body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
background: #ddd;
}
canvas {
width: 100%;
height: 100%;
}
.label {
position: absolute;
width: 100%;
text-align: center;
top: 0;
color: #fff;
}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
30,
window.innerWidth / window.innerHeight,
0.1,
1000
);
var renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// add icosahedron
var geometry = new THREE.OctahedronGeometry(20);
var color = new THREE.Color("#7833aa");
var material = new THREE.MeshPhongMaterial({ color: color.getHex() });
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
camera.position.z = 100;
// so many lights
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(0, 1, 0);
scene.add(light);
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.set(0, -1, 0);
scene.add(light);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(1, 0, 0);
scene.add(light);
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.set(0, 0, 1);
scene.add(light);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(0, 0, -1);
scene.add(light);
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.set(-1, 0, 0);
scene.add(light);
var render = function () {
requestAnimationFrame(render);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();
This Pen doesn't use any external CSS resources.