Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="brick-game" class="brick-game">
  <div class="upper-part">
    <div class="filler">
    </div>
    <div class="screen">
      <div id="grid" class="grid"></div>
      <div id="screen-message" class="screen-message">
        <span class="title">Kart Run</span>
        <span class="score">Score</span>
        <span id="score">0</span>
      </div>
    </div>
    <div class="filler">
    </div>
  </div>
  <div class="bump"></div>
  <div class="lower-part">
    <div class="button-row">
      <div class="button-container">
        <button class="button" onclick="start()"></button>
        <span class="button-title">On/Off</span>
      </div>
      <div class="button-container">
        <button class="button" onclick="play()"></button>
        <span class="button-title">Start</span>
      </div>
      <div class="button-container">
        <button class="button" onclick="play()"></button>
        <span class="button-title">Reset</span>
      </div>
      <div class="button-container">
        <button class="button" onclick="sound()"></button>
        <span class="button-title">Sound</span>
      </div>
    </div>
    <div class="actions">
      <div class="arrows">
        <div><button class="button action"></button></div>
        <div>
          <button class="button action" onclick="left()"></button>
          <div class="arrows">
            <svg viewBox="0 0 512 512" class="arrows-svg"><path fill="currentColor" d="M352.201 425.775l-79.196 79.196c-9.373 9.373-24.568 9.373-33.941 0l-79.196-79.196c-15.119-15.119-4.411-40.971 16.971-40.97h51.162L228 284H127.196v51.162c0 21.382-25.851 32.09-40.971 16.971L7.029 272.937c-9.373-9.373-9.373-24.569 0-33.941L86.225 159.8c15.119-15.119 40.971-4.411 40.971 16.971V228H228V127.196h-51.23c-21.382 0-32.09-25.851-16.971-40.971l79.196-79.196c9.373-9.373 24.568-9.373 33.941 0l79.196 79.196c15.119 15.119 4.411 40.971-16.971 40.971h-51.162V228h100.804v-51.162c0-21.382 25.851-32.09 40.97-16.971l79.196 79.196c9.373 9.373 9.373 24.569 0 33.941L425.773 352.2c-15.119 15.119-40.971 4.411-40.97-16.971V284H284v100.804h51.23c21.382 0 32.09 25.851 16.971 40.971z" class=""></path></svg>
          </div>
          <button class="button action" onclick="right()"></button>
        </div>
        <div><button class="button action"></button></div>
      </div>
      <div class="rotate">
        <div class="button-container">
          <button class="button big" onclick="rotate()"></button>
          <span class="button-title">Rotate</span>
        </div>
      </div>
    </div>
    <div class="labels"></div>
  </div>
</div>

              
            
!

CSS

              
                * {
  color: #ccc;
  font-family: Consolas, monospaced;
}
body {
  background-color: #1d1f21ee;
  display: flex;
  align-items: center;
  justify-content: center;
}
.rotated {
  transform: rotate(180deg);
}
.content {
  align-items: center;
}
.brick-game {
  height: 100vh;
  width: 50vh;
  display: flex;
  flex-direction: column;
  border-radius: 25px;
  overflow: hidden;
  background-color: #12171d;
}
.upper-part {
  background-color: #21262a;
  box-shadow: inset 20px 10px 10px 2px #12171d;
  flex: 6;
  display: flex;
}
.filler {
  flex: 1;
}
.screen {
  background-color: #77a090;
  margin: 30px 15px;
  height: 32vh;
  width: 27vh;
  border-width: 20px;
  border-top-color: #3f484f;
  border-left-color: #425158;
  border-right-color: #2b323c;
  border-bottom-color: #252b33;
  border-style: solid;
  padding: 10px;
  display: flex;
}
.screen-message {
  width: 30%;
  padding: 5px;
  text-align: center;
  color: black;
  font-family: "Lucida Console", Monaco, monospace;
  letter-spacing: -1px;
  display: none;
}
.title {
  font-weight: bold;
  font-size: 1.6vh;
  margin-bottom: 15px;
  text-transform: uppercase;
  color: black;
}
.score {
  display: block;
  margin-top: 10px;
  font-size: 1.2vh;
  color: black;
}
#score {
  color: black;
}
.grid {
  display: grid;
  width: 70%;
  height: 100%;
}
.bump {
  background-image: linear-gradient(#12171d, #141c1f, #21262a, #12171d);
  box-shadow: inset 13px -9px 10px 6px #12171d;
  flex: 2;
  border-radius: 15px;
}
.lower-part {
  background-color: #21262a;
  box-shadow: inset 20px 0 10px 2px #12171d;
  flex: 8;
  display: flex;
  flex-direction: column;
}
.button-row {
  display: flex;
  flex-direction: row;
  align-items: center;
  margin-top: 30px;
  justify-content: center;
}
.button-container {
  display: flex;
  flex-direction: column;
  align-items: center;
  margin: 0 2vh;
}
.button {
  height: 4vh;
  width: 4vh;
  border-radius: 4vh;
  background-color: #f9d93d;
  border: none;
  box-shadow: 0px 0px 8px black;
  cursor: pointer;
}
.actions {
  display: flex;
  flex-direction: row;
  align-items: center;
  justify-content: space-around;
  margin-top: 10px;
}
.arrows div:nth-child(1) {
  display: flex;
  justify-content: center;
}
.arrows div:nth-child(2) {
  display: flex;
  justify-content: center;
  align-items: center;
}
.arrows div:nth-child(3) {
  display: flex;
  justify-content: center;
}
.action {
  height: 6vh;
  width: 6vh;
  border-radius: 6vh;
}
.arrows-svg {
  margin: 2vh;
  height: 40px;
  width: 40px;
}
.big {
  height: 10vh;
  width: 10vh;
  border-radius: 10vh;
}
.square {
  border: 1px solid #80a393;
}
.selected {
  background-color: black;
}
              
            
!

JS

              
                let isOn = false;
let end = false;
let intervalMiliseconds = 100;
let cont = 0;
let kartPosition = 0;
let grid = [];
let interval = null;
let audio = null;
let stoppedSoundOnce = false;
const borders = [1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1];
let opponents = [];
const clearGrid = () => {
  grid = [
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
  ];
};
const setBorders = () => {
  grid = grid.map((r, index) => {
    return [borders[index], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8], borders[index]];
  });
  const lastValue = borders.pop();
  borders.unshift(lastValue);
};
const setKartPosition = () => {
  grid[16][3] = Number(!kartPosition);
  grid[16][6] = Number(kartPosition);
  grid[17][2] = Number(!kartPosition);
  grid[17][3] = Number(!kartPosition);
  grid[17][4] = Number(!kartPosition);
  grid[17][5] = Number(kartPosition);
  grid[17][6] = Number(kartPosition);
  grid[17][7] = Number(kartPosition);
  grid[18][3] = Number(!kartPosition);
  grid[18][6] = Number(kartPosition);
  grid[19][2] = Number(!kartPosition);
  grid[19][4] = Number(!kartPosition);
  grid[19][5] = Number(kartPosition);
  grid[19][7] = Number(kartPosition);
};
const setOpponents = () => {
  opponents = opponents
    .map(o => [o[0] + 1, o[1]])
    .filter(o => o[0] < 25);
  opponents.forEach(opponent => {
    const isLeft = !opponent[1];
    const y = opponent[0];
    if (y < 20) {
      const x1 = isLeft ? 2 : 5;
      const x2 = isLeft ? 4 : 7;
      grid[y][x1] = 1;
      grid[y][x2] = 1;
    }
    if (y < 21 && y > 0) {
      const x = isLeft ? 3 : 6;
      grid[y - 1][x] = 1;
    }
    if (y < 22 && y > 1) {
      const x1 = isLeft ? 2 : 5;
      const x2 = isLeft ? 3 : 6;
      const x3 = isLeft ? 4 : 7;
      grid[y - 2][x1] = 1;
      grid[y - 2][x2] = 1;
      grid[y - 2][x3] = 1;
    }
    if (y < 23 && y > 2) {
      const x = isLeft ? 3 : 6;
      grid[y - 3][x] = 1;
    }
  });
}
const addOpponent = () => {
  opponents.push([0, Math.round(Math.random())]);
};
const setScore = () => {
  document.getElementById("score").innerText = cont.toString();
}
const render = () => {
  if (grid.length) {
    const gameDiv = document.getElementById('grid');
    gameDiv.innerHTML = '';
    for (let i = 0; i < 20; i++) {
      for (let j = 0; j < 10; j++) {
        const square = document.createElement('div');
        square.className = 'square';
        square.style.gridArea = `${i+1} / ${j+1} / ${i+2} / ${j+2}`;
        if (grid[i][j]) {
          square.className += ' selected';
        }
        gameDiv.appendChild(square);
      }
    }
  }
};
const checkCollision = () => {
  if (opponents.find(o => o[0] > 15 && o[1] === kartPosition)) {
    if (interval) {
      clearInterval(interval);
      grid = [
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [1,1,1,0,1,0,1,0,0,1],
        [1,0,0,0,1,0,1,1,1,1],
        [1,,0,0,1,0,1,0,0,1],
        [1,1,0,0,1,0,1,0,0,1],
        [1,0,0,0,1,0,1,0,0,1],
        [1,0,0,0,1,0,1,0,0,1],
        [1,0,0,0,1,0,1,0,0,1],
        [1,0,0,0,1,0,1,0,0,1],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0,0,0],
      ];
      render();
      cont = 0;
      opponents = [];
      end = true;
      intervalMiliseconds = 100;
    }
  }
};
function sound(forceStart = false) {
  if (!forceStart) {
    stoppedSoundOnce = true;
  }
  if (forceStart || !audio) {
    if (audio) {
      audio.pause();
      audio = null;
    }
    audio = new Audio('/sounds/game-music.mp3');
    audio.addEventListener('ended', function() {
      this.currentTime = 0;
      this.play();
    }, false);
    audio.play();
  } else {
    audio.pause();
    audio = null;
  }
}
function left() {
  kartPosition = 0;
  setKartPosition();
  render();
}
function right() {
  kartPosition = 1;
  setKartPosition();
  render();
}
function setOn() {
  const screenMessage = document.getElementById("screen-message");
  screenMessage.style.display = "block";
  const gameDiv = document.getElementById('grid');
  gameDiv.style.display = "grid";
  grid = [
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [0,0,0,0,0,0,0,0,0,0],
    [0,0,0,0,0,0,0,0,0,0],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,1],
    [1,0,0,1,0,0,0,0,0,1],
    [0,0,1,1,1,0,0,0,0,0],
    [0,0,0,1,0,0,0,0,0,0],
    [1,0,1,0,1,0,0,0,0,1],
  ];
  render();
  isOn = true;
}
function setOff() {
  const screenMessage = document.getElementById("screen-message");
  screenMessage.style.display = "none";
  const gameDiv = document.getElementById('grid');
  gameDiv.style.display = "none";
  isOn = false;
}
function start() {
  if (isOn) {
    setOff();
  } else {
    setOn();
  }
}
function play() {
  if (isOn) {
    if (!stoppedSoundOnce) {
      sound(true);
    }
    end = false;
    grid = [
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [0,0,0,0,0,0,0,0,0,0],
      [0,0,0,0,0,0,0,0,0,0],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [0,0,0,0,0,0,0,0,0,0],
      [0,0,0,0,0,0,0,0,0,0],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [0,0,0,0,0,0,0,0,0,0],
      [0,0,0,0,0,0,0,0,0,0],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,0,0,0,0,0,0,1],
      [1,0,0,1,0,0,0,0,0,1],
      [0,0,1,1,1,0,0,0,0,0],
      [0,0,0,1,0,0,0,0,0,0],
      [1,0,1,0,1,0,0,0,0,1],
    ];
    render();
    startTimeout();
  }
}
const iterate = () => {
  clearGrid();
  setBorders();
  setKartPosition();
  setOpponents();
  setScore();
  if (cont % 15 === 0) {
    addOpponent();
  }
  checkCollision();
  cont++;
  render();
}
const startTimeout = () => {
  if (interval) {
    clearTimeout(interval);
  }
  if (!end) {
    interval = setTimeout(() => {
      if (intervalMiliseconds > 20 && cont % 30 === 0) {
        intervalMiliseconds -= (10 / 100) * intervalMiliseconds;
      }
      iterate();
      startTimeout();
    }, intervalMiliseconds);
  }
}
function rotate() {
  const brickGame = document.getElementById("brick-game");
  brickGame.classList.toggle("rotated");
}
window.addEventListener('load', function() {
  document.onkeydown = key => {
    if (key.key === "ArrowRight") {
      right();
    } else if (key.key === "ArrowLeft") {
      left();
    } else if (key.key === " " && key.key === "Enter") {
      if (end) {
        play();
      }
    }
  };
  render();
});
              
            
!
999px

Console