Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <button id='VR' class='button toggleVR' onclick='toggleVR()' title='Toggle VR Mode for Mobile Devices Only'>
    <svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="-12 -12 48 48"><path fill="#fff" d="M23.058 5.038H.942c-.522 0-.942.422-.942.94V18.02c0 .522.423.942.942.942H8.8c.26 0 .492-.174.564-.425.88-3.028 1.062-4.754 2.724-4.754 1.66 0 1.905 1.973 2.685 4.766.068.243.29.41.543.41h7.743c.52 0 .94-.424.94-.943V5.982c0-.522-.42-.944-.942-.944zm-16.43 9.467c-1.384 0-2.504-1.12-2.504-2.504s1.12-2.503 2.504-2.503 2.5 1.12 2.5 2.504-1.12 2.505-2.5 2.505zm10.744 0c-1.384 0-2.504-1.12-2.504-2.504s1.12-2.503 2.504-2.503c1.383 0 2.504 1.12 2.504 2.504s-1.12 2.505-2.504 2.505z"/></svg>
  </button>

<section>
  <h1><span class="low">Polar Bear Facts</span> 101:</h1>
  <p>Adult polar bears have no natural predators except other polar bears. Cubs less than one year old sometimes are prey to wolves and other carnivores. Newborn cubs may be cannibalized by malnourished mothers or adult male polar bears.</p>
  <small>source: <br>
  <a href="https://seaworld.org/animals/all-about/polar-bear/longevity/" target="_blank">seaworld.org</a><br>
</section>


  <div class="btn-group">
    <span>RL</span>
    <span>RR</span>
  </div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
<script src="https://baronwatts.com/scripts/LegacyJSONLoader.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/controls/DeviceOrientationControls.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/effects/StereoEffect.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.11.2/TweenMax.min.js"></script>
              
            
!

CSS

              
                @import url("https://fonts.googleapis.com/css?family=Roboto+Condensed|Playfair+Display:700i|Didact+Gothic");
html,
body {
  overflow: hidden;
  background: black;

  font-family: monospace;
  font-family: "Roboto", sans-serif;
}
html {
  box-sizing: border-box;
}
*,
*:before,
*:after {
  box-sizing: inherit;
}
* {
  margin: 0;
  padding: 0;
}
h1 {
  font-family: "Roboto Condensed", "Helvetica Neue", Helvetica, Arial,
    sans-serif;
  font-size: 30px;
  line-height: 1;
}
h3 {
  font-weight: lighter;
}

section {
  color: white;
  max-width: 275px;
  width: 100%;
  display: none;
  font-size: 14px;
}
p {
  color: rgba(255, 255, 255, 0.5);
}
a {
  color: white;
}

span.low {
  color: skyblue;
}
.btn-group {
  display: flex;
  -webkit-display: flex;
  justify-content: space-between;
  -webkit-justify-content: space-between;
  width: 100%;
  padding: 50px 25px;
  position: absolute;
  left: 0;
  bottom: 0;
  visibility: hidden;
}
.btn-group span {
  width: 75px;
  height: 75px;
  border-radius: 50%;
  background: white;
  background: #222;
  color: white;
  text-align: center;
  display: flex;
  -webkit-display: flex;
  align-items: center;
  -webkit-align-items: center;
  justify-content: center;
  -webkit-justify-content: center;
  font-weight: bold;
  font-size: 30px;
  box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.5);
}

#VR {
  position: fixed;
  top: 20px;
  right: 20px;
  outline: none;
  border: none;
  width: 60px;
  height: 40px;
  z-index: 100;
  background: rgba(135, 206, 250, 0.75);
  display: flex;
  -webkit-display: flex;
  justify-content: center;
  -webkit-justify-content: center;
  align-items: center;
  -webkit-align-items: center;
  visibility: hidden;
}

#VR svg {
  width: 60px;
  height: 35px;
  transform: scale(2);
  -webkit-transform: scale(2);
  fill: white;
}
button {
  background: none;
}

button:hover {
  cursor: pointer;
}

@media (min-width: 1100px) {
  section {
    display: block;
    position: absolute;
    bottom: 50px;
    left: 50px;
  }
}

/* Show only on touchscreen devices */
@media (pointer: coarse) {
  .btn-group,
  #VR {
    visibility: visible;
  }
  .hide {
    visibility: hidden;
  }
}

              
            
!

JS

              
                const randnum = (min, max) => Math.round(Math.random() * (max - min) + min);

//=========================================================================================== scene
var scene = new THREE.Scene();

//=========================================================================================== camera
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );


//=========================================================================================== canvas
renderer = new THREE.WebGLRenderer({
  alpha: true,
  antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true; //Shadow
renderer.shadowMapSoft = true; // Shadow
renderer.shadowMapType = THREE.PCFShadowMap; //Shadow
document.body.appendChild(renderer.domElement);

//=========================================================================================== add VR
renderer.setPixelRatio(window.devicePixelRatio); //VR
var effect = new THREE.StereoEffect(renderer); //VR
effect.setSize(window.innerWidth, window.innerHeight); //VR
var VR = false;

function toggleVR() {
  if (VR) {
    VR = false;
    camera.rotation.reorder( 'ZYX' );
    camera.lookAt(0,0,0);
  } else {
    VR = true;
    controls = new THREE.DeviceOrientationControls(camera);
    requestFullscreen(document.documentElement);
  }
  renderer.setSize(window.innerWidth, window.innerHeight);
}

//=========================================================================================== resize
window.addEventListener("resize", function() {
  let width = window.innerWidth;
  let height = window.innerHeight;
  renderer.setSize(width, height);
  camera.aspect = width / height;
  camera.updateProjectionMatrix();
});


//=========================================================================================== fog
scene.fog = new THREE.FogExp2(new THREE.Color("black"), 0.0075);

//=========================================================================================== light
var sphereLight = new THREE.SphereGeometry(.05);
var sphereLightMaterial = new THREE.MeshBasicMaterial({
  color: new THREE.Color("white")
});
var sphereLightMesh = new THREE.Mesh(sphereLight, sphereLightMaterial);
sphereLightMesh.castShadow = true;
sphereLightMesh.position.set(0,2.5,0)
//scene.add(sphereLightMesh);


var distance = 10;
var intensity = 2.5;

var pointLight2 = new THREE.PointLight(new THREE.Color('white'), intensity/4, distance);
pointLight2.position.set(0, 0, -10.5);
scene.add(pointLight2);


var pointLight3 = new THREE.PointLight(new THREE.Color('#02a0ac'), intensity, distance);
pointLight3.position.set(0, 0, 5);
scene.add(pointLight3);


var pointLight4 = new THREE.PointLight(new THREE.Color('purple'), intensity, distance);
pointLight4.position.set(0, 0, 2.5);
scene.add(pointLight4);



var light = new THREE.DirectionalLight( new THREE.Color('white'), 1, 400 );
light.position.set( 0, .10, 4 );      //push ligth back to cast shadow
light.castShadow = true;            
scene.add( light );

//Set up shadow properties for the light
light.shadow.mapSize.width = 512;  // default
light.shadow.mapSize.height = 512; // default
light.shadow.camera.near = 0.5;    // default
light.shadow.camera.far = 500;     // default



//=========================================================================================== floor
var groundMaterial = new THREE.MeshPhongMaterial({
  color: new THREE.Color('#fff'),
  specular: new THREE.Color('skyblue'),
  shininess: 50,
});
var groundGeo = new THREE.PlaneGeometry(200, 200);
var ground = new THREE.Mesh(groundGeo, groundMaterial);

ground.position.set(0, 0, 0);
ground.rotation.x = (-Math.PI / 2);
ground.receiveShadow = true;
scene.add(ground);



//===================================================== add model
var loader = new THREE.LegacyJSONLoader();
loader.load("https://raw.githubusercontent.com/baronwatts/models/master/rocks.js", function(geometry, materials) {

  new Array(100).fill(null).map( (d, i) => {
    x = Math.cos(i/100 * Math.PI * 2) * randnum(10,50);
    z = randnum(0,50);
    y = -.1;

    var obj = new THREE.Mesh(geometry, materials);
    obj.scale.set(1,1,1);
    obj.position.set(x, y, z);
    obj.rotateY(Math.PI/randnum(0,180));
    scene.add(obj);
  });


});




//===================================================== add model
var loader = new THREE.LegacyJSONLoader();
loader.load("https://raw.githubusercontent.com/baronwatts/models/master/glacier.js", function(geometry, materials) {

  new Array(8).fill(null).map( (d, i) => {
    x = Math.cos(i/8 * Math.PI * 2) * randnum(50,75);
    z = Math.sin(i/8 * Math.PI * 2) * randnum(50,75);
    y = 0;

    var obj = new THREE.Mesh(geometry, materials);
    obj.scale.set(12, randnum(2,5), 12);
    obj.castShadow = true;
    obj.position.set(x, y, z);
    obj.rotateY(Math.PI/Math.random());
    scene.add(obj);
  });


});




//===================================================== add model
var loader = new THREE.LegacyJSONLoader();
loader.load("https://raw.githubusercontent.com/baronwatts/models/master/iceberg.js", function(geometry, materials) {
  var obj = new THREE.Mesh(geometry, materials);
  obj.scale.set(4,1,4);
  obj.castShadow = true;
  obj.position.set(-25, 0, 5);
  obj.rotateY(-Math.PI);
  scene.add(obj);
});




//===================================================== add sky particles
  var textureLoader = new THREE.TextureLoader();
  textureLoader.crossOrigin = ''; //allow cross origin loading

  const imageSrc = textureLoader.load('https://raw.githubusercontent.com/baronwatts/models/master/snowflake.png');
  const shaderPoint = THREE.ShaderLib.points;

  uniforms = THREE.UniformsUtils.clone(shaderPoint.uniforms);
  uniforms.map.value = imageSrc;

  var matts = new THREE.PointsMaterial({
      size: 0.75,
      color: new THREE.Color("skyblue"),
      map:  uniforms.map.value,
      blending: THREE.AdditiveBlending,
      depthWrite: false,
      transparent: true,
      opacity: 0.75
  });

 var geo = new THREE.Geometry();
 for ( var i = 0; i < 500; i ++ ) {
    var star = new THREE.Vector3();
    geo.vertices.push( star );
  }

  var sparks = new THREE.Points(geo, matts );
  sparks.scale.set(1,1,1);
  scene.add(sparks);

  sparks.geometry.vertices.map((d,i)=>{
    d.y = randnum(15,20);
    d.x = randnum(-75, 75);
    d.z = randnum(-75, 75);
  });


//===================================================== add model
if (window.innerWidth > 768) {
  var leafs = [];
  loader = new THREE.LegacyJSONLoader();
  loader.load('https://raw.githubusercontent.com/baronwatts/models/master/single-leaf.js', function(geometry, materials) {

    //create leafs
    new Array(500).fill(null).map( (d, i) => {
      var matt = new THREE.MeshLambertMaterial({
        transparent: true,
        opacity: 1,
        side: THREE.DoubleSide,
        color: new THREE.Color('silver')
      });
      var particle = new THREE.Mesh(geometry, matt);
      particle.position.set(randnum(-10, randnum(10, 20)), 20, randnum(-20, 20));
      particle.scale.set(.5, .5, .5);
      particle.rotateY(Math.random() * 180);
      scene.add(particle);5
      leafs.push(particle);
    });

    leafs.map((d, i) => {
      //position
      if (i % 2 == 0) {
        leafs[i].position.y = 0;
      } else {
        TweenMax.to(leafs[i].position, 10, {
          y: 0,
          x: randnum(-10, 10),
          ease: Power2.Linear,
          delay: 0.025 * i,
          repeat: -1
        }, 1);
      }
      //rotation
      if (i % 2 == 0) {
        leafs[i].rotation.y = 0;
      } else {
        TweenMax.to(leafs[i], 5, {
          rotationY: '+=25',
          ease: Power2.Linear,
          delay: 0.025 * i,
          repeat: -1
        }, 1);
      }

    }); //end leafs

  });

} //end if



//===================================================== models
var mixers = [];
var characterGroup = new THREE.Group();
scene.add(characterGroup);

loadModels();
function loadModels() {
  const loader = new THREE.GLTFLoader();

  loader.load( 'https://raw.githubusercontent.com/baronwatts/models/master/PolarBear.glb', function(gltf){
      var model = gltf.scene.children[ 0 ];
      model.position.set( 4, 0, -10 );
      model.scale.set( .025, .025, .025 );
      model.rotateZ(Math.PI);

      var animation = gltf.animations[ 0 ];
      var mixer = new THREE.AnimationMixer( model );
      mixers.push( mixer );

      var action = mixer.clipAction( animation );
      action.play();

      gltf.scene.traverse(function(node) {
        if (node instanceof THREE.Mesh) {
          node.castShadow = true;
          node.material.side = THREE.DoubleSide;
        }
      });
      scene.add( model );
  });


  loader.load( 'https://raw.githubusercontent.com/baronwatts/models/master/PolarBear.glb', function(gltf){
    var model = gltf.scene.children[ 0 ];
    model.position.set( -2, 0, -10 );
    model.scale.set( .025, .025, .025 );


    var animation = gltf.animations[ 1 ];
    var mixer = new THREE.AnimationMixer( model );
    mixers.push( mixer );

    var action = mixer.clipAction( animation );
    action.play();

    gltf.scene.traverse(function(node) {
      if (node instanceof THREE.Mesh) {
        node.castShadow = true;
        node.material.side = THREE.DoubleSide;
      }
    });
    scene.add( model );
  });



  loader.load( 'https://raw.githubusercontent.com/baronwatts/models/master/PolarCub.glb', function(gltf){
    var model = gltf.scene.children[ 0 ];
    model.position.set( 25, 0, -15 );
    model.scale.set( .05, .05, .05 );
    model.rotateZ(-Math.PI);

    var animation = gltf.animations[ 0 ];
    var mixer = new THREE.AnimationMixer( model );
    mixers.push( mixer );

    var action = mixer.clipAction( animation );
    action.play();

    gltf.scene.traverse(function(node) {
      if (node instanceof THREE.Mesh) {
        node.castShadow = true;
        node.material.side = THREE.DoubleSide;
      }
    });
    characterGroup.add( model );
  });



}//end loadModels




//=========================================================================================== model
  loader = new THREE.LegacyJSONLoader();
  loader.load('https://raw.githubusercontent.com/baronwatts/models/master/igloo.js', function(geometry, materials) {
    var matt = new THREE.MeshPhongMaterial({
      vertexColors: THREE.FaceColors,
      transparent: true,
      opacity: 1,
      side: THREE.DoubleSide,
      color: new THREE.Color('white'),
  specular: new THREE.Color('skyblue'),
  //specular: new THREE.Color('#333'),
  shininess: 50,
    });
    var wall = new THREE.Mesh(geometry, matt);
    wall.position.set(0, 0, 0);
    wall.rotateY(Math.PI);
    wall.scale.set(.1, .1, .1);
    scene.add(wall);
  });






//=========================================================================================== full screen
var requestFullscreen = function(ele) {
  if (ele.requestFullscreen) {
    ele.requestFullscreen();
  } else if (ele.webkitRequestFullscreen) {
    ele.webkitRequestFullscreen();
  } else if (ele.mozRequestFullScreen) {
    ele.mozRequestFullScreen();
  } else if (ele.msRequestFullscreen) {
    ele.msRequestFullscreen();
  } else {
    console.log('Fullscreen API is not supported.');
  }
}
var exitFullscreen = function(ele) {
  if (ele.exitFullscreen) {
    ele.exitFullscreen();
  } else if (ele.webkitExitFullscreen) {
    ele.webkitExitFullscreen();
  } else if (ele.mozCancelFullScreen) {
    ele.mozCancelFullScreen();
  } else if (ele.msExitFullscreen) {
    ele.msExitFullscreen();
  } else {
    console.log('Fullscreen API is not supported.');
  }
}


//=========================================================================================== add tweening
//https://greensock.com/forums/topic/16993-threejs-properties/
Object.defineProperties(THREE.Object3D.prototype, {
  x: {
    get: function() {
      return this.position.x;
    },
    set: function(v) {
      this.position.x = v;
    }
  },
  y: {
    get: function() {
      return this.position.y;
    },
    set: function(v) {
      this.position.y = v;
    }
  },
  z: {
    get: function() {
      return this.position.z;
    },
    set: function(v) {
      this.position.z = v;
    }
  },
  rotationZ: {
    get: function() {
      return this.rotation.x;
    },
    set: function(v) {
      this.rotation.x = v;
    }
  },
  rotationY: {
    get: function() {
      return this.rotation.y;
    },
    set: function(v) {
      this.rotation.y = v;
    }
  },
  rotationX: {
    get: function() {
      return this.rotation.z;
    },
    set: function(v) {
      this.rotation.z = v;
    }
  }
});





//=========================================================================================== add Animation
let angle = 0,
  lastTime = null,
  u_frame = 0,
  clock = new THREE.Clock(),
  count = 0,
  prevTime = Date.now(),
  phase = 0;


function moveCharacter(){
    characterGroup.position.x < -85 ? (characterGroup.position.x = 85) : (characterGroup.position.x -= .15);
}

function moveLights(){
  phase += 0.03;
  sphereLightMesh.position.z = 5 - Math.cos(phase) * 5;
  sphereLightMesh.position.x = Math.sin(phase) * 5;
  pointLight3.position.copy(sphereLightMesh.position);

}
   


//===================================================== mouse
var mouseX = 0;
var mouseY = 0;
var zoomIn = 20;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
function onDocumentMouseMove(event) {
  mouseX = ( event.clientX - window.innerWidth / 2 ) / zoomIn;
  mouseY = ( event.clientY - window.innerHeight  / 2 ) / zoomIn;
}


(function animate() {
  //update models
  const delta = clock.getDelta();
  mixers.forEach( ( mixer ) => { mixer.update( delta * 1.25 ); } );
  moveCharacter();
  moveLights();



  //VR Mode
  if(VR){
     effect.render(scene, camera);
     controls.update();
     document.querySelector('.btn-group').classList.add('hide');
  }else{
      renderer.render(scene, camera);
      camera.position.x += ( mouseX - camera.position.x ) * .05;
      camera.lookAt( scene.position );
      document.querySelector('.btn-group').classList.remove('hide');
  }

  requestAnimationFrame(animate);

})();



//set camera position
camera.position.y = 3;
camera.position.z = -25;
camera.position.x = 50;
              
            
!
999px

Console