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HTML

              
                <style>
  body {
    margin: 0;
  }
</style>
<canvas></canvas>

              
            
!

CSS

              
                
              
            
!

JS

              
                const canvas = document.querySelector('canvas')
const c = canvas.getContext('2d')

canvas.width = innerWidth
canvas.height = innerHeight

class Box {
  constructor({
    position = { x: 200, y: 200 },
    color = 'red',
    width = 100,
    height = 100,
    velocity = { x: 0, y: 0 },
  }) {
    this.position = position
    this.width = width
    this.height = height
    this.color = color
    this.velocity = velocity
  }

  draw() {
    c.lineWidth = 3
    c.strokeStyle = this.color
    c.strokeRect(this.position.x, this.position.y, this.width, this.height)
  }
}

// get canvas center
const center = {
  x: canvas.width / 2,
  y: canvas.height / 2,
}

// instantiate box with left offset
const box1 = new Box({
  position: {
    x: center.x - 150,
    y: center.y + 60,
  },
  color: 'red',
})

// instantiate box with right offset
const box2 = new Box({
  position: {
    x: center.x + 50,
    y: center.y - 50,
  },
  color: 'blue',
})

function collision({ box1, box2 }) {
  return box1.position.x + box1.width >= box2.position.x
}

function animate() {
  window.requestAnimationFrame(animate)

  // add gray background
  c.fillStyle = 'rgb(39,39,42)'
  c.fillRect(0, 0, canvas.width, canvas.height)

  // draw boxes
  box1.draw()
  box2.draw()

  // update x position before render
  box1.position.x++

  // detect for collision (will they collide and should we render the next frame?)
  if (collision({ box1, box2 })) {
    box1.color = 'green'
    box2.color = 'green'
  }
}

animate()

              
            
!
999px

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