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HTML

              
                <div class="wrapper">
  <div class="waves"></div>
<div id="particles-js"></div>
</div>


              
            
!

CSS

              
                html, body { height: 100%; }
body { margin: 0; background: drakblue; }
canvas { display: block; }
.waves { position: absolute; left: 0; top: 0; right: 0; bottom: 0; }
.wrapper{
  position: relative;
    min-height: 700px;
}
// SASS Variables.
$text: #fff;
$link: #e34234;
$link-hover: #ba160c;
$background: transparent;

canvas {
  display: block;
  vertical-align: bottom;
}

#particles-js {
  position: absolute;
  width: 100%;
  height: 30%;
  bottom:0;
	background: $background;
}

a,
a:visited {
	color: $link;
	transition: 0.25s;
}

a:hover,
a:focus {
	color: $link-hover;
}
              
            
!

JS

              
                
 const pointSize = 2.0
      const waves = new ShaderProgram( document.querySelector( '.waves' ), {
        mousemove: true,
        texture: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIrGAAAAb1BMVEUAAAD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8v0wLRAAAAJHRSTlMAC/goGvDhmwcExrVjWzrm29TRqqSKenRXVklANSIUE8mRkGpv+HOfAAABCElEQVQ4y4VT13LDMAwLrUHteO+R9f/fWMfO6dLaPeKVEECRxOULWsEGpS9nULDwia2Y+ALqUNbAWeg775zv+sA4/FFRMxt8U2FZFCVWjR/YrH4/H9sarclSKdPMWKzb8VsEeHB3m0shkhVCyNzeXeAQ9Xl4opEieX2QCGnwGbj6GMyjw9t1K0fK9YZunPXeAGsfJtYjwzxaBnozGGorYz0ypK2HzQSYx1y8DgSRo2ewOiyh2QWOEk1Y9OrQV0a8TiBM1a8eMHWYnRMy7CZ4t1CmyRkhSUvP3gRXyHOCLBxNoC3IJv//ZrJ/kxxUHPUB+6jJZZHrpg6GOjnqaOmzp4NDR48OLxn/H27SRQ08S0ZJAAAAAElFTkSuQmCC',
        uniforms: {
          size: { type: 'float', value: pointSize },
          field: { type: 'vec3', value: [ 0, 0, 5 ] },
          speed: { type: 'float', value: 1 },
          aspect: { type: 'float', value: window.innerWidth / window.innerHeight}
        },
        vertex: `
          #define M_PI 3.1415926535897932384626433832795
      
          precision highp float;
      
          attribute vec4 a_position;
          attribute vec4 a_color;
          
          uniform float u_aspect;
          uniform float u_time;
          uniform float u_size;
          uniform float u_speed;
          uniform vec3 u_field;
          uniform mat4 u_projection;
          uniform vec2 u_mousemove;
      
          varying vec4 v_color;
      
          void main() {
      
            vec3 pos = a_position.xyz;
      
            pos.y += (
              cos(pos.x / u_field.x * M_PI * 8.0 + u_time * u_speed) +
              sin(pos.z / u_field.z * M_PI * 8.0 + u_time * u_speed)
            ) * u_field.y;
      
            gl_Position = u_projection * vec4( pos.xyz, a_position.w );
            gl_PointSize = ( u_size / gl_Position.w ) * 100.0;
            
            vec2 posUV = gl_Position.xy / gl_Position.w;
            vec2 mouse = u_mousemove;
            mouse.y *= -1.;
            vec2 asp = vec2(u_aspect, 1.);
            float d = distance(posUV * asp, mouse * asp);
            
            vec4 col = vec4(5, 0, 0, 0.9);
            v_color = d < 0.2 ? col : a_color;
      
          }`,
        fragment: `
          precision highp float;
      
          uniform sampler2D u_texture;
      
          varying vec4 v_color;
      
          void main() {
      
            gl_FragColor = v_color * texture2D(u_texture, gl_PointCoord);
      
          }`,
        onResize( w, h, dpi ) {
      
          const position = [], color = []
      
          const width = 400 * ( w / h )
          const depth = 400
          const height = 8
          const distance = 1.6
      
          for ( let x = 0; x < width; x += distance ) {
            for ( let z = 1; z < depth; z+= distance ) {
      
              position.push( - width / 2 + x, -16, -depth / 4 + z )
              color.push( 0,0,0, 0.3)
      
            }
          }
      
          this.uniforms.field = [ width, height, depth ]
      
          this.buffers.position = position
          this.buffers.color = color
      
          this.uniforms.size = ( h / 500) * pointSize * dpi
      
        },
      } )
      console.log(waves);

  /* ---- particles.js config ---- */
      particlesJS("particles-js", {
        "particles": {
          "number": {
            "value": 280,
            "density": {
              "enable": true,
              "value_area": 4800
            }
          },
          "color": {
            "value": "#ABA8BB"
          },
          "shape": {
            "type": "circle",
            "stroke": {
              "width": 0,
              "color": "#ABA8BB",
              "opacity": 0.1,
            },
            "polygon": {
              "nb_sides": 2
            },
            "image": {
              "src": "img/github.svg",
              "width": 100,
              "height": 100
            }
          },
          "opacity": {
            "value": 0.5,
            "random": false,
            "anim": {
              "enable": false,
              "speed": 1,
              "opacity_min": 0.1,
              "sync": false
            }
          },
          "size": {
            "value": 1,
            "random": true,
            "anim": {
              "enable": false,
              "speed": 20,
              "size_min": 0.1,
              "sync": false
            }
          },
          "line_linked": {
            "enable": true,
            "distance": 10,
            "color": "#e82517",
            "opacity": 0.1,
            "width": 1
          },
          "move": {
            "enable": true,
            "speed": 3,
            "direction": "none",
            "random": true,
            "straight": false,
            "out_mode": "out",
            "bounce": true,
            "attract": {
              "enable": false,
              "rotateX": 100,
              "rotateY": 200
            }
          }
        },
        "interactivity": {
          "detect_on": "canvas",
          "events": {
            "onhover": {
              "enable": true,
              "mode": "grab"
            },
            "onclick": {
              "enable": true,
              "mode": "push"
            },
            "resize": true
          },
          "modes": {
            "grab": {
              "distance": 100,
              "line_linked": {
                "opacity": 1
              }
            },
            "bubble": {
              "distance": 50,
              "size": 3,
              "duration": 2,
              "opacity": 0,
              "speed": 3
            },
            "repulse": {
              "distance": 200,
              "duration": 0.4
            },
            "push": {
              "particles_nb": 2
            },
            "remove": {
              "particles_nb": 2
            }
          }
        },
        "retina_detect": true
      });
    
              
            
!
999px

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