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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
                  <script src="https://code.jquery.com/jquery-1.12.4.min.js"></script>
    <script src="https://d3js.org/d3.v4.min.js"></script>
    <script src="https://threejs.org/build/three.min.js"></script>
    <script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>


      <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/plugins/CSSPlugin.min.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/easing/EasePack.min.js"></script>



<script src='https://threejs.org/examples/js/loaders/AssimpJSONLoader.js'></script>
<script src="https://threejs.org/examples/js/controls/DeviceOrientationControls.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/effects/StereoEffect.js"></script>
<script src="https://threejs.org/examples/js/libs/tween.min.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
<!-- glowing effect scripts -->
<script src="https://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/MaskPass.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://threejs.org/examples/js/shaders/CopyShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/FXAAShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/ConvolutionShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/LuminosityHighPassShader.js"></script>
<!-- unreal bloom -->
<script src="https://threejs.org/examples/js/shaders/FXAAShader.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/UnrealBloomPass.js"></script>


    <!-- VR Button -->
    <button id='VR' class='button toggleVR' onclick='toggleVR()' title='Toggle VR Mode for Mobile Devices Only'>
      <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" x="0px" y="0px" viewBox="0 0 62.7 52.375" enable-background="new 0 0 62.7 41.9" xml:space="preserve"><path d="M53.4,5.5h-44c-2.1,0-3.7,1.7-3.7,3.7v22.6c0,2.1,1.7,3.7,3.7,3.7h13.4c1.1,0,2.1-0.6,2.5-1.6l3-7.5c1.2-2.6,4.9-2.5,6,0.1  l2.6,7.3c0.4,1,1.4,1.7,2.5,1.7h13.9c2.1,0,3.7-1.7,3.7-3.7V9.3C57.2,7.2,55.5,5.5,53.4,5.5z M20.4,27c-3.2,0-5.7-2.6-5.7-5.7  s2.6-5.7,5.7-5.7s5.7,2.6,5.7,5.7S23.6,27,20.4,27z M42.4,27c-3.2,0-5.7-2.6-5.7-5.7s2.6-5.7,5.7-5.7s5.7,2.6,5.7,5.7  S45.6,27,42.4,27z"/><text x="0" y="56.9" fill="#000000" font-size="5px" font-weight="bold" font-family="'Helvetica Neue', Helvetica, Arial-Unicode, Arial, Sans-serif">Created by Nick Bluth</text><text x="0" y="61.9" fill="#000000" font-size="5px" font-weight="bold" font-family="'Helvetica Neue', Helvetica, Arial-Unicode, Arial, Sans-serif">from the Noun Project</text></svg>
    </button>

    <div id="info">SUPER!</div>
    <audio id="bflat" src="https://raw.githubusercontent.com/baronwatts/models/master/sonic_ring_sound.mp3"></audio>
            
          
!
            
              html,
body {
  margin: 0;
  padding: 0;
  background: black;
  overflow: hidden;
  height: 100%;
  font-family: "Times";
  font-style: italic;
}
canvas {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
}
.button {
  position: fixed;
  bottom: 20px;
  right: 30px;
  outline: none;
  border: none;
  background: none;
  width: 50px;
  z-index: 100;
}
.button svg {
  width: 100%;
  fill: white;
}
#info {
  position: absolute;
  top: 30px;
  left: 50%;
  transform: translateX(-50%);
  -webkit-transform: translateX(-50%);
  color: white;
  z-index: 9999;
  opacity: 0;
}

            
          
!
            
              //===================================================== full screen
var requestFullscreen = function(ele) {
  if (ele.requestFullscreen) {
    ele.requestFullscreen();
  } else if (ele.webkitRequestFullscreen) {
    ele.webkitRequestFullscreen();
  } else if (ele.mozRequestFullScreen) {
    ele.mozRequestFullScreen();
  } else if (ele.msRequestFullscreen) {
    ele.msRequestFullscreen();
  } else {
    console.log("Fullscreen API is not supported.");
  }
};
var exitFullscreen = function(ele) {
  if (ele.exitFullscreen) {
    ele.exitFullscreen();
  } else if (ele.webkitExitFullscreen) {
    ele.webkitExitFullscreen();
  } else if (ele.mozCancelFullScreen) {
    ele.mozCancelFullScreen();
  } else if (ele.msExitFullscreen) {
    ele.msExitFullscreen();
  } else {
    console.log("Fullscreen API is not supported.");
  }
};
//===================================================== add canvas
let renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xd8e7ff, 0);
document.body.appendChild(renderer.domElement);
//===================================================== resize
window.addEventListener("resize", function() {
  let width = window.innerWidth;
  let height = window.innerHeight;
  renderer.setSize(width, height);
  camera.aspect = width / height;
  camera.updateProjectionMatrix();
});
//===================================================== add Scene
let scene = new THREE.Scene();
//===================================================== add Camera
let camera = new THREE.PerspectiveCamera(
  45,
  window.innerWidth / window.innerHeight,
  1,
  10000
);
let cameraTarget = new THREE.Vector3(0, 0, 0);
//===================================================== add Group
group = new THREE.Group();
scene.add(group);
//===================================================== add Controls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
//How far you can orbit vertically, upper and lower limits. The maximum is Pi / 2 (90deg). You wont see below the below the line of the horizon
controls.maxPolarAngle = Math.PI / 2.1;
//===================================================== add VR
renderer.setPixelRatio(window.devicePixelRatio); //VR
effect = new THREE.StereoEffect(renderer); //VR
effect.setSize(window.innerWidth, window.innerHeight); //VR

var VR = false;
function toggleVR() {
  if (VR) {
    VR = false;
    controls = new THREE.OrbitControls(camera, renderer.domElement);
  } else {
    VR = true;
    controls = new THREE.DeviceOrientationControls(camera);
    requestFullscreen(document.documentElement);
  }
  renderer.setSize(window.innerWidth, window.innerHeight);
}
//===================================================== curve points exported from blender using python
var points = [

  [1.8117204904556274, 5.987488269805908, 0.29106736183166504],
  [6.005367279052734, 1.7647128105163574, -1.5591322183609009],
  [1.435487985610962, -6.016839504241943, 2.1336286067962646],
  [-4.118395805358887, -6.886471271514893, -0.7294682264328003],
  [-4.732693195343018, 3.405961036682129, 3.1304938793182373],
  [8.304193496704102, 7.593861103057861, 0.3412821292877197],
  [8.038525581359863, -4.391696453094482, 2.687108278274536],
  [1.488401174545288, -9.993440628051758, -2.2956111431121826],
  [-5.277090549468994, -8.481210708618164, -0.719127893447876],
  [-7.250330448150635, -0.9653520584106445, -0.3089699447154999],
  [-6.526705741882324, 5.678538799285889, 0.15560221672058105],
  [-0.885545015335083, 6.678538799285889, 1.5724562406539917],
  [1.614454984664917, 5.678538799285889, 0.24559785425662994],
  [1.8117204904556274, 5.987488269805908, 0.29106736183166504]
  
];

var scale = 5;

//Convert the array of points into vertices
for (var i = 0; i < points.length; i++) {
  var x = points[i][0] * scale;
  var y = points[i][1] * scale;
  var z = points[i][2] * scale;
  points[i] = new THREE.Vector3(x, z, -y);
}

//Create a path from the points
var carPath = new THREE.CatmullRomCurve3(points);
var radius = 0.25;

var geometry = new THREE.TubeGeometry(carPath, 600, radius, 10, false);

//Set a different color on each face
for (var i = 0, j = geometry.faces.length; i < j; i++) {
  geometry.faces[i].color = new THREE.Color(
    "hsl(" + Math.floor(Math.random() * 290) + ",50%,50%)"
  );
}

var material = new THREE.MeshBasicMaterial({
  side: THREE.BackSide,
  vertexColors: THREE.FaceColors,
  side: THREE.DoubleSide,
  transparent: true,
  opacity: 1
});
var tube = new THREE.Mesh(geometry, material);
scene.add(tube);

//===================================================== add lighta
var light = new THREE.DirectionalLight(0xefefff, 1.25);
light.position.set(1, 1, 1).normalize();
scene.add(light);
var light = new THREE.DirectionalLight(0xffefef, 1.25);
light.position.set(-1, -1, -1).normalize();
scene.add(light);

//Create a point light in our scene. Makes everything gloomy
var light = new THREE.PointLight(0xffffff, 1, 100);
scene.add(light);

//===================================================== particles
var mergedGeometry = new THREE.Geometry();

var boxGeometry = new THREE.TetrahedronGeometry(0.25, 0);

var material = new THREE.MeshNormalMaterial({
  color: new THREE.Color("white")
});

for (var i = 0; i < 1000; i++) {
  var x = Math.random() * 125 - 75;
  var y = Math.random() * 125 - 75;
  var z = Math.random() * 125 - 75;

  boxGeometry.translate(x, y, z);

  mergedGeometry.merge(boxGeometry);

  boxGeometry.translate(-x, -y, -z);
}

var cubes = new THREE.Mesh(mergedGeometry, material);
scene.add(cubes);

//===================================================== Loader
//3d model from https://sketchfab.com/models/ab92d9b324724e18968377264d05774d
var loader = new THREE.GLTFLoader();
var model;
loader.load(
  "https://raw.githubusercontent.com/baronwatts/models/master/sky-island.glb",
  function(gltf) {
    gltf.scene.traverse(function(node) {
      if (node instanceof THREE.Mesh) {
        node.castShadow = true;
        node.material.side = THREE.DoubleSide;
      }
    });

    model = gltf.scene;
    model.scale.set(3, 3, 3);
    model.position.set(0, -20, -10);
    //model.rotateY(Math.PI);
    scene.add(model);
  }
);

//===================================================== Loader
//3d model from https://3dwarehouse.sketchup.com/user/0438052632930067253040161/wingedkoopa67?nav=models
var clock = new THREE.Clock();
var mixer = null;
var firstObject;
var loader = new THREE.GLTFLoader();
loader.load(
  "https://raw.githubusercontent.com/baronwatts/models/master/sonic.glb",
  function(gltf) {
    gltf.scene.traverse(function(node) {
      if (node instanceof THREE.Mesh) {
        node.castShadow = true;
        node.material.side = THREE.DoubleSide;
      }
    });

    firstObject = gltf.scene;
    firstObject.scale.set(0.65, 0.65, 0.65);
    group.add(firstObject);

    console.log(gltf.animations); //shows all animations imported into the dopesheet in blender

    mixer = new THREE.AnimationMixer(firstObject);
    mixer.clipAction(gltf.animations[0]).play();

    document.body.addEventListener("click", jump);
    function jump() {
      mixer.clipAction(gltf.animations[0]).stop();
      mixer.clipAction(gltf.animations[1]).play();
      setTimeout(function() {
        mixer.clipAction(gltf.animations[1]).stop();
        mixer.clipAction(gltf.animations[0]).play();
      }, 900);
    }
  }
);

//===================================================== add model
var size = 0.05;
var meshList = [];

for (var i = 0; i < carPath.points.length; i++) {
  var x = carPath.points[i].x;
  var y = carPath.points[i].y;
  var z = carPath.points[i].z;

  var geometry = new THREE.TorusGeometry(3, 0.5, 8, 50);
  var material = new THREE.MeshBasicMaterial({
    color: new THREE.Color("yellow")
  });
  var secondObject = new THREE.Mesh(geometry, material);
  secondObject.position.set(x, y + 0.75, z);
  secondObject.scale.set(size, size, size);
  meshList.push(secondObject);
  scene.add(secondObject);
}

//===================================================== Collision Detection
function PlaySound() {
  bflat.play();
}

//calculate distance of the main object
firstBB = new THREE.Box3().setFromObject(group);

//calculate distance for all other objects
for (var i = 0; i < meshList.length; i++) {
  secondBB = new THREE.Box3().setFromObject(meshList[i]);
}

var count = 0;
function hit() {
  //recalculate distance for the main object
  firstBB = new THREE.Box3().setFromObject(group);
  //recalcuate distance for all the other objects
  for (var i = 0; i < meshList.length; i++) {
    secondBB = new THREE.Box3().setFromObject(meshList[i]);

    if (firstBB.isIntersectionBox(secondBB)) {
      PlaySound();
      info.style.color = "hsl(" + Math.floor(Math.random() * 290) + ",50%,50%)";
      info.innerHTML =
        Math.random() > 0.25
          ? "Superb!"
          : Math.random() > 0.25 ? "Oustanding!" : "Awesome!";

      TweenLite.to(info, 0.75, {
        css: { fontSize: "50px", opacity: 1 },
        ease: Power4.easeOut,
        onComplete: function() {
          TweenLite.to(info, 0.75, {
            css: { fontSize: "14px", opacity: 0 },
            ease: Power4.easeOut
          }); //end tween
        } //end onComplete
      }); //end tween
    } //end if
  } //end for
} //end hit

//===================================================== bloom
var renderScene = new THREE.RenderPass(scene, camera);
var shaderActive = "none";
var gui = new dat.GUI();
dat.GUI.toggleHide();
var composer;

var parameters = {
  x: 0,
  y: 30,
  z: 0,
  bloomStrength: 1.0,
  bloomRadius: 1.0,
  bloomThreshold: 0.45,
  useShaderNone: function() {
    setupShaderNone();
  },
  useShaderBloom: function() {
    setupShaderBloom();
  }
};

gui.add(parameters, "useShaderNone").name("Display Original Scene");

var folderBloom = gui.addFolder("Bloom");
var bloomStrengthGUI = folderBloom
  .add(parameters, "bloomStrength")
  .min(0.0)
  .max(2.0)
  .step(0.01)
  .name("Strength")
  .listen();
bloomStrengthGUI.onChange(function(value) {
  setupShaderBloom();
});
var bloomRadiusGUI = folderBloom
  .add(parameters, "bloomRadius")
  .min(0.0)
  .max(5.0)
  .step(0.01)
  .name("Radius")
  .listen();
bloomRadiusGUI.onChange(function(value) {
  setupShaderBloom();
});
var bloomThresholdGUI = folderBloom
  .add(parameters, "bloomThreshold")
  .min(0)
  .max(0.99)
  .step(0.01)
  .name("Threshold")
  .listen();
bloomThresholdGUI.onChange(function(value) {
  setupShaderBloom();
});
folderBloom.add(parameters, "useShaderBloom").name("Use Bloom Shader");
folderBloom.open();

//===================================================== functions

function setupShaderNone() {
  shaderActive = "none";
}

function setupShaderBloom() {
  composer = new THREE.EffectComposer(renderer);
  composer.addPass(new THREE.RenderPass(scene, camera));

  /*unreal bloom*/
  var effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  effectFXAA.uniforms["resolution"].value.set(
    1 / window.innerWidth,
    1 / window.innerHeight
  );

  var copyShader = new THREE.ShaderPass(THREE.CopyShader);
  copyShader.renderToScreen = true;

  var bloomPass = new THREE.UnrealBloomPass(
    new THREE.Vector2(window.innerWidth, window.innerHeight),
    parameters.bloomStrength,
    parameters.bloomRadius,
    parameters.bloomThreshold
  );

  composer = new THREE.EffectComposer(renderer);
  composer.setSize(window.innerWidth, window.innerHeight);
  composer.addPass(renderScene);
  composer.addPass(effectFXAA);
  composer.addPass(bloomPass);
  composer.addPass(copyShader);
  shaderActive = "bloom";
}

function isShaderActive() {
  if (shaderActive == "none") {
    renderer.render(scene, camera);
  } else {
    composer.render();
  }
}

//active bloom on load
setupShaderBloom();

//===================================================== Animate
var percentage = 0;
var prevTime = Date.now();
function POV() {
  percentage += 0.00045;
  var p1 = carPath.getPointAt(percentage % 1);
  var p2 = carPath.getPointAt((percentage + 0.01) % 1);
  var p3 = carPath.getPointAt((percentage + 0.01 / 2) % 1);
  var p4 = carPath.getPointAt((percentage + 0.01 / 4) % 1);

  camera.lookAt(p2);
 

  group.position.set(p3.x, p3.y + 0.25, p3.z);
  group.lookAt(p2);
  camera.position.x = p4.x + 2;
  camera.position.y = p4.y + 1;
  camera.position.z = p4.z + 2;
  camera.lookAt(group.position);
}

function animate() {
  POV();
  hit();
  var delta = clock.getDelta();
  if (mixer != null) mixer.update(delta);

  //VR
  if (VR) {
    effect.render(scene, camera);
  } else {
    //renderer.render( scene, camera );
    isShaderActive();
  }

  requestAnimationFrame(animate);
  controls.update();
}
animate();

//set camera position
camera.position.x = 40;
camera.position.y = 50;
camera.position.z = 50;

            
          
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