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                <!-- The buttons to control the stream -->
<div class="button-group">
  <button id="btn-start" type="button" class="button">Start Streaming</button>
  <button id="btn-stop" type="button" class="button">Stop Streaming</button>
  <button id="btn-capture" type="button" class="button">Capture Image</button>

<!-- Video Element & Canvas -->
<div class="play-area">
  <div class="play-area-sub">
    <h3>The Stream</h3>
    <video id="stream" width="320" height="240"></video>
  <div class="play-area-sub">
    <h3>The Capture</h3>
    <canvas id="capture" width="320" height="240"></canvas>
    <div id="snapshot"></div>


                .button-group, .play-area {
  border: 1px solid grey;
  padding: 1em 1%;
  margin-bottom: 1em;

.button {
  padding: 0.5em;
  margin-right: 1em;

.play-area-sub {
  width: 47%;
  padding: 1em 1%;
  display: inline-block;
  text-align: center;

#capture {
  display: none;

#snapshot {
  display: inline-block;
  width: 320px;
  height: 240px;



                // The buttons to start & stop stream and to capture the image
var btnStart = document.getElementById( "btn-start" );
var btnStop = document.getElementById( "btn-stop" );
var btnCapture = document.getElementById( "btn-capture" );

// The stream & capture
var stream = document.getElementById( "stream" );
var capture = document.getElementById( "capture" );
var snapshot = document.getElementById( "snapshot" );

// The video stream
var cameraStream = null;

// Attach listeners
btnStart.addEventListener( "click", startStreaming );
btnStop.addEventListener( "click", stopStreaming );
btnCapture.addEventListener( "click", captureSnapshot );

// Start Streaming
function startStreaming() {

	var mediaSupport = 'mediaDevices' in navigator;

	if( mediaSupport && null == cameraStream ) {

		navigator.mediaDevices.getUserMedia( { video: true } )
		.then( function( mediaStream ) {

			cameraStream = mediaStream;

			stream.srcObject = mediaStream;;
		.catch( function( err ) {

			console.log( "Unable to access camera: " + err );
	else {

		alert( 'Your browser does not support media devices.' );


// Stop Streaming
function stopStreaming() {

	if( null != cameraStream ) {

		var track = cameraStream.getTracks()[ 0 ];


		cameraStream = null;

function captureSnapshot() {

	if( null != cameraStream ) {

		var ctx = capture.getContext( '2d' );
		var img = new Image();

		ctx.drawImage( stream, 0, 0, capture.width, capture.height );
		img.src		= capture.toDataURL( "image/png" );
		img.width	= 240;

		snapshot.innerHTML = '';

		snapshot.appendChild( img );