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HTML

              
                
<div id="container"></div>

              
            
!

CSS

              
                body {
  margin: 0;
  padding: 0;
  overflow:hidden ;
}
              
            
!

JS

              
                //Forked from http://jsfiddle.net/3listone/0555Lt3f/.

var camera, controls, scene, renderer;
var hoop;
init();
animate();

function init() {

  scene = new THREE.Scene();

  renderer = new THREE.WebGLRenderer({
    alpha: true
  });
  renderer.setClearColor(0xddeeff, 1);
  renderer.setSize(window.innerWidth, window.innerHeight);

  // find and setup container
  var container = document.getElementById('container');
  container.appendChild(renderer.domElement);

  // create a camera
  camera = new THREE.PerspectiveCamera(60,
                 window.innerWidth /  window.innerHeight, 1, 1000);
  camera.position.z = 50;

  // setup orbit controls
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  controls.enableDamping = true;
  controls.dampingFactor = 0.25;
  controls.enableZoom = true;
  controls.autoRotate = true ;
	controls.autoRotateSpeed = 0.1 ;

  // lights
  light = new THREE.DirectionalLight(0xffffff, 0.5);
  light.position.set(1, 1, 1);
  scene.add(light);
  light = new THREE.DirectionalLight(0x0167a0, 0.5);
  light.position.set(-1, -1, -1);
  scene.add(light);
  light = new THREE.AmbientLight(0x5a5a5a);
  scene.add(light);

  // outer torus
  hoopTape1 =  new THREE.TorusGeometry(20, 9, 20, 100);

  var loader = new THREE.TextureLoader();
  
  var hoopTape1texture = loader.load(
    "https://brainjam.netlify.app/codepen-assets/Aurora-seamless.jpg",   

    function(texture) {
    texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
    texture.repeat.set(1, 1); // or whatever you like
    render();
  });

  var hoopTape1material = new THREE.MeshPhongMaterial({
    color: 0xFFFFFF,
    specular: 0xaaaaaa,
    shininess: 50,
    bumpMap: hoopTape1texture,
    map: hoopTape1texture,
    alphaMap: hoopTape1texture,
    alphaTest: 0.1,
    side: THREE.DoubleSide, 
    transparent: true
  });

  hoopTape1Mesh = new THREE.Mesh(hoopTape1, hoopTape1material);
  scene.add(hoopTape1Mesh);

  // inner torus
  hoop = new THREE.TorusGeometry(20, 1, 4, 100);
  var hoopMaterial = new THREE.MeshPhongMaterial({
    ambient: 0xffffff,
    color: 0xffffff,  // 0x028fde
    specular: 0x555555,
    shininess: 0,
    map: hoopTape1texture,
  });
  hoopMesh = new THREE.Mesh(hoop, hoopMaterial);
  hoopMesh.position.z = 0;
  scene.add(hoopMesh);

  // resize listener
  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  requestAnimationFrame(animate);
  controls.update();
  render();
}

function render() {
  renderer.render(scene, camera);
}



              
            
!
999px

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