x].push(vertex);
      this.vertices.push(vertex);
    }
  }

  // Add Triangles
  for (x = 0; x < this.segments; x++) {
    for (y = 0; y < this.slices; y++) {
      v0 = vertices[x+0][y+0];
      v1 = vertices[x+0][y+1];
      v2 = vertices[x+1][y+0];
      v3 = vertices[x+1][y+1];
      t0 = new FSS.Triangle(v0, v1, v2, s, material);
      t1 = new FSS.Triangle(v2, v1, v3, s, material);
      this.triangles.push(t0, t1);
    }
  }
};

FSS.Plane.prototype = Object.create(FSS.Geometry.prototype);

/**
 * @class Material
 * @author Matthew Wagerfield
 */
FSS.Material = function(ambient, diffuse) {
  this.ambient = new FSS.Color(ambient || '#444444');
  this.diffuse = new FSS.Color(diffuse || '#FFFFFF');
  this.slave = new FSS.Color();
};

/**
 * @class Mesh
 * @author Matthew Wagerfield
 */
FSS.Mesh = function(geometry, material) {
  FSS.Object.call(this);
  this.geometry = geometry || new FSS.Geometry();
  this.material = material || new FSS.Material();
  this.side = FSS.FRONT;
  this.visible = true;
};

FSS.Mesh.prototype = Object.create(FSS.Object.prototype);

FSS.Mesh.prototype.update = function(lights, calculate) {
  var t,triangle, l,light, illuminance;

  // Update Geometry
  this.geometry.update();

  // Calculate the triangle colors
  if (calculate) {

    // Iterate through Triangles
    for (t = this.geometry.triangles.length - 1; t >= 0; t--) {
      triangle = this.geometry.triangles[t];

      // Reset Triangle Color
      FSS.Vector4.set(triangle.color.rgba);

      // Iterate through Lights
      for (l = lights.length - 1; l >= 0; l--) {
        light = lights[l];

        // Calculate Illuminance
        FSS.Vector3.subtractVectors(light.ray, light.position, triangle.centroid);
        FSS.Vector3.normalise(light.ray);
        illuminance = FSS.Vector3.dot(triangle.normal, light.ray);
        if (this.side === FSS.FRONT) {
          illuminance = Math.max(illuminance, 0);
        } else if (this.side === FSS.BACK) {
          illuminance = Math.abs(Math.min(illuminance, 0));
        } else if (this.side === FSS.DOUBLE) {
          illuminance = Math.max(Math.abs(illuminance), 0);
        }

        // Calculate Ambient Light
        FSS.Vector4.multiplyVectors(triangle.material.slave.rgba, triangle.material.ambient.rgba, light.ambient.rgba);
        FSS.Vector4.add(triangle.color.rgba, triangle.material.slave.rgba);

        // Calculate Diffuse Light
        FSS.Vector4.multiplyVectors(triangle.material.slave.rgba, triangle.material.diffuse.rgba, light.diffuse.rgba);
        FSS.Vector4.multiplyScalar(triangle.material.slave.rgba, illuminance);
        FSS.Vector4.add(triangle.color.rgba, triangle.material.slave.rgba);
      }

      // Clamp & Format Color
      FSS.Vector4.clamp(triangle.color.rgba, 0, 1);
    }
  }
  return this;
};

/**
 * @class Scene
 * @author Matthew Wagerfield
 */
FSS.Scene = function() {
  this.meshes = [];
  this.lights = [];
};

FSS.Scene.prototype = {
  add: function(object) {
    if (object instanceof FSS.Mesh && !~this.meshes.indexOf(object)) {
      this.meshes.push(object);
    } else if (object instanceof FSS.Light && !~this.lights.indexOf(object)) {
      this.lights.push(object);
    }
    return this;
  },
  remove: function(object) {
    if (object instanceof FSS.Mesh && ~this.meshes.indexOf(object)) {
      this.meshes.splice(this.meshes.indexOf(object), 1);
    } else if (object instanceof FSS.Light && ~this.lights.indexOf(object)) {
      this.lights.splice(this.lights.indexOf(object), 1);
    }
    return this;
  }
};

/**
 * @class Renderer
 * @author Matthew Wagerfield
 */
FSS.Renderer = function() {
  this.width = 0;
  this.height = 0;
  this.halfWidth = 0;
  this.halfHeight = 0;
};

FSS.Renderer.prototype = {
  setSize: function(width, height) {
    if (this.width === width && this.height === height) return;
    this.width = width;
    this.height = height;
    this.halfWidth = this.width * 0.5;
    this.halfHeight = this.height * 0.5;
    return this;
  },
  clear: function() {
    return this;
  },
  render: function(scene) {
    return this;
  }
};

/**
 * @class SVG Renderer
 * @author Matthew Wagerfield
 */
FSS.SVGRenderer = function(s) {
  FSS.Renderer.call(this);
  this.element = s.g();
};

FSS.SVGRenderer.prototype = Object.create(FSS.Renderer.prototype);

FSS.SVGRenderer.prototype.setSize = function(width, height) {
  FSS.Renderer.prototype.setSize.call(this, width, height);
  return this;
};

FSS.SVGRenderer.prototype.clear = function() {
  FSS.Renderer.prototype.clear.call(this);
  for (var i = this.element.childNodes.length - 1; i >= 0; i--) {
    this.element.removeChild(this.element.childNodes[i]);
  }
  return this;
};

FSS.SVGRenderer.prototype.render = function(scene) {
  FSS.Renderer.prototype.render.call(this, scene);
  var m,mesh, t,triangle, points, style;

  // Update Meshes
  for (m = scene.meshes.length - 1; m >= 0; m--) {
    mesh = scene.meshes[m];
    if (mesh.visible) {
      mesh.update(scene.lights, true);

      // Render Triangles
      for (t = mesh.geometry.triangles.length - 1; t >= 0; t--) {
        triangle = mesh.geometry.triangles[t];

		if (triangle.polygon.parent() !== this.element) {
			this.element.append(triangle.polygon);
		}
		
        points  = this.formatPoint(triangle.a)+' ';
        points += this.formatPoint(triangle.b)+' ';
        points += this.formatPoint(triangle.c);
        style = this.formatStyle(triangle.color.format());
		
		triangle.polygon.attr({
			points: points,
			style: style,
      fill: triangle.color.format()
    });
      }
    }
  }
  return this;
};

FSS.SVGRenderer.prototype.formatPoint = function(vertex) {
  return (this.halfWidth+vertex.position[0])+','+(this.halfHeight-vertex.position[1]);
};

FSS.SVGRenderer.prototype.formatStyle = function(color) {
  var style = 'fill:'+color+';';
  style += 'stroke:'+color+';';
  return style;
};


/**
* Banner Ad Classes
**/

/**
 * @class Heart
 * @author CJ Gammon
 */
var Heart = function (s, x, y) {var instance = this,
			heart,
			heartMatrix,
			totalMaskVertices = 50;
		
		this.el = s.select("#heart");
		heart = this.el.select('#heart-shape');
		
		instance.maskElement = s.path(getPath(totalMaskVertices));		
		instance.el.attr({
			clipPath: instance.maskElement
		});
		
		this.animFill = function (f, dur) {
			heart.animate({
				fill: f
			}, 200);
		}
		
		this.setFill = function (f, dur) {
			heart.attr({
				fill: f
			}, 200);
		}
		
		this.animScale = function (scale, dur) {
			dur = dur ? dur : 300;
			
			this.matrix = new Snap.Matrix();
			this.matrix.translate(x, y);
			this.matrix.scale(scale);
			this.el.animate({
				transform: this.matrix.toTransformString()
			}, dur, mina.bounce);
		}
		
		this.setScale = function (scale, dur) {
			dur = dur ? dur : 300;
			
			this.matrix = new Snap.Matrix();
			this.matrix.translate(x, y);
			this.matrix.scale(scale, scale, 0, 0);
			this.el.attr({
				transform: this.matrix.toTransformString()
			});
			
		}
		
		this.mask = function () {
			var n = totalMaskVertices;
			
			instance.maskElement.attr({
				d: getPath(n)
			});
			
			function updatePath() {
				n -= 1;
				instance.maskElement.attr({
					d: getPath(n)
				});
				
				if (n > 0) {
					setTimeout(updatePath, 10);
				}
			}
		
			setTimeout(updatePath, 10);
		}
		
		this.unmask = function () {
			instance.maskElement.attr({
				d: getPath(totalMaskVertices)
			});
		}
		
		function getPath(n) {
			var pathString,
				i,
				_x,
				_y;
			
			pathString = "M0 0";
			
			for (i = 0; i < n + 1; i += 1) {
				a = 2 * Math.PI * i / totalMaskVertices;
                a += Math.PI;

				_x = Math.sin(a) * 50;
				_y = Math.cos(a) * 50;
				
				pathString += "L" + _x + " " + _y;
			}
			
			pathString += "Z";
			return pathString;
		}
	}

/**
 * @class Device
 * @author CJ Gammon
 */
var Device = function (s, x, y) {
		var instance = this;
		
		this.el = s.g();
		this.matrix = new Snap.Matrix();
		this.matrix.translate(x, y);
		this.el.transform(this.matrix.toTransformString());
		
		this.keyboardMatrix = new Snap.Matrix();
		this.keyboardMatrix.translate(0, 70);
		
		instance.maskElement = s.polygon();
		instance.maskElement.toDefs();
		
		addBack();
		addScreen();
		//addGloss();
		addKeyboard();
		
		function addBack() {
			instance.back = s.rect(0, 0, 0, 0);
			instance.back.attr({
				fill: '#696969'
			});

			instance.el.append(instance.back);	
		}
		
		function addScreen() {
			instance.scr = s.rect(0, 0, 0, 0);
			instance.scr.attr({
				fill: "#09ae8a"
			});

			instance.el.append(instance.scr);
		}
		
		function addKeyboard() {
			var p1,
				p2;
				
			instance.keyboard = s.g();
			instance.keyboard.transform(instance.keyboardMatrix.toTransformString());
			
			p1 = s.polygon('-103.324,0 -135.324,32 136.676,32 104.676,0 ');
			p1.attr({
				fill: '#818181'
			});
			
			p2 = s.polygon('127.774,40 -128.226,40 -136.226,32 135.774,32 ');
			p2.attr({
				fill: '#676767'
			});
			
			instance.keyboard.append(p1);
			instance.keyboard.append(p2);
			instance.el.append(instance.keyboard);
		}
		
		function addGloss() {
			instance.gl = s.rect(0, 0, 0, 0);
			instance.gl.attr({
				opacity: 0.2,
				fill: "white",
				clipPath: instance.maskElement
			});
			
			instance.el.append(instance.gl);
		}
		
		this.hideKeyboard = function () {
			this.keyboardMatrix = new Snap.Matrix();
			instance.keyboardMatrix.translate(0, 50);
			instance.keyboardMatrix.scale(0.01, 0.01, 0, 0);
			instance.keyboard.animate({
				opacity: 0,
				transform: instance.keyboardMatrix.toTransformString()
			}, 100);
		}
		
		this.showKeyboard = function () {
			this.keyboardMatrix = new Snap.Matrix();
			instance.keyboardMatrix.translate(0, 70);
			instance.keyboardMatrix.scale(1, 1, 0, 0);
			instance.keyboard.attr({
				opacity: 1,
				transform: instance.keyboardMatrix.toTransformString()
			});
		}
		
		this.setScreen = function(w, h) {
			this.scr.attr({
				x: -w / 2,
				y: -h / 2,
				width: w,
				height: h
			});
		}
		
		this.setBack = function (w, h) {
			this.back.attr({
				x: -w / 2,
				y: -h / 2,
				width: w,
				height: h
			});
		}
		
		this.setScale = function (scale) {
			this.matrix.scale(scale, scale, 0, 0);
			this.el.transform(this.matrix.toTransformString());
		}
		
		this.animScreen = function(w, h) {
			this.scr.animate({
				x: -w / 2,
				y: -h / 2,
				width: w,
				height: h
			}, 100);
		}
		
		this.animBack = function (w, h) {
			this.back.animate({
				x: -w / 2,
				y: -h / 2,
				width: w,
				height: h
			}, 100);
		}
		
		this.animRotation = function (r) {
			instance.matrix.rotate(r, 0, 0);
					
			instance.el.animate({
				transform: instance.matrix.toTransformString()
			}, 100, mina.easeIn);
		}
		
		this.animScale = function (scale, dur, ease) {
			dur = dur ? dur : 100;
			ease = ease ? ease : mina.easeout;
			
			this.matrix.scale(scale, scale, 0, 0);
			this.el.animate({
				transform: this.matrix.toTransformString()
			}, dur, ease);
		}
		
		this.animOpacity = function (opacity, dur) {
			dur = dur ? dur : 200;
			
			this.el.animate({
				opacity: opacity
			}, dur);
		}
		
		this.setOpacity = function (opacity) {			
			this.el.attr({
				opacity: opacity
			});
		}
}

/**
 * @class Burst
 * @author CJ Gammon
 */
var Burst = function (s, x, y) {
		var instance = this,
			polygons,
			mask,
			maskCircle,
			maskBg;
		
		this.el = s.select("#burst");
		
		mask = s.g();
		mask.toDefs();
		
		maskBg = s.rect(-200, -200, 400, 400);
		maskBg.attr({
			fill: 'white'
		});
		mask.append(maskBg);
		
		maskCircle = s.circle(0, 0, 30);
		mask.append(maskCircle);
		
		this.el.attr({
			mask: mask
		});
		
		this.anim = function () {
			this.el.animate({
				opacity: 1
			}, 100);
			
			maskCircle.animate({
				transform: 'scale(6)'
			}, 300);
			
			setTimeout(function () {
				instance.el.animate({
					opacity: 0
				}, 100);
			}, 300)
		}
		
		this.reset = function () {
			maskCircle.attr({
				transform: 'scale(1)'
			});
		}
	}

/**
 * @class Mesh
 * @author CJ Gammon
 */
var Mesh = function (s, container, colorA, colorB) {
		var instance = this,
			_width = 440,
			_height = 440,
			now,
			start = Date.now(),
			renderer,
			scene,
			geometry,
			material,
			mesh,
			light;
		
		instance.animating = false;
		
		instance.init = function () {
			renderer = new FSS.SVGRenderer(s);
			renderer.setSize(_width, _height);
			renderer.element.transform('translate(-20, -20)'); //keep edges from showing
			
			instance.el = renderer.element;
			
			container.append(renderer.element);

			scene = new FSS.Scene();
			material = new FSS.Material(colorA, colorB);
		  geometry = new FSS.Plane(_width, _height, 10, 10, s, material);
			mesh = new FSS.Mesh(geometry, material);
			scene.add(mesh);

			light = new FSS.Light('#eeeeee', '#eeeeee');
			light.setPosition(300*Math.sin(0.001), 200*Math.cos(0.0005), 100);
			scene.add(light);

			now = Date.now() - start;

			tweakMesh();
			distortMesh();			
			renderer.render(scene);
		}
		
		instance.start = function () {
			instance.animating = true;
			animate();
		}
		
		instance.stop = function () {
			instance.animating = false;
		}
		
		instance.setColor = function (colorA, colorB) {
			var i;
			
			material = new FSS.Material(colorA, colorB);
			
			for (i = geometry.triangles.length - 1; i > -1; i -= 1) {	
				geometry.triangles[i].material = material;
			}
			
			animate();
		}
		
		instance.rippleColor = function (colorA, colorB) {
			var i;
			
			material = new FSS.Material(colorA, colorB);

			function colorTriangle(j) {
				geometry.triangles[j].material = material;

				if (j == 0) {
					setTimeout(function () {
						animate();
					}, 10); //force clear
				}
			}

			for (i = geometry.triangles.length - 1; i > -1; i -= 1) {								
				var speed = 200 + Math.sin(0.1 + Math.abs(geometry.triangles[i].centroid[0] / geometry.triangles[i].centroid[1])) * 100;
				setTimeout(colorTriangle, speed * 2, i);
			}			
		}
		
		
		function tweakMesh() {
			var v, vertex;
			
			for (v = geometry.vertices.length - 1; v >= 0; v--) {
			      vertex = geometry.vertices[v];
			      vertex.anchor = FSS.Vector3.clone(vertex.position);
			      vertex.step = FSS.Vector3.create(
			        Math.randomInRange(0.2, 1.0),
			        Math.randomInRange(0.2, 1.0),
			        Math.randomInRange(0.2, 1.0)
			      );
				vertex.time = Math.randomInRange(0, Math.PIM2);
			}
		}
		
		function distortMesh() {
			var v,
				vertex,
				ox, oy, oz,
				offset = 10 / 2;
			
			for (v = geometry.vertices.length - 1; v >= 0; v--) {
		      vertex = geometry.vertices[v];
		      ox = Math.sin(vertex.time + vertex.step[0] * now * 0.002);
		      oy = Math.cos(vertex.time + vertex.step[1] * now * 0.002);
		      oz = Math.sin(vertex.time + vertex.step[2] * now * 0.002);
		      FSS.Vector3.set(vertex.position,
		        0.2 * geometry.segmentWidth * ox,
		        0.1 * geometry.sliceHeight * oy,
		        0.7 * offset * oz - offset);
		      FSS.Vector3.add(vertex.position, vertex.anchor);
		    }

		    geometry.dirty = true;
		}
	
		function animate() {
			now = Date.now() - start;
			
			if (mobilecheck() !== true) {
				distortMesh();
			}
			
			renderer.render(scene);
			
			if (instance.animating !== false) {
				requestAnimationFrame(animate);
			}
		}
		
		instance.init();
	}

/**
 * @class Logo
 * @author CJ Gammon
 */
var Logo = function (s) {
		var instance = this,
			logo,
			parts = [
				['top', 0, 20], 
				['left', 20, 0], 
				['bottom', 0, -20],
				['right', -20, 0]
			],
			components = [],
			i = 0,
			k = 0,
			isLogoAnimated = false,
			isCrocAnimated = false,
			isCroc2Animated = false;
		
		logo = s.select("#snap-logo");

		for (i = 0; i < parts.length; i++) {
			var el = parts[i]
			elid = el[0];
			element = logo.select("#snap-logo-" + elid);
			element.attr({opacity:0, transform: "t" + (el[1]) + "," + (el[2])});
		    components.push(element);
		}

		function animateEach() {
			if (!components[k]) {
				return;
			}
		    components[k].animate({ 
		        transform: "t" + (0) + "," + (0),
		        opacity: 1
		    }, 250, mina.easeout);
			setTimeout(animateEach, 150);
			k++;
		};
		
		this.animate = function () {
			setTimeout(animateEach, 150);
		}
		
		this.show = function () {
			var i;
			
			for (i = 0; i < components.length; i += 1) {
				components[i].attr({ 
			    	transform: "t" + (0) + "," + (0),
			    	opacity: 1
			    });
			}
		    
		}
	};

/**
 * @class App
 * @author CJ Gammon
 */
var App = function () {
  var instance = this;
		
		this.started = false;
				
		this.init = function () {
			var timeline,
				ad,
				s,
				cover,
				device,
				heart,
				burst,
				screen1,
				text1,
				text2,
				text3,
				text4,
				resolveScreen,
				logo,
				meshA,
				meshAContainer,
				replaycount = 0,
        replayBtn,
				WIDTH = 400,
				HEIGHT = 400,
				WHITE = "#ffffff",
				GREEN = "#09ae8a";
			
			this.started = true;
			
			ad = document.getElementById('ad');
			s = new Snap("#ad");
			cover = s.select('#cover');
			meshAContainer = s.select('#meshAContainer');
			screen1 = s.select('#screen1');
			text1 = s.select('#text1');
			text2 = s.select('#text2');
			text3 = s.select('#text3');
			text4 = s.select('#text4');
			replayBtn = s.select('#replay-btn');
			resolveScreen = s.select('#resolve');
			logo = new Logo(s);
			
			//handle_RESIZE();
      //window.addEventListener('resize', handle_RESIZE);
			ad.addEventListener('click', handle_CLICK);			
			replayBtn.click(replay_CLICK);
			
			addMeshA();	
			cover.remove();
			addHeart();
			addComputer();
			addBurst();
			
			function addHeart() {
				heart = new Heart(s, WIDTH / 2, HEIGHT / 2);
			}
			
			function addComputer() {
				device = new Device(s, WIDTH / 2, HEIGHT / 2);
				device.setScreen(192, 112);
				device.setBack(208, 148);
				device.setScale(0.1);
				text2.after(device.el);
			}
			
			function addBurst() {
				burst = new Burst(s);
			}
			
			function addMeshA() {
				meshA = new Mesh(s, meshAContainer, '#afafaf', '#afafaf');
			}
			
			function addMeshB() {
				meshA.el.remove();
				meshB = new Mesh(s, meshBContainer, '#09ae8a', '#777777');
			}
			
			function showMeshB() {
				if (mobilecheck() !== true) {
					meshB.start();
				}
			}
			
			function showComputer() {
				text1.animate({y: 80}, 100);
				text2.animate({y: 350}, 100);
				device.animScale(10, 300, mina.bounce);
				heart.animFill(WHITE);
			}
			
			function toTablet() {
				device.animRotation(-90);	
				device.animScreen(76, 100);
				device.animBack(92, 132);
				heart.animScale(0.5, 200);				
			}
			
			function toPhone() {
				device.hideKeyboard();
				device.animScreen(48, 76);
				device.animBack(56, 100);
				heart.animScale(0.3);
			}
			
			function rotate() {
				device.animRotation(90);
				heart.animScale(0.4);
			}
			
			function zoom() {
				meshA.stop();
				device.animScale(10, 600);
				heart.animScale(4, 600);
				burst.anim();
			}
			
			function greenMesh() {
				
				meshA.setColor('#09ae8a', '#777777');
				
				if (mobilecheck() !== true) {
					meshA.start();
				}
				
				device.animOpacity(0, 200);
				screen1.animate({
					opacity: 0
				}, 100);
			}
			
			function maskReveal() {
				heart.mask();
			}
			
			function showText3() {
				device.setScale(0.01);
				text3.animate({
					opacity: 1
				}, 200);
			}
			
			function hideText3() {
				text3.animate({
					opacity: 0
				}, 200);
				
				if (mobilecheck() !== true) {
					meshA.rippleColor('#afafaf', '#afafaf');
				} else {
					meshA.setColor('#afafaf', '#afafaf');
				}
			}
			
			function resolve() {
				resolveScreen.animate({
					opacity: 1
				}, 200);
			}
			
			function stop() {
				logo.animate();
				meshA.stop();
			}
			
			function reset() {
				resolveScreen.attr({
					opacity: 0
				});		
				
				screen1.attr({
					opacity: 1
				});
				
				text1.attr({y: 130});
				text2.attr({y: 300});
				
				heart.setScale(1);
				heart.setFill('#0DAE8A');
				heart.unmask();
				device.setOpacity(1);
				device.setScreen(192, 112);
				device.setBack(208, 148);
				device.showKeyboard();
				meshA.start();
				burst.reset();
			}
			
			function replay_CLICK(e) {
				e.stopPropagation();
				
				replaycount += 1;
				//ga('send', 'event', 'button', 'click', 'replay', replaycount);
				reset();
				run();
			}
			
			function handle_CLICK(e) {
				//ga('send', 'event', 'button', 'click', 'ad');
				top.window.location.href = 'http://snapsvg.io/';
			}
			
			function handle_RESIZE() {
				var _w = window.innerWidth,
					scale = _w / 400;
				
				ad.style.webkitTransform = 'scale(' + scale + ')';
				ad.style.MozTransform = 'scale(' + scale + ')';
				ad.style.msTransform = 'scale(' + scale + ')';
				ad.style.oTransform = 'scale(' + scale + ')';
				ad.style.transform = 'scale(' + scale + ')';
				
			}
			
			function run() {
				if (mobilecheck() !== true) {
					meshA.start();
				}
				setTimeout(showComputer, 2000);
				setTimeout(toPhone, 3000);
				setTimeout(rotate, 4000);
				setTimeout(toTablet, 5000);
				setTimeout(zoom, 6000);
				setTimeout(greenMesh, 6300);
				setTimeout(maskReveal, 6700);
				setTimeout(showText3, 7000);
				setTimeout(hideText3, 10000);
				setTimeout(resolve, 10500);
				setTimeout(stop, 10900);
			}
			
			function basic() {
				screen1.attr({opacity: 0});
				heart.el.attr({opacity: 0});
				replayBtn.attr({opacity: 0});
				logo.show();
				text4.select('tspan').attr({opacity: 0});
				text4.select('tspan:nth-child(2)').attr({y: 120});
				resolveScreen.attr({opacity: 1});
			}
			
			run();
		}
}

window.mobilecheck = function () {
   return false; 
};

var app = new App();
app.init();


//legal info

//============================================================
//
// Copyright (C) 2013 Matthew Wagerfield
//
// Twitter: https://twitter.com/mwagerfield
//
// Permission is hereby granted, free of charge, to any
// person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the
// Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice
// shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY
// OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
// EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
//
//============================================================
            
          
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