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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              h1.header Dice Roller

// Shows a question mark whilst loading
img(src="https://bit.ly/dice-unknown")#dice

// When you click the div, it executes rollThatDice()
div(onclick="rollThatDice()") Roll That Dice

// A link to the roll sound you hear
audio(src="https://bit.ly/dice-sound")#audio
            
          
!
            
              @import url('https://fonts.googleapis.com/css?family=Indie+Flower')

body
  width: 100vw
  height: 100vh
  font-family: 'Indie Flower', sans-serif
  background-color: #303030
  color: #fff
  display: flex
  justify-content: center
  align-items: center
  flex-direction: column
  user-select: none
  
h1
  font-size: 25vh
  
@keyframes spindice
  0%
    transform: rotate(0deg)
    filter: blur(5px)
  100%
    transform: rotate(360deg)
    filter: blur(5px)
  
img
  width: 40vh
  padding: 5vh
  animation: none
  
div
  font-size: 10vh
  color: #fff
  background-color: #d72e2e
  height: auto
  border: none
  padding: 5vh 10vh
  border-radius: 50px
  cursor: pointer
  transition: all 0.5s
  &:hover
    background-color: #fff
    color: #303030
    
            
          
!
            
              var diceFaces = [
"https://bit.ly/dice-unknown",
"https://bit.ly/dice-one",
"https://bit.ly/dice-two",
"https://bit.ly/dice-three",
"https://bit.ly/dice-four",
"https://bit.ly/dice-five",
"https://bit.ly/dice-six"
];

// Cleans up code later
var image = document.getElementById("dice");
var audio = document.getElementById("audio");

// Gets a random integer, min & max inclusive
function getRandomInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function rollThatDice() {
  audio.currentTime = 0;
  image.style.animation = "spindice 0.25s"
  setTimeout(function() {
    image.setAttribute("src", diceFaces[getRandomInt(1, 6)]);
                       }, 125);
  
  setTimeout(function(){ image.style.animation = "none"
                       }, 250);
  audio.play();
}

document.addEventListener("DOMContentLoaded", function(event) {
    rollThatDice();
});
            
          
!
999px
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