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JS

              
                import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.114/build/three.module.js";
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/three@0.114/examples/jsm/controls/OrbitControls.js";
import { DragControls } from "https://cdn.jsdelivr.net/npm/three@0.114/examples/jsm/controls/DragControls.js";
"use strict";
 
/*
    Original article:
    http://rodolphe-vaillant.fr/?e=127
    
    ----------------------------------------
    
    World up vector: 'y' axis
    edge size of a square: 100units

    Old cdns (touch screen was not supported):
    - THREE JS
    https://cdnjs.cloudflare.com/ajax/libs/three.js/101/three.min.js
    - Orbit Control
    https://s3-us-west-2.amazonaws.com/s.cdpn.io/945200/OrbitControls.js
    - Drag Controls
    https://cdn.rawgit.com/mrdoob/three.js/a1fb0b5b/examples/js/controls/DragControls.js
    
    Forked / inspired by: https://zalo.github.io/    
*/

/*
Display either circumcsphere, barycenter or insphere.
*/
var algoType = "Circumcenter";
//var algoType = "Barycenter";
//var algoType = "Incenter";


var g_camera, g_scene, g_renderer;
var g_controls;

function cross( a, b ) {
    let res = new THREE.Vector3();
    const ax = a.x, ay = a.y, az = a.z;
    const bx = b.x, by = b.y, bz = b.z;
    res.x = ay * bz - az * by;
    res.y = az * bx - ax * bz;
    res.z = ax * by - ay * bx;
    return res;
}

/*
    Handles the 4 blue spheres (tet's vertices)
    and 4 transparent faces.
    
    provides method to compute circumcenter etc.
*/
class Tetrahedron {

    constructor() {
        let sphereGeometry = new THREE.SphereBufferGeometry(1.0, 50, 50);
        let material = new THREE.MeshPhongMaterial({ color: 0x3399dd });
        this.vertexMesh = [];
        // Initial values
        var vert_positions = {
            x1: new THREE.Vector3(-50, 20, 50),
            x2: new THREE.Vector3(50, 20, -50),
            x3: new THREE.Vector3(-50, 20, -50),
            x4: new THREE.Vector3(0, 70, 0)
        };

        // Add dragable spheres
        for (var v in vert_positions) {
            var sphereMesh = new THREE.Mesh(sphereGeometry, material);
            sphereMesh.scale.set(7, 7, 7);
            var vert = vert_positions[v];
            sphereMesh.position.set(vert.x, vert.y, vert.z);
            sphereMesh.castShadow = true;
            this.vertexMesh.push(sphereMesh);
        }

        this.buildFaces()
    }
    
    buildFaces() {
        let material = new THREE.MeshPhongMaterial ({
            color: 0xffa94b,
            transparent: true,
            opacity: 0.30,
            side: THREE.DoubleSide,
            depthWrite: true,
            flatShading: true
        });

        let geom = new THREE.BufferGeometry();
        geom.dynamic = true;
        let v0 = this.get_vert(0);
        let v1 = this.get_vert(1);
        let v2 = this.get_vert(2);
        let v3 = this.get_vert(3);
        const vertices = new Float32Array([
            v0.x, v0.y, v0.z,
            v1.x, v1.y, v1.z,
            v2.x, v2.y, v2.z,
            v3.x, v3.y, v3.z
        ]);

        geom.addAttribute('position', new THREE.BufferAttribute(vertices, 3));
        geom.setIndex([0, 1, 2,
            0, 2, 3,
            0, 3, 1,
            1, 3, 2]);
        
        this.tetMesh = new THREE.Mesh(geom, material);
        this.tetMesh.renderOrder = 1;
    }

    addToScene(scene) {
        for (let mesh of this.vertexMesh) {
            scene.add(mesh);
        }
        scene.add(this.tetMesh)
    }

    addDraggableObjects(list) {
        for (let mesh of this.vertexMesh) {
            list.push(mesh);
        }
    }
    
    //
    updateGeom() 
    {        
        for (let v = 0; v < 4; v++) {
            let p = this.get_vert(v);
            this.tetMesh.geometry.attributes.position.setXYZ(v, p.x, p.y, p.z);
        }
        this.tetMesh.geometry.attributes.position.needsUpdate = true;
        this.tetMesh.geometry.computeVertexNormals();                    
    }
     

    minDistanceFrom(cog) {
        var minDist = cog.distanceTo(this.get_vert(0));
        for (let v = 1; v < 4; v++) {
            var dist = cog.distanceTo(this.get_vert(v));
            if (minDist > dist)
                minDist = dist;
        }
        return minDist;
    }

    circumcenter() {
        var e1 = new THREE.Vector3();
        e1.copy(this.get_vert(1));

        var e2 = new THREE.Vector3();
        e2.copy(this.get_vert(2));

        var e3 = new THREE.Vector3();
        e3.copy(this.get_vert(3));

        e1.sub(this.get_vert(0));
        e2.sub(this.get_vert(0));
        e3.sub(this.get_vert(0));

        var A = new THREE.Matrix3();
        A.set(
            e1.x, e1.y, e1.z,
            e2.x, e2.y, e2.z,
            e3.x, e3.y, e3.z);

        if (true) {

            var B = new THREE.Vector3();
            B.set(this.get_vert(1).lengthSq() - this.get_vert(0).lengthSq(),
                this.get_vert(2).lengthSq() - this.get_vert(0).lengthSq(),
                this.get_vert(3).lengthSq() - this.get_vert(0).lengthSq());

            B.multiplyScalar(0.5);           
            A.getInverse(A);
            return B.applyMatrix3(A);
        } 
        else 
        {
           // alternative:
           let a = cross(e2, e3).multiplyScalar( e1.lengthSq() );
           let b = cross(e3, e1).multiplyScalar( e2.lengthSq() );           
           let c = cross(e1, e2).multiplyScalar( e3.lengthSq() );
           
           const alpha = A.determinant() * 2.0;
           let sum = new THREE.Vector3(0,0,0);
           sum.add(a);
           sum.add(b);
           sum.add(c);
           sum.divideScalar( alpha );
           sum.add( this.get_vert(0) );
           return sum;
        }
    }

    static faceArea(a, b, c) {
        let edge0 = b.sub(a);
        let edge1 = c.sub(a);
        return (edge0.cross(edge1)).length() / 2.0;
    }

    area1() { return Tetrahedron.faceArea(this.get_vert(0), this.get_vert(1), this.get_vert(2)); }
    area2() { return Tetrahedron.faceArea(this.get_vert(0), this.get_vert(2), this.get_vert(3)); }
    area3() { return Tetrahedron.faceArea(this.get_vert(0), this.get_vert(3), this.get_vert(1)); }
    area4() { return Tetrahedron.faceArea(this.get_vert(1), this.get_vert(3), this.get_vert(2)); }
   

    sumArea(){
        return this.area1() + this.area2() + this.area3() + this.area4();
    }

    incenter() {
        let sum = this.sumArea();
        let incenter = new THREE.Vector3(0, 0, 0);
        incenter.add(this.get_vert(0).multiplyScalar(this.area4()));
        incenter.add(this.get_vert(1).multiplyScalar(this.area2()));
        incenter.add(this.get_vert(2).multiplyScalar(this.area3()));
        incenter.add(this.get_vert(3).multiplyScalar(this.area1()));
        incenter.divideScalar(sum);
        return incenter;
    }

    volume(){
        // to be checked
        // from wikipedia
        let a = this.get_vert(0);
        let b = this.get_vert(1);
        let c = this.get_vert(2);
        let d = this.get_vert(3);

        return Math.abs( (a.sub(d)).dot( (b.sub(d)).cross(c.sub(d)) ) ) / 6.0;
    }

    inradius() {

        if (false) {
            // https://people.sc.fsu.edu/~jburkardt/presentations/cg_lab_tetrahedrons.pdf sec. 14
            
            let a = this.get_vert(0);
            let b = this.get_vert(1);
            let c = this.get_vert(2);
            let d = this.get_vert(3);

            var A = new THREE.Matrix4();
            A.set(
                a.x, a.y, a.z, 1.0,
                b.x, a.y, b.z, 1.0,
                c.x, c.y, c.z, 1.0,
                d.x, d.y, d.z, 1.0);

            let alpha = A.determinant();
            // Notice that in the paper they compute the cross product of edges 
            // but don't divide by 2, effectively computing : area*2.0 
            return Math.abs(alpha) / (this.sumArea()*2.0);
        }
        else 
        {
            // from wikipedia
            return (this.volume() * 3.0) / this.sumArea();
        }
    }

    barycenter() {
        var cog = new THREE.Vector3(0, 0, 0);
        for (let v = 0; v < 4; v++) {
            cog.add(this.get_vert(v));
        }
        cog.divideScalar(4);
        return cog;
    }

    get_vert(i) {
        var vert = new THREE.Vector3();
        vert.copy(this.vertexMesh[i].position);
        return vert;
    }

    set_vert(i, pos) {
        this.vertexMesh[i].position = pos;
    }
}

var g_tetrahedron = null;

// The mesh representing our "center of gravity"
// (i.e. barycenter, circumcenter or incenter according to the selected option)
var g_cogPointMesh;

// The transparent sphere that either:
// - fit the 4 vertices of our tetrahedron. (circumcenter)
// - fit inside the faces of our tetrahedron (incenter)
// - somewhat fits inside the tetrahedron (barycenter/ radius == nearest vertex)
var g_fittedSphereMesh;


function mat(col){
    return new THREE.MeshLambertMaterial({ color: col });        
}

init();
animate();

function init() {
    let container = document.createElement('div');
    document.body.appendChild(container);
    
    g_camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 2000);
    g_camera.position.set(50, 100, 150);    
    
    
    g_scene = new THREE.Scene();
    g_scene.background = new THREE.Color(0xffffff);//0xa0a0a0
    g_scene.fog = new THREE.Fog(0xffffff, 200, 800);//0xa0a0a0
    
    let light1 = new THREE.HemisphereLight(0xffffff, 0x444444);
    light1.position.set(0, 200, 0);
    g_scene.add(light1);
    
    let light2 = new THREE.DirectionalLight(0xbbbbbb);
    light2.position.set(0, 200, 100);
    light2.castShadow = true;
    light2.shadow.camera.top = 180;
    light2.shadow.camera.bottom = - 100;
    light2.shadow.camera.left = - 120;
    light2.shadow.camera.right = 120;
    g_scene.add(light2);
    //scene.add(new THREE.CameraHelper(light.shadow.camera));
    
    // ground
    let mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(2000, 2000), new THREE.MeshPhongMaterial({ color: 0x999999, depthWrite: false }));
    mesh.rotation.x = - Math.PI / 2;
    mesh.receiveShadow = true;
    g_scene.add(mesh);
    
    let grid = new THREE.GridHelper(2000, 20, 0x000000, 0x000000);
    grid.material.opacity = 0.2;
    grid.material.transparent = true;    
    g_scene.add(grid);
    
    g_renderer = new THREE.WebGLRenderer({ antialias: true });
    g_renderer.setPixelRatio(window.devicePixelRatio);
    g_renderer.setSize(window.innerWidth, window.innerHeight);
    g_renderer.shadowMap.enabled = true; 
    document.body.style.margin = 0;
    document.body.style.padding = 0;
    document.body.style.overflow = 'hidden';
    document.body.style.position = 'fixed';
    container.appendChild(g_renderer.domElement);
    window.addEventListener('resize', onWindowResize, false);
    
    g_controls = new /*THREE.*/OrbitControls(g_camera, g_renderer.domElement);
    g_controls.target.set(0, 45, 0);
    g_controls.update();

    
    //if( text.option != "Drag1" )
    //    return;

    var draggableObjects = [];
    var sphereGeometry = new THREE.SphereBufferGeometry(1.0, 50, 50);
    var red = new THREE.MeshPhongMaterial({ color: 0xdd9933 });



    var invertEllipsoid = false;
    var material = new THREE.MeshLambertMaterial({ 
        color: 0x777777, 
        transparent: true, 
        opacity: 0.45, 
        side: invertEllipsoid ? THREE.BackSide : THREE.FrontSide, 
        depthWrite: false });
        

    g_tetrahedron = new Tetrahedron()
    g_tetrahedron.addToScene(g_scene)
    g_tetrahedron.addDraggableObjects(draggableObjects)

    // Set up transparent sphere
    g_fittedSphereMesh = new THREE.Mesh(sphereGeometry, material);
    g_fittedSphereMesh.scale.set(150, 150, 150);
    g_fittedSphereMesh.castShadow = false;
    g_fittedSphereMesh.renderOrder = 0;
    g_scene.add(g_fittedSphereMesh);


    g_cogPointMesh = new THREE.Mesh(sphereGeometry, red);
    g_scene.add(g_cogPointMesh);
    g_cogPointMesh.scale.set(2, 2, 2);
    g_cogPointMesh.position.set(0, 0, 0);
    g_cogPointMesh.castShadow = true;



    var dragControls = new /*THREE.*/DragControls(draggableObjects, g_camera, g_renderer.domElement);
    dragControls.addEventListener('dragstart', function () {
        g_controls.enabled = false;
    });
    dragControls.addEventListener('dragend', function () {
        g_controls.enabled = true;
    });
    
}

function onWindowResize() {
    g_camera.aspect = window.innerWidth / window.innerHeight;
    g_camera.updateProjectionMatrix();
    g_renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
    
    var cog;
    var radius = 1.0;
    g_fittedSphereMesh.visible = true;
    switch (algoType) {
        case "Circumcenter": 
            cog = g_tetrahedron.circumcenter(); 
            radius = g_tetrahedron.minDistanceFrom(cog);
        break;

        case "Barycenter": 
            cog = g_tetrahedron.barycenter(); 
            radius = g_tetrahedron.minDistanceFrom(cog);
            g_fittedSphereMesh.visible = false;
        break;

        case "Incenter": 
            cog = g_tetrahedron.incenter(); 
            radius = g_tetrahedron.inradius();
        break;

        default: 
            cog = new THREE.Vector3(0, 0, 0); 
        break;
    }

    // update objects:
    g_cogPointMesh.position.copy(cog);
    g_fittedSphereMesh.position.copy(cog);   
    g_fittedSphereMesh.scale.set(radius, radius, radius);
    // Must be last:
    g_tetrahedron.updateGeom()

    requestAnimationFrame(animate);
    g_renderer.render(g_scene, g_camera);

}


              
            
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