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HTML

              
                <canvas id="tutorial" width="1200" height="700" style="border: 1px solid #ccc;"></canvas>
              
            
!

CSS

              
                
              
            
!

JS

              
                var canvas = document.getElementById("tutorial");
if (canvas.getContext) {
  var ctx = canvas.getContext("2d");

  ctx.fillStyle = "#ff5256"; //设置填充颜色

  ctx.strokeStyle = "#999"; //设置描边颜色

  ctx.lineWidth = 4; //设置描边宽度

  ctx.lineCap = "round"; //设置描边末端为圆滑

  ctx.lineJoin = "round"; //设置连部分末端为圆滑

  //画正方形
  ctx.fillRect(25, 25, 100, 100); //绘制一个边长为100px的黑色正方形(距离上25px 左25px)
  ctx.clearRect(45, 45, 60, 60); //擦除了一个60*60px的正方形
  ctx.strokeRect(50, 50, 50, 50); //画一个50*50px的黑色边框正方形

  //添加线性渐变
  var lingrad = ctx.createLinearGradient(0, 0, 0, 125); //添加一个0,0到0,125高度的线性渐变
  lingrad.addColorStop(0, "#ff0000");
  lingrad.addColorStop(1, "#0000ff");
  ctx.fillStyle = lingrad;

  //画三角形
  ctx.beginPath();
  ctx.moveTo(160, 125);
  ctx.lineTo(220, 25);
  ctx.lineTo(280, 125);
  ctx.fill();

  //画圆形
  ctx.beginPath();
  ctx.arc(375, 75, 50, 0, Math.PI * 2, true); //画一个圆心坐标(375*75px)半径50px的圆弧,从0开始到Math.PI*2结束,按照顺时针方向。
  ctx.stroke();

  //二次贝赛尔曲线
  ctx.beginPath();
  ctx.moveTo(460, 125);
  ctx.quadraticCurveTo(520, 0, 580, 125); //控制点坐标(520*0px) 结束点坐标(580*125px)的二次贝赛尔曲线
  ctx.stroke();

  //三次贝赛尔曲线
  ctx.beginPath();
  ctx.moveTo(610, 125);
  ctx.bezierCurveTo(620, 70, 720, 70, 730, 125); //控制点1坐标(620*70px) 控制点2坐标(720*70px) 结束点坐标(730*125px)的三次贝赛尔曲线
  ctx.stroke();

  // 添加径向渐变
  var radgrad = ctx.createRadialGradient(827, 73, 10, 827, 73, 60); //起始圆心坐标(827*73px)半径10px    结束圆心坐标(827*73px)半径60px 的径向渐变
  radgrad.addColorStop(0, "#ff0000");
  radgrad.addColorStop(0.5, "#0000ff");
  radgrad.addColorStop(1, "#00ff00");
  ctx.fillStyle = radgrad;

  //导入SVG里path
  var path = new Path2D("M 760 75 A 60 60 0 1 1 821 136");
  ctx.fill(path);

  //写入文字
  ctx.fillStyle = "#ff5256"; //设置填充颜色
  ctx.strokeStyle = "#ff5256"; //设置描边颜色
  ctx.lineWidth = 2; //设置描边宽度
  ctx.font = "48px -apple-system";
  ctx.fillText("Jou", 925, 110); //实心文字
  ctx.strokeText("bn", 1008, 110); //空心文字

  var raf;
  var running = false;

  var ball = {
    rectx: 0,
    rectlength: 100,
    x: 100,
    y: 300,
    vx: 12,
    vy: 12,
    radius: 5,
    color: "blue",
    draw: function () {
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
      ctx.closePath();
      ctx.fillStyle = this.color;
      ctx.fill();
      ctx.fillStyle = "red";
      ctx.fillRect(this.rectx, canvas.height - 4, this.rectlength, 4);
    }
  };

  function clear() {
    ctx.fillStyle = "rgba(255,255,255,1)";
    ctx.fillRect(0, 130, canvas.width, canvas.height - 130);
  }

  function drawball() {
    clear();
    ball.draw();
    ball.x += ball.vx;
    ball.y += ball.vy;
    console.log(ball.x, ball.y, ball.rectx);
    if (ball.y >= canvas.height) {
      console.log(ball.x, ball.y, ball.rectx);
    }
    if (
      (ball.x >= ball.rectx + ball.rectlength || ball.x <= ball.rectx) &&
      ball.y >= canvas.height
    ) {
      alert("game over");
    }

    if (ball.y > canvas.height || ball.y < 150) {
      ball.vy = -ball.vy;
    }
    if (ball.x > canvas.width || ball.x < 0) {
      ball.vx = -ball.vx;
    }

    raf = window.requestAnimationFrame(drawball);
  }

  canvas.addEventListener("mousemove", function (e) {
    ball.rectx = e.clientX - canvas.offsetLeft - ball.rectlength / 2 ;
  });

  canvas.addEventListener("mouseenter", function (e) {
    if (!running) {
      raf = window.requestAnimationFrame(drawball);
      running = true;
    }
  });
  canvas.addEventListener("mouseout", function (e) {
    window.cancelAnimationFrame(raf);
    running = false;
  });
  ball.draw();
}

              
            
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999px

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