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<!-- Hey guys, my name is Bhumi, and here is my try making a Jigsaw puzzle after referring to various videos and sites. Hope you all enjoy my game, drop a like if you do. Also, kindy leave your review about it, I would love to hear from you.
You can get to know me on LinkedIn: https://www.linkedin.com/in/bhumikhokhani/
Also, here is my blog-post on making this game. https://bhumikhokhani.hashnode.dev/games-with-js -->
<div class="puzzle">
<div class="heading">
<span>
<sub>🧩</sub> <sup>🧩</sup> <sub>🧩</sub> <sup>🧩</sup> <sub>🧩</sub> <sub>🧩</sub>
</span>
<h1>JigSaw Puzzle</h1>
<span>
<sup>🧩</sup> <sub>🧩</sub> <sup>🧩</sup> <sub>🧩</sub> <sup>🧩</sup> <sup>🧩</sup>
</span>
</div>
<div class="answer"></div>
<i><h6>🧩Wait for the screen below to load. <br>🧩Click on 'Options'. <br>🧩Select your puzzle level. <br>🧩You can also load your own image. <br>🧩Try not to look at the reference again. <br>🧩Refresh to solve a new image.
<br>
Happy Puzzling! ;)
</h6></i>
<div class="grid">
<div id="forPuzzle"></div>
<div class="tile tile--empty" style="--area:I"></div>
</div>
</div>
* {
box-sizing: border-box;
}
body {
display: grid;
place-items: center;
height: 100%;
width: 100%;
background: #111;
color: #fefefe;
font-family: 'Fontdiner Swanky', cursive;
-webkit-font-smoothing: antialiased;
}
.puzzle {
background: linear-gradient(to bottom, #66ff99 0%, #41d95a 100%), url(https://www.toptal.com/designers/subtlepatterns/patterns/white_plaster.png);
background-blend-mode: multiply;
box-shadow: 0 .25em 1em 0 #47e661, inset .25em .25em 1em 0 #47e661, inset .15em .15em .2em 0 #47e661, inset -.25em -.25em 1em 0 #47e661, inset -.15em -.15em .2em 0 #47e661;
border-radius: 1.5em;
padding: 1.4em;
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-gap: .5em;
position: relative;
overflow: hidden;
width:100%;
hieght:30%;
}
.puzzle > * {
z-index: 1;
}
.grid {
border: 2px solid #5de373;
grid-column-end: span 3;
display: grid;
grid-gap: 2px;
grid-template-areas: "A B C" "D E F" "G H I";
background: #90e89f;
box-shadow: inset 0 0 2em 0 #76f58a;
}
.tile,
.answer {
height: 0;
padding-bottom: 100%;
grid-area: var(--area, auto);
border: none;
background: url(https://source.unsplash.com/900x900/?christmas,holiday,festive);
background-size: 300%;
}
.tile {
cursor: pointer;
}
.tile--empty {
cursor: auto;
}
.tile:focus {
outline: 2px solid #47e661;
}
.tile[disabled] {
cursor: not-allowed;
}
.answer {
grid-column-end: span 1;
width: 100%;
hieght:100%;
justify-self: flex-end;
background-size: 100%;
box-shadow: inset 0 0 0 .2em #006600;
}
.tile--empty {
background: transparent;
}
.tile--1 {
background-position: top left;
}
.tile--2 {
background-position: top center;
}
.tile--3 {
background-position: top right;
}
.tile--4 {
background-position: center left;
}
.tile--5 {
background-position: center;
}
.tile--6 {
background-position: center right;
}
.tile--7 {
background-position: bottom left;
}
.tile--8 {
background-position: bottom center;
}
h1 {
margin: 0;
font-size: 3.3em;
}
.heading span {
font-size: 3em;
line-height: 2.4em;
}
.heading {
align-self: center;
grid-column-end: span 2;
text-align: center;
text-shadow: 0 -1px 0 #47e661;
transform: skew(-10deg) rotate(-6deg);
}
@keyframes popIn {
from {
opacity: 0;
pointer-events: none;
visibility: hidden;
transform: scale(0.6);
transition: opacity, scale, 600ms cubic-bezier(0.68, -0.55, 0.265, 1.55);
}
}
#forPuzzle {
border: none;
left: 0px;
top: 0px;
}
#divmenu {
position: absolute;
top: 5px;
left: 15px;
width: 0px;
height: 50px;
cursor: default;
z-index: 50001;
border-radius: 5px;
}
#divmenu:hover {
width: 120px;
height: 100px;
background-color: #76f58a;
z-index: 50001;
}
#divmenu .title {
font-family: "cursive";
font-weight: bold;
font-size: 20px;
position: absolute;
width:100px;
top: 0px;
text-align: center;
color: black;
background-color:rgba(146, 232, 146,0.7);
border-radius: 5px;
}
#divmenu .line {
font-family: "cursive";
font-weight: bold;
font-size: 18px;
text-align: center;
position: absolute;
width: 100px;
color: blue;
display: none;
border-radius: 5px;
}
#divmenu:hover .line {
display: block;
}
#divmenu:hover .line:hover {
background-color: #47e661;
cursor: pointer;
}
h6{
color:black;
font-family:cursive;
font-size:1em;
font-style:bold;
padding-top:0px;
padding-left:10px;
position:relative;
line-hieght:2px;
}
"use strict";
let autoStart;
function isMiniature() {
return location.pathname.includes('/fullcpgrid/');
}
function arrayShuffle (array) {
let k1, temp;
for (let k = array.length - 1; k >= 1; --k) {
k1 = Math.floor((k + 1) * Math.random());
temp = array[k];
array[k] = array[k1];
array[k1] = temp;
}
return array
}
function Menu(params) {
let parentDiv = params.parentDiv;
if (typeof(parentDiv) == 'string') parentDiv = document.getElementById(parentDiv);
let divMenu=document.createElement('div');
divMenu.setAttribute ("id",params.idDivMenu);
let dt = document.createElement('div');
dt.classList.add('title'); dt.appendChild(document.createTextNode(params.title));
divMenu.appendChild(dt);
for (let k = 0; k < params.lines.length; ++k){
dt=document.createElement('div');
dt.classList.add('line'); dt.appendChild(document.createTextNode(params.lines[k].text));
dt.style.top=(params.lineOffset + k * params.lineStep) + "px"; dt.addEventListener("click",params.lines[k].func);
divMenu.appendChild(dt);
}
divMenu.style.height = (params.lineOffset + params.lines.length * params.lineStep) +'px'
parentDiv.appendChild(divMenu);
}
function Point(x,y) {
this.x = Number(x);
this.y = Number(y);
}
Point.prototype.copy = function() {
return new Point(this.x,this.y);
}
function Segment(p1,p2) {
this.p1=new Point(p1.x,p1.y);
this.p2=new Point(p2.x,p2.y);
}
Segment.prototype.length = function() {
var dx=this.p1.x-this.p2.x;
var dy=this.p1.y-this.p2.y;
return Math.sqrt(dx*dx+dy*dy);
}
Segment.prototype.intersect = function(otherSegment) {
var x1=this.p1.x;
var y1=this.p1.y;
var x2=this.p2.x;
var y2=this.p2.y;
var x3=otherSegment.p1.x;
var y3=otherSegment.p1.y;
var x4=otherSegment.p2.x;
var y4=otherSegment.p2.y;
var discri=(y2-y1)*(x4-x3)-(x2-x1)*(y4-y3);
var xs=x1*(y2-y1)*(x4-x3)-x3*(x2-x1)*(y4-y3)+(y3-y1)*(x2-x1)*(x4-x3);
xs/=discri;
var ys=y1*(x2-x1)*(y4-y3)-y3*(y2-y1)*(x4-x3)+(x3-x1)*(y2-y1)*(y4-y3);
ys=-ys/discri;
return new Point(xs,ys);
}
Segment.prototype.dx =function() {
return this.p2.x-this.p1.x;
}
Segment.prototype.dy =function() {
return this.p2.y-this.p1.y;
}
Segment.prototype.cross =function(otherSegment) {
return (this.dx()*otherSegment.dy()-this.dy()*otherSegment.dx());
}
Segment.prototype.sin =function(otherSegment) {
return this.cross(otherSegment)/this.length()/otherSegment.length();
}
Segment.prototype.dot =function(otherSegment) {
return (this.dx()*otherSegment.dx()+this.dy()*otherSegment.dy());
}
Segment.prototype.cos =function(otherSegment) {
return this.dot(otherSegment)/this.length()/otherSegment.length();
}
Segment.prototype.pointOnAbsolute = function (abscisse) {
var dx= this.p2.x-this.p1.x;
var dy= this.p2.y-this.p1.y;
var lng=Math.sqrt(dx*dx+dy*dy);
return new Point(this.p1.x+abscisse*dx/lng, this.p1.y+abscisse*dy/lng);
}
Segment.prototype.pointOnRelative = function (coeff) {
var dx= this.p2.x-this.p1.x;
var dy= this.p2.y-this.p1.y;
return new Point(this.p1.x+coeff*dx, this.p1.y+coeff*dy);
}
Segment.prototype.perpendicularOrigin = function (positive) {
var dx= this.p2.x-this.p1.x;
var dy= this.p2.y-this.p1.y;
if (positive) return new Segment(this.p1,new Point(this.p1.x-dy,this.p1.y+dx));
return new Segment(this.p1,new Point(this.p1.x+dy,this.p1.y-dx));
}
Segment.prototype.perpendicularEnd = function (positive) {
var dx= this.p2.x-this.p1.x;
var dy= this.p2.y-this.p1.y;
if (positive) return new Segment(this.p2,new Point(this.p2.x-dy,this.p2.y+dx));
return new Segment(this.p2,new Point(this.p2.x+dy,this.p2.y-dx));
}
let uploadFile;
{
let options, callBack;
let elFile = document.createElement('input');
elFile.setAttribute('type', 'file');
elFile.style.display = 'none';
elFile.addEventListener("change", getFile);
function getFile() {
if (this.files.length == 0) {
returnLoadFile ({fail: 'no file'});
return;
}
let file = this.files[0];
let reader = new FileReader();
reader.addEventListener('load', () => {
if (options.image) options.image.src = reader.result;
returnLoadFile ({success: reader.result, file: file});
});
reader.addEventListener('abort', () => {
returnLoadFile ({fail: 'abort'});
});
reader.addEventListener('error', () => {
returnLoadFile ({fail: 'error'});
});
if (options.image || options.readMethod == 'readAsDataURL')
reader.readAsDataURL(this.files[0]);
else reader.readAsText(this.files[0]);
}
function returnLoadFile(returnedValue) {
callBack(returnedValue);
}
uploadFile = function(ocallBack, ooptions) {
options = ooptions;
callBack = ocallBack;
if (options.accept) elFile.setAttribute("accept", options.accept);
else elFile.removeAttribute("accept");
elFile.click();
}
}
function Side() {
this.type = "";
this.points = [];
}
Side.prototype.drawPath = function(ctx, shiftx, shifty, backwards, withoutMoveTo) {
let k, mix, miy;
if (backwards) {
if (!withoutMoveTo) { ctx.moveTo(this.points[this.points.length - 1].x - shiftx, this.points[this.points.length - 1].y - shifty);
}
if(this.type == "d") {
ctx.lineTo(this.points[0].x - shiftx, this.points[0].y - shifty);
} else {
for (k = this.points.length - 2 ; k>0; k--) {
if (k >1) {
mix = (this.points[k].x + this.points[k - 1].x) / 2 - shiftx;
miy = (this.points[k].y + this.points[k - 1].y) / 2 - shifty; ctx.quadraticCurveTo(this.points[k].x - shiftx, this.points[k].y - shifty, mix, miy);
} else { ctx.quadraticCurveTo(this.points[k].x - shiftx, this.points[k].y - shifty, this.points[k - 1].x - shiftx, this.points[k - 1].y - shifty);
}
}
}
} else {
if (!withoutMoveTo) {
ctx.moveTo(this.points[0].x - shiftx, this.points[0].y - shifty);
}
if(this.type == "d") {
ctx.lineTo(this.points[1].x - shiftx, this.points[1].y - shifty);
} else {
for (k = 1 ; k < this.points.length - 1; k++) {
if (k < this.points.length - 2) {
mix = (this.points[k].x + this.points[k + 1].x) / 2 - shiftx;
miy = (this.points[k].y + this.points[k + 1].y) / 2 - shifty; ctx.quadraticCurveTo(this.points[k].x - shiftx, this.points[k].y - shifty, mix, miy);
} else { ctx.quadraticCurveTo(this.points[k].x - shiftx, this.points[k].y - shifty, this.points[k + 1].x - shiftx, this.points[k + 1].y - shifty);
}
}
}
}
}
function Piece(kx, ky) {
this.ts = new Side();
this.rs = new Side();
this.bs = new Side();
this.ls = new Side();
this.kx = kx;
this.ky = ky;
}
Piece.prototype.drawPath = function (ctx, shiftx, shifty, withoutBeginPath) {
if (withoutBeginPath !== true) ctx.beginPath();
this.ts.drawPath(ctx, shiftx, shifty, false, false);
this.rs.drawPath(ctx, shiftx, shifty, false, true);
this.bs.drawPath(ctx, shiftx, shifty, true, true);
this.ls.drawPath(ctx, shiftx, shifty, true, true);
}
Piece.prototype.createDivPiece = function(puzzle, scale, offsx, offsy) {
let ctx, shiftx, shifty;
this.theDiv = document.createElement('div');
this.theDiv.style.width = 3 * puzzle.dx + "px";
this.theDiv.style.height = 3 * puzzle.dy + "px";
this.theDiv.style.position = "absolute";
this.theCanv = document.createElement('canvas');
this.theCanv.width = 3 * puzzle.dx;
this.theCanv.height = 3 * puzzle.dy;
shiftx = puzzle.dx * (this.kx - 1);
shifty = puzzle.dy * (this.ky - 1);
ctx = this.ctx = this.theCanv.getContext("2d");
this.drawPath(ctx, shiftx, shifty);
ctx.clip();
ctx.drawImage(puzzle.image, (this.kx - 1) * puzzle.dx / scale + offsx, (this.ky - 1 ) * puzzle.dy / scale + offsy, 3 * puzzle.dx / scale, 3 * puzzle.dy / scale,0, 0,3 * puzzle.dx, 3 * puzzle.dy);
let shift = 1, thickness = 2;
if (puzzle.dx > 100 && puzzle.dy > 100) {
shift = 2; thickness = 5;
} else if (puzzle.dx > 50 && puzzle.dy > 50) {
shift = 1.5; thickness = 3;
}
this.drawPath(ctx, shiftx + shift, shifty + shift);
ctx.lineWidth = thickness;
ctx.strokeStyle = "rgba(0, 0, 0, 0.3)";
ctx.stroke();
this.drawPath(ctx, shiftx - shift, shifty - shift);
ctx.lineWidth = thickness;
ctx.strokeStyle = "rgba(255, 255, 255, 0.3)";
ctx.stroke();
this.drawPath(ctx, shiftx, shifty);
this.moveTo(new Point((this.kx - 1) * puzzle.dx + Puzzle.MARGIN1,
(this.ky - 1) * puzzle.dy + Puzzle.MARGIN1));
this.theDiv.appendChild(this.theCanv);return this.theDiv;
}
Piece.prototype.where = function() {
let x, y;
x = parseFloat(this.theDiv.style.left);
y = parseFloat(this.theDiv.style.top);
return new Point(x, y);
}
Piece.prototype.moveTo = function(onePoint) {
this.theDiv.style.top = onePoint.y + "px";
this.theDiv.style.left = onePoint.x + "px";
}
Piece.prototype.insidePiece = function(x, y) {
let styl = getComputedStyle(this.theDiv);
let xloc = x - parseFloat(styl.left);
let yloc = y - parseFloat(styl.top);
return this.ctx.isPointInPath(xloc, yloc);
}
function PolyPiece(initialPiece, puzz) {
this.pckxmin =
this.pckxmax =
this.pckymin =
this.pckymax = initialPiece;
this.pieces = [initialPiece];
this.puzzle = puzz;
}
PolyPiece.prototype.merge = function(otherPoly) {
for (let k = 0; k < otherPoly.pieces.length; ++k) { this.pieces.push(otherPoly.pieces[k]);
if (otherPoly.pieces[k].kx < this.pckxmin.kx) this.pckxmin = otherPoly.pieces[k];
if (otherPoly.pieces[k].kx > this.pckxmax.kx) this.pckxmax = otherPoly.pieces[k];
if (otherPoly.pieces[k].ky < this.pckymin.ky) this.pckymin = otherPoly.pieces[k];
if (otherPoly.pieces[k].ky > this.pckymax.ky) this.pckymax = otherPoly.pieces[k];
} // for k
this.moveTo(this.where());
this.pieces.sort(function(p1, p2){
if (p1.ky < p2.ky) return - 1;
if (p1.ky > p2.ky) return 1;
if (p1.kx < p2.kx) return - 1;
if (p1.kx > p2.kx) return 1;
return 0; // should not occur
});
}
PolyPiece.prototype.where = function() {
return this.pieces[0].where();
}
PolyPiece.prototype.moveTo = function(pnt) {
this.pieces[0].moveTo(pnt);
for (let kp = 1; kp < this.pieces.length; ++kp) {
this.pieces[kp].moveTo(new Point(pnt.x + this.puzzle.dx * (this.pieces[kp].kx - this.pieces[0].kx ), pnt.y + this.puzzle.dy * (this.pieces[kp].ky - this.pieces[0].ky )));
} // for kp
}
PolyPiece.prototype.ifNear = function(otherPoly) {
let p1, p2;
for (let kp = 0; kp < this.pieces.length; ++kp) {
p1 = this.pieces[kp];
for (let kn = 0; kn < otherPoly.pieces.length; ++kn) {
p2 = otherPoly.pieces[kn];
if ((p1.kx == p2.kx && p1.ky == p2.ky + 1) &&
(this.puzzle.near(p1, p2, 0, - 1))) return true;
if ((p1.kx == p2.kx && p1.ky == p2.ky - 1) &&
(this.puzzle.near(p1, p2, 0, 1))) return true;
if ((p1.kx - 1 == p2.kx && p1.ky == p2.ky) &&
(this.puzzle.near(p1, p2, - 1, 0))) return true;
if ((p1.kx + 1 == p2.kx && p1.ky == p2.ky) &&
(this.puzzle.near(p1, p2, + 1, 0))) return true;
}
}
return false;
}
function Puzzle(params) {
if (typeof(params.img) == 'string') {
this.image = new Image();
this.image.src = params.img; this.image.addEventListener("load", (function(obj){
return function() {
obj.createPuzzle(params);
}})(this));
} else {
this.image = params.img;
this.createPuzzle(params);
}
} // Puzzle
Puzzle.MARGIN1 = 5;
Puzzle.prototype.createPuzzle = function(params){
let wi = this.image.width;
let he = this.image.height;
this.reqHeight = params.height;
this.reqWidth = params.width;
this.height = this.reqHeight - 2 * Puzzle.MARGIN1;
this.width = this.reqWidth - 2 * Puzzle.MARGIN1;
if (wi / he > this.width / this.height) {
this.height = this.width * he / wi;
} else {
this.width = this.height * wi / he;
}
if (typeof(params.idiv) == 'string') {
this.divGame = document.getElementById(params.idiv);
} else {
this.divGame = params.idiv;
}
this.divGame.style.overflow = 'visible';
this.divGame.style.position = 'relative';
if (!this.divBoard) {
this.divBoard = document.createElement('div'); this.divGame.appendChild(this.divBoard);
}
this.divBoard.style.overflow = 'hidden';
this.divBoard.style.position = 'absolute';
this.divBoard.style.left = 0;
this.divBoard.style.top = 0;
this.listeners = [];
this.divGame.style.width = this.divBoard.style.width = this.width + 2 * Puzzle.MARGIN1 + "px";
this.divGame.style.height = this.divBoard.style.height = this.height + 2 * Puzzle.MARGIN1 + "px";
if (!this.canvMobile) {
this.canvMobile = document.createElement('canvas'); this.divBoard.appendChild(this.canvMobile);
}
this.canvMobile.style.visibility = 'visible';
this.canvMobile.width = parseFloat(this.divBoard.style.width);
this.canvMobile.height = parseFloat(this.divBoard.style.height);
this.canvMobile.style.position = "absolute";
this.canvMobile.style.top = "0px";
this.canvMobile.style.left = "0px";
this.canvMobile.style.zIndex = 50000;
this.dCoupling = 10; this.canvMobile.getContext("2d").drawImage(this.image,0, 0, wi, he,
Puzzle.MARGIN1, Puzzle.MARGIN1, this.width, this.height);
if (!this.menu) {
this.menu = new Menu({
parentDiv: this.divGame,
idDivMenu: "divmenu",
title: " OPTIONS",
lineOffset: 40,
lineStep: 30,
lines: [
{text: "Load", func: this.loadImage()},
{text: "12 Pieces", func: this.returnFunct(12)},
{text: "25 Pieces", func: this.returnFunct(25)},
{text: "50 Pieces", func: this.returnFunct(50)},
{text: "100 Pieces", func: this.returnFunct(100)},
{text: "200 Pieces", func: this.returnFunct(200)}
]
});
}
if (autoStart) {
this.npieces = 25;
this.next();
}
}
Puzzle.prototype.returnFunct = function(nbpieces) {
let puz = this;
return function() {
puz.npieces = nbpieces;
puz.next();
}
}
Puzzle.prototype.loadImage = function () {
let puz = this;
return function() {
uploadFile(() => {},
{accept: 'image/*',
readMethod: 'readAsDataURL',
image: puz.image});
}
}
Puzzle.prototype.next = function() {
let nx, ny, dx, dy, kx, ky, x, y, p1, p2, p3, brd, s1, s2, s3, s4, s5, s6, s7, s8, s9, concav;
let coeffDecentr = 0.15;
let coeff1min = 0.8;
let coeff1max = 0.9;
let coeff2min = 0.1;
let coeff2max = 0.15;
let coeff3min = 0.05;
let coeff3max = 0.1;
let coeff4min = 0.15;
let coeff4max = 0.2;
this.canvMobile.style.visibility = 'hidden';
this.computenxAndny();
nx = this.nx; ny = this.ny;
if (this.image.width / this.image.height <
(this.reqWidth - 2 * Puzzle.MARGIN1) / (this.reqHeight - 2 * Puzzle.MARGIN1)) {
this.width = (this.reqWidth - 2 * Puzzle.MARGIN1) / (nx + 2) * nx;
this.height = this.width / this.image.width * this.image.height;
if (this.height > this.reqHeight - 2 * Puzzle.MARGIN1) {
this.height = this.reqHeight - 2 * Puzzle.MARGIN1;
this.width = this.height * this.image.width / this.image.height;
}
this.freeSpace = 0;
} else {
this.height = (this.reqHeight - 2 * Puzzle.MARGIN1) / (ny + 2) * ny;
this.width = this.height / this.image.height * this.image.width;
if (this.width > this.reqWidth - 2 * Puzzle.MARGIN1) {
this.width = this.reqWidth - 2 * Puzzle.MARGIN1;
this.height = this.width * this.image.height / this.image.width;
}
this.freeSpace = 1; // place left under
}
let height = this.height, width = this.width;
this.dx = dx = this.width / nx; // horizontal side of tiling
this.dy = dy = this.height / ny; // vertical side of tiling
/* adjust coupling distance to size of tiles */
this.dCoupling = Math.max(10, Math.min(dx, dy) / 10);
// "clean" the board
while (this.divBoard.firstChild) this.divBoard.removeChild(this.divBoard.firstChild);
// but keep the canvMobile
this.divBoard.appendChild(this.canvMobile);
this.canvMobile.width = this.reqWidth;
this.divGame.style.width
= this.divBoard.style.width
= this.canvMobile.width + "px";
this.canvMobile.height = this.reqHeight;
this.divGame.style.height
= this.divBoard.style.height
= this.canvMobile.height + "px";
// compute the shapes of the pieces
let lSide = [];
let rSide = [];
for (ky = 0; ky <= ny; ++ky) {
if (ky == 0) y = 0; else if (ky == ny) y = height; else y = (ky + (2 * Math.random() - 1) * coeffDecentr) * dy;
lSide[ky] = new Point(0, y);
if (ky == 0) y = 0; else if (ky == ny) y = height; else y = (ky + (2 * Math.random() - 1) * coeffDecentr) * dy;
rSide[ky] = new Point(this.width, y);
} // compute left and right side
let tSide = [];
let bSide = [];
for (kx = 0; kx <= nx; ++kx) {
if (kx == 0) x = 0; else if (kx == nx) x = width; else x = (kx + (2 * Math.random() - 1) * coeffDecentr) * dx;
tSide[kx] = new Point(x, 0);
if (kx == 0) x = 0; else if (kx == nx) x = width; else x = (kx + (2 * Math.random() - 1) * coeffDecentr) * dx;
bSide[kx] = new Point(x, this.height);
} // compute top and bottom sides
// vertices along horizontal axis
let verticesH = [];
for (ky = 0; ky < ny - 1; ++ky) {
verticesH[ky] = [];
for (kx = 0; kx < nx; ++kx) {
x = (kx + 0.5 + (2 * Math.random() - 1) * coeffDecentr / 2) * dx;
y = (ky + 1 + (2 * Math.random() - 1) * coeffDecentr) * dy;
verticesH[ky][kx] = new Point(x, y);
} // for kx
} // for ky
// vertices along vertical axis
let verticesV = [];
for (kx = 0; kx < nx - 1; ++kx) {
verticesV[kx] = [];
for (ky = 0; ky < ny; ++ky) {
y = (ky + 0.5 + (2 * Math.random() - 1) * coeffDecentr / 2) * dy;
x = (kx + 1 + (2 * Math.random() - 1) * coeffDecentr) * dx;
verticesV[kx][ky] = new Point(x, y);
}
}
let tbIntersect = [];
for (ky = 0; ky < ny - 1; ++ky) {
tbIntersect[ky] = [];
for (kx = 0; kx < nx - 1; ++kx) {
tbIntersect[ky][kx] = new Segment(verticesV[kx][ky], verticesV[kx][ky + 1])
.intersect(new Segment(verticesH[ky][kx], verticesH[ky][kx + 1]));
} // for kx
} // for ky
this.pieces = [];
for (ky = 0; ky < ny; ++ky) {
this.pieces[ky] = [];
for (kx = 0; kx < nx; ++kx) {
this.pieces[ky][kx] = new Piece(kx, ky);
if (ky == 0) {
this.pieces[ky][kx].ts.type = "d";
this.pieces[ky][kx].ts.points = [tSide[kx].copy(), tSide[kx + 1].copy()];
} else {
this.pieces[ky][kx].ts.type = "z";
if (kx == 0) p1 = lSide[ky]; else p1 = tbIntersect[ky - 1][kx - 1];
p2 = verticesH[ky - 1][kx];
if (kx == nx - 1) p3 = rSide[ky]; else p3 = tbIntersect[ky - 1][kx];
this.pieces[ky][kx].ts.points = [p1.copy(), p2.copy(), p3.copy()];
}
// right side
if (kx == nx - 1) {
this.pieces[ky][kx].rs.type = "d";
this.pieces[ky][kx].rs.points = [rSide[ky].copy(), rSide[ky + 1].copy()];
} else {
this.pieces[ky][kx].rs.type = "z";
if (ky == 0) p1 = tSide[kx + 1]; else p1 = tbIntersect[ky - 1][kx];
p2 = verticesV[kx][ky];
if (ky == ny - 1) p3 = bSide[kx + 1]; else p3 = tbIntersect[ky][kx];
this.pieces[ky][kx].rs.points = [p1.copy(), p2.copy(), p3.copy()];
}
// bottom side
if (ky == ny - 1) {
this.pieces[ky][kx].bs.type = "d";
this.pieces[ky][kx].bs.points = [bSide[kx].copy(), bSide[kx + 1].copy()];
} else {
this.pieces[ky][kx].bs.type = "z";
if (kx == 0) p1 = lSide[ky + 1]; else p1 = tbIntersect[ky][kx - 1];
p2 = verticesH[ky][kx];
if (kx == nx - 1) p3 = rSide[ky + 1]; else p3 = tbIntersect[ky][kx];
this.pieces[ky][kx].bs.points = [p1.copy(), p2.copy(), p3.copy()];
}
// left side
if (kx == 0) {
this.pieces[ky][kx].ls.type = "d";
this.pieces[ky][kx].ls.points = [lSide[ky].copy(), lSide[ky + 1].copy()];
} else {
this.pieces[ky][kx].ls.type = "z";
if (ky == 0) p1 = tSide[kx]; else p1 = tbIntersect[ky - 1][kx - 1];
p2 = verticesV[kx - 1][ky];
if (ky == ny - 1) p3 = bSide[kx]; else p3 = tbIntersect[ky][kx - 1];
this.pieces[ky][kx].ls.points = [p1.copy(), p2.copy(), p3.copy()];
}
} // for kx
} // for ky
for (ky = 0; ky < ny; ky++) {
for (kx = 0; kx < nx; kx++) {
// bottom side
if (ky < ny - 1) {
brd = this.pieces[ky][kx].bs;
s1 = new Segment(brd.points[0], brd.points[1]);
s2 = new Segment(brd.points[2], brd.points[1]);
concav = (s1.sin(s2) > 0);
s1 = new Segment(s1.p1, s1.pointOnRelative(Math.random() * (coeff1max - coeff1min) + coeff1min));
s3 = s1.perpendicularEnd(!concav);
s3 = new Segment(s3.p1, s3.pointOnAbsolute(dy * (Math.random() * (coeff2max - coeff2min) + coeff2min)));
s2 = new Segment(s2.p1, s2.pointOnRelative(Math.random() * (coeff1max - coeff1min) + coeff1min));
s4 = s2.perpendicularEnd(concav);
s4 = new Segment(s4.p1, s4.pointOnAbsolute(dy * (Math.random() * (coeff2max - coeff2min) + coeff2min)));
s5 = new Segment(s3.p2, s4.p2);
s6 = new Segment(s5.p1, s5.pointOnAbsolute( -dx * (Math.random() * (coeff3max - coeff3min) + coeff3min)));
s5 = new Segment(s5.p2, s5.p1);
s7 = new Segment(s5.p1, s5.pointOnAbsolute( -dx * (Math.random() * (coeff3max - coeff3min) + coeff3min)));
s8 = s6.perpendicularEnd(concav);
s8 = new Segment(s8.p1, s8.pointOnAbsolute(dy * (Math.random() * (coeff4max - coeff4min) + coeff4min)));
s9 = s7.perpendicularEnd(!concav);
s9 = new Segment(s9.p1, s9.pointOnAbsolute(dy * (Math.random() * (coeff4max - coeff4min) + coeff4min)));
brd.points[0] = s1.p1.copy();
brd.points[1] = s1.p2.copy();
brd.points[2] = s3.p2.copy();
brd.points[3] = s6.p2.copy();
brd.points[4] = s8.p2.copy();
brd.points[5] = s9.p2.copy();
brd.points[6] = s7.p2.copy();
brd.points[7] = s4.p2.copy();
brd.points[8] = s2.p2.copy();
brd.points[9] = s2.p1.copy();
// duplicate as top side of cell below
this.pieces[ky + 1][kx].ts = brd;
} // end bottom side
// right side
if (kx < nx - 1) {
brd = this.pieces[ky][kx].rs;
s1 = new Segment(brd.points[0], brd.points[1]);
s2 = new Segment(brd.points[2], brd.points[1]);
concav = (s1.sin(s2) > 0);
s1 = new Segment(s1.p1, s1.pointOnRelative(Math.random() * (coeff1max - coeff1min) + coeff1min));
s3 = s1.perpendicularEnd(!concav);
s3 = new Segment(s3.p1, s3.pointOnAbsolute(dx * (Math.random() * (coeff2max - coeff2min) + coeff2min)));
s2 = new Segment(s2.p1, s2.pointOnRelative(Math.random() * (coeff1max - coeff1min) + coeff1min));
s4 = s2.perpendicularEnd(concav);
s4 = new Segment(s4.p1, s4.pointOnAbsolute(dx * (Math.random() * (coeff2max - coeff2min) + coeff2min)));
s5 = new Segment(s3.p2, s4.p2);
s6 = new Segment(s5.p1, s5.pointOnAbsolute( - dy * (Math.random() * (coeff3max - coeff3min) + coeff3min)));
s5 = new Segment(s5.p2, s5.p1);
s7 = new Segment(s5.p1, s5.pointOnAbsolute( - dy * (Math.random() * (coeff3max - coeff3min) + coeff3min)));
s8 = s6.perpendicularEnd(concav);
s8 = new Segment(s8.p1, s8.pointOnAbsolute(dx * (Math.random() * (coeff4max - coeff4min) + coeff4min)));
s9 = s7.perpendicularEnd(!concav);
s9 = new Segment(s9.p1, s9.pointOnAbsolute(dx * (Math.random() * (coeff4max - coeff4min) + coeff4min)));
brd.points[0] = s1.p1.copy();
brd.points[1] = s1.p2.copy();
brd.points[2] = s3.p2.copy();
brd.points[3] = s6.p2.copy();
brd.points[4] = s8.p2.copy();
brd.points[5] = s9.p2.copy();
brd.points[6] = s7.p2.copy();
brd.points[7] = s4.p2.copy();
brd.points[8] = s2.p2.copy();
brd.points[9] = s2.p1.copy();
// duplicate as left side of right cell
this.pieces[ky][kx + 1].ls = brd;
}
}
}
this.associateImage();
}
Puzzle.prototype.associateImage = function() {
let kx, ky, kn, kp;
let div, scale, he, wi, offsx, offsy, pc;
wi = this.image.width;
he = this.image.height;
if (wi / he > this.width / this.height) {
scale = this.height / he;
offsy = 0;
offsx = (wi - this.width / scale) / 2;
} else {
scale = this.width / wi;
offsx = 0;
offsy = (he - this.height / scale) / 2;
}
this.mech = { scale: scale, offsx: offsx, offsy: offsy };
this.polyPieces = [];
for (ky = 0; ky < this.ny; ky++) {
for (kx = 0; kx < this.nx; kx++) {
this.pieces[ky][kx].createDivPiece(this, scale, offsx, offsy);
this.polyPieces.push(new PolyPiece(this.pieces[ky][kx], this));
}
}
arrayShuffle(this.polyPieces);
this.evaluateZIndex();
for (kp = 0; kp < this.polyPieces.length; kp++) {
for (kn = 0; kn < this.polyPieces[kp].pieces.length; kn++) {
pc = this.polyPieces[kp].pieces[kn]; this.divBoard.appendChild(pc.theDiv);
switch(this.freeSpace){
case 0 : pc.pTarget = new Point(this.reqWidth - (2.25 + Math.random() / 4) * this.dx, Math.random() * (this.height - this.dy) - this.dy);break;
case 1 : pc.pTarget = new Point(Math.random() * (this.width - this.dx) - this.dx, this.reqHeight - (2.25 + Math.random() / 4) * this.dy);
} // switch
} // for kn
}
window.setTimeout((function(obj) {return function() {obj.launchAnimation()}})(this), 1000);
}
Puzzle.prototype.addRemovableEventListener = function(event, funct) {
this.divBoard.addEventListener(event, funct);
this.listeners.push({event: event, funct: funct});
}
Puzzle.prototype.remove1Listener = function() {
if (this.listeners.length == 0 ) return;
let a = this.listeners.pop(); this.divBoard.removeEventListener(a.event, a.funct);
}
Puzzle.prototype.removeAllListeners = function() {
let a;
while (this.listeners.length > 0 ) {
a = this.listeners.pop(); this.divBoard.removeEventListener(a.event, a.funct);
}
}
Puzzle.prototype.launchAnimation = function() {
this.anim = {cpt: autoStart ? 200 : 100 };
this.anim.tmr = window.setInterval((function(puzz){return function(){puzz.animate()}})(this), 20);
}
Puzzle.prototype.animate = function() {
let kp, kn, pc, act, cib;
if (this.anim.cpt == 0){ window.clearInterval(this.anim.tmr);
delete this.anim;
this.evaluateZIndex();
this.beginGame();
return;
}
this.anim.cpt--;
for (kp = 0; kp < this.polyPieces.length; kp++) {
for (kn = 0; kn < this.polyPieces[kp].pieces.length; kn++) {
pc = this.polyPieces[kp].pieces[kn];
act = pc.where();
cib = pc.pTarget;
pc.moveTo(new Point((this.anim.cpt * act.x + cib.x) / (this.anim.cpt + 1), (this.anim.cpt * act.y + cib.y) / (this.anim.cpt + 1)));
if (this.anim.cpt == 0) { delete pc.pTarget ; }
}
}
}
Puzzle.prototype.animateEnd = function() {
let xcou, ycou;
if (this.anim.cpt == 0){ window.clearInterval(this.anim.tmr);
delete this.anim;
return;
}
this.anim.cpt--;
xcou = parseFloat(this.canvMobile.style.left);
ycou = parseFloat(this.canvMobile.style.top);
this.canvMobile.style.left = (this.anim.cpt * xcou + this.anim.xfin) / (this.anim.cpt + 1) + "px";
this.canvMobile.style.top = (this.anim.cpt * ycou + this.anim.yfin) / (this.anim.cpt + 1) + "px";
}
Puzzle.prototype.merge = function(n1, n2) {
let nppiece, nbpieces, k; this.polyPieces[n1].merge(this.polyPieces[n2]);
nppiece = this.polyPieces[n1];
if (n1 > n2) {
this.polyPieces.splice(n1, 1);
this.polyPieces.splice(n2, 1);
} else {
this.polyPieces.splice(n2, 1);
this.polyPieces.splice(n1, 1);
}
nbpieces = nppiece.pieces.length;
for (k = 0; k < this.polyPieces.length && this.polyPieces[k].pieces.length >= nbpieces; k++) {;}
this.polyPieces.splice(k, 0, nppiece);
return k;
}
Puzzle.prototype.evaluateZIndex = function() {
let kp, kn, z;
z = 1;
for (kp = 0; kp < this.polyPieces.length; kp++) {
for (kn = 0; kn < this.polyPieces[kp].pieces.length; kn++) { this.polyPieces[kp].pieces[kn].theDiv.style.zIndex = z++;
}
}
}
Puzzle.prototype.beginGame = function() {
let styl = getComputedStyle(this.divGame);
this.mouseOffsX = this.divGame.offsetLeft + parseFloat(styl.borderLeftWidth);
this.mouseOffsY = this.divGame.offsetTop + parseFloat(styl.borderTopWidth);
this.pieceMove = false; this.addRemovableEventListener("mousedown", (function(puzzle){ return function(event) {
puzzle.mouseDownGame(event);}})(this)); this.addRemovableEventListener("mouseup", (function(puzzle){
return function(event) {
puzzle.mouseUpGame(event);}})(this));
this.addRemovableEventListener("mousemove", (function(puzzle){
return function(event) {
puzzle.mouseMoveGame(event);}})(this));
}
Puzzle.prototype.mouseDownGame = function(event) {
this.pieceMove = this.lookForPiece(event) ;
if (this.pieceMove === false) return;
this.emphasize(this.pieceMove.pp);
this.pieceMove.offsx = event.pageX - this.mouseOffsX - parseFloat(this.canvMobile.style.left);
this.pieceMove.offsy = event.pageY - this.mouseOffsY - parseFloat(this.canvMobile.style.top);
this.divGame.style.cursor = 'move';
}
Puzzle.prototype.mouseUpGame = function(event) {
let k, polyP, pc;
this.divGame.style.cursor = 'default';
if (this.pieceMove === false) return;
let canvx = parseFloat(this.canvMobile.style.left);
let canvy = parseFloat(this.canvMobile.style.top);
this.canvMobile.getContext("2d").clearRect(0, 0, this.canvMobile.width, this.canvMobile.height);
polyP = this.polyPieces[this.pieceMove.pp];
for (k = 0; k < polyP.pieces.length; k++) {
pc = polyP.pieces[k]
pc.moveTo (new Point( this.dx * (pc.kx - 1) + canvx, this.dy * (pc.ky - 1) + canvy));
pc.theDiv.style.visibility = 'visible';
}
let idp = this.pieceMove.pp;
let yesMerge = false, yesyesMerge = false;
do {
yesMerge = false;
polyP = this.polyPieces[idp];
for (k = 0; k < this.polyPieces.length; k++) {
if (k === idp) continue;
if (polyP.ifNear(this.polyPieces[k])) {
idp = this.merge(k, idp);
yesMerge = true; yesyesMerge = true;
break;
}
}
} while (yesMerge) ;
if (! yesyesMerge) {
let tmp = this.polyPieces[idp];
this.polyPieces.splice(idp, 1);
for (k = idp; (k < this.polyPieces.length) && (this.polyPieces[k].pieces.length >= tmp.pieces.length); k++) ;
this.polyPieces.splice(k, 0, tmp);
}
this.evaluateZIndex();
this.pieceMove = false;
if (this.polyPieces.length>1) return;
this.removeAllListeners();
let ctx = this.canvMobile.getContext("2d");
ctx.drawImage(this.image,
this.mech.offsx, this.mech.offsy,
this.width / this.mech.scale, this.height / this.mech.scale,0, 0,this.width, this.height);
this.anim = {cpt: 100, xorg: 0, yorg: 0, xfin: (this.reqWidth - this.dx * this.nx) / 2, yfin: (this.reqHeight - this.dy * this.ny) / 2};
this.anim.xorg = parseFloat(this.polyPieces[0].pieces[0].theDiv.style.left) + this.dx;
this.anim.yorg = parseFloat(this.polyPieces[0].pieces[0].theDiv.style.top) + this.dy
this.canvMobile.style.left = this.anim.xorg + "px";
this.canvMobile.style.top = this.anim.yorg + "px";
for (k = 0; k < this.polyPieces[0].pieces.length; k++) { this.polyPieces[0].pieces[k].theDiv.style.visibility = "hidden";
}
let dist = Math.sqrt(
(this.anim.xorg - this.anim.xfin) * (this.anim.xorg - this.anim.xfin) +
(this.anim.yorg - this.anim.yfin) * (this.anim.yorg - this.anim.yfin));
this.anim.cpt = dist / 2;
if (this.anim.cpt < 12) this.anim.cpt = 12;
if (this.anim.cpt > 100) this.anim.cpt = 100;
this.anim.cpt = Math.floor(this.anim.cpt);
this.anim.tmr = window.setInterval((function(puzz){return function(){puzz.animateEnd()}})(this), 20);
}
Puzzle.prototype.mouseMoveGame = function(event) {
if (this.pieceMove === false) return;
if ((event.buttons & 1) == 0) { this.mouseUpGame(event); return; }
let x = event.pageX - this.mouseOffsX;
let y = event.pageY - this.mouseOffsY;
if (x < 2) x = 2;
if (x > Math.floor(parseFloat(this.divBoard.style.width)) - 2) x = Math.floor(parseFloat(this.divBoard.style.width)) - 2;
if (y < 2) y = 2;
if (y > Math.floor(parseFloat(this.divBoard.style.height)) - 2) y = Math.floor(parseFloat(this.divBoard.style.height)) - 2;
this.canvMobile.style.left = (x - this.pieceMove.offsx) + "px";
this.canvMobile.style.top = (y - this.pieceMove.offsy) + "px";
}
Puzzle.prototype.lookForPiece = function(event) {
let kp, kn, z;
let x = event.pageX - this.mouseOffsX;
let y = event.pageY - this.mouseOffsY;
for (kp = this.polyPieces.length - 1; kp >= 0; kp--) {
for (kn = this.polyPieces[kp].pieces.length - 1; kn >= 0; kn--) {
if (this.polyPieces[kp].pieces[kn].insidePiece(x, y)) return {pp: kp, pc: kn};
}
}
return false;
}
Puzzle.prototype.emphasize = function(npp) {
let kbcl, kc, k;
let ppc = this.polyPieces[npp];
let ctx = this.canvMobile.getContext("2d");
let loops = lookForLoops(ppc.pieces);
let edge;
ctx.save();
ctx.clearRect(0, 0, this.canvMobile.width, this.canvMobile.height);
ctx.beginPath();
for (kbcl = 0;kbcl < loops.length; kbcl++) {
for (kc = 0; kc < loops[kbcl].length; kc++) {
edge = loops[kbcl][kc];
switch (edge.edge) {
case 0 : ppc.pieces[edge.kp].ts.drawPath(ctx, 0, 0, false, (kc!= 0)); break;
case 1 : ppc.pieces[edge.kp].rs.drawPath(ctx, 0, 0, false, (kc!= 0)); break;
case 2 : ppc.pieces[edge.kp].bs.drawPath(ctx, 0, 0, true, (kc!= 0)); break;
case 3 : ppc.pieces[edge.kp].ls.drawPath(ctx, 0, 0, true, (kc!= 0)); break;
}
}
}
ctx.fillStyle = 'none';
ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
ctx.shadowBlur = 4;
ctx.shadowOffsetX = 4;
ctx.shadowOffsetY = 4;
ctx.fill();
ctx.clip('evenodd');
ctx.drawImage(this.image,
this.mech.offsx, this.mech.offsy,
this.width / this.mech.scale, this.height / this.mech.scale,
0, 0,
this.width, this.height);
for (k = 0; k < ppc.pieces.length; k++) { ppc.pieces[k].theDiv.style.visibility = "hidden";
} // for k
ctx.restore();
this.canvMobile.style.left = (ppc.pieces[0].where().x - (ppc.pieces[0].kx - 1) * this.dx) + "px";
this.canvMobile.style.top = (ppc.pieces[0].where().y - (ppc.pieces[0].ky - 1) * this.dy) + "px";
this.canvMobile.style.visibility = 'visible';
}
Puzzle.prototype.near = function (p1, p2, dx, dy) {
let ou1 = p1.where();
let ou2 = p2.where();
if (Math.abs (ou1.x - ou2.x + dx * this.dx) > this.dCoupling) return false;
if (Math.abs (ou1.y - ou2.y + dy * this.dy) > this.dCoupling) return false;
return true;
}
Puzzle.prototype.computenxAndny = function() {
let kx, ky, width = this.image.width, height = this.image.height, npieces = this.npieces;
let err, err2, errmin = 1e9;
let ncv, nch;
let nHPieces = Math.round(Math.sqrt(npieces * width / height));
let nVPieces = Math.round(npieces / nHPieces);
for (ky = 0;ky < 5;ky++) {
ncv = nVPieces + ky - 2;
for (kx = 0;kx < 5;kx++) {
nch = nHPieces + kx - 2;
err = nch * height / ncv / width;
err = (err + 1 / err) - 2;
err += Math.abs(1 - nch * ncv / npieces);
if (err < errmin) { // keep smallest error
errmin = err;
this.nx = nch;
this.ny = ncv;
}
}
}
}
function lookForLoops (tbCases) {
function edgeIsCommon (kx, ky, edge) {
let k;
switch(edge) {
case 0 : ky--; break;
case 1 : kx++; break;
case 2 : ky++; break;
case 3 : kx--; break;
}
for (k = 0; k < tbCases.length;k++) {
if (kx == tbCases[k].kx && ky == tbCases[k].ky) return true;
}
return false;
}
function edgeIsInTbEdges (kx, ky, edge) {
let k;
for (k = 0; k < tbEdges.length;k++) {
if (kx == tbEdges[k].kx && ky == tbEdges[k].ky && edge == tbEdges[k].edge) return k; // found it
}
return false; // not found
}
let tbLoops = [];
let tbEdges = [];
let k;
let kEdge;
let lp;
let currEdge;
let tries;
let edgeNumber;
let potNext;
let tbTentatives = [
[
{dkx: 0, dky: 0, edge: 1},
{dkx: 1, dky: 0, edge: 0},
{dkx: 1, dky: -1, edge: 3}
],
[
{dkx: 0, dky: 0, edge: 2},
{dkx: 0, dky: 1, edge: 1},
{dkx: 1, dky: 1, edge: 0}
],
[
{dkx: 0, dky: 0, edge: 3},
{dkx: - 1, dky: 0, edge: 2},
{dkx: - 1, dky: 1, edge: 1}
],
[
{dkx: 0, dky: 0, edge: 0},
{dkx: 0, dky: - 1, edge: 3},
{dkx: - 1, dky: - 1, edge: 2}
],
];
for (k = 0;k < tbCases.length;k++) {
for (kEdge = 0; kEdge < 4; kEdge++) {
if (!edgeIsCommon(tbCases[k].kx, tbCases[k].ky, kEdge))
tbEdges.push({kx: tbCases[k].kx, ky: tbCases[k].ky, edge: kEdge, kp: k})
}
}
while (tbEdges.length > 0) {
lp = [];
currEdge = tbEdges[0];
lp.push(currEdge);
tbEdges.splice(0, 1);
do {
for (tries = 0; tries < 3;tries++) {
potNext = tbTentatives[currEdge.edge][tries];
edgeNumber = edgeIsInTbEdges(currEdge.kx + potNext.dkx, currEdge.ky + potNext.dky, potNext.edge);
if (edgeNumber === false) continue;
currEdge = tbEdges[edgeNumber];
lp.push(currEdge);
tbEdges.splice(edgeNumber, 1);
break;
}
if (edgeNumber === false) break;
} while (1);
tbLoops.push(lp);
}
return tbLoops;
}
window.addEventListener("load", function(){
let img = 'https://source.unsplash.com/900x900/?christmas,holiday,festive';
autoStart = isMiniature();
let x = new Puzzle ( {img: img, width: window.innerWidth,height: window.innerHeight,idiv: "forPuzzle" });
});
// Hey guys, my name is Bhumi, and here is my try making a Jigsaw puzzle after referring to various videos and sites. Hope you all enjoy my game, drop a like if you do. Also, kindy leave your review about it, I would love to hear from you.
// You can get to know me on LinkedIn: https://www.linkedin.com/in/bhumikhokhani/
// Also, here is my blog-post on making this game. https://bhumikhokhani.hashnode.dev/games-with-js
Also see: Tab Triggers