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<script id="skyVS">
varying vec2 vUv;
varying float time;
uniform float delta;
void main()
{
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}
</script>
<script id="skyFS">
#ifdef GL_ES
precision highp float;
#endif
uniform vec2 resolution;
uniform float time;
uniform float delta;
varying vec2 vUv;
void main(void)
{
vec2 position = vUv;
float red = 0.1;
float green = 0.0;
float blue = 0.1;
if (vUv.y < 0.85) {
float offset = 0.1 + (0.85 - vUv.y) * (1.0 + sin(delta * 0.1) * 1.0);
blue = offset;
red = offset;
//blue *= (1.1 + cos(vUv.x + delta * 0.3) * 0.05);
blue *= 1.0 + cos(vUv.x + delta * 0.3) * 0.05;
}
if (vUv.y < 0.8) {
blue += 0.0 + cos(vUv.x + delta * 0.2) * 0.01;
}
vec3 rgb = vec3(red, green, blue);
vec4 color = vec4(rgb, 1.0);
gl_FragColor = color;
}
</script>
<canvas id="ground"></canvas>
<div id="whitepanel"></div>
<div id="deck">
<section id="cover" class="cover slide slide--green" data-x="0" data-y="0" data-z="0">
<h2>the great fall</h2>
<h3>scroll down</h3>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>Conflict</h2>
<p>Conflict arises from attempts to control the flow of mana by use of technology or magic between different civilizations.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="left">
<figcaption>
<h2>knights</h2>
<p>An order of knights work to maintain balance of mana in the world to avert disaster, and protect the Mana Tree.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>cataclysm</h2>
<p>Hints that a cataclysm may be on the horizon, or has already happened in the past also play a large part in both games.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="left">
<figcaption>
<h2>Disobeying</h2>
<p>Disobeying their Elder's instructions, three boys from the small Potos village trespass into a local waterfall where a treasure is said to be kept.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>Randi</h2>
<p>One of the boys, the game's protagonist (named Randi in the original Japanese version), stumbles and falls into the lake, where he finds a rusty sword embedded in a stone.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="left">
<figcaption>
<h2>Sword</h2>
<p>Guided by a disembodied voice, he pulls the sword free, inadvertently unleashing monsters in the surrounding countryside of the village. </p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>Omen</h2>
<p>The villagers interpret the sword's removal as a bad omen and banish the boy from Potos forever. </p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="left">
<figcaption>
<h2>Jema</h2>
<p>An elderly knight named Jema recognizes the blade as the legendary Mana Sword, and encourages the hero to re-energize it by visiting the eight Mana Temples.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>journey</h2>
<p>During his journey, the hero is joined by an amnesiac sprite child and the daughter of a nobleman from Pandora. </p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="left">
<figcaption>
<h2>Sprite</h2>
<p>The orphaned sprite (named Popoi in the original Japanese version) initially tries to con the hero out of his money, but later accompanies him in hope of recovering his lost memory.</p>
</figcaption>
</figure>
</section>
<section class="section">
<figure class="right">
<figcaption>
<h2>THE Girl</h2>
<p>The girl (named Purimu in the original Japanese version) joins the party in search of her lost love, Dyluck, an officer in Pandora's army who has gone missing.</p>
</figcaption>
</figure>
</section>
</div>
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/* custom styles */
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color: white;
background: black;
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font-family: open-sans-condensed, sans-serif;
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width: 100vw;
height: 100vh;
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position: relative;
padding: 50px 80px;
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opacity: 0;
@include transition(-webkit-clip-path 1s, opacity .2s);
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top: 0;
@include transform(scale(0));
@include transition(-webkit-transform .5s);
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&.in{
opacity: 1;
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@include transform(scale(1));
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figcaption{
opacity: 1;
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&.right{
float: right;
canvas{
left: 0;
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figcaption{
border-left: 2px solid white;
text-align: left;
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float: left;
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right: 0;
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figcaption{
border-right: 2px solid white;
text-align: right;
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figcaption{
position: relative;
padding: 0 10px;
z-index: 1;
text-transform: uppercase;
font-family: open-sans-condensed, sans-serif;
font-size: 1.3rem;
opacity: 0;
@include transition(-webkit-clip-path 1s, opacity 1s);
p{
line-height: 1.5;
}
}
.section{
width: 100vw;
height: 100vh;
}
.slide{
-webkit-box-sizing: border-box;
padding: 1rem;
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#title{
margin: auto;
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#scroll-btn{
position: fixed;
bottom: 0;
left: 50%;
margin-left: -54px;
opacity: 1;
@include transition(opacity .2s);
@include transform(translateZ(0));
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opacity: 0;
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/* POLYGON */
var POL = function (vertices, obj) {
var comma,
i;
if (vertices instanceof Array === true) {
this.vertices = vertices;
} else if (typeof(vertices) == 'string') {
comma = vertices.indexOf(' ') > vertices.indexOf(',') ? false : true; //determine if comma or space delimeted
if (comma) {
this.vertices = vertices.split(',');
for (i = 0; i < this.vertices.length; i += 1) {
this.vertices[i] = this.vertices[i].split(' ');
}
} else {
this.vertices = vertices.split(' ');
for (i = 0; i < this.vertices.length; i += 1) {
this.vertices[i] = this.vertices[i].split(',');
}
}
}
};
POL.prototype.setContext = function (ctx) {
this.ctx = ctx;
};
POL.prototype.setClip = function (clipTarget) {
this.clipTarget = clipTarget;
};
POL.prototype.getVertices = function () {
return this.vertices;
};
/**
* create canvas polygon out of vertices
*/
POL.prototype.canvasPolygon = function (vertices) {
var i,
vertices = vertices ? vertices : this.vertices;
if (this.ctx) {
this.ctx.beginPath();
this.ctx.moveTo(vertices[0][0], vertices[0][1]);
for (i = 1; i < vertices.length; i += 1) {
this.ctx.lineTo(vertices[i][0], vertices[i][1]);
}
this.ctx.closePath();
}
};
/**
* create clip path out of vertices
*/
POL.prototype.clipPolygon = function (vertices) {
var i,
clipString,
vertices = vertices ? vertices : this.vertices;
if (this.clipTarget) {
clipString = "polygon(";
for (i = 0; i < vertices.length; i += 1) {
clipString += vertices[i][0] + "px " + vertices[i][1] + 'px';
if (i < vertices.length - 1) {
clipString += ", ";
}
}
clipString += ")";
this.clipTarget.style.webkitClipPath = clipString;
}
};
var FigureView = function (options) {
this.el = options.el;
this.$el = $(this.el);
this.initialize();
};
FigureView.prototype = {
initialize: function () {
this.figcaption = this.$el.find('figcaption')[0];
this.canvas = document.createElement('canvas');
this.canvas.width = 500;
this.canvas.height = 300;
this.ctx = this.canvas.getContext('2d');
this.$el.prepend(this.canvas);
var vertices1 = '176.507,26.975 270.11,0 399.519,6.939 457.684,61.974 443.204,138.881 469.982,213.852 331.876,235.904 196.589,209.441 61.302,236.454 0,158.726 42.279,99.191 66.587,28.076';
this.polygon1 = new POL(vertices1);
this.polygon1.setContext(this.ctx);
var vertices2 = '61.985,79.344 47.188,135.573 87.351,198.417 182.475,198.417 273.37,188.494 309.306,208.34 404.43,191.802 404.43,120.689 423.454,69.233 326.217,33.038 253.289,69.233 205.727,33.038 123.287,69.233';
this.polygon2 = new POL(vertices2);
this.polygon2.setContext(this.ctx);
var vertices3 = '180.758,85.892 180.128,88.285 181.837,90.958 185.885,90.958 189.752,90.536 191.281,91.381 195.329,90.677 195.329,87.651 196.138,85.462 192.001,83.922 188.898,85.462 186.874,83.922 183.366,85.462';
this.clip1 = new POL(vertices3);
var vertices4 = '-105.931,17.51 -131.035,112.902 -62.898,219.517 98.479,219.517 252.684,202.683 313.649,236.351 475.026,208.295 475.026,87.651 507.301,0.356 342.338,-61.049 218.616,0.356 137.927,-61.049 -1.933,0.356';
this.clip2 = new POL(vertices4);
this.clip1.setClip(this.figcaption);
this.clip2.setClip(this.figcaption);
window.addEventListener('scroll', function() {
console.log('mousewheel');
if (this.$el.offset().top >= window.pageYOffset
&& this.$el.offset().top + (this.$el.height() / 2) <= window.pageYOffset + height)
{
if (!this.$el.hasClass('in')) {
this.$el.addClass('in');
}
} else {
if (this.$el.hasClass('in')) {
this.$el.removeClass('in');
}
}
}.bind(this));
this.render();
},
render: function () {
this.ctx.fillStyle = "rgba(38, 14, 10, 0.7)";
this.polygon1.canvasPolygon();
this.ctx.fill();
this.ctx.fillStyle = "rgba(38, 14, 10, 0.7)";
this.polygon2.canvasPolygon();
this.ctx.fill();
},
resize: function () {
width = window.innerWidth;
height = window.innerHeight;
}
}
$('figure').each(function () {
new FigureView({el: this});
});
//BG
var models = [
{url: 'http://radiolights.com/TEST/scroll/assets/models/waterfall.js', json: cloud1JSON, geometry: null},
{url: 'http://radiolights.com/TEST/scroll/assets/models/cloud1.js', json: cloud1JSON, geometry: null},
{url: 'http://radiolights.com/TEST/scroll/assets/models/cloud2.js', json: cloud2JSON, geometry: null},{url: 'http://radiolights.com/TEST/scroll/assets/models/tree1.js', json: tree1JSON, geometry: null},
{url: 'http://radiolights.com/TEST/scroll/assets/models/tree2.js', json: tree2JSON, geometry: null},
{url: 'http://radiolights.com/TEST/scroll/assets/models/tree3.js', json: tree3JSON, geometry: null},
{url: 'http://radiolights.com/TEST/scroll/assets/models/mountain1.js', json: mountainJSON, geometry: null}
];
var Background = function () {
var instance = this;
this.d = 0;
this.worldCenter = {y: -3500 + window.innerWidth / 2};
loadModels();
function addBg(x, y) {
var geometry,
material,
mountains;
geometry= new THREE.CubeGeometry( 14000, 120, 2000, 10, 10, 10 );
THREE.GeometryUtils.triangulateQuads(geometry);
for (var i = 0; i < geometry.vertices.length; i += 1) {
var vertice = geometry.vertices[i];
vertice.y = vertice.y + Math.random() * 200;
vertice.x = vertice.x + Math.random() * 100;
if (vertice.z > 0) {
vertice.y -= 100;
}
}
material = new THREE.MeshLambertMaterial({
ambient: 0x000000,
color: 0x443053,
shading: THREE.FlatShading
});
mountains = new THREE.Mesh(geometry, material);
mountains.position.set(0, instance.worldCenter.y + 3500, -4000);
instance.scene.add(mountains);
}
function addSky() {
var sky,
material,
geometry;
geometry = new THREE.PlaneGeometry(30000, 20000, 10, 10);
skyUniforms = {
time: {
type: 'f',
value: 1.0
},
delta: {
type: 'f',
value: 1.0
}
};
material = new THREE.ShaderMaterial({
uniforms: skyUniforms,
vertexShader: document.getElementById('skyVS').innerText,
fragmentShader: document.getElementById('skyFS').innerText
});
sky = new THREE.Mesh(geometry, material);
sky.position.set(0, -5000, -5000);
instance.scene.add(sky);
}
function addStars() {
}
function addTerrain() {
var worldGeometry = new THREE.CubeGeometry( 14000, 7000, 3000, 100, 50, 50 );
THREE.GeometryUtils.triangulateQuads(worldGeometry);
var colorArray = [0x2c1914, 0x231410, 0x341e18, 0x39201a]
for (var i = 0; i < worldGeometry.faces.length; i += 1) {
var face = worldGeometry.faces[i];
random = Math.floor(Math.random() * colorArray.length);
face.color.setHex(colorArray[random]);
}
for (var i = 0; i < worldGeometry.vertices.length; i += 1) {
var vertice = worldGeometry.vertices[i];
if (vertice.x < -500 || vertice.x > 500) {
vertice.z = vertice.z + Math.random() * 50;
vertice.y = vertice.y + Math.random() * 50;
vertice.x = vertice.x + Math.random() * 50;
} else if (vertice.y == 3500) {
vertice.y -= 100;
} else if (vertice.y == -3500) {
vertice.y += 100;
}
if (vertice.z == 1500) {
vertice.z -= 100;
}
}
var worldMaterial = new THREE.MeshLambertMaterial({
ambient: 0xffffff,
color: 0xcccccc,
vertexColors: THREE.FaceColors,
shading: THREE.FlatShading,
shadows: true,
receiveShadow: true
});
instance.terrain = new THREE.Mesh( worldGeometry, worldMaterial );
instance.terrain.receiveShadow = true;
instance.terrain.position.y = -3500 + window.innerWidth / 2;
instance.terrain.position.z = -1500;
instance.scene.add( instance.terrain );
}
function addWater() {
var material,
geometry;
geometry = new THREE.CubeGeometry( 3010, 7010, 1000, 10, 60, 10 );
THREE.GeometryUtils.triangulateQuads(geometry);
var colorArray = [0x142c4c, 0x132a49, 0x1a3a65, 0x112541];
for (var i = 0; i < geometry.faces.length; i += 1) {
var face = geometry.faces[i];
random = Math.floor(Math.random() * colorArray.length);
face.color.setHex(colorArray[random]);
}
for (var i = 0; i < geometry.vertices.length; i += 1) {
var vertice = geometry.vertices[i];
vertice.z = vertice.z + Math.random() * 50; //connect at seam
vertice.y = vertice.y + Math.random() * 50; //connect at seam
}
material = new THREE.MeshPhongMaterial({
vertexColors: THREE.FaceColors,
emissive: 0x333333,
specular: 0xcccccc,
color: 0xcccccc,
opacity: 0.85,
transparent: true,
shading: THREE.FlatShading
});
instance.water = new THREE.Mesh(geometry, material);
instance.water.position.x = 40;
instance.water.position.y = -3500 + window.innerWidth / 2;
instance.water.position.z = -1500;
instance.water.rotation.y = -90 * Math.PI / 180;
instance.scene.add(instance.water);
}
function addMountains(x, y, z) {
var tree,
material,
geometry,
size,
i,
branch,
scale = 3 + Math.random() * 1;
tree = new THREE.Object3D();
tree.receiveShadow = true;
geometry = models[6].geometry;
THREE.GeometryUtils.triangulateQuads(geometry);
materials = models[6].materials;
//white
var colorArray = [0xcdced7, 0xdbdeef, 0xccd2ef];
for (var j = 0; j < geometry.faces.length; j += 1) {
var face = geometry.faces[j];
random = Math.floor(Math.random() * colorArray.length);
face.color.setHex(colorArray[random]);
}
materials[1] = new THREE.MeshLambertMaterial({
ambient: 0x000000,
color: 0xe6e7f3,
lights: true,
shadows: true,
receiveShadow: true,
vertexColors: THREE.FaceColors,
shading: THREE.FlatShading
});
//gray
var colorArray = [0x8d8c9e, 0xaaa8be, 0x92919e];
for (var j = 0; j < geometry.faces.length; j += 1) {
var face = geometry.faces[j];
random = Math.floor(Math.random() * colorArray.length);
face.color.setHex(colorArray[random]);
}
materials[0] = new THREE.MeshLambertMaterial({
ambient: 0x000000,
color: 0x525162,
lights: true,
shadows: true,
receiveShadow: true,
vertexColors: THREE.FaceColors,
shading: THREE.FlatShading
});
var material = new THREE.MeshFaceMaterial(materials);
tree = new THREE.Mesh(geometry, material);
tree.scale.set(200, 200, 200);
tree.position.set(x, y, z);
instance.scene.add(tree);
}
function addClouds(x, y, z) {
console.log('hi');
var cloud,
material,
geometry,
scale = 0.4 + Math.random() * 0.3;
var randCloud = 1 + Math.floor(Math.random() * 2);
geometry = models[randCloud].geometry;
material = new THREE.MeshLambertMaterial({
ambient: 0x000000,
color: 0x7e559f,
opacity: 0.2,
transparent: true,
side: THREE.DoubleSide,
shading: THREE.FlatShading
});
cloud = new THREE.Mesh(geometry, material);
cloud.position.set(x, y, z);
cloud.scale.set(500 * (1 + Math.random()), 500 * (0.5 + Math.random() * 0.5), 500);
instance.clouds.push(cloud);
instance.scene.add(cloud);
}
function addTree(x, y, z) {
var tree,
material,
geometry,
size,
i,
branch,
scale = 1.0 + Math.random() * 0.5;
var randTree = 3 + Math.floor(Math.random() * 3);
geometry = models[randTree].geometry;
THREE.GeometryUtils.triangulateQuads(geometry);
materials = models[randTree].materials;
var colorArray = [0x22520a, 0x2b4509]; //0x529b13
for (i = 0; i < materials.length; i += 1) {
materials[i] = new THREE.MeshLambertMaterial({
ambient: 0x000000,
color: colorArray[Math.floor(Math.random() * colorArray.length)],
lights: true,
shadows: true,
receiveShadow: true,
castShadow: true,
shading: THREE.FlatShading
});
}
var material = new THREE.MeshFaceMaterial(materials);
tree = new THREE.Mesh(geometry, material);
tree.castShadow = true;
tree.recieveShadow = true;
tree.position.set(x, y, z);
tree.rotation.y = Math.random() * 360;
tree.scale.set(150 * scale, 100, 150 * scale);
instance.scene.add(tree);
}
function modelsLoaded() {
instance.scene = new THREE.Scene();
instance.scene.fog = new THREE.Fog(0x3d3248, 3000, 6000);
instance.scene.add(new THREE.AmbientLight(0xcccccc));
instance.spotLight = new THREE.SpotLight(0xcccccc, 3, 10000);
instance.spotLight.position.set(window.innerWidth, 0, 2000);
instance.spotLight.castShadow = true;
instance.spotLight.shadowMapWidth = 1024;
instance.spotLight.shadowMapHeight = 1024;
instance.spotLight.shadowCameraNear = 2;
instance.spotLight.shadowCameraFar = 20000;
instance.spotLight.shadowCameraFov = 35;
instance.scene.add( instance.spotLight );
instance.projector = new THREE.Projector();
instance.mouse = new THREE.Vector2();
addBg();
addSky();
addStars();
addTerrain();
addWater();
addMountains(2300, instance.worldCenter.y + 3500, -1000);
addMountains(1900, instance.worldCenter.y + 3500, -2300);
addMountains(1000, instance.worldCenter.y + 3500, -2000);
addMountains(-2000, instance.worldCenter.y + 3500, -2000);
addMountains(-2900, instance.worldCenter.y + 3500, -3000);
addMountains(-3000, instance.worldCenter.y + 3500, -1000);
instance.clouds = [];
for (var i = 0; i < 3; i += 1) {
var x = -5000 + Math.random() * 10000,
y = 1300 + Math.random() * 500,
z = -3000 + Math.random() * -1000;
addClouds(x, y, z);
}
for (var i = 0; i < 100; i += 1) {
var x = -3000 + Math.random() * 6000,
y = instance.worldCenter.y + 3500,
z = -3000 + Math.random() * 2500;
x = x > 600 || x < -600 ? x : x + 1200;
addTree(x, y, z);
}
// RENDERER
instance.renderer = new THREE.WebGLRenderer({canvas: document.getElementById('ground'), antialias: true});
instance.renderer.setSize( window.innerWidth, window.innerHeight );
instance.camera = new THREE.PerspectiveCamera(35, width / height * 2, 2, 10000);
instance.camera.position.set(0, 850, 2000 );
instance.camera.rotation.set(0 * Math.PI / 180, 0, 0);
};
function loadModels() {
var i = 0,
loader,
data,
loaded = 0;
function parseModels(d) {
models[loaded].geometry = d.geometry;
models[loaded].materials = d.material || d.materials;
loaded += 1;
if (loaded == models.length) {
modelsLoaded();
} else {
loader = new THREE.JSONLoader();
data = loader.parse(models[loaded].json);
parseModels(data);
}
};
loader = new THREE.JSONLoader();
data = loader.parse(models[loaded].json);
parseModels(data);
};
instance.render = function () {
instance.d += 0.1;
if (skyUniforms) {
skyUniforms.delta.value += 0.1;
}
if (instance.water) {
for (var i = 0; i < instance.water.geometry.vertices.length; i += 1) {
var vertice = instance.water.geometry.vertices[i];
if (vertice.y > 3480) {
vertice.y = 3500 + Math.sin(instance.d + i + vertice.z) * 10;
} else if (vertice.x > 1450) {
vertice.x = 1500 + Math.sin(instance.d + i + vertice.y) * 30;
}
}
instance.water.geometry.verticesNeedUpdate = true;
}
if (instance.clouds) {
for (var i = 0; i < instance.clouds.length; i += 1) {
instance.clouds[i].position.x += 1;
}
}
if (instance.camera) {
//var scrollPos = -document.documentElement.scrollTop;
let rect = document.documentElement.getBoundingClientRect();
console.log(document.documentElement.scrollTop, rect.height, document.documentElement.scrollTop / (rect.height - window.innerHeight));
let scrollPercent = document.documentElement.scrollTop / (rect.height - window.innerHeight);
let scrollPos = -6661 * scrollPercent;
instance.camera.position.y = 850 + scrollPos;
instance.spotLight.position.y = scrollPos + 2000;
instance.spotLight.target.position.y = scrollPos + 1000;
instance.renderer.render( instance.scene, instance.camera );
}
};
instance.resize = function () {
if (instance.renderer) {
width = window.innerWidth;
height = window.innerHeight;
instance.renderer.setSize(width, height);
instance.camera = new THREE.PerspectiveCamera(35, width / height * 2, 2, 10000);
instance.camera.position.set(0, 850, 2000 );
instance.camera.rotation.set(0 * Math.PI / 180, 0, 0);
instance.renderer.render(instance.scene, instance.camera );
}
};
}
var bg = new Background();
function render() {
bg.render();
requestAnimationFrame(render);
}
requestAnimationFrame(render);
window.addEventListener('resize', bg.resize);
Also see: Tab Triggers