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<h2>Custom Animation Demo</h2>
<p>You can manipulate the animation of the box with the function. I think it's most interesting when you add the function together multiple times.</p>
F(X) = <table class="equation">
<tr>
<td class="numerator">(End Unit - Start Unit)</td>
</tr>
<tr>
<td>(End Time)<sup>Acceleration Modifier</sup> - (Start Time)<sup>Acceleration Modifier</sup></td>
</tr>
</table>X +<table class="equation">
<tr>
<td class="numerator">[(Start Unit) * (End Time)<sup>Acceleration Modifier</sup>] - [(End Unit) * (Start Time)<sup>Acceleration Modifier</sup>]</td>
</tr>
<tr>
<td>(End Time)<sup>Acceleration Modifier</sup> - (Start Time)<sup>Acceleration Modifier</sup></td>
</tr>
</table>
<p>For a constant rate set the acceleration modifier equal to 1.</p>
<table class="input">
<tr>
<th>Start Unit</th>
<th><input class='start-unit' type='number' value="0"/></th>
</tr>
<tr>
<th>End Unit</th>
<th><input class='end-unit' type='number' value="200"/></th>
</tr>
<tr>
<th>Start time <sub>(in seconds)</sub></th>
<th><input class='start-time' type='number' value="0"/></th>
</tr>
<tr>
<th>End time <sub>(in seconds)</sub></th>
<th><input class='end-time' type='number' value="1"/></th>
</tr>
<tr>
<th>Acceleration Modifier</th>
<th><input class='accel-mod' type='number' value="1"/></th>
</tr>
<tr>
<th>FPS <sub>(must be <= 100)</sub></th>
<th><input class='fps' type='number' value="60"/>
</tr>
<tr>
<th>Unit</th>
<th><select>
<option class="unit">px</option>
<option class="unit">rem</option>
<option class="unit">vh</option>
<option class="unit">vw</option>
</select></th>
</tr>
<tr>
<th><button onclick="start()">Animate</button></th>
</tr>
</table>
<br>
<div class="box"></div>
.numerator {
border-bottom: 1px solid black;
}
.equation {
display: inline-block;
vertical-align: middle;
}
.equation td {
text-align: center;
}
.input {
margin-top: 1.5rem;
}
.box {
position: relative;
height: 6rem;
width: 6rem;
background-color: red;
}
.error {
color: red;
}
var secondsPerFrame;
var unit = "px";
var start = function () {
//Remove previous errors
$('.error').remove();
//Grab input
var startUnit, endUnit, startTime, endTime, accelMod;
startUnit = Number($('.start-unit').val());
endUnit = Number($('.end-unit').val());
startTime = Number($('.start-time').val());
endTime = Number($('.end-time').val());
accelMod = Number($('.accel-mod').val());
secondsPerFrame = Math.pow($('.fps').val(), -1);
unit = $('.unit:selected').val();
//Check constraints
if (meetsConstraints(startUnit, endUnit, startTime, endTime, accelMod)){
$('button').attr('disabled', 'disabled');
animate(startUnit, endUnit, startTime, endTime, accelMod)
}
}
var meetsConstraints = function (startUnit, endUnit, startTime, endTime, accelMod) {
var isUndefined = (startUnit === "" || endUnit === "" || startTime === "" || endTime === "" || accelMod === "");
var isNonNumber = (isNaN(secondsPerFrame) || isNaN(startUnit) || isNaN(endUnit) || isNaN(startTime) || isNaN(endTime) || isNaN(accelMod));
var variableConstraints = (startUnit < 0 || startTime < 0 || startTime > endTime || startUnit > endUnit || startTime == endTime || secondsPerFrame > endTime || secondsPerFrame < 0.01);
if (isUndefined || isNonNumber || variableConstraints) {
error("Your input does not meet the constraints");
return false;
}
return true;
}
var animate = function (a, b, c, d, n) {
//Starts at 1 to ensure that x doesnt equal zero when n < 1 (constraint)
var secondTracker = 1;
c += 1;
d += 1;
//Start loop
animation = setInterval(function () {
secondTracker += secondsPerFrame;
//When we hit the end time... stop
if (secondTracker >= d) {
stopAnimation();
return;
}
//When we hit the start time... start
if (secondTracker >= c) {
$('.box').css("left", animationFunction(a, b, c, d, n, secondTracker) + unit);
}
}, secondsPerFrame * 1000);
};
/*
a = Starting Unit
b = Ending Unit
c = Animation Start (in seconds)
d = Animation End (in seconds)
n = Rate at which the element moves
x is the current time in the animation
*/
var animationFunction = function (a, b, c, d, n, x) {
var x = Math.pow(x, n);
var m = (b - a) / (Math.pow(d, n) - Math.pow(c, n));
var k = (a * Math.pow(d, n) - b * Math.pow(c, n)) / (Math.pow(d, n) - Math.pow(c, n));
return m * x + k
};
var stopAnimation = function () {
clearInterval(animation);
$('button').removeAttr('disabled');
};
var error = function (msg) {
$('body').append("<p class='error'>" + msg + "</p>")
}
Also see: Tab Triggers