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HTML

              
                <!-- https://github.com/davidmerfield/randomColor -->
              
            
!

CSS

              
                body {
  display: flex;
  flex-wrap: wrap;
}
.circle {
  width: 100px;
  height: 100px;
  border-radius: 50%;
}

              
            
!

JS

              
                // randomColor by David Merfield under the CC0 license
// https://github.com/davidmerfield/randomColor/

// Seed to get repeatable colors
var seed = null;

// Shared color dictionary
var colorDictionary = {};

// Populate the color dictionary
loadColorBounds();

// check if a range is taken
var colorRanges = [];

// export default function randomColor(options) {
function randomColor(options) {
  options = options || {};

  // Check if there is a seed and ensure it's an
  // integer. Otherwise, reset the seed value.
  if (
    options.seed !== undefined &&
    options.seed !== null &&
    options.seed === parseInt(options.seed, 10)
  ) {
    seed = options.seed;

    // A string was passed as a seed
  } else if (typeof options.seed === "string") {
    seed = stringToInteger(options.seed);

    // Something was passed as a seed but it wasn't an integer or string
  } else if (options.seed !== undefined && options.seed !== null) {
    throw new TypeError("The seed value must be an integer or string");

    // No seed, reset the value outside.
  } else {
    seed = null;
  }

  var H, S, B;

  // Check if we need to generate multiple colors
  if (options.count !== null && options.count !== undefined) {
    var totalColors = options.count,
      colors = [];
    // Value false at index i means the range i is not taken yet.
    for (var i = 0; i < options.count; i++) {
      colorRanges.push(false);
    }
    options.count = null;

    while (totalColors > colors.length) {
      var color = randomColor(options);

      if (seed !== null) {
        options.seed = seed;
      }

      colors.push(color);
    }

    options.count = totalColors;

    return colors;
  }

  // First we pick a hue (H)
  H = pickHue(options);

  // Then use H to determine saturation (S)
  S = pickSaturation(H, options);

  // Then use S and H to determine brightness (B).
  B = pickBrightness(H, S, options);

  // Then we return the HSB color in the desired format
  return setFormat([H, S, B], options);
}

function pickHue(options) {
  if (colorRanges.length > 0) {
    var hueRange = getRealHueRange(options.hue);

    var hue = randomWithin(hueRange);

    //Each of colorRanges.length ranges has a length equal approximatelly one step
    var step = (hueRange[1] - hueRange[0]) / colorRanges.length;

    var j = parseInt((hue - hueRange[0]) / step);

    //Check if the range j is taken
    if (colorRanges[j] === true) {
      j = (j + 2) % colorRanges.length;
    } else {
      colorRanges[j] = true;
    }

    var min = (hueRange[0] + j * step) % 359,
      max = (hueRange[0] + (j + 1) * step) % 359;

    hueRange = [min, max];

    hue = randomWithin(hueRange);

    if (hue < 0) {
      hue = 360 + hue;
    }
    return hue;
  } else {
    var hueRange = getHueRange(options.hue);

    hue = randomWithin(hueRange);
    // Instead of storing red as two seperate ranges,
    // we group them, using negative numbers
    if (hue < 0) {
      hue = 360 + hue;
    }

    return hue;
  }
}

function pickSaturation(hue, options) {
  if (options.hue === "monochrome") {
    return 0;
  }

  if (options.luminosity === "random") {
    return randomWithin([0, 100]);
  }

  var saturationRange = getSaturationRange(hue);

  var sMin = saturationRange[0],
    sMax = saturationRange[1];

  switch (options.luminosity) {
    case "bright":
      sMin = 55;
      break;

    case "dark":
      sMin = sMax - 10;
      break;

    case "light":
      sMax = 55;
      break;
  }

  return randomWithin([sMin, sMax]);
}

function pickBrightness(H, S, options) {
  var bMin = getMinimumBrightness(H, S),
    bMax = 100;

  switch (options.luminosity) {
    case "dark":
      bMax = bMin + 20;
      break;

    case "light":
      bMin = (bMax + bMin) / 2;
      break;

    case "random":
      bMin = 0;
      bMax = 100;
      break;
  }

  return randomWithin([bMin, bMax]);
}

function setFormat(hsv, options) {
  switch (options.format) {
    case "hsvArray":
      return hsv;

    case "hslArray":
      return HSVtoHSL(hsv);

    case "hsl":
      var hsl = HSVtoHSL(hsv);
      return "hsl(" + hsl[0] + ", " + hsl[1] + "%, " + hsl[2] + "%)";

    case "hsla":
      var hslColor = HSVtoHSL(hsv);
      var alpha = options.alpha || Math.random();
      return (
        "hsla(" +
        hslColor[0] +
        ", " +
        hslColor[1] +
        "%, " +
        hslColor[2] +
        "%, " +
        alpha +
        ")"
      );

    case "rgbArray":
      return HSVtoRGB(hsv);

    case "rgb":
      var rgb = HSVtoRGB(hsv);
      return "rgb(" + rgb.join(", ") + ")";

    case "rgba":
      var rgbColor = HSVtoRGB(hsv);
      var alpha = options.alpha || Math.random();
      return "rgba(" + rgbColor.join(", ") + ", " + alpha + ")";

    default:
      return HSVtoHex(hsv);
  }
}

function getMinimumBrightness(H, S) {
  var lowerBounds = getColorInfo(H).lowerBounds;

  for (var i = 0; i < lowerBounds.length - 1; i++) {
    var s1 = lowerBounds[i][0],
      v1 = lowerBounds[i][1];

    var s2 = lowerBounds[i + 1][0],
      v2 = lowerBounds[i + 1][1];

    if (S >= s1 && S <= s2) {
      var m = (v2 - v1) / (s2 - s1),
        b = v1 - m * s1;

      return m * S + b;
    }
  }

  return 0;
}

function getHueRange(colorInput) {
  if (typeof parseInt(colorInput) === "number") {
    var number = parseInt(colorInput);

    if (number < 360 && number > 0) {
      return [number, number];
    }
  }

  if (typeof colorInput === "string") {
    if (colorDictionary[colorInput]) {
      var color = colorDictionary[colorInput];
      if (color.hueRange) {
        return color.hueRange;
      }
    } else if (colorInput.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
      var hue = HexToHSB(colorInput)[0];
      return [hue, hue];
    }
  }

  return [0, 360];
}

function getSaturationRange(hue) {
  return getColorInfo(hue).saturationRange;
}

function getColorInfo(hue) {
  // Maps red colors to make picking hue easier
  if (hue >= 334 && hue <= 360) {
    hue -= 360;
  }

  for (var colorName in colorDictionary) {
    var color = colorDictionary[colorName];
    if (
      color.hueRange &&
      hue >= color.hueRange[0] &&
      hue <= color.hueRange[1]
    ) {
      return colorDictionary[colorName];
    }
  }
  return "Color not found";
}

function randomWithin(range) {
  if (seed === null) {
    //generate random evenly destinct number from : https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
    var golden_ratio = 0.618033988749895;
    var r = Math.random();
    r += golden_ratio;
    r %= 1;
    return Math.floor(range[0] + r * (range[1] + 1 - range[0]));
  } else {
    //Seeded random algorithm from http://indiegamr.com/generate-repeatable-random-numbers-in-js/
    var max = range[1] || 1;
    var min = range[0] || 0;
    seed = (seed * 9301 + 49297) % 233280;
    var rnd = seed / 233280.0;
    return Math.floor(min + rnd * (max - min));
  }
}

function HSVtoHex(hsv) {
  var rgb = HSVtoRGB(hsv);

  function componentToHex(c) {
    var hex = c.toString(16);
    return hex.length == 1 ? "0" + hex : hex;
  }

  var hex =
    "#" +
    componentToHex(rgb[0]) +
    componentToHex(rgb[1]) +
    componentToHex(rgb[2]);

  return hex;
}

function defineColor(name, hueRange, lowerBounds) {
  var sMin = lowerBounds[0][0],
    sMax = lowerBounds[lowerBounds.length - 1][0],
    bMin = lowerBounds[lowerBounds.length - 1][1],
    bMax = lowerBounds[0][1];

  colorDictionary[name] = {
    hueRange: hueRange,
    lowerBounds: lowerBounds,
    saturationRange: [sMin, sMax],
    brightnessRange: [bMin, bMax]
  };
}

function loadColorBounds() {
  defineColor("monochrome", null, [
    [0, 0],
    [100, 0]
  ]);

  defineColor(
    "red",
    [-26, 18],
    [
      [20, 100],
      [30, 92],
      [40, 89],
      [50, 85],
      [60, 78],
      [70, 70],
      [80, 60],
      [90, 55],
      [100, 50]
    ]
  );

  defineColor(
    "orange",
    [18, 46],
    [
      [20, 100],
      [30, 93],
      [40, 88],
      [50, 86],
      [60, 85],
      [70, 70],
      [100, 70]
    ]
  );

  defineColor(
    "yellow",
    [46, 62],
    [
      [25, 100],
      [40, 94],
      [50, 89],
      [60, 86],
      [70, 84],
      [80, 82],
      [90, 80],
      [100, 75]
    ]
  );

  defineColor(
    "green",
    [62, 178],
    [
      [30, 100],
      [40, 90],
      [50, 85],
      [60, 81],
      [70, 74],
      [80, 64],
      [90, 50],
      [100, 40]
    ]
  );

  defineColor(
    "blue",
    [178, 257],
    [
      [20, 100],
      [30, 86],
      [40, 80],
      [50, 74],
      [60, 60],
      [70, 52],
      [80, 44],
      [90, 39],
      [100, 35]
    ]
  );

  defineColor(
    "purple",
    [257, 282],
    [
      [20, 100],
      [30, 87],
      [40, 79],
      [50, 70],
      [60, 65],
      [70, 59],
      [80, 52],
      [90, 45],
      [100, 42]
    ]
  );

  defineColor(
    "pink",
    [282, 334],
    [
      [20, 100],
      [30, 90],
      [40, 86],
      [60, 84],
      [80, 80],
      [90, 75],
      [100, 73]
    ]
  );
}

function HSVtoRGB(hsv) {
  // this doesn't work for the values of 0 and 360
  // here's the hacky fix
  var h = hsv[0];
  if (h === 0) {
    h = 1;
  }
  if (h === 360) {
    h = 359;
  }

  // Rebase the h,s,v values
  h = h / 360;
  var s = hsv[1] / 100,
    v = hsv[2] / 100;

  var h_i = Math.floor(h * 6),
    f = h * 6 - h_i,
    p = v * (1 - s),
    q = v * (1 - f * s),
    t = v * (1 - (1 - f) * s),
    r = 256,
    g = 256,
    b = 256;

  switch (h_i) {
    case 0:
      r = v;
      g = t;
      b = p;
      break;
    case 1:
      r = q;
      g = v;
      b = p;
      break;
    case 2:
      r = p;
      g = v;
      b = t;
      break;
    case 3:
      r = p;
      g = q;
      b = v;
      break;
    case 4:
      r = t;
      g = p;
      b = v;
      break;
    case 5:
      r = v;
      g = p;
      b = q;
      break;
  }

  var result = [Math.floor(r * 255), Math.floor(g * 255), Math.floor(b * 255)];
  return result;
}

function HexToHSB(hex) {
  hex = hex.replace(/^#/, "");
  hex = hex.length === 3 ? hex.replace(/(.)/g, "$1$1") : hex;

  var red = parseInt(hex.substr(0, 2), 16) / 255,
    green = parseInt(hex.substr(2, 2), 16) / 255,
    blue = parseInt(hex.substr(4, 2), 16) / 255;

  var cMax = Math.max(red, green, blue),
    delta = cMax - Math.min(red, green, blue),
    saturation = cMax ? delta / cMax : 0;

  switch (cMax) {
    case red:
      return [60 * (((green - blue) / delta) % 6) || 0, saturation, cMax];
    case green:
      return [60 * ((blue - red) / delta + 2) || 0, saturation, cMax];
    case blue:
      return [60 * ((red - green) / delta + 4) || 0, saturation, cMax];
  }
}

function HSVtoHSL(hsv) {
  var h = hsv[0],
    s = hsv[1] / 100,
    v = hsv[2] / 100,
    k = (2 - s) * v;

  return [
    h,
    Math.round(((s * v) / (k < 1 ? k : 2 - k)) * 10000) / 100,
    (k / 2) * 100
  ];
}

function stringToInteger(string) {
  var total = 0;
  for (var i = 0; i !== string.length; i++) {
    if (total >= Number.MAX_SAFE_INTEGER) break;
    total += string.charCodeAt(i);
  }
  return total;
}

// get The range of given hue when options.count!=0
function getRealHueRange(colorHue) {
  if (!isNaN(colorHue)) {
    var number = parseInt(colorHue);

    if (number < 360 && number > 0) {
      return getColorInfo(colorHue).hueRange;
    }
  } else if (typeof colorHue === "string") {
    if (colorDictionary[colorHue]) {
      var color = colorDictionary[colorHue];

      if (color.hueRange) {
        return color.hueRange;
      }
    } else if (colorHue.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
      var hue = HexToHSB(colorHue)[0];
      return getColorInfo(hue).hueRange;
    }
  }
}

let html = ``;
for (let i = 0; i < 100; i++) {
  html += `<div style="background-color: ${randomColor()}" class="circle"></div>`;
}
document.body.innerHTML = html;

              
            
!
999px

Console