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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
                <div class="container">
    <div class="col-xs-6 col-xs-offset-2 main" id="main">
      <div class="row header">
        <h1 class="text-center">Tic Tac Toe</h1>
      </div>
      <div class="row gameBox" id="gameBox">
        <div class="row">
          <div class="col-xs-8 col-xs-offset-2">
            <h3 class="text-center" id="msgBox"></h3>
          </div>
        </div>
        <div class="row">
          <div class="col-xs-8 col-xs-offset-2 game" id="game">
          </div>
        </div>
        <div class="row footer" id="footer">
          Chris Dodds | CC Share-Alike 2016
        </div>
      </div>
            
          
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              body {
  background-color: #086788;
  color: #fff;
  font-family: 'Francois One', sans-serif;
}

h1 {
  font-size: 5em;
}

.main {
  margin-top: 10%;
  background-color: #086788;
  padding-bottom: 20px;
  min-width:760px;
}

.header {
  margin: 5px 0px 10px 0px;
}

.gameBox {
  min-height: 350px;
  margin-bottom: 20px;
  padding:  0px;
}

.game {
  margin-top: 40px;
  min-height:200px;
}

.btn {
  font-size:3em;
  min-width:120px;
}

#playingField {
  height:400px;
  border-radius:5px;
}


.userSelected {
  background-color: #07a0c3;
  color: #000;
}

.compSelected {
  background-color: #f0c808;
  color: #000;
}

.selected {
  pointer-events: none;
}

.cell {
   height: 150px;
   text-align: center;
   font-size:4.6em;
   border-radius:5px;
   padding-top: 30px;
   margin: 15px 0px;
}

.footer {
  margin-top: 20px;
  text-align:center;
}
            
          
!
            
              $(document).ready(function () {
    // vars
    var userChoice = '';
    var computerChoice = '';
    var userClicks = [];
    var computerClicks = [];
    var turn = true;
    var choice = '';
    var sClass = '';
    var availableCells = [1, 2, 3, 4, 5, 6, 7, 8, 9];
    var startChoice = "<div class='col-md-6 text-center'><button class='btn btn-success btn-lg' id='startButton'><i class='glyphicon glyphicon-play'></i> Yes</button></div><div class='col-md-6 text-center'><button class='btn btn-lrg btn-danger btn-lg' id='refuseButton'><i class='glyphicon glyphicon-ban-circle'></i> No</button></div>"
    var xOrOchoice = "<div class='col-md-6 text-center'><button class='btn btn-success btn-lg' id='xChoice'>X</button></div><div class='col-md-6 text-center'><button class='btn btn-lrg btn-danger btn-lg' id='oChoice'>O</button></div>"
    var playingField = "<div id='playingField'><div class='row'><div class='col-xs-4'><div class='cell' id='1'>--</div></div><div class='col-xs-4'><div class='cell' id='2'>--</div></div><div class='col-xs-4'><div class='cell' id='3'>--</div></div></div><div class='row'><div class='col-xs-4'><div class='cell' id='4'>--</div></div><div class='col-xs-4'><div class='cell' id='5'>--</div></div><div class='col-xs-4'><div class='cell' id='6'>--</div></div></div><div class='row'><div class='col-xs-4'><div class='cell' id='7'>--</div></div><div class='col-xs-4'><div class='cell' id='8'>--</div></div><div class='col-xs-4'><div class='cell' id='9'>--</div></div></div></div>";
    var drawText = "<div class='text-center'><h3>Game Over. It's a draw.</h3><hr><button class='btn btn-danger' id='tryAgain'>Try Again?</button></div>";
    var winText = "<div class='text-center'><h3>You win!</h3><hr><button class='btn btn-success' id='tryAgain'>Play again?</button></div>";
    var loseText = "<div class='text-center'><h3>You lose.</h3><hr><button class='btn btn-danger' id='tryAgain'>Play again?</button></div>";
    var combos = [
        [1, 2, 3],
        [4, 5, 6],
        [7, 8, 9],
        [1, 4, 7],
        [2, 5, 8],
        [3, 6, 9],
        [1, 5, 9],
        [7, 5, 3]
    ];

    initialState();


    /////////////////////// FUNCTIONS ///////////////////////

    //load initial state
    function initialState() {

        $("#playingField").hide();
        $("#msgBox").text("Ready to play?");
        $("#game").html(startChoice)
        $("#startButton").click(startGame);
        $("#refuseButton").click(doNotStart);
        resetScores();

    }

    //start game
    function startGame() {
        userScore = 0;
        computerScore = 0;
        xOrO();
    }

    // don't start game
    function doNotStart() {
        alert("Y U NO WANT PLAY?");
    }

    // x or o?
    function xOrO() {
        $("#msgBox").text("Want to be X or O?");
        $("#game").html(xOrOchoice);
        $("button#xChoice").click(function () {
            userChoice = 'X';
            drawBoard();

        });
        $("button#oChoice").click(function () {
            userChoice = 'O';
            drawBoard();
        });
        if (userChoice = 'X') {
            computerChoice = 'O';
        } else {
            computerChoice = 'X';
        }
    }


    // who starts?
    function whoStarts() {
        var x = (Math.floor(Math.random() * 2) == 0);
        if (x) {
            $("#msgBox").text("It's your turn.");
            turn = 1;

        } else {
            $("#msgBox").text("It's the robot's turn.");
            turn = 0;

        }

    }

    // draw game board
    function drawBoard() {
        $("#game").html(playingField);
        whoStarts();
        registerClick();

    }

    // register click
    function registerClick() {
        defineClick();
        $("div.cell").click(function () {
            $(this).text(choice);
            $(this).addClass(sClass);
            if (!$(this).hasClass('selected')) {
                $(this).addClass('selected');
            }
            removeFromOptions(this);
            addSelectedToPlayer(this);
            
            flipTurn();
            defineClick();
            drawCheck();
            winCheck();
            loseCheck()
            robotTurn();
        })
    }

    // robot turn
    function robotTurn(){
        while (turn == 0){
            var pick = availableCells[Math.floor(Math.random() * (availableCells.length))];
            $("#" + pick).addClass('compSelected');
            $("#" + pick).addClass('selected');
            $("#" + pick).text(choice);
            removeFromOptions(pick);
            flipTurn();
            defineClick();
            turn = 1;
        }
    }

    // define which click type
    function defineClick() {
        if (turn == 1) {
            choice = userChoice;
            sClass = 'userSelected'
        } else {
            choice = computerChoice;
            sClass = 'compSelected'
        }
    }

    // removed selected cell from available options
    function removeFromOptions(val) {
        var cellId = Number($(val).attr('id'));
        var option = availableCells.indexOf(cellId);
        if (option != -1) {
            availableCells.splice(option, 1);
        }
    }

    // add selected cells to an array to check for win
    function addSelectedToPlayer(val) {
        if (turn == 1) {
            userClicks.push(Number($(val).attr('id')))
        } else {
            computerClicks.push($(val).attr('id'))
        }
    }

    // flip turn
    function flipTurn() {
        if (turn === 0) {
            turn = 1;
            $("#msgBox").text("It's your turn.");
        } else {
            (turn = 0);
            $("#msgBox").text("It's the robot's turn.");
        }
    }


    // check for a draw
    function drawCheck() {
        setTimeout(function () {
            if (availableCells.length == 0) {
                $("#msgBox").empty();
                $("#game").html(drawText).fadeIn("slow");
                $("#tryAgain").click(initialState);
            }
        }, 3000)
        clearTimeout();
    }

    // check for a win
    function winCheck() {
        userClicks.sort();
        for (var i = 0; i < combos.length; i++) {
            var win = combos[i].every(function (val) {
                return userClicks.indexOf(val) >= 0;
            });
            if (win) {
                winReset();
            }
        }
    }

    // check for loss
    function loseCheck() {
        computerClicks.sort();
        for (var i = 0; i < combos.length; i++) {
            var lose = combos[i].every(function (val) {
                return computerClicks.indexOf(val) >= 0;
            });
            if (lose) {
                loseReset();
            }
        }
    }

    // reset on win
    function winReset() {
        $("#msgBox").empty();
        $("#game").html(winText).fadeIn("slow");
        $("#tryAgain").click(initialState);
    }

    // reset on loss
    function loseReset() {
        $("#msgBox").empty();
        $("#game").html(loseText).fadeIn("slow");
        $("#tryAgain").click(initialState);
    }

    // var reset scores
    function resetScores() {
        availableCells = [1, 2, 3, 4, 5, 6, 7, 8, 9];
        userClicks = [];
        computerClicks = [];
    }



})
            
          
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