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                <h1>Globe final</h1>



                body {
  max-width: 100%;
/* feel free to style the canvas any way you want. If you want it to
      use the entire window, set width: 100% and height: 100%. */

canvas {
  width: 80%;
  height: 500px;
  display: block;
  margin: 10px auto;



                // create a scene
var scene = new THREE.Scene();

// makeGlobe() creates a spherical globe from an input Texture object that contains
// a world map

function makeGlobe (texture) {
    // sphere geometry with texture-mapped world map
    var globeGeom = new THREE.SphereGeometry(50,30,30);
    var globeMat = new THREE.MeshBasicMaterial( {color: 0xffffff,
                                                 map: texture} );
    var globeMesh = new THREE.Mesh(globeGeom, globeMat);

    TW.render();    // render the scene

var renderer = new THREE.WebGLRenderer();


var state = TW.cameraSetup(renderer,
                           {minx: -50, maxx: 50,
                            miny: -50, maxy: 50,
                            minz: -50, maxz: 50});

// create a TextureLoader for loading the image file
var loader = new THREE.TextureLoader();

// load the world.jpg image (stored in the same folder as this webpage),
// and when the image load is complete, invoke the anonymous function callback

            function (texture) {
            } );