<div id="body">
</div>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
#body {
position: absolute;
width: 100%;
height: 100%;
}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// create the shape
var geometry = new THREE.SphereGeometry(1, 8, 5); // size of box
var geometry2 = new THREE.ConeGeometry(1, 1.5, 3); // add second box
//create material, color or image
var material = new THREE.MeshBasicMaterial( {color: 0xffffff, wireframe: true} ); //wireframe false will not show wireframe
var sphere = new THREE.Mesh(geometry, material);
var cone = new THREE.Mesh(geometry2, material);
sphere.position.x = -2;
sphere.position.y = 1;
sphere.position.z = -2;
scene.add(sphere);
scene.add(cone);
camera.position.z = 3;
//game login
var update = function() {
};
// draw scene
var render = function() {
renderer.render(scene, camera);
};
//run gameloop (update, render, repeat)
var GameLoop = function() {
requestAnimationFrame(GameLoop);
update();
render();
};
GameLoop();
// Just for fun
scene.background = new THREE.Color( 'skyblue' );
// pointer lock control:
controls = new THREE.PointerLockControls(camera, renderer.domElement);
var instructions = document.getElementById( 'body' );
instructions.addEventListener( 'click', function () {
controls.lock();
}, false );
This Pen doesn't use any external CSS resources.