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              h1.title where's the<br>plumber?
#drop-zone Drop Zone
canvas#canvas

.hint Hint: Drag and drop character into the drop zone

.success-callback
  h1.title It's A Mario!
  button#try-again Try Again
            
          
!
            
              @import "bourbon";
@import url(https://fonts.googleapis.com/css?family=Quicksand:400,700);

body {
  font-size: 16px;
}

#canvas {
  display: block;
  background: linear-gradient(to left, #f6f9fc, #fcfcfc);
}

.title {
  margin-top: 50px;
  line-height: 1.5;
  text-align: center;
  font-size: 1.6em;
  position: fixed;
  left: 0;
  right: 0;
  top: 0;
  width: 100%;
  pointer-events: none;
  font-family: Quicksand;
  font-weight: 400;
  text-transform: uppercase;
  letter-spacing: 5px;
  color: #777;
}

.hint {
  @include position(absolute, x x 15px 15px);
  color: #aaa;
  font-family: Quicksand;
  font-size: 0.8em;
}

#drop-zone {
  @include position(absolute, 50% x x 50%);
  @include transform(translate(-50%, -50%));
  width: 150px;
  color: #fff;
  text-align: center;
  text-transform: uppercase;
  font-family: Quicksand;
  letter-spacing: 5px;
  pointer-events: none;
}

.success-callback {
  @include position(fixed, x 0 0 0);
  width: 100%;
  text-align: center;
  padding-bottom: 50px;
  pointer-events: none;
  
  .title,
  button {
    position: relative;
    @include transform(translateY(20px));
    opacity: 0;
  }
  
  &.show {
    pointer-events: auto;
    
    .title {
      @include transform(translateY(0));
      opacity: 1;
      transition: .3s all ease;
    }
    
    button {
      @include transform(translateY(0));
      opacity: 1;
      transition: .3s all ease .15s;
    }
  }
  
  .title {
    margin-top: 0;
    margin-bottom: 20px;
  }
  
  button {
    background: #E60012;
    color: #fff;
    font-weight: 400;
    padding: 15px 20px;
    font-size: 0.8em;
    border: none;
    border-radius: 3px;
    letter-spacing: 2px;
    cursor: pointer;
  }
  
  button:hover {
    background: lighten(#E60012, 15%);
  }
}
            
          
!
            
              // canvas setup
var canvas = document.getElementById("canvas"),
    w = canvas.width = window.innerWidth,
    h = canvas.height = window.innerHeight

var dropZone = document.getElementById("drop-zone"),
    successCallback = document.querySelector(".success-callback"),
    reloadButton = document.getElementById("try-again")

window.onload = function(){
  loadSound()
}

// register sounds
var collision = "collision",
    collision2 = "collision2",
    process = "process",
    process2 = "process2",
    win = "win",
    error = "error"

function loadSound () {
  createjs.Sound.registerSound("https://s3-us-west-2.amazonaws.com/s.cdpn.io/111167/collision.wav", collision, 1);
  createjs.Sound.registerSound("https://s3-us-west-2.amazonaws.com/s.cdpn.io/111167/collision2.wav", collision2, 1);  
  createjs.Sound.registerSound("https://s3-us-west-2.amazonaws.com/s.cdpn.io/111167/win.wav", win, 1);
  createjs.Sound.registerSound("https://s3-us-west-2.amazonaws.com/s.cdpn.io/111167/error.wav", error, 1);
  createjs.Sound.registerSound("https://s3-us-west-2.amazonaws.com/s.cdpn.io/111167/process2.wav", process2, 1);
}

// stage inits
var stage = new createjs.Stage("canvas")
// enabling mouse event
stage.enableMouseOver()
// enabling touch
createjs.Touch.enable(stage)

// ripples
var ripples = [],
    shadowRipples = [],
    ripplesLength = 8

function drawRipples(posX, posY, radius, pantek) {

  var ripple = new createjs.Shape()
  
  ripple.graphics.beginStroke("#eee")
  ripple.graphics.setStrokeStyle(3)
  ripple.graphics.drawCircle(0, 0, 80 * radius)
  
  var shadowRipple = new createjs.Shape()
  
  shadowRipple.graphics.beginFill("#c0392b")
  shadowRipple.graphics.drawCircle(0, 0, 80 * radius)
  shadowRipple.alpha = 0
  
  shadowRipples.push(shadowRipple)
  
  var rippleCtr = new createjs.Container()
  
  rippleCtr.addChild(ripple, shadowRipple)
  
  rippleCtr.x = posX
  rippleCtr.y = posY
  rippleCtr.alpha = 1 - (0.15 * pantek)
  
  ripples.push(rippleCtr)
  stage.addChild(rippleCtr)
}

// loop ripples
for(i = 0; i < ripplesLength; i++){
  var num = i + 1
  drawRipples(w/2, h/2, num, i)
}

// circle init
var circle = new createjs.Shape()
circle.width = 100
circle.graphics.beginFill("#2c3e50")
circle.graphics.drawCircle(0, 0, circle.width)

// shadow circle init
var shadowCircle = new createjs.Shape()
shadowCircle.width = 100
shadowCircle.graphics.beginFill("#E60012")
shadowCircle.graphics.drawCircle(0, 0, shadowCircle.width)

var shadowCircleCtr = new createjs.Container().addChild(shadowCircle)
shadowCircleCtr.x = w/2
shadowCircleCtr.y = h/2
shadowCircleCtr.alpha = 0

var circleCtr = new createjs.Container().addChild(circle)
circleCtr.x = w/2
circleCtr.y = h/2
circleCtr.status = false

// circleCtr.cache(w/2, h/2, circle.width * 2, circle.width * 2)

// images
var imagesArray = [],
    propsArray = [],
    imagesLength = 4

function drawImage(posX, posY, index){
  
  // image init
  var image = new Image()
  // the images are from external js file
  image.src = characters[index]
  var bitmap = new createjs.Bitmap(image)
  
  var bitmapCtr = new createjs.Container().addChild(bitmap)
  
  var bitmapProps = {
    width: 128,
    height: 128,
    rotation: -10,
    oriX: posX,
    oriY: posY
  }

  bitmapCtr.x = posX
  bitmapCtr.y = posY
  bitmapCtr.oriX = posX
  bitmapCtr.oriY = posY
  bitmapCtr.rotation = bitmapProps.rotation
  
  if(index == 2){
    bitmapCtr.key = true
  } else {
    bitmapCtr.key = false
  }

  // transform origin center
  bitmapCtr.regX = bitmapProps.width/2
  bitmapCtr.regY = bitmapProps.height/2
  
  imagesArray.push(bitmapCtr)
  propsArray.push(bitmapProps)
  
  stage.addChild(bitmapCtr)
    
}

var sines = [w/2 - 300, w/2 - 300, w/2 + 300, w/2 + 300],
    coses = [h - h/1.5, h - h/3.5,  h - h/3.5,  h - h/1.5]

for(var i = 0; i < imagesLength; i++){
  drawImage(sines[i], coses[i], i)
}

// put elements to stage
stage.addChild(circleCtr, shadowCircleCtr)

// animation listener
TweenMax.ticker.addEventListener("tick", stage.update, stage)

function scaleIt(el, x, y, duration, ease){
  TweenMax.to(el, duration, {
    scaleX: x,
    scaleY: y,
    ease: ease,
  })
}

function scaleRipples(arr, x, y, duration, staggerDelay, delay, ease){
  var tl = new TimelineMax({})
  
  tl.staggerTo(arr, .6, {
    delay: delay,
    scaleX: x,
    scaleY: y,
    ease: ease,
    onComplete: function(){
      tl.stop()
    }
  }, staggerDelay)
}

function scaleAlpha(el, x, y, alpha, duration){
  TweenMax.to(el, duration, {
    scaleX: x,
    scaleY: y,
    alpha: alpha,
    ease: Elastic.easeOut.config(1, 0.75),
  })
}

function back(el, posX, posY, delay){
  
  var tlTemp = new TimelineMax({})
  
  tlTemp.to(el, .6, {
    delay: delay,
    x: posX,
    y: posY,
    ease: Elastic.easeOut.config(1, 0.75)
  })
    
}

var hit = false;
var bolehjalan = false;

// start image array loop
[].forEach.call(imagesArray, function(imageCtr, index){
    
  var tlImage = new TimelineMax({
    repeat: -1,
    yoyo: true
  })
  
  tlImage.to(imageCtr, .9, {
    delay: index * 0.2,
    rotation: propsArray[index].rotation * -1,
    ease: Power4.easeInOut
  })
  
  var tlRipple = new TimelineMax({})
  
  imageCtr.on("pressmove", function(e){

    tlImage.stop()
  
    var el = e.currentTarget
    
    // z index top
    stage.setChildIndex(el, stage.getNumChildren()-1)

    if(!hit) {
      
      scaleIt(el, .8, .8, 0.6, Power4.easeOut)

      TweenMax.to(el, .15, {
        x: e.stageX,
        y: e.stageY
      })
      
      var intersection = ndgmr.checkRectCollision(el, circleCtr)
                        
      doHit(intersection, e)
      
    }
  })

  imageCtr.on("mouseover", function(e){
    if(!bolehjalan) {
      var el = e.currentTarget
      el.cursor = "pointer";
      scaleIt(el, 1.2, 1.2, 0.6, Power4.easeOut)
    }
  })

  imageCtr.on("mouseout", function(e){
    if(!bolehjalan) {
      var el = e.currentTarget
      scaleIt(el, 1, 1, 0.3)
    }
  })

  imageCtr.on("pressup", function(e){

    var el = e.currentTarget
    
    if(bolehjalan) {
      
      scaleIt(el, 0.25, 0.25, 0.3)
      
      var playProcess = createjs.Sound.play(process2)
      playProcess.volume = 0.25
                
      TweenMax.to(el, .3, {
        x: w/2,
        y: h/2,
        alpha: 0,
        ease: Power4.easeOut,
        onComplete: function(){
                    
          scaleIt(circleCtr, 0.8, 0.8, 0.6, Power4.easeOut)
          scaleAlpha(shadowCircleCtr, 0.8, 0.8, 0, 0.6, Power4.easeOut)
          scaleRipples(ripples, 0.8, 0.8, 0.6, .015, 0.05, Power4.easeOut)
          
          inOrOut(el)
        
        }
      })

    }

    else {      
      tlImage.resume()
      var playCollision = createjs.Sound.play(collision)
      playCollision.volume = 0.25
      scaleIt(el, 1, 1, 0.3)
      back(el, propsArray[index].oriX, propsArray[index].oriY)
        
    }

  })

})
// end image array loop

// if hit do this and that
function doHit(intersection){
  if(intersection){
        
    var playCollision2 = createjs.Sound.play(collision2)
    playCollision2.volume = 0.25
        
    scaleIt(circleCtr, 1.5, 1.5, 0.6, Power4.easeOut)
    
    scaleAlpha(shadowCircleCtr, 1.5, 1.5, 1, 0.6, Power4.easeOut)
    
    scaleRipples(ripples, 1.4, 1.4, 0.6, .015, 0.05, Power4.easeOut)
    
    TweenMax.to(dropZone, .3, {
      opacity: 0,
      scale: 0.5
    })
  
    bolehjalan = true
    
  }
  
  if(!intersection){
    scaleIt(circleCtr, 1, 1, 0.6, Power4.easeOut)
    scaleAlpha(shadowCircleCtr, 1, 1, 0, 0.6, Power4.easeOut)
    scaleRipples(ripples, 1, 1, 0.6, .015, 0.05, Power4.easeOut)
    TweenMax.to(dropZone, .3, {
      opacity: 1,
      scale: 1
    })

    bolehjalan = false
  }
}

// define wheter choice is right or no
function inOrOut(el){
  
  // error
  if(el.key == false){
    var tl1 = new TimelineMax({})
    
    tl1
    
    .to(el, .45, {
      delay: 0.6,
      scaleX: 1,
      scaleY: 1,
      alpha: 1,
      ease: Power4.easeOut,
      onUpdate: function(){
        var playError = createjs.Sound.play(error)
        playError.volume = 0.25
      }
    })
    
    .to(el, .45, {
      x: el.oriX,
      y: el.oriY,
      ease: Power4.easeOut,
      onUpdate: function(){
        // change dropzone text
        dropZone.innerHTML = "Try Again"
      }
    }, 0.6)
        
    .to(dropZone, .3, {
      opacity: 1,
      scale: 1
    }, "-=.15")
    
    // ripple error
    var tl2 = new TimelineMax({})
          
    tl2.to([circleCtr, shadowCircleCtr], 1, {
      delay: .6,
      scaleX: 1,
      scaleY: 1,
      ease: Elastic.easeOut.config(2.5, 0.4)
    }).staggerTo(ripples, 1, {
      scaleX: 1,
      scaleY: 1,
      ease: Elastic.easeOut.config(2.5, 0.4)
    }, 0.05, 0.45)
      
    var tlshadowRipples = new TimelineMax({})
    
    tlshadowRipples.staggerTo(shadowRipples, 0.5, {
      alpha: .5,
      ease: Power4.easeOut
    }, 0.05, 0.45)
      
    .staggerTo(shadowRipples, 0.5, {
      alpha: 0,
      ease: Power4.easeOut
    }, 0.05, 0.55)
    
  }

  else {
        
    var tl = new TimelineMax({})
    
    // succeed ripple
    tl.to([circleCtr, shadowCircleCtr], 0.3, {
      delay: .6,
      scaleX: 1.5,
      scaleY: 1.5,
      ease: Elastic.easeOut.config(1, .75)
    }).staggerTo(ripples, 0.3, {
      scaleX: 1.2,
      scaleY: 1.2,
      ease: Power4.easeOut
    }, 0.05, 0.5).to(imagesArray[2], 0.6, {
      scaleX: 1.4,
      scaleY: 1.4,
      alpha: 1,
      ease: Elastic.easeOut.config(1, .75)
    }, 0.6).to([imagesArray[0], imagesArray[1], imagesArray[3]], .6, {
      alpha: 0,
      ease: Elastic.easeOut.config(1, 0.95)
    }, 0.6)
    
    setTimeout(function(){
      var playWin = createjs.Sound.play(win)
      playWin.volume = 0.25
    }, 600)    
    
    setTimeout(function(){
      successCallback.classList.add("show")
    }, 750)
    
  }
}

// reload
reloadButton.addEventListener("click", function(){
  history.go(0)
})

// credit
balapaCop("", "#999")
            
          
!
999px
Loading ..................

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