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                <svg xmlns="" class="svg-filter">
		<filter id="noise">
			<feOffset in="SourceGraphic" dx="-8" dy="-8" result="offset" />
			<feGaussianBlur in="offset" stdDeviation="64" result="blur" />
			<feTurbulence result="waves" type="turbulence" baseFrequency="0.735 0.771" numOctaves="1" seed="256"></feTurbulence>
			<feDisplacementMap in="blur" in2="waves" scale="320" xChannelSelector="R" yChannelSelector="B" result="ripples"></feDisplacementMap>
			<feComposite in="waves" in2="ripples" operator="arithmetic" k1="1" k2="0" k3="1" k4="0"></feComposite>

<div class="wrap">
	<div class="shape noisy"></div>
	<div class="shape gradient"></div>
<p>Looks best on Retina display.<br>Click anywhere to toggle B&amp;W mode.</p>


                .svg-filter {
	position: absolute;
	width: 1px;
	height: 1px;
	margin: -1px;
.wrap {
	position: relative;
	overflow: hidden;
	width: 300px;
	height: 300px;
	// border-radius: 50%;
	background: var(--ac, hotpink); // Add an accent colour in the mix
	filter: blur(0.33px);
	clip-path: polygon(0 0, 50% 0, 100% 50%, 100% 100%, 50% 100%, 0 50%); // Diamond-ish shape

.shape {
	position: absolute;
	top: 0;
	left: 0;
	width: 100%;
	height: 100%;
	// border-radius: 50%;

	background: var(--fg, white);

.gradient { // Reinforce the "real" gradient ramp
	background: radial-gradient(circle at 100% 100%, var(--fg, white) 10%, 33%, var(--fg-alpha, transparent) 66.7%);
	// opacity: 0.2;

.noisy {
	border-radius: 50%; // Matching the radial gradient, kinda smoothes it out a bit
	filter: url("#noise");

/* Presentational styles below */
body {
	min-height: 100vh;
	display: grid;
	place-items: center;
	color: var(--fg, white);
	background: var(--bg, black);

:root {
	--bg: #1d122f;
	--fg: #ffe4c2;
	--fg-alpha: #ffe4c200; // --fg with 00 at the end for alpha=0
	--ac: #ff0196;
} {
	--bg: #000000;
	--fg: #ffffff;
	--fg-alpha: #ffffff00; // --fg with 00 at the end for alpha=0
	--ac: #000000;

p {
	text-align: center;


                document.body.onclick = () => document.body.classList.toggle('bw');