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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
               <div id="container"></div>
            
          
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              /**
 * @file
 * Basic styling for the program.
 */

body {
  background: #000;
  margin: 0;
  padding: 0;
  overflow: hidden;
}
            
          
!
            
              /**
 * @file
 * The main scene.
 */

/**
 * Define constants.
 */
const TEXTURE_PATH = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/123879/';

/**
 * Create the animation request.
 */
if (!window.requestAnimationFrame) {
  window.requestAnimationFrame = (function() {
    return window.mozRequestAnimationFrame ||
    window.msRequestAnimationFrame ||
    window.oRequestAnimationFrame ||
    window.webkitRequestAnimationFrame ||
    function (callback, element) {
      // 60 FPS
      window.setTimeout(callback, 1000 / 60);
    };
  })();
}

/**
 * Set our global variables.
 */
var camera,
    scene,
    renderer,
    effect,
    controls,
    element,
    container,
    sphere,
    sphereCloud,
    rotationPoint;
var degreeOffset = 90;
var earthRadius = 80;

var getEarthRotation = function() {
  // Get the current time.
  var d = new Date();
  var h = d.getUTCHours();
  var m = d.getUTCMinutes();

  // Calculate total minutes.
  var minutes = h * 60;
  minutes += m;

  // Turn minutes into degrees.
  degrees = minutes/3.9907;

  // Add an offset to match UTC time.
  degrees += degreeOffset;
  return degrees;
}

var degrees = getEarthRotation();

// Calculate Earth's rotation position.
setInterval(function() {
  // Get the current time.
  var d = new Date();
  var h = d.getUTCHours();
  var m = d.getUTCMinutes();

  // Calculate total minutes.
  var minutes = h * 60;
  minutes += m;

  // Turn minutes into degrees.
  degrees = minutes/3.9907;

  // Add an offset to match UTC time.
  degrees += degreeOffset;
}, 60000);

init();
animate();

/**
 * Initializer function.
 */
function init() {
  // Build the container
  container = document.createElement( 'div' );
  document.body.appendChild( container );

  // Create the scene.
  scene = new THREE.Scene();

  // Create a rotation point.
  baseRotationPoint = new THREE.Object3D();
  baseRotationPoint.position.set( 0, 0, 0 );
  scene.add( baseRotationPoint );
  
  // Create world rotation point.
  worldRotationPoint = new THREE.Object3D();
  worldRotationPoint.position.set( 0, 0, 0 );
  scene.add( worldRotationPoint );

  rotationPoint = new THREE.Object3D();
  rotationPoint.position.set( 0, 0, earthRadius * 4 );
  baseRotationPoint.add( rotationPoint );

  // Create the camera.
  camera = new THREE.PerspectiveCamera(
   45, // Angle
    window.innerWidth / window.innerHeight, // Aspect Ratio.
    1, // Near view.
    10000 // Far view.
  );
  rotationPoint.add( camera );

  // Build the renderer.
  renderer = new THREE.WebGLRenderer();
  element = renderer.domElement;
  renderer.setSize( window.innerWidth, window.innerHeight );
  renderer.shadowMap.enabled;
  container.appendChild( element );

  // Build the controls.
  controls = new THREE.OrbitControls( camera, element );
  controls.enablePan = true;
  controls.enableZoom = true; 
  controls.maxDistance = earthRadius * 8;
  controls.minDistance = earthRadius * 2;
  controls.target.copy( new THREE.Vector3( 0, 0, -1 * earthRadius * 4 ));

  function setOrientationControls(e) {
    if (!e.alpha) {
     return;
    }

    controls = new THREE.DeviceOrientationControls( camera );
    controls.connect();

    window.removeEventListener('deviceorientation', setOrientationControls, true);
  }
  window.addEventListener('deviceorientation', setOrientationControls, true);

  // Ambient lights
  var ambient = new THREE.AmbientLight( 0x222222 );
  scene.add( ambient );

  // The sun.
  var light = new THREE.PointLight( 0xffeecc, 1, 5000 );
  light.position.set( -400, 0, 100 );
  scene.add( light );

  // Since the sun is much bigger than a point of light, add four fillers.
  var light2 = new THREE.PointLight( 0xffffff, 0.6, 4000 );
  light2.position.set( -400, 0, 250 );
  scene.add( light2 );

  var light3 = new THREE.PointLight( 0xffffff, 0.6, 4000 );
  light3.position.set( -400, 0, -150 );
  scene.add( light3 );

  var light4 = new THREE.PointLight( 0xffffff, 0.6, 4000 );
  light4.position.set( -400, 150, 100 );
  scene.add( light4 );

  var light5 = new THREE.PointLight( 0xffffff, 0.6, 4000 );
  light5.position.set( -400, -150, 100 );
  scene.add( light5 );

  // Add the Earth sphere model.
  var geometry = new THREE.SphereGeometry( earthRadius, 128, 128 );

  // Create the Earth materials. 
  loader = new THREE.TextureLoader();
  loader.setCrossOrigin( 'https://s.codepen.io' );
  var texture = loader.load( TEXTURE_PATH + 'ColorMap.jpg' );

  var bump = null;
  bump = loader.load( TEXTURE_PATH + 'Bump.jpg' );

  var spec = null;
  spec = loader.load( TEXTURE_PATH + 'SpecMask.jpg' );

  var material = new THREE.MeshPhongMaterial({
    color: "#ffffff",
    shininess: 5,
    map: texture,
    specularMap: spec,
    specular: "#666666",
    bumpMap: bump,
  });

  sphere = new THREE.Mesh( geometry, material );
  sphere.position.set( 0, 0, 0 );
  sphere.rotation.y = Math.PI;

  // Focus initially on the prime meridian.
  sphere.rotation.y = -1 * (8.7 * Math.PI / 17);

  // Add the Earth to the scene.https://s3-us-west-2.amazonaws.com/s.cdpn.io/123879/Bump.jpg
  worldRotationPoint.add( sphere );

  // Add the Earth sphere model.
  var geometryCloud = new THREE.SphereGeometry( earthRadius + 0.2, 128, 128 );

  loader = new THREE.TextureLoader();
  loader.setCrossOrigin( 'https://s.codepen.io' );
  var alpha = loader.load( TEXTURE_PATH + "alphaMap.jpg" );

  var materialCloud = new THREE.MeshPhongMaterial({
    alphaMap: alpha,
  });

  materialCloud.transparent = true;

  sphereCloud = new THREE.Mesh( geometryCloud, materialCloud );
  scene.add( sphereCloud );

  // Create a glow effect.
  loader = new THREE.TextureLoader();
  loader.setCrossOrigin( 'https://s.codepen.io' );
  var glowMap = loader.load( TEXTURE_PATH + "glow.png" );
  
  // Create the sprite to add the glow effect.
  var spriteMaterial = new THREE.SpriteMaterial({
    map: glowMap,
    color: 0x0099ff,
    transparent: false,
    blending: THREE.AdditiveBlending
  });
  var sprite = new THREE.Sprite( spriteMaterial );
  sprite.scale.set( earthRadius * 2.5, earthRadius * 2.5, 1.0);
  sphereCloud.add(sprite);

  // Add the skymap.
  addSkybox();

  window.addEventListener('resize', onWindowResize, false);
}

/**
 * Events to fire upon window resizing.
 */
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

/**
 * Add the sun to the scene.
 */
function createSun() {
  // Add the Sun sphere model.
  var sunGeometry = new THREE.SphereGeometry( 100, 16, 16 );

  // Create the Sun materials.
  var sunMaterial = new THREE.MeshLambertMaterial({
    color: '#ffff55',
    emissive: '#ffff55',
  });

  sun = new THREE.Mesh( sunGeometry, sunMaterial );
  sun.castShadow = false;
  sun.receiveShadow = false;
  sun.position.set( -9500, 0, 0 );
  sun.rotation.y = Math.PI;

  // Add the Sun to the scene.
  scene.add( sun );
}

createSun();

/**
 * Updates to apply to the scene while running.
 */
function update() {
  camera.updateProjectionMatrix();
  worldRotationPoint.rotation.y = degrees * Math.PI/180;
  sphereCloud.rotation.y += 0.00025;
  baseRotationPoint.rotation.y -= 0.00025;
}

/**
 * Render the scene.
 */
function render() {
  renderer.render(scene, camera);
}

/**
 * Animate the scene.
 */
function animate() {
  requestAnimationFrame(animate);
  update();
  render();
}

function addSkybox() {
  var urlPrefix = TEXTURE_PATH;
  var urls = [
    urlPrefix + 'test.jpg',
    urlPrefix + 'test.jpg',
    urlPrefix + 'test.jpg',
    urlPrefix + 'test.jpg',
    urlPrefix + 'test.jpg',
    urlPrefix + 'test.jpg',
  ];

  var loader = new THREE.CubeTextureLoader();
  loader.setCrossOrigin( 'https://s.codepen.io' );
  
  var textureCube = loader.load( urls );
  textureCube.format = THREE.RGBFormat;

  var shader = THREE.ShaderLib[ "cube" ];
  shader.uniforms[ "tCube" ].value = textureCube;

  var material = new THREE.ShaderMaterial( {
    fragmentShader: shader.fragmentShader,
    vertexShader: shader.vertexShader,
    uniforms: shader.uniforms,
    depthWrite: false,
    side: THREE.BackSide
  } );

  var geometry = new THREE.BoxGeometry( 2000, 2000, 2000 );

  var skybox = new THREE.Mesh( geometry, material );
  //skybox.position.x = -30;

  scene.add( skybox );
}
            
          
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999px
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