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HTML

              
                <script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/MTLLoader.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/libs/stats.min.js"></script>
              
            
!

CSS

              
                body{
  overflow: hidden;
  margin: 0;
}
              
            
!

JS

              
                var car;
            var camera;
            var sub;
            var fish;

            var clock = new THREE.Clock();

            var scene = new THREE.Scene( );
            camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
            var renderer = new THREE.WebGLRenderer( {antialias: true} );

            // achtergrondkleur veranderen
            renderer.setClearColor( 0x6abaff, 1 );
            renderer.setSize( window.innerWidth, window.innerHeight );
            document.body.appendChild ( renderer.domElement ); 

            // viewport update (meeschalen met schermgrootte)
            window.addEventListener( 'resize', function( )
                                    {
                var width = window.innerWidth;
                var height = window.innerHeight;
                renderer.setSize( width, height);
                camera.aspect = width / height;
                camera.updateProjectionMatrix( );
            } );

            // controls toevoegen
            controls = new THREE.OrbitControls( camera );

            // licht toevoegen
            var ambientLight = new THREE.AmbientLight( 0xd4d4d4, 0.3 );
            ambientLight.castShadow = true;
            //            scene.add ( ambientLight );

            var light = new THREE.HemisphereLight( 0xFFFFFF ,0x959595, 0.8 );
            light.position.set( 15, 60, 15 );
            scene.add( light );

            var helper = new THREE.HemisphereLightHelper( light, 2 );
            scene.add( helper );

            var directionalLight1 = new THREE.DirectionalLight( 0xc4c4b1 , 0.7 );
            directionalLight1.position.set( 20, 20, 20 );
            directionalLight1.castShadow = true;
            scene.add( directionalLight1 );

            var directionalLight2 = new THREE.DirectionalLight( 0xc4c4b1 , 0.7 );
            directionalLight2.position.set( 20, 20, -20 );
            directionalLight2.castShadow = true;
            scene.add( directionalLight2 );

            var directionalLight3 = new THREE.DirectionalLight( 0xc4c4b1 , 0.7 );
            directionalLight3.position.set( -20, 20, 20 );
            directionalLight3.castShadow = true;
            scene.add( directionalLight3 );

            var directionalLight4 = new THREE.DirectionalLight( 0xc4c4b1 , 0.7 );
            directionalLight4.position.set( -20, 20, -20 );
            directionalLight4.castShadow = true;
            scene.add( directionalLight4 );

            var directionalLight5 = new THREE.DirectionalLight( 0xc4c4b1 , 0.1 );
            directionalLight5.position.set( -20, -5, 0 );
            directionalLight5.castShadow = true;
            scene.add( directionalLight5 );

            var directionalLight6 = new THREE.DirectionalLight( 0xc4c4b1 , 0.1 );
            directionalLight6.position.set( 20, -5, 0 );
            directionalLight6.castShadow = true;
            scene.add( directionalLight6 );

            var directionalLight7 = new THREE.DirectionalLight( 0xc4c4b1 , 0.1 );
            directionalLight7.position.set( 0, -5, 20 );
            directionalLight7.castShadow = true;
            scene.add( directionalLight7 );

            var directionalLight8 = new THREE.DirectionalLight( 0xc4c4b1 , 0.1 );
            directionalLight8.position.set( 0, -5, -20 );
            directionalLight8.castShadow = true;
            scene.add( directionalLight8 );

            // water
            var waterGeometry = new THREE.BoxGeometry( 10, 6, 10 );
            var material = [
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7 } ), // RIGHT SIDE // deze zie je alleen van binnen door backside
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7 } ), // LEFT SIDE
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7, visible: false } ), // TOP SIDE
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7, visible: false } ), // BOTTOM SIDE // zie je alleen van door frontside
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7 } ), // FRONT SIDE // deze zie je van beide kanten door doubleside
                new THREE.MeshBasicMaterial( { color: 0x448fdb, side: THREE.BackSide, transparent: true, opacity: 0.7 } )  // BACK SIDE
            ];
            var water = new THREE.Mesh( waterGeometry, material );
            scene.add( water );

            // top toevoegen
            new THREE.MTLLoader()
                .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Shoppie.mtl', function ( materials ) {
                materials.preload();
                new THREE.OBJLoader()
                    .setMaterials( materials )
                    .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Shoppie.obj', function ( object ) {
                    //                                        object.rotation.set( 0, Math.PI / -4, 0 );
                    object.position.set( -1.5, 2.95, 0 );
                    scene.add( object );
                });
            } );

            // onderkant toevoegen
            new THREE.MTLLoader()
                .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Shoppie1.mtl', function ( materials ) {
                materials.preload();
                new THREE.OBJLoader()
                    .setMaterials( materials )
                    .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Shoppie1.obj', function ( object ) {
                    //                                        object.rotation.set( 0, Math.PI / -4, 0 );
                    object.position.set( -1.5, -3.8, 0 );
                    scene.add( object );
                });
            } );

            // zeewier toevoegen
            for (let i = 0; i < 10; i++){
                let w = THREE.Math.randFloat(0.2, 0.3);
                let h = THREE.Math.randInt(2, 4);
                let weedGeom = new THREE.PlaneGeometry(w, h, 0.2, h);
                var weedMaterial = new THREE.MeshBasicMaterial ( { color: 0x008000, side: THREE.DoubleSide } )
                weedGeom.translate(2 * 0.5, h * 0.5, 0);
                weedGeom.vertices.forEach(v => {
                    v.add(new THREE.Vector3(THREE.Math.randFloatSpread(0.2),THREE.Math.randFloatSpread(0.2),THREE.Math.randFloatSpread(0.2)));
                })
                weedGeom.computeVertexNormals();
                let weed = new THREE.Mesh(weedGeom, weedMaterial);
                weed.position.set(THREE.Math.randFloatSpread(5),-5,THREE.Math.randFloatSpread(5));
                weed.rotation.y = THREE.Math.randFloatSpread(Math.PI);
                scene.add(weed);
                weed.position.y = -3.5;
            }

            // auto toevoegen
            new THREE.MTLLoader()
                .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/car.mtl', function ( materials ) {
                materials.preload();
                new THREE.OBJLoader()
                    .setMaterials( materials )
                    .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/car.obj', function ( object ) {
                    car = object;
                    object.scale.set( 0.25, 0.25, 0.25 );
                    //                    object.rotation.set( 0, Math.PI / -4, 0 );
                    object.rotation.set( 0, Math.PI, 0 );
                    object.position.set( 2.75, 3.74, -3 );
                    scene.add( object );
                });
            } );

            // auto laten bewegen
            window.addEventListener("keydown", onKeyDown, false);
            function onKeyDown(event){

                var keyCode = event.keyCode;
                if (keyCode == 85 ){
                    if ( car ) car.rotation.set(0, Math.PI / 1, 0);
                    if ( car ) car.position.z += 0.07;
                    if ( car.position.z >= 3.75){
                        car.position.z = 3.75;
                    }
                    if ( car ) car.position.x = 2.75;
                } else if (keyCode == 73){
                    if ( car ) car.rotation.set(0, 0, 0);
                    if ( car ) car.position.z -= 0.07;
                    if ( car.position.z <= -3.75){
                        car.position.z = -3.75;
                    }
                    if ( car ) car.position.x = +4.25;
                }
            };   

            // auto laten toeteren (geluid)
            var listener = new THREE.AudioListener();
            var sound = new THREE.Audio( listener );    // create a global audio source
            var raycaster = new THREE.Raycaster();      // raycaster
            var mouse = new THREE.Vector2();
            var intersects = [];
            renderer.domElement.addEventListener("click", onClick, false);

            var audioLoader = new THREE.AudioLoader();  // load a sound and set it as the Audio object's buffer
            audioLoader.load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Toeter.ogg', function( buffer ) {
                sound.setBuffer( buffer );
                sound.setLoop( false );
                sound.setVolume( 0.3 );
            });

            // auto laten toeteren (event)
            function onClick(event){
                mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
                mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
                raycaster.setFromCamera(mouse, camera);
                intersects = raycaster.intersectObject( car, true );
                if (intersects.length > 0){
                    sound.play( car );
                }
            };            

            // sub toevoegen
            var loader = new THREE.GLTFLoader();
            loader.load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/sub_fbx.gltf', function(gltf){
                var model = gltf.scene;
                sub = model;
                scene.add(model);
                mixer = new THREE.AnimationMixer(model);
                model.position.set(-2, 0, 2);
                model.scale.set(0.5, 0.5, 0.5);
                mixer.clipAction(gltf.animations[0]).play();
                render();
            });

            // sub laten bewegen
            window.addEventListener("keydown", onKeyDown1, false);
            function onKeyDown1(event){

                var keyCode = event.keyCode;
                if (keyCode == 68 ){
                    if ( sub ) sub.position.x += 0.07;
                    if ( sub ) sub.rotation.set(0, 0, 0);
                    if ( sub.position.x >= 3.45){
                        sub.position.x = 3.45;
                    }
                } else if (keyCode == 65){
                    if ( sub ) sub.position.x -= 0.07;
                    if ( sub ) sub.rotation.set(0, Math.PI / 1, 0);
                    if ( sub.position.x <= -3.45){
                        sub.position.x = -3.45;
                    }
                } else if (keyCode == 87){
                    if ( sub ) sub.position.y += 0.07;
                    if ( sub.position.y >= 1.5){
                        sub.position.y = 1.5;
                    }
                } else if (keyCode == 83){
                    if ( sub ) sub.position.y -= 0.07;
                    if ( sub.position.y <= -2.2){
                        sub.position.y = -2.2;
                    }
                }
            }; 

            function render(){
                requestAnimationFrame(render);
                var delta = clock.getDelta();
                if(mixer != null){
                    mixer.update(delta);
                };
                renderer.render(scene, camera);
            }

            // vis vangen toevoegen
            new THREE.MTLLoader()
                .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Fishie.mtl', function ( materials ) {
                materials.preload();
                new THREE.OBJLoader()
                    .setMaterials( materials )
                    .load( 'https://raw.githubusercontent.com/biancalooijen/projectInteractiveHome/master/Fishie.obj', function ( object ) {
                    fish = object;
                    object.scale.set( 0.6, 0.6, 0.6 );
                    //                    object.rotation.set( 0, Math.PI / -4, 0 );
                    object.rotation.set( 0, Math.PI/-2, 0 );
                    object.position.set( -3.33, 1.5, 3.4 );
                    scene.add( object );
                });
            } );

            // vis vangen op klik
            var sphereGeometry = new THREE.CylinderGeometry(0.15, 0.05, 0.09, 32);
            var sphereMaterial = new THREE.MeshPhongMaterial({color: 0xFFFFFF, wireframe: false, visible: false});
            var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
            scene.add(sphere);
            sphere.position.set(-3.65, 4.61, 2.51);
            sphere.rotation.set( 0, Math.PI/6.5, Math.PI/-2 );

            renderer.domElement.addEventListener("mouseup", onClickHandle, false);


            function onClickHandle(event){
                mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
                mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
                raycaster.setFromCamera(mouse, camera);
                intersects = raycaster.intersectObject( sphere, true );

                renderer.domElement.addEventListener("mousedown", onClickHandle1, false);
                function onClickHandle1(event){
                    mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
                    mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
                    raycaster.setFromCamera(mouse, camera);
                    intersects = raycaster.intersectObject( sphere, true );
                    if (intersects.length > 0){
                        fish.position.y = 3.2;
                    }};

                if (event){
                    fish.position.y = 1.5;
                }
            };

            // camera.y laten bewegen + reset
            document.addEventListener("keydown", onDocumentKeyDown, false);
            function onDocumentKeyDown(event){
                var keyCode = event.which;
                if (keyCode == 76 ){
                    camera.position.y -= 0.5;
                } else if (keyCode == 79){
                    camera.position.y += 0.5;
                } else if (keyCode == 32){
                    camera.position.y = 7.5;
                    camera.position.x = 0;
                    camera.position.z = 15;
                    car.position.set( 2.65, 3.74, -3 );
                    sub.position.set(-2, 0, 2);
                    car.rotation.set(0, Math.PI / 1, 0);
                }};
            camera.position.z = 15;
            camera.position.y = 7.5;


            // update scene
            var update = function( )
            {
                controls.update( );
            };


            var animate = function( )
            {
                renderer.render( scene, camera );
                requestAnimationFrame( animate );
                update( ); 
            }

            animate( );
              
            
!
999px

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