body {
background-color: #000000;
color: #555555;
}
h4 {
font-family: sans-serif;
color: #555555;
font-size: 16px;
}
h3 {
font-family: sans-serif;
color: #555555;
}
p {
font-family: sans-serif;
color: #888888;
font-size: 14px;
}
a {
font-family: sans-serif;
color: #d15423;
text-decoration: none;
}
HTML5 Canvas - Projecting 3D particles to a 2D canvas.
from rectangleworld.com
-- I did not code this, just added the jquery slider --
-*/
window.addEventListener("load", windowLoadHandler, false);
var sphereRad = 280;
var radius_sp = 1;
var Debugger = function () {};
Debugger.log = function (message) {
try {
console.log(message);
} catch (exception) {
return;
}
};
function windowLoadHandler() {
canvasApp();
}
function canvasSupport() {
return Modernizr.canvas;
}
function canvasApp() {
if (!canvasSupport()) {
return;
}
var theCanvas = document.getElementById("canvasOne");
var context = theCanvas.getContext("2d");
var displayWidth;
var displayHeight;
var timer;
var wait;
var count;
var numToAddEachFrame;
var particleList;
var recycleBin;
var particleAlpha;
var r, g, b;
var fLen;
var m;
var projCenterX;
var projCenterY;
var zMax;
var turnAngle;
var turnSpeed;
var sphereCenterX, sphereCenterY, sphereCenterZ;
var particleRad;
var zeroAlphaDepth;
var randAccelX, randAccelY, randAccelZ;
var gravity;
var rgbString;
var p;
var outsideTest;
var nextParticle;
var sinAngle;
var cosAngle;
var rotX, rotZ;
var depthAlphaFactor;
var i;
var theta, phi;
var x0, y0, z0;
init();
function init() {
wait = 1;
count = wait - 1;
numToAddEachFrame = 8;
r = 92;
g = 165;
b = 265;
rgbString = "rgba(" + r + "," + g + "," + b + ",";
particleAlpha = 1;
displayWidth = theCanvas.width;
displayHeight = theCanvas.height;
fLen = 320;
projCenterX = displayWidth / 2;
projCenterY = displayHeight / 2;
zMax = fLen - 2;
particleList = {};
recycleBin = {};
randAccelX = 0.1;
randAccelY = 0.1;
randAccelZ = 0.1;
gravity = -0;
particleRad = 2.5;
sphereCenterX = 0;
sphereCenterY = 0;
sphereCenterZ = -3 - sphereRad;
zeroAlphaDepth = -750;
turnSpeed = (2 * Math.PI) / 1200;
turnAngle = 0;
timer = setInterval(onTimer, 10 / 24);
}
function onTimer() {
count++;
if (count >= wait) {
count = 0;
for (i = 0; i < numToAddEachFrame; i++) {
theta = Math.random() * 2 * Math.PI;
phi = Math.acos(Math.random() * 2 - 1);
x0 = sphereRad * Math.sin(phi) * Math.cos(theta);
y0 = sphereRad * Math.sin(phi) * Math.sin(theta);
z0 = sphereRad * Math.cos(phi);
var p = addParticle(
x0,
sphereCenterY + y0,
sphereCenterZ + z0,
0.002 * x0,
0.002 * y0,
0.002 * z0
);
p.attack = 50;
p.hold = 50;
p.decay = 100;
p.initValue = 0;
p.holdValue = particleAlpha;
p.lastValue = 0;
p.stuckTime = 90 + Math.random() * 20;
p.accelX = 0;
p.accelY = gravity;
p.accelZ = 0;
}
}
turnAngle = (turnAngle + turnSpeed) % (2 * Math.PI);
sinAngle = Math.sin(turnAngle);
cosAngle = Math.cos(turnAngle);
context.fillStyle = "#000000";
context.fillRect(0, 0, displayWidth, displayHeight);
p = particleList.first;
while (p != null) {
nextParticle = p.next;
p.age++;
if (p.age > p.stuckTime) {
p.velX += p.accelX + randAccelX * (Math.random() * 2 - 1);
p.velY += p.accelY + randAccelY * (Math.random() * 2 - 1);
p.velZ += p.accelZ + randAccelZ * (Math.random() * 2 - 1);
p.x += p.velX;
p.y += p.velY;
p.z += p.velZ;
}
rotX = cosAngle * p.x + sinAngle * (p.z - sphereCenterZ);
rotZ = -sinAngle * p.x + cosAngle * (p.z - sphereCenterZ) + sphereCenterZ;
m = (radius_sp * fLen) / (fLen - rotZ);
p.projX = rotX * m + projCenterX;
p.projY = p.y * m + projCenterY;
if (p.age < p.attack + p.hold + p.decay) {
if (p.age < p.attack) {
p.alpha =
((p.holdValue - p.initValue) / p.attack) * p.age + p.initValue;
} else if (p.age < p.attack + p.hold) {
p.alpha = p.holdValue;
} else if (p.age < p.attack + p.hold + p.decay) {
p.alpha =
((p.lastValue - p.holdValue) / p.decay) *
(p.age - p.attack - p.hold) +
p.holdValue;
}
} else {
p.dead = true;
}
if (
p.projX > displayWidth ||
p.projX < 0 ||
p.projY < 0 ||
p.projY > displayHeight ||
rotZ > zMax
) {
outsideTest = true;
} else {
outsideTest = false;
}
if (outsideTest || p.dead) {
recycle(p);
} else {
depthAlphaFactor = 1 - rotZ / zeroAlphaDepth;
depthAlphaFactor =
depthAlphaFactor > 1
? 1
: depthAlphaFactor < 0
? 0
: depthAlphaFactor;
context.fillStyle = rgbString + depthAlphaFactor * p.alpha + ")";
context.beginPath();
context.arc(p.projX, p.projY, m * particleRad, 0, 2 * Math.PI, false);
context.closePath();
context.fill();
}
p = nextParticle;
}
}
function addParticle(x0, y0, z0, vx0, vy0, vz0) {
var newParticle;
var color;
if (recycleBin.first != null) {
newParticle = recycleBin.first;
if (newParticle.next != null) {
recycleBin.first = newParticle.next;
newParticle.next.prev = null;
} else {
recycleBin.first = null;
}
}
else {
newParticle = {};
}
if (particleList.first == null) {
particleList.first = newParticle;
newParticle.prev = null;
newParticle.next = null;
} else {
newParticle.next = particleList.first;
particleList.first.prev = newParticle;
particleList.first = newParticle;
newParticle.prev = null;
}
newParticle.x = x0;
newParticle.y = y0;
newParticle.z = z0;
newParticle.velX = vx0;
newParticle.velY = vy0;
newParticle.velZ = vz0;
newParticle.age = 0;
newParticle.dead = false;
if (Math.random() < 0.5) {
newParticle.right = true;
} else {
newParticle.right = false;
}
return newParticle;
}
function recycle(p) {
if (particleList.first == p) {
if (p.next != null) {
p.next.prev = null;
particleList.first = p.next;
} else {
particleList.first = null;
}
} else {
if (p.next == null) {
p.prev.next = null;
} else {
p.prev.next = p.next;
p.next.prev = p.prev;
}
}
if (recycleBin.first == null) {
recycleBin.first = p;
p.prev = null;
p.next = null;
} else {
p.next = recycleBin.first;
recycleBin.first.prev = p;
recycleBin.first = p;
p.prev = null;
}
}
}