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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div id="text-wrapper">
  <div id="text">Click and drag to rotate the camera. Scroll to zoom in/out</div>
</div>
<div id="container"></div>

            
          
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              body {
  background-color: #000;
  margin: 0;
  overflow: hidden;
  padding: 0;
}

#text-wrapper {
  position: fixed;
  width: 100%;
}

#text {
  border: 1px solid #555;
  background-color: rgba(150, 150, 150, 0.2);
  border-radius: 10px;
  color: #ddd;
  display: block;
  font-size: 20px;
  margin: 4px auto 0;
  min-width: 320px;
  padding: 10px;
  position: relative;
  text-align: center;
  width: 50%;
  z-index: 1000;
}
            
          
!
            
              /**
 * @file
 * The main scene.
 */

/**
 * Define constants.
 */
const TEXTURE_PATH = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/123879/';

/**
 * Set our global variables.
 */
var camera,
    scene,
    renderer,
    effect,
    controls,
    element,
    container,
    rotationPoint,
    lightRotationPoint,
    sphere, skybox, textureCube;

var cube;
var cubeMaterial;
var mirrorSphere, mirrorSphereCamera;
var mirrorRect1, mirrorRect1Camera;
var mirrorRect2, mirrorRect2Camera;
var mirrorRect3, mirrorRect3Camera;
var mirrorRect4, mirrorRect4Camera;

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

init();
animate(); 

/**
 * Initializer function.
 */
function init() {
  // Build the container
  container = document.createElement( 'div' );
  document.body.appendChild( container );
  
  // Create the scene.
  var urls = [
    TEXTURE_PATH + 'px.jpg', TEXTURE_PATH + 'nx.jpg',
    TEXTURE_PATH + 'py.jpg', TEXTURE_PATH + 'ny.jpg',
    TEXTURE_PATH + 'pz.jpg', TEXTURE_PATH + 'nz.jpg',
  ];
  var loader = new THREE.CubeTextureLoader();
  loader.crossOrigin = "";
  var textureCube = loader.load( urls );
  textureCube.format = THREE.RGBFormat;
	scene = new THREE.Scene();
	scene.background = textureCube;
  
  // Create a rotation points.
  rotationPoint = new THREE.Object3D();
  rotationPoint.position.set( 0, 0, 0 );
  scene.add(rotationPoint);
  
  // light rotation point.
  lightRotationPoint = new THREE.Object3D();
  lightRotationPoint.position.set( 0, 0, 0 );
  scene.add(lightRotationPoint);
  
  // Create the camera.
  camera = new THREE.PerspectiveCamera(
   45, // Angle
    window.innerWidth / window.innerHeight, // Aspect Ratio.
    1, // Near view.
    23000 // Far view.
  );
  camera.position.z = -1500;
  camera.position.y = 200;
  
  rotationPoint.add( camera );

  // Build the renderer.
  renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  element = renderer.domElement;
  renderer.setSize( window.innerWidth, window.innerHeight );
  renderer.shadowMap.enabled;
  container.appendChild( element );
  
  // Build the controls.
  controls = new THREE.OrbitControls( camera, element );
  controls.enablePan = true;
  controls.enableZoom = true; 
  controls.maxDistance = 2000; 
  controls.minDistance = 500;
  controls.target.copy( new THREE.Vector3( 0, 200, 0 ) );
  camera.lookAt(new THREE.Vector3( 0, 200, 0 ));
  
  function setOrientationControls(e) {
    if (!e.alpha) {
     return;
    }

    controls = new THREE.DeviceOrientationControls( camera );
    controls.connect();

    window.removeEventListener('deviceorientation', setOrientationControls, true);
  }
  window.addEventListener('deviceorientation', setOrientationControls, true);
  
  // Ambient lights
  var ambient = new THREE.AmbientLight( 0xffffff );
  scene.add( ambient );

  var sun = new THREE.PointLight(0xffffcc, 1, 6000);
  sun.position.set(4000, 1000, -4000);
  scene.add(sun);
  
  var sun1 = new THREE.PointLight(0xffffcc, 1, 6000);
  sun1.position.set(-4000, 1000, -4000);
  scene.add(sun1);
  
  var sun2 = new THREE.PointLight(0xffffcc, 1, 6000);
  sun2.position.set(-4000, 1000, 4000);
  scene.add(sun2);
  
  var sun3 = new THREE.PointLight(0xffffcc, 1, 6000);
  sun3.position.set(4000, 1000, 4000);
  scene.add(sun3);
  
  var light = new THREE.PointLight(0x7777aa, 1, 1000);
  light.position.set(-200, 200, -175);
  lightRotationPoint.add(light);
  var geometry = new THREE.SphereBufferGeometry( 10, 8, 8 );
  var material = new THREE.MeshLambertMaterial({
      color: 0x7777aa,
      emissive: 0x7777aa,
  });
  var lightBall = new THREE.Mesh(geometry, material);
  lightBall.position.set(-200, 200, -175);
  lightRotationPoint.add(lightBall);
  
  var light2 = new THREE.PointLight(0xaa7777, 1, 1000);
  light2.position.set(200, 200, -175);
  lightRotationPoint.add(light2);
  var geometry = new THREE.SphereBufferGeometry( 10, 8, 8 );
  var material = new THREE.MeshLambertMaterial({
      color: 0xaa7777,
      emissive: 0xaa7777,
  });
  var lightBall = new THREE.Mesh(geometry, material);
  lightBall.position.set(200, 200, -175);
  lightRotationPoint.add(lightBall);
 
  var light3 = new THREE.PointLight(0xaaaaaa, 1, 1000);
  light3.position.set(200, 200, 175);
  lightRotationPoint.add(light3);
  var geometry = new THREE.SphereBufferGeometry( 10, 8, 8 );
  var material = new THREE.MeshLambertMaterial({
      color: 0xaaaaaa,
      emissive: 0xaaaaaa,
  });
  var lightBall = new THREE.Mesh(geometry, material);
  lightBall.position.set(200, 200, 175);
  lightRotationPoint.add(lightBall);
  
  var light4 = new THREE.PointLight(0x77aa77, 1, 1000);
  light4.position.set(-200, 200, 175);
  lightRotationPoint.add(light4);
    var geometry = new THREE.SphereBufferGeometry( 10, 8, 8 );
  var material = new THREE.MeshLambertMaterial({
      color: 0x77aa77,
      emissive: 0x77aa77,
  });
  var lightBall = new THREE.Mesh(geometry, material);
  lightBall.position.set(-200, 200, 175);
  lightRotationPoint.add(lightBall);
  
  var light5 = new THREE.PointLight(0x777777, 1, 1400);
  light5.position.set(0, 1000, 0);
  scene.add(light5);
  
  // Create base.
  createBase();
 
  // Create the main object.
  createSphere();
 
  // Create surrounding shapes.
  createSphere1();
  createSphere2();
  createRect();
  createCone();
  
  window.addEventListener('resize', onWindowResize, false);
}

/**
 * Events to fire upon window resizing.
 */
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

/**
 * Updates to apply to the scene while running.
 */
function update() {
  camera.updateProjectionMatrix();
}

/**
 * Render the scene.
 */
function render() {
  // Render the main sphere.
  mirrorSphere.visible = false;
	mirrorSphereCamera.updateCubeMap( renderer, scene );
	mirrorSphere.visible = true;
  
  // Render the other materials.
  mirrorRect1.visible = false;
	mirrorRect1Camera.updateCubeMap( renderer, scene );
	mirrorRect1.visible = true;
  mirrorRect2.visible = false;
	mirrorRect2Camera.updateCubeMap( renderer, scene );
	mirrorRect2.visible = true;
  mirrorRect3.visible = false;
	mirrorRect3Camera.updateCubeMap( renderer, scene );
	mirrorRect3.visible = true;
  mirrorRect4.visible = false;
	mirrorRect4Camera.updateCubeMap( renderer, scene );
	mirrorRect4.visible = true;
  
  // Render the scene.
  renderer.render(scene, camera);
  
  // Rotate the lights.
  lightRotationPoint.rotation.y += 0.005;
  
  // Don't let the camera go too low.
  if (camera.position.y < 30) {
    camera.position.y = 30;
  }
  
  // Slowly rotate the scene.
  rotationPoint.rotation.y += 0.0005;
}

/**
 * Animate the scene.
 */
function animate() {
  requestAnimationFrame(animate);
  update();
  render();
}

function onDocumentMouseMove( event ) {
  event.preventDefault();
}

function createSphere() {  
  var geometry =  new THREE.SphereGeometry( 200, 64, 64 );
	mirrorSphereCamera = new THREE.CubeCamera( 0.1, 5000, 512 );
	scene.add( mirrorSphereCamera );
	var mirrorSphereMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorSphereCamera.renderTarget } );
	mirrorSphere = new THREE.Mesh( geometry, mirrorSphereMaterial );
	mirrorSphere.position.set(0, 200, 0);
	mirrorSphereCamera.position.set(0, 200, 0);
	scene.add(mirrorSphere);
}

function createBase() {
  // Create a floor.  
  var loader = new THREE.TextureLoader();
  loader.crossOrigin = "";
  loader.load( TEXTURE_PATH + 'MetalRustRepolished001_COL_1K_SPECULAR.jpg', function( texture ) {
    
    var repeatX = 16;
    var repeatY = 16;

    texture.anisotropy = renderer.getMaxAnisotropy();
    texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
    texture.repeat.set(repeatX, repeatY);

    var normal = loader.load( TEXTURE_PATH + 'MetalRustRepolished001_NRM_1K_SPECULAR.jpg');
    normal.anisotropy = renderer.getMaxAnisotropy();
    normal.wrapS = normal.wrapT = THREE.ReapeatWrapping;
    normal.repeat.set(repeatX, repeatY);
    
     var ao = loader.load( TEXTURE_PATH + 'MetalRustRepolished001_GLOSS_VAR2_1K_SPECULAR.jpg');
    ao.anisotropy = renderer.getMaxAnisotropy();
    ao.wrapS = normal.wrapT = THREE.ReapeatWrapping;
    ao.repeat.set(repeatX, repeatY);

    var displace = loader.load( TEXTURE_PATH + 'MetalRustRepolished001_DISP_1K_SPECULAR.jpg');
    displace.anisotropy = renderer.getMaxAnisotropy();
    displace.wrapS = displace.wrapT = THREE.ReapeatWrapping;
    displace.repeat.set(repeatX, repeatY); 
    
    var spec = loader.load( TEXTURE_PATH + 'MetalRustRepolished001_REFL_1K_SPECULAR.jpg');
    spec.anisotropy = renderer.getMaxAnisotropy();
    spec.wrapS = spec.wrapT = THREE.RepeatWrapping;
    spec.repeat.set(repeatX, repeatY);
    
    var material = new THREE.MeshStandardMaterial({
      aoMap: ao,
      aoMapIntensity: 0.5,
      color: 0x666666,
      map: texture,
      metalnessMap: texture,
      displacementMap: displace,
      normalMap: normal,
      envMap: scene.background,
      metalness: 0.7,
      metalMap: texture,
      roughness: 0.2,
      combine: THREE.mixOperation,
      reflectivity: 0.3,
    });
    
    // Create the floor geometry and mesh. Add to scene.
    var geometry = new THREE.PlaneGeometry( 50000, 50000 );
    geometry.computeFaceNormals();
    var floor = new THREE.Mesh(geometry, material);
    floor.position.set(0, 0, 0);
    floor.rotation.x = -Math.PI/2;
    floor.receiveShadow = true;
    scene.add(floor);
  });
}

function createSphere1() {
  var geometry =  new THREE.SphereGeometry( 100, 32, 32 );
	mirrorRect1Camera = new THREE.CubeCamera( 0.1, 5000, 512 );
	scene.add( mirrorRect1Camera );
	var mirrorRectMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorRect1Camera.renderTarget } );
	mirrorRect1 = new THREE.Mesh( geometry, mirrorRectMaterial );
	mirrorRect1.position.set(500, 600, 500);
	mirrorRect1Camera.position.set(-500, 600, 500);// = mirrorRect1.position;
	scene.add(mirrorRect1);
}

function createSphere2() {
  var geometry =  new THREE.SphereGeometry( 100, 32, 32 );
	mirrorRect2Camera = new THREE.CubeCamera( 0.1, 5000, 512 );
	scene.add( mirrorRect2Camera );
	var mirrorRectMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorRect2Camera.renderTarget } );
	mirrorRect2 = new THREE.Mesh( geometry, mirrorRectMaterial );
	mirrorRect2.position.set(-500, 300, -500);
	mirrorRect2Camera.position.set(-500, 300, -500);
	scene.add(mirrorRect2);
}

function createRect() {
  var geometry =  new THREE.CubeGeometry( 200, 600, 200, 1, 1, 1, );
	mirrorRect3Camera = new THREE.CubeCamera( 0.1, 5000, 512 );
	scene.add( mirrorRect3Camera );
	var mirrorRectMaterial = new THREE.MeshBasicMaterial({ 
    envMap: mirrorRect3Camera.renderTarget,
    //reflectivity: 0.9,
    color: 0xaaaaaa,
  });
	mirrorRect3 = new THREE.Mesh( geometry, mirrorRectMaterial );
	mirrorRect3.position.set(-500, 300, 500);
	mirrorRect3Camera.position.set(-500, 300, 500);
	scene.add(mirrorRect3);
}

function createCone() {
  var geometry =  new THREE.ConeGeometry( 200, 600, 64 );
	mirrorRect4Camera = new THREE.CubeCamera( 1, 1000, 512 );
	scene.add( mirrorRect4Camera );
	var mirrorRectMaterial = new THREE.MeshBasicMaterial({ 
    envMap: mirrorRect4Camera.renderTarget, 
  });
	mirrorRect4 = new THREE.Mesh( geometry, mirrorRectMaterial );
	mirrorRect4.position.set( 500, 300, -500 );
	mirrorRect4Camera.position.set(500, 300, -500);
	scene.add(mirrorRect4);
}
            
          
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