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                <div id="animationWindow">


                body {
 background-color: #222;
 overflow: hidden;

html {
 height: 100%;
 width: 100%;
 margin: 0;
 padding: 0;

#animationWindow {
 width: 100vw;
 height: 100vh;
.icon {
 cursor: pointer;


                const intro = 60; //final frame of the intro sequence
const stopFrame = 180; //final frame of the stop icon appearing
const recFrame = 240; //final frame of the record frame appearing (last frame which matches the intro frame to ensure it loops)

const animationWindow = document.querySelector("#animationWindow");
const anim = lottie.loadAnimation({
 container: animationWindow,
 renderer: "svg",
 loop: false,
 autoplay: true,
 //we play the intro immediately
 initialSegment: [0, intro],
 path: ""


const onClick = (e) => {
 //Lottie frames are zero based so if you tell it go to frame 30 it will end at 29.
 //This is why why we subtract 1
 if (anim.currentFrame > intro && anim.currentFrame <= stopFrame - intro - 1) {
  console.log("playing from stop to record");
  anim.playSegments([stopFrame, recFrame], true);
 } else {
  console.log("playing to stop icon");
  anim.playSegments([intro, stopFrame], true);

animationWindow.addEventListener("click", onClick);