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HTML

              
                <canvas class="zdog-canvas"></canvas>
<p>Designed by <a href="https://www.deviantart.com/hedorah/art/Isometric-Animals-336351417?utm_content=bufferfecf1&utm_medium=social&utm_source=pinterest.com&utm_campaign=buffer" target="blank">Hedorah</a></p>

              
            
!

CSS

              
                body {
  margin: 0;
  background-color: #EAE2D5;
}
p {
  position: fixed;
  margin: 10px;
  bottom: 0;
  right: 0;
  z-index: 1;
  font-size: 14px;
}
a {
  color: #D22E43;
}
              
            
!

JS

              
                // This demo is responsive, try to resize the window.
// Also, you can rotate the model with your mouse.

'use strict';

const canvas = document.querySelector('.zdog-canvas');

// accept degrees, return radians
function deg(degress) {
  return degress / 180 * Math.PI
}

const pinkl = '#D55566'; // light pink
const pink = '#D22E43'; // pink
const pinkd = '#AE0730'; // dark pink

const grayl = '#FFF';
const gray = '#EFEFEF';
const grayd = '#D8D8D8';

const blackl = '#2D2D2D';
const black = '#191919';
const blackd = '#000';

const blue = '#5FD2EF';
const blued = '#0092AF';

const animationObject = {
  leftWingRotationZ: 0,
  rightWingRotationZ: 0,
  headRotationZ: 0,
  eyeHeight: 8,
  wave1Diameter: 10,
  wave2Diameter: 10, 
  wave1Color: 'white',
  wave2Color: 'white',
};
const illo = new Zdog.Illustration({
  element: '.zdog-canvas',
  dragRotate: true,
  resize: 'fullscreen',
  zoom: 0.8,
  translate: {y: -50},
  onResize: function( width, height ) {
    // scale zoom
    let minSize = Math.min( width, height );
    this.zoom = minSize / 800;
  },
});
const body = new Zdog.Box({
  addTo: illo,
  width: 120,
  height: 120,
  depth: 120,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
});
const leftWingAnchor = new Zdog.Anchor({
  addTo: body,
  translate: {x: 60},
});
const leftWing = new Zdog.Box({
  addTo: leftWingAnchor,
  width: 40,
  height: 10,
  depth: 80,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {x: 20},
});
const rightWingAnchor = new Zdog.Anchor({
  addTo: body,
  translate: {x: -60},
});
const rightWing = new Zdog.Box({
  addTo: rightWingAnchor,
  width: 40,
  height: 10,
  depth: 80,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {x: -20},
});
const leg = new Zdog.Box({
  addTo: body,
  width: 6,
  height: 270,
  depth: 6,
  stroke: false,
  color: '#E3B5B6',
  frontFace: '#E3B5B6',
  rearFace: '#E3B5B6',
  rightFace: '#DB969D',
  leftFace: '#DB969D',
  translate: {y: 195, z: -20},
});
const neckBottom = new Zdog.Box({
  addTo: body,
  width: 15,
  height: 15,
  depth: 120,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {z: 120, y: 30},
});
const neckMid = new Zdog.Box({
  addTo: neckBottom,
  width: 15,
  height: 270,
  depth: 15,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {z: 52.5, y: -142.5},
});
const neckTop = new Zdog.Box({
  addTo: neckMid,
  width: 15,
  height: 15,
  depth: 60,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {y: -135, z: 22.5},
});
const head = new Zdog.Box({
  addTo: neckTop,
  width: 50,
  height: 46,
  depth: 50,
  stroke: false,
  color: pink,
  frontFace: pinkl,
  rearFace: pinkl,
  leftFace: pinkd,
  rightFace: pinkd,
  translate: {z: 40},
});
const face = new Zdog.Box({
  addTo: head,
  width: 51,
  height: 15,
  depth: 30,
  stroke: 1,
  color: 'white',
  topFace: false,
  bottomFace: false,
  rearFace: false,
  frontFace: gray,
  rightFace: grayd,
  translate: {z: 12},
});
const eyes = new Zdog.Box({
  addTo: face,
  width: 52,
  height: 8,
  depth: 8,
  stroke: false,
  color: 'black',
  topFace: false,
  bottomFace: false,
  rearFace: false,
  frontFace: false,
});
const mouth = new Zdog.Box({
  addTo: head,
  width: 28,
  height: 28,
  depth: 40,
  stroke: 1,
  color: gray,
  frontFace: grayl,
  topFace: gray,
  rightFace: grayd,
  leftFace: grayd,
  rearFace: false,
  translate: {z: 45, y: 9},
});
const lip = new Zdog.Box({
  addTo: mouth,
  width: 30,
  height: 3,
  depth: 35,
  stroke: false,
  color: 'black',
  frontFace: false,
  rearFace: false,
  topFace: false,
  bottomFace: false,
  translate: {z: 5, y: 5},
});

const beak1 = new Zdog.Box({
  addTo: mouth,
  width: 28,
  height: 26,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 23, y: 1},
});
const beak2 = new Zdog.Box({
  addTo: beak1,
  width: 28,
  height: 22,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 6, y: 3},
});
const beak3 = new Zdog.Box({
  addTo: beak2,
  width: 28,
  height: 18,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 6, y: 3},
});
const beak4 = new Zdog.Box({
  addTo: beak3,
  width: 28,
  height: 14,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 6, y: 3},
});
const beak5 = new Zdog.Box({
  addTo: beak4,
  width: 28,
  height: 10,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 6, y: 3},
});
const beak6 = new Zdog.Box({
  addTo: beak5,
  width: 28,
  height: 6,
  depth: 6,
  stroke: 1,
  color: 'black',
  translate: {z: 6, y: 3},
});
const water = new Zdog.Cylinder({
  addTo: leg,
  diameter: 250,
  length: 10,
  stroke: false,
  color: blued,
  backface: blue,
  translate: {y: 140},
  rotate: {x: `${deg(90)}`},
});
const wave1 = new Zdog.Ellipse({
  addTo: leg,
  diameter: 10,
  stroke: 2,
  color: 'white',
  translate: {y: 135},
  rotate: {x: `${deg(90)}`},
});
const wave2 = new Zdog.Ellipse({
  addTo: leg,
  diameter: 100,
  stroke: 2,
  color: 'white',
  translate: {y: 135},
  rotate: {x: `${deg(90)}`},
});



const tlEyes = new TimelineMax({repeat: -1, repeatDelay: 2});
tlEyes.to(animationObject, .1, {
  eyeHeight: 1
})
  .to(animationObject, 0.1, {
  eyeHeight: 8
})
  .to(animationObject, .1, {
  eyeHeight: 1
})
  .to(animationObject, 0.1, {
  eyeHeight: 8
})

const tlWave1 = new TimelineMax({repeat: -1});
tlWave1.to(animationObject, 6, {
  wave1Diameter: 150,
  wave1Color: blue,
})

const tlWave2 = new TimelineMax({repeat: -1});
tlWave2.to(animationObject, 6, {
  wave2Diameter: 150,
  wave2Color: blue,
})

const tlHead = new TimelineMax({repeat: -1});
tlHead.to(animationObject, 0.1, {
  headRotationZ: deg(-20),
})
  .to(animationObject, 3, {
  headRotationZ: deg(-20),
})
  .to(animationObject, 0.1, {
  headRotationZ: deg(0),
})
  .to(animationObject, 3, {
  headRotationZ: deg(0),
})
  .to(animationObject, 0.1, {
  headRotationZ: deg(20),
})
  .to(animationObject, 3, {
  headRotationZ: deg(20),
})

// const tlLeftWing = new TimelineMax({repeat: -1, repeatDelay: 10});
// tlLeftWing.to(animationObject, .1, {
//   leftWingRotationZ: deg(30),
// })
//   .to(animationObject, .1, {
//   leftWingRotationZ: deg(-30),
// })
//   .to(animationObject, .1, {
//   leftWingRotationZ: deg(30),
// })
//   .to(animationObject, .1, {
//   leftWingRotationZ: deg(-30),
// })
//   .to(animationObject, .1, {
//   leftWingRotationZ: deg(0),
// })

// const tlRightWing = new TimelineMax({repeat: -1, repeatDelay: 10});
// tlRightWing.to(animationObject, .1, {
//   rightWingRotationZ: deg(-30),
// })
//   .to(animationObject, .1, {
//   rightWingRotationZ: deg(30),
// })
//   .to(animationObject, .1, {
//   rightWingRotationZ: deg(-30),
// })
//   .to(animationObject, .1, {
//   rightWingRotationZ: deg(30),
// })
//   .to(animationObject, .1, {
//   rightWingRotationZ: deg(0),
// })


const tlMaster = new TimelineMax({onUpdate: render});
tlMaster.addLabel("beginning")
  .add(tlEyes)
  .add(tlWave1, "beginning")
  .add(tlWave2, "-=3")
  .add(tlHead, "beginning+=1")
  // .add(tlLeftWing.timeScale(2), "beginning+=2")
  // .add(tlRightWing.timeScale(2), "beginning+=2")




illo.rotate.y = deg(45);
illo.rotate.x = deg(-30);

function render() {
  // leftWingAnchor.rotate.z = animationObject.leftWingRotationZ;
  // rightWingAnchor.rotate.z = animationObject.rightWingRotationZ;
  head.rotate.z = animationObject.headRotationZ;
  eyes.height = animationObject.eyeHeight;
  wave1.diameter = animationObject.wave1Diameter;
  wave2.diameter = animationObject.wave2Diameter;
  wave1.color = animationObject.wave1Color;
  wave2.color = animationObject.wave2Color;

  eyes.updatePath();
  wave1.updatePath();
  wave2.updatePath();
  illo.updateRenderGraph();
}

              
            
!
999px

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