cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

Quick-add: + add another resource

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              <!--

Famo.us is a free, open source Javascript development platform that can build apps, games and interfaces using HTML5 and WebGL.

NOTE: This is a demo based on an old version of the framework.  For an updated version of the framwork, and more demos, visit http://famo.us.


-->
            
          
!
            
              /* begin styling */
*, *:before, *:after {
  -moz-box-sizing: border-box; -webkit-box-sizing: border-box; box-sizing: border-box;
}

html { 
    background-color: #111;
    color: white;
    -webkit-touch-callout: none;
    -webkit-user-select: none;
    -khtml-user-select: none;
    -moz-user-select: none;
    -ms-user-select: none;
    user-select: none;
    font-size: 14px;
}

#main {
    -webkit-perspective: 500px;
    perspective: 500px; 
}


h1, h2, h3 {
    font-family: 'Avenir Next W10 Medium';
    font-size: 24px;
}

p { 
    font-family: 'Avenir Next W01 Thin';
    font-size: 18px;
    line-height: 24px;
}
a { 
    font-family: 'Avenir Next W10 Medium';
}

.backfaceVisible {
    backface-visibility: visible;
    -webkit-backface-visibility: visible; 
    -moz-backface-visibility: visible; 
    -ms-backface-visibility: visible;
}

.white              { color: white; }

.bor_clear  { border: 0; }
.bor_clear:focus { outline: 0 }

.left       { float: left; }
.right      { float: right; }
.inline     { display: inline; }
.block      { display: block; } 
.clear      { clear: both; }
.absolute   { position: absolute }



.description-panel {
    background-color: rgba(77, 77, 77, 0.5);
}
.description-closing-tab {
    border: 1px solid white;
}

.no-user-select { 
    -webkit-touch-callout: none;
    -webkit-user-select: none;
    -khtml-user-select: none;
    -moz-user-select: none;
    -ms-user-select: none;
    user-select: none;
}

.textinput
{        
    height:40px; 
    width:100%; 
    padding-left: 6px;     
    padding-top: 0px;     
    color: rgba(255, 255, 255, .750);
    font-size: 24px; 
    font-family: 'Avenir Next W10 Thin';
    background-color:rgba(0, 0, 0, 0.0); 
    border: 1px solid rgba(255, 255, 255, .750);   
    outline-width: 0px;
}

.textinput:focus
{
    color: rgba(255, 255, 255, 1.0);
    border: 1px solid rgba(255, 255, 255, 1.0);   
    outline-width: 0px;    
}

.submit
{
    padding-top: 9px;
    padding-left: 4px;
    line-height: 24px;
    font-size: 24px; 
    font-family: 'Avenir Next W10 Thin';   
}
            
          
!
            
              //  CodePen Evaluation License
//  
//  Copyright (c) 2013 Famous Industries, Inc.
//  
//  Non-sublicensable permission is hereby granted, free of charge, to any person obtaining a 
//  copy of this software and associated documentation files directly from codepen.io (the 
//  "Software"), solely to internally make and internally use copies of the Software to test, 
//  explore, and evaluate the Software solely in such person’s non-commercial, non-
//  production environments, provided that the above copyright notice and this permission 
//  notice shall be included in all copies or substantial portions of the Software. 
//  
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
//  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
//  MERCHANTABILITY, FITNESS FOR A ARTICULAR PURPOSE AND 
//  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
//  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 
//  IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR 
//  IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
//  SOFTWARE.
//

Famous(function(require, exports, module)
{      
    var Engine = require('famous/Engine');        
    var FamousSurface = require('famous/Surface'); 
    var Modifier = require('famous/Modifier'); 
    var FM = require('famous/Matrix');
    var RenderNode = require('famous/RenderNode');
    var Interface = require('core/Interface');
    var Scene = require('famous-scene/Scene');  
    var Camera = require('famous-gl/Camera'); 
    var Animation = require('famous-animation/Animation'); 
    var AnimationEngine = require('famous-animation/AnimationEngine');     
    var Easing = require('famous-animation/Easing');     
    var ColorPalettes = require('famous-color/ColorPalettes');     
    var ColorPalette = require('famous-color/ColorPalette');     
    var Color = require('famous-color/Color');     
    var Utils = require('famous-utils/Utils');     
    var Box = require('famous-generative/Box'); 
    var RegisterEasing = require('famous-animation/RegisterEasing');      
     
 
    function ArtScene(camera) 
    {
        Scene.apply(this);
        this.cam = new Camera();
        this.cam.setDistance(-600); 
        
        this.twoPI = Math.PI*2.0; 
        this.thetaCamera = 0.0; 
        this.speedCamera = 0.01; 
        this.doCameraRotation = true; 
        this.resetCamera = false; 
        
        this.alpha = .95; 
        this.number = 2.0;         
        if(Utils.isMobile())
        {
            this.number = 1.0; 
        }
        this.scaling = .6; 
        this.size = 200.0; 
        this.boxes = []; 
        this.palettes = ColorPalettes;   
        this.paletteIndex = 29; 
        this.palette = this.palettes.getPalette(this.paletteIndex);                    
        this.colorIndex = 0; 
        this.center = []; 
        this.top = []; 
        this.bottom = []; 
        this.front = []; 
        this.back = []; 
        this.right = []; 
        this.left = []; 
        this.modifiers = [];         
        this.osc = 0.0; 
        this.theta = 0.0;
        this.center = new Box(this.size,this.size,this.size); 
        this.setBoxColor(this.center);
        this.boxes.push(this.center);         
        this.top = this.addBoxes(this.number); 
        this.bottom = this.addBoxes(this.number); 
        this.front = this.addBoxes(this.number); 
        this.back = this.addBoxes(this.number); 
        this.right = this.addBoxes(this.number); 
        this.left = this.addBoxes(this.number);         
        this.size = 300.0; 
        
        this.offsetRight = 275.0; 
        this.offsetLeft = 275.0; 
        this.offsetTop = 275.0; 
        this.offsetBottom = 275.0; 
        this.offsetFront = 275.0; 
        this.offsetBack = 275.0; 
        this.initUI();
        this.parentUI = new Interface();
        this.parentUI.setCurrentObject( this );
        Engine.pipe( this.parentUI );
        
        var ui = this.parentUI.getUI(); 
        var autoUI = ui.getUI(); 
        this.uiElementsMap = autoUI.getUIElementsMap();      
        
        this.initAnimation(); 
    }
    ArtScene.prototype = Object.create(Scene.prototype);
    ArtScene.prototype.constructor = ArtScene;        
    ArtScene.DEFAULT_OPTIONS = {};     
    
    ArtScene.prototype.initUI = function()
    {
        this.autoUI = [
            {
                type: 'label',
                uiOptions: { 
                    content: 'TENTACLES: LOOK MOM NO WEBGL!'
                }
            }, 
            {
                type: 'toggle',                 
                callback: this.animate.bind(this), 
                uiOptions: {
                    defaultValue: true,                     
                    name: 'ANIMATE'
                } 
            },
        ];
        var originalOffset = this.size; 
        var bounds = [0.0, originalOffset*2.0]; 
        this.addSlider(bounds, this.offsetFront, 'OFFSET FRONT', (function(arg) { this.offsetFront = arg; }).bind(this)); 
        this.addSlider(bounds, this.offsetBack, 'OFFSET BACK', (function(arg) { this.offsetBack = arg; }).bind(this)); 
        this.addSlider(bounds, this.offsetLeft, 'OFFSET LEFT', (function(arg) { this.offsetLeft = arg; }).bind(this)); 
        this.addSlider(bounds, this.offsetRight, 'OFFSET RIGHT', (function(arg) { this.offsetRight = arg; }).bind(this)); 
        this.addSlider(bounds, this.offsetTop, 'OFFSET TOP', (function(arg) { this.offsetTop = arg; }).bind(this)); 
        this.addSlider(bounds, this.offsetBottom, 'OFFSET BOTTOM', (function(arg) { this.offsetBottom = arg; }).bind(this)); 
        this.addSlider([-Math.PI,Math.PI], this.osc, 'ROTATION', (function(arg) { this.osc = arg; }).bind(this)); 
        this.addSlider([0.0,1.0], this.scaling, 'SCALE', (function(arg) { this.scaling = arg; }).bind(this)); 
        this.addSlider([0.0,this.palettes.getCount()], this.colorIndex, "COLOR PALETTE", (function(arg) { this.setColorPalette(Math.floor(arg)); }).bind(this)); 
        this.addSlider([0.0,1.0], this.alpha, 'ALPHA', (function(arg) { this.alpha = arg; }).bind(this)); 
        this.addSlider([0.0,.075], this.speedCamera, 'SPEED', (function(arg) {
            this.speedCamera = arg; 
            if(this.speedCamera < 0.0001) {
                this.doCameraRotation = false; 
                this.resetCamera = true; 
            }
            else {
                this.doCameraRotation = true; 
            }
        }).bind(this)); 
    }; 
    ArtScene.prototype.addSlider = function(range, value, name, callback)
    {
        this.autoUI.push({
            type: 'slider',
            option: 'value',                    
            callback: callback, 
            uiOptions: {
                defaultValue: value,  
                range: range,
                name: name,
            }
        }); 
    }; 
    
    ArtScene.prototype.initAnimation = function()
    {
        var originalOffset = this.size; 
        var bounds = [0.0, originalOffset*2.0]; 
        var offsetTop = this.uiElementsMap['OFFSET TOP']; 
        var offsetBottom = this.uiElementsMap['OFFSET BOTTOM']; 
        var offsetLeft = this.uiElementsMap['OFFSET LEFT']; 
        var offsetRight = this.uiElementsMap['OFFSET RIGHT']; 
        
        var offsetFront = this.uiElementsMap['OFFSET FRONT']; 
        var offsetBack = this.uiElementsMap['OFFSET BACK']; 
        var osc = this.uiElementsMap['ROTATION']; 
        var engine = new AnimationEngine(); 
        var options = {                    
            name: 'circle',
            engine: engine,                                        
            duration: 200.0, 
            delay: 0.0, 
            loop: false,         
            reverseUponLoop: true
        }; 
        var easingFn = Easing.inOutQuadNorm; 
        var extrudeDistance = 200.0; 
        var animationTop = new Animation(options);     
        var animationBottom = new Animation(options); 
        var animationLeft = new Animation(options); 
        var animationRight = new Animation(options); 
        var animationFront = new Animation(options); 
        var animationBack = new Animation(options); 
        animationTop.setNext(animationBottom); 
        animationBottom.setNext(animationLeft);
        animationLeft.setNext(animationRight);
        animationRight.setNext(animationFront); 
        animationFront.setNext(animationBack); 
        animationBack.setNext(animationTop);   
        animationTop.update = function() {     
            offsetTop.set(originalOffset + easingFn(this.getTime())*extrudeDistance);             
        }
        animationBottom.update = function() {                       
            offsetBottom.set(originalOffset + easingFn(this.getTime())*extrudeDistance);        
        }
        animationLeft.update = function() {                   
            offsetLeft.set(originalOffset + easingFn(this.getTime())*extrudeDistance);        
        }
        animationRight.update = function() {               
            offsetRight.set(originalOffset + easingFn(this.getTime())*extrudeDistance);       
        }
        animationFront.update = function() {               
            offsetFront.set(originalOffset + easingFn(this.getTime())*extrudeDistance);        
        }
        animationBack.update = function() {                       
            offsetBack.set(originalOffset + easingFn(this.getTime())*extrudeDistance);        
        }
        options.duration = 2400.0; 
        options.loop = true;
        options.reverseUponLoop = true;      
        var animationRotation = new Animation(options);
        animationRotation.update = function() {                       
            osc.set(Easing.inOutCubic(this.getTime(), 0, Math.PI*.5, 1.0)); 
        }
        animationTop.start();   
        animationRotation.start(); 
        this.animations = []; 
        this.animations.push(
            animationTop, 
            animationBottom, 
            animationBack, 
            animationFront, 
            animationRight, 
            animationLeft, 
            animationRotation);             
    }; 
    ArtScene.prototype.addBoxes = function(num)
    {
        var result = []; 
        for(var i = 0; i < num; i++)
        {
            var box = new Box(this.size,this.size,this.size);                           
            this.setBoxColor(box);          
            this.boxes.push(box);    
            result[i] = box;                         
        }
        return result; 
    }; 
    ArtScene.prototype.setColorPalette = function(index)
    {        
        this.paletteIndex = index; 
        this.palette = this.palettes.getPalette(this.paletteIndex);                    
        this.colorIndex = 0; 
        for(var i = 0; i < this.boxes.length; i++)
        {
            this.setBoxColor(this.boxes[i]); 
        }
    }; 
    ArtScene.prototype.setBoxColor = function(box)
    {        
        var clr = this.palette.getColor(this.colorIndex++); 
        box.setFrontColor(clr.r, clr.g, clr.b, 1.0); 
        clr = this.palette.getColor(this.colorIndex++); 
        box.setBackColor(clr.r, clr.g, clr.b, 1.0);             
        clr = this.palette.getColor(this.colorIndex++); 
        box.setTopColor(clr.r, clr.g, clr.b, 1.0); 
        clr = this.palette.getColor(this.colorIndex++); 
        box.setBottomColor(clr.r, clr.g, clr.b, 1.0); 
        clr = this.palette.getColor(this.colorIndex++); 
        box.setLeftColor(clr.r, clr.g, clr.b, 1.0); 
        clr = this.palette.getColor(this.colorIndex++); 
        box.setRightColor(clr.r, clr.g, clr.b, 1.0); 
    }; 
    ArtScene.prototype.update = function()
    {                
        if(this.doCameraRotation)
        {
            this.thetaCamera+=this.speedCamera; 
            if(this.thetaCamera > this.twoPI)
            {
                this.thetaCamera -= this.twoPI;                 
            }
            this.cam.applyEulerRotation(this.thetaCamera, -this.thetaCamera, -this.thetaCamera*2.0); 
        }
        else if(this.resetCamera)
        {
            this.thetaCamera*=.9; 
            this.cam.applyEulerRotation(this.thetaCamera, -this.thetaCamera, -this.thetaCamera*2.0); 
            if(this.thetaCamera < 0.0001)
            {
                this.resetCamera = false;     
            }            
        }
    }; 
    ArtScene.prototype.render = function() 
    {                    
        var result = [];     
        result.push({
            transform: FM.multiply(FM.identity, FM.rotate(this.osc, this.osc, 0.0)), 
            opacity: this.alpha, 
            target: this.center.render()
        });  
    
        this.renderRight(result); 
        this.renderLeft(result); 
        this.renderTop(result); 
        this.renderBottom(result); 
        this.renderFront(result); 
        this.renderBack(result); 
        return [{
            origin: [0.5, 0.5],             
            transform: this.cam.getMatrix(), 
            opacity: 1.0, 
            target: result
        }, this.node.render()];
    }; 
    ArtScene.prototype.renderRight = function(result)
    {
        var mtx = FM.identity;          
        for (var i = 0; i < this.right.length; i++) 
        {        
            mtx = FM.move(mtx, [this.offsetRight, 0, 0]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling));         
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.right[i].render()
            });  
        }        
    }; 
    ArtScene.prototype.renderLeft = function(result)
    {
        var mtx = FM.identity;          
        for (var i = 0; i < this.left.length; i++) 
        {        
            mtx = FM.move(mtx, [-this.offsetLeft, 0, 0]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling)); 
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.left[i].render()
            });  
        }        
    }; 
    ArtScene.prototype.renderTop = function(result)
    {
        var mtx = FM.identity;          
        for (var i = 0; i < this.top.length; i++) 
        {        
            mtx = FM.move(mtx, [0.0, -this.offsetTop, 0]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling)); 
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.top[i].render()
            });  
        } 
    }; 
    ArtScene.prototype.renderBottom = function(result)
    {
        var mtx = FM.identity;          
        for (var i = 0; i < this.bottom.length; i++) 
        {        
            mtx = FM.move(mtx, [0.0, this.offsetBottom, 0]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling)); 
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.bottom[i].render()
            });  
        }
    }; 
    ArtScene.prototype.renderFront = function(result)
    {
        var mtx = FM.identity;               
        for (var i = 0; i < this.front.length; i++) 
        {        
            mtx = FM.move(mtx, [0.0, 0.0, this.offsetFront]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling)); 
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.front[i].render()
            });  
        }        
    }; 
    ArtScene.prototype.renderBack = function(result)
    {
        var mtx = FM.identity;               
        for (var i = 0; i < this.back.length; i++) 
        {        
            mtx = FM.move(mtx, [0.0, 0.0, -this.offsetBack]);  
            mtx = FM.multiply(mtx, FM.rotate(this.osc, this.osc, 0.0)); 
            mtx = FM.multiply(mtx, FM.scale(this.scaling, this.scaling, this.scaling)); 
            result.push({
                transform: mtx, 
                opacity: this.alpha, 
                target: this.back[i].render()
            });  
        }
    }; 
    ArtScene.prototype.animate = function(value)
    {   
        var len = this.animations.length; 
        var ani = this.animations; 
        for(var i = 0; i < len; i++)
        {
            if(value)
            {   
                ani[i].continueAnimation(); 
            }
            else
            {
                ani[i].halt();    
            }
        }
    }; 
    
    
    var artscene = new ArtScene(); 
    var mainCtx = Engine.createContext();
    mainCtx.setPerspective(1000);
    Engine.pipe(artscene); 
    mainCtx.add(artscene); 
});
            
          
!
999px
Loading ..................

Console