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<div id="app">
<div class="board">
<table>
<tr v-for="(b, i) in display" :key="i">
<td
v-for="(c, j) in b"
:key="j"
class="block"
:class="c | blockClass"
/>
</tr>
</table>
<div class="gameover" v-if="gameover">
<span>GAME OVER</span>
</div>
</div>
<div>
<div class="block-disp">
<h2>Next</h2>
<table>
<tr v-for="(b, i) in nextBlock" :key="i">
<td v-for="(c, j) in b" :key="j" class="block" :class="c | blockClass"></td>
</tr>
</table>
</div>
<br>
<div class="block-disp">
<h2>Stock</h2>
<table>
<tr v-for="(b, i) in stockBlock" :key="i">
<td v-for="(c, j) in b" :key="j" class="block" :class="c | blockClass"></td>
</tr>
</table>
</div>
<br>
<div class="num-disp">
<h2>Score</h2>
<p>{{score}}</p>
</div>
<br>
<div class="num-disp">
<h2>Level</h2>
<p>{{level}}</p>
</div>
<br>
<button :disabled="started" @click="start" class="start">Start</button>
<br>
<a class="description-link" @click="description=true">あそびかた</a>
</div>
<transition name="description">
<div class="description" v-if="description">
<h2>あそびかた</h2>
<h3>キー操作</h3>
<ul>
<li>← : 左移動</li>
<li>→ : 右移動</li>
<li>↓ : ソフトドロップ</li>
<li>↑ : ハードドロップ</li>
<li>Space : 回転</li>
<li>Shift : ストック</li>
</ul>
<h3>Score</h3>
<ul>
<li>1ライン : 10</li>
<li>2ライン : 80</li>
<li>3ライン : 270</li>
<li>4ライン : 640</li>
</ul>
<a @click="description=false">閉じる</a>
</div>
</transition>
</div>
#app {
display: flex;
& > *:first-child {
margin-right: 20px;
}
position: relative;
}
.board {
padding: 30px;
background: #1c1c1c;
position: relative;
}
.block {
width: 30px;
height: 30px;
background: #252525;
border: 0.1px solid rgba(0, 0, 0, 0.2);
&-i {
background: #3498db;
}
&-o {
background: #f1c40f;
}
&-t {
background: #9b59b6;
}
&-j {
background: #1e3799;
}
&-l {
background: #e67e22;
}
&-s {
background: #2ecc71;
}
&-z {
background: #e74c3c;
}
}
.block-disp {
padding : 15px;
background: #1c1c1c;
> h2 {
color: #bdc3c7;
font-size: 12px;
}
.block {
width : 20px;
height: 20px;
}
}
.gameover {
display: block;
position: absolute;
top: calc(50% - 50px);
left: 0;
width: 100%;
text-align: center;
font-size: 24px;
font-weight: bold;
padding: 20px 0;
color: #f39c12;
background: #222;
opacity: 0.9;
}
.num-disp {
padding: 10px;
background: #1c1c1c;
> h2 {
color: #bdc3c7;
font-size: 12px;
}
> p {
background: #252525;
padding: 7px;
color: #fff;
}
}
.start {
display: block;
width: 100%;
padding: 20px;
border: none;
outline: none;
background: #16a085;
color: white;
font-size: 20px;
border-radius: 10px;
cursor: pointer;
&:disabled {
opacity: 0.4;
cursor: default;
}
}
body {
background: #333;
}
.description {
color: #fff;
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: rgba(0, 0, 0, 0.9);
z-index : 100;
padding: 50px;
> h2 {
font-size: 32px;
margin-bottom: 30px;
}
> h3 {
font-size: 24px;
margin-bottom: 20px;
}
> ul {
margin-left: 30px;
margin-bottom: 40px;
> li {
line-height: 30px;
}
}
}
a {
cursor: pointer;
color: #16a085;
font-size: 16px;
text-decoration: underline;
}
.description-enter-active,
.description-leave-active {
transition: all 0.6s;
}
.description-enter,
.description-leave-to {
opacity: 0;
}
/*********************************************
ブロック形状
*********************************************/
const blocks = {
0: [
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
1: [
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 0, 0, 0]
],
2: [
[0, 0, 0, 0, 0],
[0, 0, 2, 2, 0],
[0, 0, 2, 2, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
3: [
[0, 0, 0, 0, 0],
[0, 0, 3, 0, 0],
[0, 3, 3, 3, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
4: [
[0, 0, 0, 0, 0],
[0, 0, 4, 0, 0],
[0, 0, 4, 0, 0],
[0, 4, 4, 0, 0],
[0, 0, 0, 0, 0]
],
5: [
[0, 0, 0, 0, 0],
[0, 0, 5, 0, 0],
[0, 0, 5, 0, 0],
[0, 0, 5, 5, 0],
[0, 0, 0, 0, 0]
],
6: [
[0, 0, 0, 0, 0],
[0, 0, 6, 6, 0],
[0, 6, 6, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
7: [
[0, 0, 0, 0, 0],
[0, 7, 7, 0, 0],
[0, 0, 7, 7, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
]
};
/*********************************************
データオブジェクト
*********************************************/
let data = {
board: {
data: [],
x: 10,
y: 20
},
block: {
type: 0,
data: [],
x: 0,
y: 0,
},
next: 0,
stock: {
type: 0,
stocked: false
} ,
started: false,
gameover: false,
intervalId: undefined,
score: 0,
level: 1,
description: false
}
/*********************************************
メソッドオブジェクト
*********************************************/
let methods = {
/*
* ゲーム開始
*/
start() {
this.clear();
this.setNext();
this.setBlock();
this.started = true;
this.startTimer();
},
/*
* 終了処理
*/
end() {
this.started = false;
this.gameover = true;
this.stopTimer();
},
/*
* タイマーセット
*/
startTimer() {
this.intervalId = setInterval(this.down, 1000 - (this.level - 1) * 100);
},
/*
* タイマーオフ
*/
stopTimer() {
clearInterval(this.intervalId);
},
/*
* タイマーリセット
*/
resetTimer() {
this.stopTimer();
this.startTimer();
},
/*
* ゲームクリアする
*/
clear() {
this.board.data = [...Array(this.board.y)].map(() => Array(this.board.x).fill(0));
this.gameover = false;
this.score = 0;
this.level = 1;
this.stock = {
type: 0,
stocked: false
}
},
/*
* ブロックを配備
*/
setBlock() {
//次のブロック設定
this.setNext();
//ブロック再配置
this.initBlock();
},
/*
* ブロック初期化
*/
initBlock() {
this.block.x = 2;
this.block.y = this.block.type === 1 ? 0 : -1;
this.block.data = JSON.parse(JSON.stringify(blocks[this.block.type]));
while(this.isOverlap()) {
this.block.y -= 1;
}
},
/*
* ブロックが重なっているか判定
*/
isOverlap() {
for (let h = 0; h < this.block.data.length; h++) {
const y = this.block.y + h;
if (y < 0) {
continue;
}
for (let v = 0; v < this.block.data[h].length; v++) {
const x = this.block.x + v;
if (this.block.data[h][v] > 0 && this.board.data[y][x] > 0) {
return true;
}
}
}
return false;
},
/*
* 次のブロックを設定
*/
setNext() {
this.block.type = this.next;
this.next = Math.floor(Math.random() * 7) + 1;
},
/*
* ストックを設定
*/
setStock() {
if (this.stock.stocked) {
return;
}
if (this.stock.type === 0) {
this.stock.type = this.block.type;
this.setBlock();
} else {
const tmp = this.stock.type;
this.stock.type = this.block.type;
this.block.type = tmp;
this.initBlock();
this.stock.stocked = true;
}
this.resetTimer();
},
/*
* キー操作
*/
handleKeydown(event) {
event.preventDefault()
//右移動
if (event.keyCode === 39) {
this.right();
}
//左移動
else if (event.keyCode === 37) {
this.left();
}
//最下移動
else if (event.keyCode === 38) {
this.downBottom();
}
//下移動
else if (event.keyCode === 40) {
this.down();
}
//ストック
else if (event.keyCode === 16) {
this.setStock();
}
//回転
else if (event.keyCode === 32) {
this.rotate();
}
},
/*
* 右移動
*/
right() {
if (!this.canMove(this.block.data, this.block.x + 1, this.block.y)) {
return;
}
this.block.x += 1;
},
/*
* 左移動
*/
left() {
if (!this.canMove(this.block.data, this.block.x - 1, this.block.y)) {
return;
}
this.block.x -= 1;
},
/*
* 回転
*/
rotate() {
//O型は回転しない
if (this.block.type === 2) {
return;
}
//回転後のブロック生成
let block = JSON.parse(JSON.stringify(this.block.data))
for (let h = 0; h < block.length; h++) {
for (let v = 0; v < block[h].length; v++) {
block[block.length - v - 1][h] = this.block.data[h][v];
}
}
//回転可否
if (!this.canMove(block, this.block.x, this.block.y)) {
return;
}
this.block.data = block;
},
/*
* 下移動
*/
down() {
if (this.canMove(this.block.data, this.block.x, this.block.y + 1)) {
this.block.y += 1;
this.resetTimer();
return true;
}
//下までたどり着いたら盤面更新
this.board.data = JSON.parse(JSON.stringify(this.display))
//ゲームオーバー判定
const g = this.block.type === 1 ? 0 : -1;
if (this.block.y < g) {
this.end();
return;
}
//ブロック配置
this.stock.stocked = false;
this.setBlock();
//ライン消し
this.deleteLine();
return false;
},
/*
* 最下まで移動
*/
downBottom() {
while (this.down()) {
}
},
/*
* 移動可否判定
*/
canMove(block, x, y) {
for (let h = 0; h < block.length; h++) {
for (let v = 0; v < block[h].length; v++) {
//左端判定
if (x + v < 0 && block[h][v] > 0) {
return false;
}
//右端判定
if (x + v > this.board.x - 1 && block[h][v] > 0) {
return false;
}
//下端判定
if (y + h > this.board.y - 1 && block[h][v] > 0) {
return false;
}
//上端判定
if (y + h < 0 && block[h][v] > 0) {
return false;
}
//ボード外の座標は無視
if (x + v < 0 || x + v > this.board.x - 1 || y + h > this.board.y - 1 || y + h < 0) {
continue;
}
//ブロック判定
if (this.board.data[y + h][x + v] > 0 && block[h][v] > 0) {
return false;
}
}
}
return true;
},
/*
* ラインの削除
*/
deleteLine() {
//ライン消し判定
let lines = [];
for (let h = 0; h < this.board.y; h++) {
let c = 1;
for (let v = 0; v < this.board.x; v++) {
c *= this.board.data[h][v];
}
if (c > 0) {
lines.push(h);
}
}
//ライン消し
for (let i = 0; i < lines.length; i++) {
const l = lines[i];
for (let v = 0; v < this.board.x; v++) {
this.board.data[l][v] = 0;
}
for (let h = l; h > 1; h--) {
this.board.data[h] = this.board.data[h - 1];
}
}
this.setScore(lines.length);
},
/*
* 点数設定
*/
setScore(num) {
this.score += 10 * num ** 3
}
}
/*********************************************
算出プロパティ
*********************************************/
let computed = {
/*
* 画面に表示するボード
*/
display() {
//ボードのコピー
let board = JSON.parse(JSON.stringify(this.board.data))
if (this.block.data.length === 0) {
return board;
}
//ブロックの描画
for (let h = 0; h < this.block.data.length; h++) {
for (let v = 0; v < this.block.data[h].length; v++) {
const y = this.block.y + h;
const x = this.block.x + v;
if (y < 0 || x < 0 || y > this.board.y - 1 || x > this.board.x - 1) {
continue;
}
if (this.block.data[h][v] === 0) {
continue;
}
board[h + this.block.y][v + this.block.x] = this.block.data[h][v];
}
}
return board;
},
/*
* 次のブロック表示
*/
nextBlock() {
return blocks[this.next]
},
/*
* ストックブロック表示
*/
stockBlock() {
return blocks[this.stock.type]
}
}
const app = new Vue({
el: "#app",
data: data,
methods: methods,
computed: computed,
created() {
this.clear();
},
mounted() {
window.addEventListener("keydown", this.handleKeydown);
},
beforeDestroy() {
window.removeEventListener("keydown", this.handleKeydown);
},
filters: {
blockClass(val) {
switch(val) {
case 1: return 'block-i';
case 2: return 'block-o';
case 3: return 'block-t';
case 4: return 'block-j';
case 5: return 'block-l';
case 6: return 'block-s';
case 7: return 'block-z';
default: return '';
}
}
},
watch: {
score(val) {
if (this.level >= 10) {
return;
}
if (val >= (this.level + 1) ** 3 * 100) {
this.level += 1;
this.resetTimer();
}
}
}
})
Also see: Tab Triggers