Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                
<div class= "background_image">
  <div class="Character">
  <img class="Character_shadow pixelart" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/21542/DemoRpgCharacterShadow.png" alt="Shadow" />
  <img class="Character_spritesheet pixelart " src="https://i.stack.imgur.com/gZ3c5.png" alt="Character">
</div>
</div>
              
            
!

CSS

              
                /*Defining variables in css, the pixel size will be used for resizing the image*/
:root{
  
  --pixel-size: 3;
}



html, body {
     min-height: 100%;
}

body{
  background: url("https://i.pinimg.com/originals/68/a5/21/68a52124240595a410900e4e670aecf6.png") no-repeat;
  background-size: 100%;
  -webkit-background-size: cover;
  -moz-background-size: cover;
  -o-background-size: cover;
  background-size: cover;
  image-rendering: pixelated;
  

}



/* we are marking width height in red the first character to then hide with overflow hidden the other character movements of the spreadsheet */
.Character {
  /*with calc we are only resizing the container, we are putiplying the width and the height by 6*/
  width: calc(60px * var(--pixel-size));
  height: calc(70px * var(--pixel-size));
  /*background: red;*/
  overflow: hidden;
  position: relative;
  /*moving character to center with margin*/
  margin: 4em auto;

}

/*Here we are applying the animation below*/
.Character_spritesheet {
  /*We chose first the name of the animation then after how many seconds will be done the animation. Finally we use steps(4) with infinite in orde to indicate the 4 beacuse there are 4 movements and infinite to repeat everytime*/
  animation: moveSpritesheet 1s steps(4) infinite;
  /*In order to increase the character we multiply the 4 frames by 70px height each.
  4 * 70 = 200px*/
  width: calc(280px * var(--pixel-size));
  position: absolute;
}

.Character_shadow{
  position: absolute;
  width: calc(70px * var(--pixel-size));
  height: calc(70px * var(--pixel-size));
}



/*After resizing the image with calc, the image will look blury, so to fix it we use image rendering so the design to multiply evenly*/

.pixelart {
  /*When applying this class, this will remove blur*/
  image-rendering: pixelated;
}


/* ANIMATION: Move image relative to itself, makes moving animation in this case to the place that the character is seeing at the time*/

@Keyframes moveSpritesheet {
  from {
    transform: translate(0px,0,0)
  } to {
    transform: translate3d(-100%,0,0)
  }
}

/*Creating Classes FOR THE CHARACTER FACE DIFFERENT DIRECTIONS, the character spridesheet class must be in position absolute*/



.face-left {
  top: calc(-70px * var(--pixel-size));
}

.face-right{
  top: calc(-140px * var(--pixel-size));
}

.face-up{
  top: calc(-210px * var(--pixel-size));
}



/*For different screen sizes*/


@media(max-width: 400px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 0.5;
}
  
}

@media(min-width: 400px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 0.7;
}
  
}
@media(min-width: 600px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 0.8;
}
  
}

@media(max-width: 688px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 0.8;
}
  
}


@media(min-width: 700px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 1;
}
  
}

@media(min-width: 900px){
  body{
    background-color: black;
  }
  :root{
  
  --pixel-size: 1.3;
}
  
}






              
            
!

JS

              
                /*Hi!, so implemented this so we can make the character face any direction using js. I like more JS then CSS lol😅. It makes projects better in my opinion then just pure css*/
const sheet = document.querySelector(".Character_spritesheet");
const speed = 5;

document.addEventListener('keyup', function(e) {
  /*First we remove any class before puting a class so that it goes to its default "facing us" when key is down*/
  sheet.classList.remove("face-left")
  sheet.classList.remove("face-right")
  sheet.classList.remove("face-up")
  if (e.code == "ArrowUp"){
    sheet.classList.add("face-up")
  }
  if (e.code == "ArrowLeft"){
    
    sheet.classList.add("face-left")
  }
  if (e.code == "ArrowRight"){
    
    sheet.classList.add("face-right")
  }
});



/*document.addEventListener('keydown', function(){
  if (sheet.classList.contains("face-left") || sheet.classList.contains("face-right")){
    sheet.classList.remove("face-left")
    sheet.classList.remove("face-right")
    
  }
})*/




              
            
!
999px

Console