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<header>SNAKE</header>
<!-- Main table for the snake -->
<section class="snakeTable"></section>
<!-- modular window before and after games -->
<section class="modul">
<div class="start">
<span>Play Snake</span>
</div>
</section>
<footer>
<p>Created by <a href="https://remybeumier.be" target="_blank">Rémy Beumier</a></p>
</footer>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
display: flex;
flex-direction: column;
justify-content: space-between;
align-items: center;
min-height: 100vh;
font-family: arial;
background: #2ecc71;
background-image: linear-gradient(to top left, #2980b9, #16a085, #2ecc71);
position: relative;
text-align: center;
}
/* title */
header {
text-align: center;
font-size: 32px;
letter-spacing: 10px;
padding: 20px 10px;
color: white;
}
/* main table */
.snakeTable {
width: 210px;
height: 230px;
margin: auto;
display: flex;
flex-direction: row;
justify-content: flex-start;
flex-wrap: wrap;
box-shadow: 0 0 1px 2px rgba(0,0,0,0.3);
}
@media only screen and (min-width: 768px) {
.snakeTable {
width: 315px;
height: 345px;
}
}
/* all boxes in the table */
.box {
background: white;
border: solid 1px #16a085;
width: 10px;
height: 10px;
}
@media only screen and (min-width: 768px) {
.box {
width: 15px;
height: 15px;
}
}
.food {
background: #8e44ad;
}
.snake {
background: #16a085;
}
/* bar showing status below table */
.status {
background: white;
color: #16a085;
border: solid 1px #16a085;
width: 210px;
height: 20px;
}
@media only screen and (min-width: 768px) {
.status {
width: 315px;
height: 30px;
}
}
.score {
float: right;
padding: 0 5px;
line-height: 20px;
}
@media only screen and (min-width: 768px) {
.score {
padding: 0 10px;
line-height: 30px;
font-size: 20px;
}
}
.hidden {
display: none !important;
}
/* modular window before and after game */
.modul {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
position: fixed;
top: 0;
left: 0;
height: 100%;
width: 100%;
background: rgba(0,0,0,0.5);
text-align: center;
}
.start {
background: rgba(256,256,256,1);
padding: 60px;
box-shadow: 0 0 2px 3px rgba(0,0,0,0.3);
border-radius: 2px;
}
.start span {
color: #16a085;
border: 1px solid;
border-radius: 2px;
padding: 10px 20px;
font-size: 20px;
cursor: pointer;
}
.start span:hover {
background: #16a085;
color: white;
}
footer {
padding: 5px;
color: white;
font-size: 14px;
}
footer a {
color: #333;
text-decoration: none;
}
footer a:hover {
color: white;
text-decoration: underline;
}
// ADD time?
var snakeTable = document.querySelector(".snakeTable");
var boxes = document.getElementsByClassName("box");
var modul = document.querySelector(".modul");
var start = document.querySelector(".start");
var table = {
rowsCols: 21,
boxes: 21*21
};
var snake = {
direction: "right",
position: [[6,10], [7,10], [8,10], [9,10], [10,10]],
interval: 200,
food: 0,
score: 0,
final: 0,
time: 0,
canTurn: 0,
init: function() {
snake.direction = "right";
snake.position = [[6,10], [7,10], [8,10], [9,10], [10,10]];
snake.interval = 200;
snake.food = 0;
snake.score = 0;
snake.time = 0;
snake.canTurn = 0;
snakeTable.innerHTML = "";
tableCreation();
}
};
// init game
snake.init();
start.addEventListener("click", startSnake);
document.addEventListener("keydown", function(e) {
if (e.keyCode === 13 && snake.time === 0) {
startSnake();
}
});
// start game
function startSnake() {
modul.classList.add("hidden");
// clearInterval(checkPageInterval);
snake.time = 1;
renderSnake();
randomFood();
// interval, heart of the game
setInt = setInterval(function() {
move();
}, snake.interval);
}
// end of game
function stopp() {
clearInterval(setInt);
snake.final = snake.score;
start.querySelector("span").innerHTML = snake.final + " Points !";
setTimeout(function() {
start.querySelector("span").innerHTML = "Play Snake";
}, 1500);
snake.init();
modul.classList.remove("hidden");
}
// move the snake function
function move() {
// check if move allowed & then eat food
hitFood();
hitBorder();
hitSnake();
// actually move the snake
updatePositions();
renderSnake();
document.addEventListener("keydown", turn);
snake.canTurn = 1;
}
function updatePositions() {
// remove last snake part (first snake pos)
boxes[snake.position[0][0] + snake.position[0][1] * table.rowsCols].classList.remove("snake");
snake.position.shift();
// add new snake part
var head = snake.position[snake.position.length - 1];
switch (snake.direction) {
case "left":
snake.position.push([head[0] - 1, head[1]]);
break;
case "up":
snake.position.push([head[0], head[1] - 1]);
break;
case "right":
snake.position.push([head[0] + 1, head[1]]);
break;
case "down":
snake.position.push([head[0], head[1] + 1]);
break;
default:
console.log("no direction !");
}
}
// checks border contact
function hitBorder() {
var headPos = snake.position.length-1;
// goes of limits
if (((snake.position[headPos][0] === table.rowsCols-1) && (snake.direction === "right")) || ((snake.position[headPos][0] === 0) && (snake.direction === "left")) || ((snake.position[headPos][1] === table.rowsCols-1) && (snake.direction === "down")) || ((snake.position[headPos][1] === 0) && (snake.direction === "up"))) {
// console.log("border hit");
stopp();
}
}
// checks self contact
function hitSnake() {
var headPos = snake.position.length-1;
for (var i=0; i<headPos; i++) {
if (snake.position[headPos].toString() === snake.position[i].toString()) {
// console.log("snake hit");
stopp();
}
}
}
// checks food contact
function hitFood() {
var head = snake.position[snake.position.length-1];
var tail = snake.position[0];
if (head.toString() === foodPos.toString()) {
boxes[random].classList.remove("food");
snake.position.unshift(tail);
randomFood();
snake.food++;
snake.score += snake.food;
scoreElt.innerHTML = snake.score + " pts";
// increase speed
clearInterval(setInt);
snake.interval = snake.interval - snake.interval/40;
setInt = setInterval(function() {
move();
}, snake.interval);
}
}
// random 'food'
function randomFood() {
var randomX = Math.floor(Math.random() * table.rowsCols);
var randomY = Math.floor(Math.random() * table.rowsCols);
random = randomX + randomY * table.rowsCols;
// picks another foodPos if food pops on snake
while (boxes[random].classList.contains("snake")) {
randomX = Math.floor(Math.random() * table.rowsCols);
randomY = Math.floor(Math.random() * table.rowsCols);
random = randomX + randomY * table.rowsCols;
}
boxes[random].classList.add("food");
foodPos = [randomX, randomY];
}
// read positions and render the snake
function renderSnake() {
for (var i=0; i<snake.position.length; i++) {
boxes[snake.position[i][0] + snake.position[i][1] * table.rowsCols].classList.add("snake");
}
}
// keypress handling to turn
function turn(e) {
if (snake.canTurn) {
switch (e.keyCode) {
case 13:
// document.removeEventListener()
break;
case 37:// left
if (snake.direction === "right") return;
snake.direction = "left";
break;
case 38:// up
if (snake.direction === "down") return;
snake.direction = "up";
break;
case 39:// right
if (snake.direction === "left") return;
snake.direction = "right";
break;
case 40:// down
if (snake.direction === "up") return;
snake.direction = "down";
break;
default:
console.log("wrong key");
}
snake.canTurn = 0;
}
}
// table creation
function tableCreation() {
if (snakeTable.innerHTML === "") {
// main table
for (var i = 0; i<table.boxes; i++) {
var divElt = document.createElement("div");
divElt.classList.add("box");
snakeTable.appendChild(divElt);
}
// status bar
var statusElt = document.createElement("div");
statusElt.classList.add("status");
snakeTable.appendChild(statusElt);
scoreElt = document.createElement("span");
scoreElt.classList.add("score");
scoreElt.innerHTML = snake.score + " pts";
statusElt.appendChild(scoreElt);
}
}
// handle focus of the page
// function checkPageFocus() {
// if (document.hasFocus()) {
// modul.classList.remove("hidden");
// }
// else {
// modul.classList.add("hidden");
// }
// }
// var checkPageInterval = setInterval(checkPageFocus, 300);
// swipe Showcase
$("document").ready(function() {
$("body")
.swipeDetector()
.on("swipeLeft.sd swipeRight.sd swipeUp.sd swipeDown.sd", function(event) {
if (event.type === "swipeLeft") {
if (snake.direction === "right") return;
snake.direction = "left";
} else if (event.type === "swipeRight") {
if (snake.direction === "left") return;
snake.direction = "right";
} else if (event.type === "swipeUp") {
if (snake.direction === "down") return;
snake.direction = "up";
} else if (event.type === "swipeDown") {
if (snake.direction === "up") return;
snake.direction = "down";
}
snake.canTurn = 0;
});
});
// swipe function --> credit: https://codepen.io/AlexEmashev/pen/BKgQdx?editors=0100
(function($) {
$.fn.swipeDetector = function(options) {
// States: 0 - no swipe, 1 - swipe started, 2 - swipe released
var swipeState = 0;
// Coordinates when swipe started
var startX = 0;
var startY = 0;
// Distance of swipe
var pixelOffsetX = 0;
var pixelOffsetY = 0;
// Target element which should detect swipes.
var swipeTarget = this;
var defaultSettings = {
// Amount of pixels, when swipe don't count.
swipeThreshold: 30,
// Flag that indicates that plugin should react only on touch events.
// Not on mouse events too.
useOnlyTouch: true
};
// Initializer
(function init() {
options = $.extend(defaultSettings, options);
// Support touch and mouse as well.
swipeTarget.on("mousedown touchstart", swipeStart);
$("html").on("mouseup touchend", swipeEnd);
$("html").on("mousemove touchmove", swiping);
})();
function swipeStart(event) {
if (options.useOnlyTouch && !event.originalEvent.touches) return;
if (event.originalEvent.touches) event = event.originalEvent.touches[0];
if (swipeState === 0) {
swipeState = 1;
startX = event.clientX;
startY = event.clientY;
}
}
function swipeEnd(event) {
if (swipeState === 2) {
swipeState = 0;
if (
Math.abs(pixelOffsetX) > Math.abs(pixelOffsetY) &&
Math.abs(pixelOffsetX) > options.swipeThreshold
) {
// Horizontal Swipe
if (pixelOffsetX < 0) {
swipeTarget.trigger($.Event("swipeLeft.sd"));
} else {
swipeTarget.trigger($.Event("swipeRight.sd"));
}
} else if (Math.abs(pixelOffsetY) > options.swipeThreshold) {
// Vertical swipe
if (pixelOffsetY < 0) {
swipeTarget.trigger($.Event("swipeUp.sd"));
} else {
swipeTarget.trigger($.Event("swipeDown.sd"));
}
}
}
}
function swiping(event) {
// If swipe don't occuring, do nothing.
if (swipeState !== 1) return;
if (event.originalEvent.touches) {
event = event.originalEvent.touches[0];
}
var swipeOffsetX = event.clientX - startX;
var swipeOffsetY = event.clientY - startY;
if (
Math.abs(swipeOffsetX) > options.swipeThreshold ||
Math.abs(swipeOffsetY) > options.swipeThreshold
) {
swipeState = 2;
pixelOffsetX = swipeOffsetX;
pixelOffsetY = swipeOffsetY;
}
}
return swipeTarget; // Return element available for chaining.
};
})(jQuery);
// remove scroll for mobile IOS issue
function preventDefault(e){e.preventDefault();}
function disableScroll(){
document.body.addEventListener('touchmove', preventDefault, { passive: false });
}
function enableScroll(){
document.body.removeEventListener('touchmove', preventDefault, { passive: false });
}
disableScroll();
// https://www.theodinproject.com/courses/javascript-and-jquery/lessons/jquery-and-the-dom
Also see: Tab Triggers