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HTML

              
                <h1>Relaxing floral scene</h1>

              
            
!

CSS

              
                body {
  max-width: 100%;
}
/* feel free to style the canvas any way you want. If you want it to
      use the entire window, set width: 100% and height: 100%. */

canvas {
  width: 80%;
  height: 500px;
  display: block;
  margin: 10px auto;
}

              
            
!

JS

              
                // create a scene
var scene = new THREE.Scene();

// displayPanels() displays three panels with texture-mapped image of floral scene

function displayPanels(texture) {
  // plane geometry with texture-mapped floral image
  var planeGeom = new THREE.PlaneGeometry(10, 10);
  var planeMat = new THREE.MeshBasicMaterial({ color: 0xffffff, map: texture });
  var planeMesh = new THREE.Mesh(planeGeom, planeMat);
  scene.add(planeMesh);

  // repeat texture mapping on right panel
  var planeMeshR = planeMesh.clone();
  var dist = 5 * Math.cos(Math.PI / 4);
  planeMeshR.position.set(5 + dist, 0, dist);
  planeMeshR.rotation.y = -Math.PI / 4;
  scene.add(planeMeshR);

  // repeat texture mapping on left panel
  var planeMeshL = planeMesh.clone();
  planeMeshL.position.set(-5 - dist, 0, dist);
  planeMeshL.rotation.y = Math.PI / 4;
  scene.add(planeMeshL);

  TW.render(); // render the scene
}

var renderer = new THREE.WebGLRenderer();

TW.mainInit(renderer, scene);

var state = TW.cameraSetup(renderer, scene, {
  minx: -8,
  maxx: 8,
  miny: -5,
  maxy: 5,
  minz: 0,
  maxz: 8
});

// create a TextureLoader for loading the image file
var loader = new THREE.TextureLoader();

// load the relaxation.jpg image (stored in the same folder as this webpage),
// and when the image load is complete, invoke the anonymous function callback

loader.load(
  "https://s3-us-west-2.amazonaws.com/s.cdpn.io/2999896/relaxation.jpg",
  function (texture) {
    displayPanels(texture);
  }
);

              
            
!
999px

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