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HTML

              
                <div id="breakingbad" ></div>
<div id="instruccions">
  <h1>Walter White</h1>
 <span>Hold down the click to transform!
</span>
</div>
<div id="social">
  <a href="https://github.com/kevoj" target="_blank"> | Github | </a>
</div>
              
            
!

CSS

              
                 body {
   margin: 0;
   padding: 0;
   -webkit-touch-callout: none; /* iOS Safari */
    -webkit-user-select: none;   /* Chrome/Safari/Opera */
    -khtml-user-select: none;    /* Konqueror */
    -moz-user-select: none;      /* Firefox */
    -ms-user-select: none;       /* IE/Edge */
    user-select: none;  
    cursor:crosshair;
 }
  #breakingbad {
   background-image: -webkit-radial-gradient(#93F9B9, #1D976C);
   background-image: radial-gradient(#93F9B9, #1D976C);
   position: absolute;
   width: 100%;
   height: 100%;
   overflow: hidden;
 }
#breakingbad.noBreathe{
   background-image: -webkit-radial-gradient(#00d2ff, #3a7bd5);
   background-image: radial-gradient(#00d2ff, #3a7bd5);
}
#social,#instruccions{
  position:fixed;
  bottom:20px;
  width:100%;
  text-align:center;
  color:white;
  font-family:monospace;
  font-size:15px;
}

#instruccions{
  top:20px;
}
#instruccions span{
  color:#ffef5f;
   font-weight:bold;
}
#instruccions h1{
  margin-bottom:2px;
}

a{
   text-decoration: none;
   font-weight:bold;
   color:white;
}
              
            
!

JS

              
                var camera, scene, renderer;
var world, walter;
var hemiLight, dirLight, backLight, isUp, frrrr, isMove;

var container = {
    width: 0,
    height: 0
}
var mouse = {
    x: {
        current: 0,
        previous: 0,
        calc: 0
    },
    y: {
        current: 0,
        previous: 0,
        calc: 0
    }
}

function init() {

    container.width = window.innerWidth;
    container.height = window.innerHeight;

    camera = new THREE.PerspectiveCamera(65, container.width / container.height, 1, 2000);
    camera.position.z = 2000;
    camera.position.y = 400;
    camera.lookAt(new THREE.Vector3(0, 0, 0));

    scene = new THREE.Scene();

    renderer = new THREE.WebGLRenderer({
        alpha: true,
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMapEnabled = true;

    world = document.getElementById('breakingbad');
    world.appendChild(renderer.domElement);

    window.addEventListener('load', function() {
        document.addEventListener('mousemove', mousemove, false);
        window.addEventListener('resize', onWindowResize, false);
        document.addEventListener('mouseup', mouseup, false);
        document.addEventListener('mousedown', mousedown, false);
        document.addEventListener('touchend', touchend, false);
        document.addEventListener('touchmove', touchmove, false);
    });
}

function onWindowResize() {
    container.width = window.innerWidth;
    container.height = window.innerHeight;
    camera.aspect = container.width / container.height;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
}

function mousemove(e) {
    mouse.x.current = e.clientX;
    mouse.y.current = e.clientY;
    mouse.x.calc = mouse.x.current - (container.width / 2);
    mouse.y.calc = mouse.y.current - (container.height / 2);
}


function touchend(e) {
    if (isUp) {
        isUp = false;
    } else {
        mousedown(e);
    }
}

function touchmove(e) {
    if (e.touches.length === 1) {
        e.preventDefault();
        mouse.x.current = e.touches[0].pageX,
            mouse.y.current = e.touches[0].pageY;
        mouse.x.calc = mouse.x.current - (container.width / 2);
        mouse.y.calc = mouse.y.current - (container.height / 2);
    }
}

function mouseup(e) {
    isUp = false;
    console.log(isUp)

}

function mousedown(e) {
    isUp = true;
    console.log(isUp)

}

function addLights() {
    hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 0.6);

    dirLight = new THREE.DirectionalLight(0xffffff, .8);
    dirLight.position.set(200, 200, 200);
    dirLight.castShadow = true;
    dirLight.shadowDarkness = .1;

    backLight = new THREE.DirectionalLight(0xffffff, .4);
    backLight.position.set(-200, 200, 50);
    backLight.shadowDarkness = .1;
    backLight.castShadow = true;

    scene.add(backLight);
    scene.add(hemiLight);
    scene.add(dirLight);
}


function createWalter() {
    walter = new Walter();
    scene.add(walter.threegroup);
}


function Walter() {

    this.threegroup = new THREE.Group();

    this.informalSmokingMat = "#ffc107";
    this.informalLegsMMat = "#755b0b";
    this.informalZipperMat = "#755b0b";
    this.informalShoesMat = "#907637";

    this.formalSmokingMat = "#333";
    this.formalLegsMMat = "#222";
    this.formalZipperMat = "white";
    this.formalShoesMat = "#585858";


    this.hatMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.skinMat = new THREE.MeshLambertMaterial({
        color: "#e0bea5",
        shading: THREE.FlatShading,
    });

    this.pupilaMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.lipMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.eyeMat = new THREE.MeshLambertMaterial({
        color: "white",
        shading: THREE.FlatShading
    });

    this.bearMat = new THREE.MeshLambertMaterial({
        color: "#bb7344",
        shading: THREE.FlatShading
    });

    this.zipperMat = new THREE.MeshLambertMaterial({
        color: this.formalZipperMat,
        shading: THREE.FlatShading
    });

    this.smokingMat = new THREE.MeshLambertMaterial({
        color: this.formalSmokingMat,
        shading: THREE.FlatShading
    });

    this.legsMMat = new THREE.MeshLambertMaterial({
        color: this.formalLegsMMat,
        shading: THREE.FlatShading
    });

    this.shoesMat = new THREE.MeshLambertMaterial({
        color: this.formalShoesMat,
        shading: THREE.FlatShading
    });


    //head
    var head = new THREE.BoxGeometry(300, 350, 280);
    this.head = new THREE.Mesh(head, this.skinMat);
    this.head.position.x = 0;
    this.head.position.y = 160;
    this.head.position.z = 400;


    //glasses
    var glass = new THREE.BoxGeometry(120, 78, 10);
    //Retinas Left
    this.glassLeft = new THREE.Mesh(glass, this.eyeMat);
    this.glassLeft.position.x = -80;
    this.glassLeft.position.y = 4;
    this.glassLeft.position.z = 160;
    //Retinas Right
    this.glassRight = new THREE.Mesh(glass, this.eyeMat);
    this.glassRight.position.x = 80;
    this.glassRight.position.y = 4;
    this.glassRight.position.z = 160;

    //glass middle
    var glassu = new THREE.BoxGeometry(40, 10, 10);
    //Retinas Left
    this.glassu = new THREE.Mesh(glassu, this.pupilaMat);
    this.glassu.position.x = 0;
    this.glassu.position.y = 5;
    this.glassu.position.z = 155;

    //Retinas
    var retina = new THREE.BoxGeometry(25, 25, 5);
    //Retinas Left
    this.retinaLeft = new THREE.Mesh(retina, this.pupilaMat);
    this.retinaLeft.position.x = -80;
    this.retinaLeft.position.y = 5;
    this.retinaLeft.position.z = 168;
    //Retinas Right
    this.retinaRight = new THREE.Mesh(retina, this.pupilaMat);
    this.retinaRight.position.x = 80;
    this.retinaRight.position.y = 5;
    this.retinaRight.position.z = 168;

    //beard
    var beard = new THREE.BoxGeometry(140, 130, 10);
    this.beard = new THREE.Mesh(beard, this.bearMat);
    this.beard.position.x = 0;
    this.beard.position.z = 160;
    this.beard.position.y = -140;

    //mout
    var mout = new THREE.BoxGeometry(90, 60, 50);
    this.mout = new THREE.Mesh(mout, this.skinMat);
    this.mout.position.x = 0;
    this.mout.position.z = 155;
    this.mout.position.y = -130;

    //lip
    var lip = new THREE.BoxGeometry(40, 20, 50);
    this.lip = new THREE.Mesh(lip, this.lipMat);
    this.lip.position.x = 0;
    this.lip.position.z = 162;
    this.lip.position.y = -120;

    //Hat
    var hatTop = new THREE.BoxGeometry(320, 120, 290);
    this.hatTop = new THREE.Mesh(hatTop, this.hatMat);
    this.hatTop.position.x = 0;
    this.hatTop.position.z = 0;
    this.hatTop.position.y = 180;

    var hatBottom = new THREE.BoxGeometry(400, 40, 380);
    this.hatBottom = new THREE.Mesh(hatBottom, this.hatMat);
    this.hatBottom.position.x = 0;
    this.hatBottom.position.z = 0;
    this.hatBottom.position.y = 100;

    //body

    var body = new THREE.BoxGeometry(300, 250, 600);
    this.body = new THREE.Mesh(body, this.smokingMat);
    this.body.position.x = 0;
    this.body.position.y = -220;
    this.body.position.z = 100;

    //arms

    var arm = new THREE.BoxGeometry(50, 250, 100);

    this.armLeft = new THREE.Mesh(arm, this.smokingMat);
    this.armLeft.position.x = -170;
    this.armLeft.position.y = 0;
    this.armLeft.position.z = 200;

    this.armRight = new THREE.Mesh(arm, this.smokingMat);
    this.armRight.position.x = 170;
    this.armRight.position.y = 0;
    this.armRight.position.z = 200;


    // hands

    var hand = new THREE.BoxGeometry(50, 50, 50);

    this.handLeft = new THREE.Mesh(hand, this.skinMat);
    this.handLeft.position.x = -170;
    this.handLeft.position.y = -150;
    this.handLeft.position.z = 220;

    this.handRight = new THREE.Mesh(hand, this.skinMat);
    this.handRight.position.x = 170;
    this.handRight.position.y = -150;
    this.handRight.position.z = 220;

    //zipper

    var zipper = new THREE.BoxGeometry(80, 250, 10);
    this.zipper = new THREE.Mesh(zipper, this.zipperMat);
    this.zipper.position.x = 0;
    this.zipper.position.y = 0;
    this.zipper.position.z = 300;

    //legs

    var legs = new THREE.BoxGeometry(200, 300, 300);
    this.legs = new THREE.Mesh(legs, this.smokingMat);
    this.legs.position.x = 0;
    this.legs.position.y = -200;
    this.legs.position.z = 100;

    //legsMiddle

    var legsM = new THREE.BoxGeometry(10, 130, 5);
    this.legsM = new THREE.Mesh(legsM, this.legsMMat);
    this.legsM.position.x = 0;
    this.legsM.position.y = -280;
    this.legsM.position.z = 248;

    //shoes

    var shoes = new THREE.BoxGeometry(200, 50, 400);
    this.shoes = new THREE.Mesh(shoes, this.shoesMat);
    this.shoes.position.x = 0;
    this.shoes.position.y = -400;
    this.shoes.position.z = 100;


    // group elements

    this.head.add(this.hatTop);
    this.head.add(this.hatBottom);

    this.head.add(this.glassu);
    this.head.add(this.glassLeft);
    this.head.add(this.glassRight);
    this.head.add(this.retinaLeft);
    this.head.add(this.retinaRight);
    this.head.add(this.beard);
    this.head.add(this.mout);
    this.head.add(this.lip);

    this.body.add(this.armLeft);
    this.body.add(this.armRight);
    this.body.add(this.zipper);
    this.body.add(this.handLeft);
    this.body.add(this.handRight);
    this.body.add(this.legs);
    this.body.add(this.legsM);
    this.body.add(this.shoes);

    this.threegroup.add(this.head);
    this.threegroup.add(this.body);


    this.update = function() {
        //move body
        this.bodyRY = calc(mouse.x.calc, -400, 400, -Math.PI / 20, Math.PI / 20);
        this.bodyRX = calc(mouse.y.calc, -400, 400, -Math.PI / 90, Math.PI / 90);
        //move head
        this.headRY = calc(mouse.x.calc, -200, 200, -Math.PI / 4, Math.PI / 4);
        this.headRX = calc(mouse.y.calc, -200, 200, -Math.PI / 4, Math.PI / 4);

        this.rotate(10);
    }

    this.rotate = function(speed) {

        if (isUp) {

            if (this.beard.scale.y < 2) {
                this.beard.scale.y += 0.02;
                this.beard.position.y -= 1.3;
                this.body.position.z -= 2;
            }

            world.classList.add('noBreathe');
            this.body.material.color = new THREE.Color(this.informalSmokingMat);
            this.legsM.material.color = new THREE.Color(this.informalLegsMMat);
            this.zipper.material.color = new THREE.Color(this.informalZipperMat);
            this.shoes.material.color = new THREE.Color(this.informalShoesMat);

            this.zipper.scale.x = this.zipper.scale.x = 0.2;
            this.hatTop.scale.x = this.hatBottom.scale.x = 0;
            this.hatTop.scale.y = this.hatBottom.scale.y = 0;
            this.hatTop.scale.z = this.hatBottom.scale.z = 0;
            this.lip.scale.x = 0.5;

            this.retinaLeft.rotateZ(0.1);
            this.retinaRight.rotateZ(-0.1);
            this.handLeft.rotateY(0.1);
            this.handRight.rotateY(-0.1);

        } else {
            world.classList.remove('noBreathe');

            this.beard.position.set(0, -140, 160);
            this.beard.scale.y = 1;
            this.body.position.z = 100;

            this.body.material.color = new THREE.Color(this.formalSmokingMat);
            this.legsM.material.color = new THREE.Color(this.formalLegsMMat);
            this.zipper.material.color = new THREE.Color(this.formalZipperMat);
            this.shoes.material.color = new THREE.Color(this.formalShoesMat);

            this.zipper.scale.x = this.zipper.scale.x = 1;
            this.hatTop.scale.x = this.hatBottom.scale.x = 1;
            this.hatTop.scale.y = this.hatBottom.scale.y = 1;
            this.hatTop.scale.z = this.hatBottom.scale.z = 1;
            this.lip.scale.x = 1;

            this.retinaLeft.rotation.z = 0;
            this.retinaRight.rotation.z = 0;
            this.handLeft.rotation.y = 0;
            this.handRight.rotation.y = 0;


        }

        this.body.rotation.y += (this.bodyRY - this.body.rotation.y) / speed;
        this.body.rotation.x += (this.bodyRX - this.body.rotation.x) / speed;
        this.head.scale.x = this.head.scale.y = this.head.scale.z = 1;
        this.head.rotation.y += (this.headRY - this.head.rotation.y) / speed;
        this.head.rotation.x += (this.headRX - this.head.rotation.x) / speed;
    }

}


function calc(v, vmin, vmax, tmin, tmax) {
    var nv = Math.max(Math.min(v, vmax), vmin);
    var dv = vmax - vmin;
    var pc = (nv - vmin) / dv;
    var dt = tmax - tmin;
    var tv = tmin + (pc * dt);
    return tv;
}

function loop() {
    renderer.render(scene, camera);
    walter.update();
    requestAnimationFrame(loop);
}

init();
addLights();
createWalter();
loop();
              
            
!
999px

Console