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HTML

              
                <div style="text-align:center;width: 80%;float:right">
  Rotations: 
<input id="x" type="checkbox" checked /><label for="x">X axis</label>
<input id="y" type="checkbox" /><label for="y">Y axis</label>
<input id="z" type="checkbox" /><label for="z">Z axis</label>
<button id="play">Play/pause animation</button>
</div>
              
            
!

CSS

              
                body {
  margin: 0;
  padding: 0;
  overflow: hidden;
}
              
            
!

JS

              
                // create a three.js scene
var scene = new THREE.Scene();

// create a camera
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.set(50, 30, 50);
camera.lookAt(0, 0, 0)

// create the renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

// create a simple cube
var geometry = new THREE.BoxGeometry( 20, 20, 20);
var material = new THREE.MeshLambertMaterial( { color: 0x10a315 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );

// add a light so we can see something
var light = new THREE.PointLight( 0xFFFF00 );
light.position.set( 25, 25, 25 );
scene.add( light );

const rotateX = () => {
    cube.rotation.x += Math.PI / 180
}
rotateX.id = 'x'
rotateX.alive = true

const rotateY = () => {
    cube.rotation.y += Math.PI / 180
}
rotateY.id = 'y'
rotateY.alive = true

const rotateZ = () => {
    cube.rotation.z += Math.PI / 180
}
rotateZ.id = 'z'
rotateZ.alive = true

let loops = [
  rotateX,
]

const removeLoop = (loop) => {
  loops = loops.filter(item => item.id !== loop.id)
}
// declare a subscriber to remove loops
PubSub.subscribe('x.loops.remove', (msg, loop) => removeLoop(loop))
// declare a subscriber to add a loop
PubSub.subscribe('x.loops.push', (msg, loop) => loops.push(loop))
// declare a subscriber to add a loop that will be executed first
PubSub.subscribe('x.loops.unshift', (msg, loop) => loops.unshift(loop))

const cleanLoops = () => {
  loops.forEach(loop => {
    if (loop.alive !== undefined && loop.alive === false && loop.object) {
      scene.remove(loop.object)
    }
  })
  loops = loops.filter(loop => loop.alive === undefined || loop.alive === true)
}

const stats = new Stats()
document.body.appendChild(stats.dom)

let play = true
PubSub.subscribe('x.toggle.play', () => { play = !play })

let lastTimestamp = 0
var mainLoop = (timestamp) => {
  requestAnimationFrame(mainLoop)
  let delta = timestamp - lastTimestamp
  lastTimestamp = timestamp

  if (play) {
    loops.forEach(loop => {
      loop.loop ? loop.loop(timestamp, delta) : loop(timestamp, delta)
    })
    
    renderer.render(scene, camera)
  }

  cleanLoops()

  stats.update()
}

mainLoop(0)

$("#x").change(() => {
  if ($('#x').is(':checked')) {
    PubSub.publish('x.loops.push', rotateX)
  } else {
    PubSub.publish('x.loops.remove', rotateX)
  }
})

$("#y").change(() => {
  if ($('#y').is(':checked')) {
    PubSub.publish('x.loops.push', rotateY)
  } else {
    PubSub.publish('x.loops.remove', rotateY)
  }
})

$("#z").change(() => {
  if ($('#z').is(':checked')) {
    PubSub.publish('x.loops.push', rotateZ)
  } else {
    PubSub.publish('x.loops.remove', rotateZ)
  }
})

$('#play').click(() => PubSub.publish('x.toggle.play'))
              
            
!
999px

Console