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HTML

CSS

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JavaScript

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Behavior

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HTML

              
                <ul class="colours">
	<li></li>
	<li></li>
	<li></li>
	<li></li>
	<li></li>
</ul>
<div class="pencil__border">
	<div></div>
	<div></div>
	<div class="pencil__border-inner"></div>
</div>
<button class="pencil__refresh btn">
	Refresh
</button>
<button class="pencil__submit btn">Save PNG</button>
              
            
!

CSS

              
                #mfPreviewBar {
	display: none !important;
}

html,
body {
  position: fixed;
  overflow: hidden;
	touch-action: none;
}

body {
	background-color: #f7f4f0;
	cursor: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/605067/cursor.png'), auto;
	font-family: 'Galano Grotesque Semi Bold';
	margin: 0;
	overflow: hidden;
}

button {
	font-family: 'Galano Grotesque Semi Bold';
}

.colours {
	bottom: 90px;
	display: none;
	left: 50%;
	list-style-type: none;
	padding-left: 0;
	position: absolute;
	transform: translateX(-50%);
	z-index: 10;
	
	@media (min-width: 1024px) {
		display: flex;
	}
	
	li {
		border-radius: 50%;
		display: inline-block;
		height: 14px;
		margin: 0 12px;
		width: 14px;
		
		&:nth-child(1){
			background-color: #100c08;
		}
		&:nth-child(2){
			background-color: #759BA9;
		}
		&:nth-child(3){
			background-color: #77dd77;
		}
		&:nth-child(4){
			background-color: #ff6961;
		}
		&:nth-child(5){
			background-color: #ffd1dc;
		}
	}
}

.pencil__border {
	bottom: 0;
	left: 0;
	pointer-events: none;
	position: absolute;
	right: 0;
	top: 0;
	z-index: 3;
	
	div {
		&:nth-child(1),
		&:nth-child(2) {
			height: 100%;
			left: 0;
			position: absolute;
			top: 0;
			width: 100%;

			&:before,
			&:after {
				background-color: #FF851B;
				content: "";
				opacity: .98;
				position: absolute;
			}
		}
		
		&:nth-child(1) {
			
			&:before {
				height: 20px;
				left: 20px;
				top: 0;
				width: 100%;
				
				@media (min-width: 1024px) {
					height: 60px;
					left: 55px;	
				}
			}
			
			&:after {
				bottom: 60px;
				height: 100%;
				left: 0;
				width: 20px;
				
				@media (min-width: 1024px) {
					bottom: 80px;
					width: 55px;
				}
			}
		}

		&:nth-child(2) {
			
			&:before {
				bottom: 0;
				right: 20px;
				height: 60px;
				width: 100%;
				
				@media (min-width: 1024px) {
				 height: 80px;
					right: 55px;
				}
			}
			
			&:after {
				bottom: 0;
				height: 100%;
				right: 0;
				width: 20px;
				
				@media (min-width: 1024px) {
				 bottom: -60px;
					width: 55px;
				}
			}
		}
	}
}

.pencil__border-inner {
	border: solid 1px #000;
	border-width: 2px;
	border-style: solid;
	bottom: 58px;
	left: 19px;
	position: absolute;
	right: 19px;
	top: 19px;
				
	@media (min-width: 1024px) {
	  bottom: 78px;
	  left: 54px;
	  right: 54px;
	  top: 58px;
	}
}

.pencil__refresh {
	background-color: #FCF4EA;
	border: none;
	border-radius: 50%;
	bottom: 18px;
	cursor: pointer;
	height: 26px;
	padding: 4px 1px 0px;
	position: absolute;
	left: 50%;
	text-align: center;
	transform: translateX(-50%);
	width: auto;
	z-index: 3;
				
	@media (min-width: 1024px) {
		bottom: 27px;
		left: 80px;
		transform: none;
	}
}

.pencil__submit {
	bottom: 27px;
	display: none;
	position: absolute;
	right: 80px;
	z-index: 4;
				
	@media (min-width: 1024px) {
	 display: block;
	}
}

.btn {
	background-color: transparent;
	border: none;
	cursor: pointer;
	font-size: 13px;
	letter-spacing: .15em;
	outline: none;
	padding: 5px 10px 1px 10px;
	text-transform: uppercase;
	user-select: none;
	-moz-user-select: none;
}
              
            
!

JS

              
                // -- Drawing
const colors  = [
	"#100c08",
	"#759BA9",
	"#77dd77",
	"#ff6961",
	"#ffd1dc"
]

let currentColorIndex = 0

let colorButtons = document.querySelectorAll('.colours li'),
		colorButtonsL = colorButtons.length

for (var x = 0; x < colorButtonsL; x++) {
	((x) => {
		colorButtons[x].addEventListener('click', () => {
			setActiveColour(x)
		})		
  })(x)
}

function setActiveColour(x) {
	currentColorIndex = x
}

// -- Drawing
const drawingCanvas = document.createElement('canvas')
drawingCanvas.width = window.innerWidth
drawingCanvas.height = window.innerHeight

drawingCanvas.style.position = 'fixed'
drawingCanvas.style.left = 0
drawingCanvas.style.top = 0
drawingCanvas.style.zIndex = 1

document.body.appendChild(drawingCanvas)

var drawingCtx = drawingCanvas.getContext('2d')

let isDrawing,
		newlyUp = false,
		lastPoint

let pencilPathDefaults = {
	minThickness: .2,
	maxThickness: 2,
}

let pencilPathCurrent = {
	thickness: .2
}

let pencilPathTarget = {
	thickness: .2
}

document.addEventListener('touchstart', handleMouseDown)
document.addEventListener('mousedown', handleMouseDown)

function handleMouseDown(e) {
	if (e.target.localName !== 'canvas') return
  isDrawing = true
	pencilTargetPos.height = 0
	pencilTargetPos.heightRotate = .2

	pencilPathTarget.thickness = pencilPathDefaults.maxThickness
	
	let xPos = (e.touches ? e.touches[0].clientX : e.clientX),
			yPos = (e.touches ? e.touches[0].clientY : e.clientY)

	let currentPoint = { x: xPos, y: yPos }

	drawingCtx.beginPath()
	drawingCtx.fillStyle = colors[currentColorIndex];
	drawingCtx.globalAlpha = .9
	drawingCtx.arc(
		currentPoint.x + 5, currentPoint.y + 5, pencilPathDefaults.thickness,
		false, Math.PI * 2, false)
	drawingCtx.fill()

	lastPoint = currentPoint
}

document.addEventListener('touchend', handleMouseUp)
document.addEventListener('mouseup', handleMouseUp)

function handleMouseUp() {
	newlyUp = true
  isDrawing = false
	pencilTargetPos.height = pencilDefaultPos.height
	pencilTargetPos.heightRotate = 0
	pencilPathTarget.thickness = pencilPathDefaults.minThickness
	
	setTimeout(fullyUp, 50)
}

function fullyUp() {
	newlyUp = false
}

// -- Pencil
// Renderer
var renderer = new THREE.WebGLRenderer({
	alpha: true,
	antialias: true,
	autoClear: true
})

renderer.setClearColor(0x000000, 0)
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.domElement.style.zIndex = 5
renderer.domElement.style.position = 'relative'
renderer.domElement.style.pointerEvents = 'none'
document.body.appendChild(renderer.domElement)

// Ensure Full Screen on Resize
function fullScreen () {
	camera.aspect = window.innerWidth / window.innerHeight
	camera.updateProjectionMatrix()

	renderer.setSize(window.innerWidth, window.innerHeight)
}

window.addEventListener('resize', fullScreen, false)

// Scene
var scene = new THREE.Scene()

// Lighting

let hemiLight,
		dirLight

function createLights () {
	hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 )
	hemiLight.color.setHSL( 0.6, 1, 0.2 )
	hemiLight.groundColor.setHSL( 0.095, 1, 0.75 )
	hemiLight.position.set( 0, 0, 50 )
	scene.add( hemiLight )
	hemiLightHelper = new THREE.HemisphereLightHelper( hemiLight, 10 )
	// scene.add( hemiLightHelper )
	
	directionalLight = new THREE.DirectionalLight( 0xffffff, 1 )
	directionalLight.color.setHSL( 1, 1, 1 )
	directionalLight.position.set( -.5, 1, 10 )
	scene.add( directionalLight )
	directionalLight.castShadow = true
	directionalLight.shadow.mapSize.width = 2048
	directionalLight.shadow.mapSize.height = 2048
	directionalLightHelper = new THREE.DirectionalLightHelper( directionalLight, 10 )
	// scene.add( directionalLightHelper )
	
	spotLight = new THREE.SpotLight( 0xffffff, 0.4 )
	spotLight.color.setHSL( 1, 1, 1 )
	spotLight.position.set( -7, 1, 2 )
	scene.add( spotLight )
	spotLight.castShadow = false
	spotLight.shadow.mapSize.width = 2048
	spotLight.shadow.mapSize.height = 2048
	spotLightHelper = new THREE.SpotLightHelper( spotLight, 10 )
	// scene.add( spotLightHelper )
	
	topLight = new THREE.SpotLight( 0xffffff, 0.1 )
	topLight.color.setHSL( 1, 1, 1 )
	topLight.position.set( 1, -7, 2 )
	scene.add( topLight )
	topLight.castShadow = false
	topLight.shadow.mapSize.width = 2048
	topLight.shadow.mapSize.height = 2048
	topLightHelper = new THREE.SpotLightHelper( topLight, 10 )
	// scene.add( topLightHelper )
}

createLights()

function createGround () {
	let groundGeo = new THREE.PlaneBufferGeometry( 10000, 10000 )
	let groundMat = new THREE.ShadowMaterial()
	groundMat.opacity = 0.1

	this.ground = new THREE.Mesh( groundGeo, groundMat )
	this.ground.position.z = 0
	this.ground.position.y = 0
	this.ground.receiveShadow = true

	this.scene.add( this.ground )
}

createGround()

// Shadows
renderer.shadowMap.enabled = true
renderer.shadowMapSoft = true
renderer.shadowMap.type = THREE.PCFSoftShadowMap

// Camera and position
var camera = new THREE.PerspectiveCamera( 8, window.innerWidth / window.innerHeight, 1, 10000 )

camera.position.y = 0
camera.position.z = 12

// Custom (OGJ) Objects
const codepenAssetUrl = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/605067/'

let onProgress = function ( xhr ) {
	if ( xhr.lengthComputable ) {
		let percentComplete = xhr.loaded / xhr.total * 100
		// console.log( Math.round(percentComplete, 2) + '% downloaded' )
	}
}

let onError = function ( xhr ) {
	console.log('ERROR')
}

var mtlLoader = new THREE.MTLLoader()
mtlLoader.setPath(codepenAssetUrl)

let pencil,
		pencilDefaultPos = {
			height: .04,
			xRotate: 0,
			yRotate: 0,
			zRotate: 0
		},
		pencilPos = {
			height: pencilDefaultPos.height,
			xRotate: 0,
			yRotate: 0,
			zRotate: 0
		},
		pencilTargetPos = {
			height: pencilDefaultPos.height,
			xRotate: 0,
			yRotate: 0,
			zRotate: 0,
			heightRotate: 0
		}

mtlLoader.load('pencil-multi.mtl', function (materials) {
	materials.preload()

	var objLoader = new THREE.OBJLoader()
	objLoader.setMaterials(materials)
	objLoader.setPath(codepenAssetUrl)
	objLoader.load('pencil-multi.obj', function (obj) {
		
		obj.traverse( function ( child ) {
			if ( child instanceof THREE.Mesh ) {
				child.castShadow = true

				let area = new THREE.Box3()
				area.setFromObject( child )

				let yOffset = area.min.y
				obj.position.y = 0
			}
		})

		obj.castShadow = true

		pencil = obj

		rotateAroundWorldAxis(pencil, new THREE.Vector3(1, 0, 0), THREE.Math.degToRad(90))
		rotateAroundWorldAxis(pencil, new THREE.Vector3(1, 0, 0), THREE.Math.degToRad(-10))
		rotateAroundWorldAxis(pencil, new THREE.Vector3(0, 1, 0), THREE.Math.degToRad(20))

		pencilDefaultPos.xRotate = pencil.rotation.x
		pencilDefaultPos.yRotate = pencil.rotation.y
		pencilDefaultPos.zRotate = pencil.rotation.z

		scene.add(pencil)

		animate()
		document.addEventListener('touchmove', stopScroll)
		document.addEventListener('touchmove', mouseMove)
		document.addEventListener('mousemove', mouseMove)

	}, onProgress, onError, null, false)
}, onProgress, onError, null, false)

function animate () {	
	// Pencil position from paper
	pencilPos.height += (pencilTargetPos.height - pencilPos.height) * .2

	// Move pencil point position if required
	pencil.position.copy(mousePos)
	pencil.position.x += pencilPos.height
	pencil.position.y += pencilPos.height
	pencil.position.z += pencilPos.height
	
	// Pencil thickness
	pencilPathCurrent.thickness += (pencilPathTarget.thickness - pencilPathCurrent.thickness) * .2
	
	// Tilt pencil
	// x
	if ( isNotClose(pencilPos.xRotate, pencilTargetPos.xRotate) ) {
		let newRotate = (pencilTargetPos.xRotate - pencilPos.xRotate) * .2
		pencilPos.xRotate += Math.round(newRotate * 1000) / 1000
		pencil.rotation.x = pencilPos.xRotate + pencilDefaultPos.xRotate
	}
	
	// y
	if ( isNotClose(pencilPos.yRotate, pencilTargetPos.yRotate) ) {
		let newRotate = (pencilTargetPos.yRotate - pencilPos.yRotate) * .2
		pencilPos.yRotate += Math.round(newRotate * 1000) / 1000
		pencil.rotation.y = pencilPos.yRotate + pencilDefaultPos.yRotate
	}
	
	// z
	let targetZAngle = pencilTargetPos.zRotate + pencilTargetPos.heightRotate
	
	if ( isNotClose(pencilPos.zRotate, targetZAngle) ) {
		let newRotate = (targetZAngle - pencilPos.zRotate) * .2
		pencilPos.zRotate += Math.round(newRotate * 1000) / 1000
		pencil.rotation.z = pencilPos.zRotate + pencilDefaultPos.zRotate
	}
	
	window.requestAnimationFrame( animate )
	renderer.render( scene, camera )
}

function clearCanvas () {
	drawingCtx.clearRect(0, 0, drawingCtx.canvas.width, drawingCtx.canvas.height)		
}

let mouse = {
	x: 0,
	y: 0
},
mousePos = new THREE.Vector3(0, 0, 0),
mouseDirection = {
	x: 1,
	y: 1
}

function stopScroll (e) {
	e.preventDefault()
}

function mouseMove (e) {
	let xPos = (e.touches ? e.touches[0].clientX : e.clientX),
			yPos = (e.touches ? e.touches[0].clientY : e.clientY)
	
	// Update the mouse variable
	e.preventDefault()
	mouse.x = (xPos / window.innerWidth) * 2 - 1
	mouse.y = - (yPos / window.innerHeight) * 2 + 1
	
	if (!lastPoint) {
		lastPoint = { x: xPos, y: yPos }
	}

  // Make the sphere follow the mouse
  var vector = new THREE.Vector3(mouse.x + .01, mouse.y - .01, 0.5)
	vector.unproject(camera)

	var dir = vector.sub(camera.position).normalize()
	var distance = - camera.position.z / dir.z
	mousePos = camera.position.clone().add( dir.multiplyScalar( distance ) )
	
	// Mouse Tracking
	var currentPoint = { x: xPos, y: yPos }
	
	var angle = angleBetween(lastPoint, currentPoint)
	let xDist = distanceBetweenSingle(lastPoint.x, currentPoint.x)
	let yDist = distanceBetweenSingle(lastPoint.y, currentPoint.y)

	mouseDirection.x = (currentPoint.x > lastPoint.x ? 1 : -1)
	mouseDirection.y = (currentPoint.y > lastPoint.y ? -1 : 1)
	
	let newXAngle = (yDist / 100)
	let newZAngle = (xDist / 100) * -1
	
	let maxAngle = .25
	
	pencilTargetPos.xRotate = (newXAngle > -maxAngle && newXAngle < maxAngle ? newXAngle : (newXAngle < -maxAngle ? -maxAngle : maxAngle))
	pencilTargetPos.zRotate = (newZAngle > -maxAngle && newZAngle < maxAngle ? newZAngle : (newZAngle < -maxAngle ? -maxAngle : maxAngle))
	
	if (isDrawing || newlyUp) {
		let dist = distanceBetween(lastPoint, currentPoint)

		for (var i = 0; i < dist; i += .3) {
			x = lastPoint.x + (Math.sin(angle) * i)
			y = lastPoint.y + (Math.cos(angle) * i)
			
			drawingCtx.beginPath()
			drawingCtx.strokeStyle = 'blue';
			drawingCtx.globalAlpha = getRandomInt(.15, .25)
			drawingCtx.arc(
				x + 5, y + 5, pencilPathCurrent.thickness, 
				false, Math.PI * 2, false)
			drawingCtx.fill()
		}
	}
	
	lastPoint = currentPoint
}

// Refresh
let refreshBtn = document.querySelector('.pencil__refresh')
refreshBtn.addEventListener('click', handleRefresh)

function handleRefresh(e) {
	e.preventDefault()
	
	clearCanvas()	
}

// Save
let submitBtn = document.querySelector('.pencil__submit')
submitBtn.addEventListener('click', handleSubmit)

function handleSubmit(e) {
	e.preventDefault()
	
	savePNG()
}

function savePNG() {
	const freshCanvas = document.createElement('canvas')
	freshCanvas.width = drawingCanvas.width
	freshCanvas.height = drawingCanvas.height

	let freshCtx = freshCanvas.getContext('2d')
	
	freshCtx.fillStyle = "#f7f4f0"
	freshCtx.fillRect(0, 0, freshCanvas.width, freshCanvas.height)
	freshCtx.drawImage(drawingCanvas, 0, 0)
	
	let imageDataURL = freshCanvas.toDataURL()
	let image = new Image()
	
	image.src = imageDataURL
	
	var w = window.open("")
  w.document.write(image.outerHTML)
}

// Utilities
function rotateAroundWorldAxis (obj, axis, radians) {
	let rotWorldMatrix = new THREE.Matrix4()
  rotWorldMatrix.makeRotationAxis(axis.normalize(), radians)
  rotWorldMatrix.multiply(obj.matrix)
  obj.matrix = rotWorldMatrix
  obj.setRotationFromMatrix(obj.matrix)
}

function isNotClose (current, target) {
	return (current < target - .004 || current > target + .004)
}

function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min
}

function distanceBetween(point1, point2) {
  return Math.sqrt(Math.pow(point2.x - point1.x, 2) + Math.pow(point2.y - point1.y, 2))
}

function distanceBetweenSingle(point1, point2) {
  return point1 - point2
}

function angleBetween(point1, point2) {
  return Math.atan2( point2.x - point1.x, point2.y - point1.y )
}

function direction(point1, point2) {
  return Math.atan2( point1, point2)
}
              
            
!
999px

Console